You guys are forgetting one very important aspect of a fight.
"Don't get hit"
You guys are forgetting one very important aspect of a fight.
"Don't get hit"
If you have a cancer build & I have burst, but you can't hit me; I win.
Stealth, dodge, meridia's blessing can all counter this cancer.
I prefer being good with stealth, I also prefer to debuff you with riposte & have 20k unbuffed resistances.
Typically cancer isn't killing players with 1 move/ability/proc, it's the combination; so if I debuff you with riposte; GG
Wasn't there another post on this forum of crispen hitting some with a 32k assassins will?
https://forums.elderscrollsonline.com/en/discussion/419374/assassins-will-exploit/p2


Stealth play styles and light armor are just fine and still viable but no stealth builds just have more of everything. You need less sustain, get an extra skill slot, and have your primary defense hard countered far less often. If you build for no-stealth you’re viable in a wider array of situations. I don’t have to think twice about engaging a group with a Stam Sorc or Nightblade because they can’t hard counter me. There’s just so many situations where some rando scrub marks you or spams gap closer with hurricane up and ruins your 1vX despite the fact that they’re bringing nothing else to the fight. I mean, your setup probably has 12k more max magika and about the same spell damage right? About 9500 effective spellpower, maybe 10k? This one is ~8000. If my burst hits 20k on squishier you’re probably at what, 24k?You guys are forgetting one very important aspect of a fight.
"Don't get hit"
If you have a cancer build & I have burst, but you can't hit me; I win.
Stealth, dodge, meridia's blessing can all counter this cancer.
I prefer being good with stealth, I also prefer to debuff you with riposte & have 20k unbuffed resistances.
Typically cancer isn't killing players with 1 move/ability/proc, it's the combination; so if I debuff you with riposte; GG
Stealth play styles and light armor are just fine and still viable but no stealth builds just have more of everything. You need less sustain, get an extra skill slot, and have your primary defense hard countered far less often. If you build for no-stealth you’re viable in a wider array of situations. I don’t have to think twice about engaging a group with a Stam Sorc or Nightblade because they can’t hard counter me. There’s just so many situations where some rando scrub marks you or spams gap closer with hurricane up and ruins your 1vX despite the fact that they’re bringing nothing else to the fight. I mean, your setup probably has 12k more max magika and about the same spell damage right? About 9500 effective spellpower, maybe 10k? This one is ~8000. If my burst hits 20k on squishier you’re probably at what, 24k?You guys are forgetting one very important aspect of a fight.
"Don't get hit"
If you have a cancer build & I have burst, but you can't hit me; I win.
Stealth, dodge, meridia's blessing can all counter this cancer.
I prefer being good with stealth, I also prefer to debuff you with riposte & have 20k unbuffed resistances.
Typically cancer isn't killing players with 1 move/ability/proc, it's the combination; so if I debuff you with riposte; GG
@leepalmer95 has it right, you can’t burst 30k health without multiple people ulti dumping and animation canceling a healing ward with a dodge roll then using shade is enough to from execute to 20k+ health. I mean, we’ve got 4K+ HPS and 3600 health regen, add that in with a healing ward(2k heal) and the fight is basically reset. Even with defile it’s still ~3k health regained every second.
Edit: Also, the higher health pool means you enter execute around 7500 health, which is actually enough to survive endless fury or impale hitting your health pool usually
Stealth play styles and light armor are just fine and still viable but no stealth builds just have more of everything. You need less sustain, get an extra skill slot, and have your primary defense hard countered far less often. If you build for no-stealth you’re viable in a wider array of situations. I don’t have to think twice about engaging a group with a Stam Sorc or Nightblade because they can’t hard counter me. There’s just so many situations where some rando scrub marks you or spams gap closer with hurricane up and ruins your 1vX despite the fact that they’re bringing nothing else to the fight. I mean, your setup probably has 12k more max magika and about the same spell damage right? About 9500 effective spellpower, maybe 10k? This one is ~8000. If my burst hits 20k on squishier you’re probably at what, 24k?You guys are forgetting one very important aspect of a fight.
"Don't get hit"
If you have a cancer build & I have burst, but you can't hit me; I win.
Stealth, dodge, meridia's blessing can all counter this cancer.
I prefer being good with stealth, I also prefer to debuff you with riposte & have 20k unbuffed resistances.
Typically cancer isn't killing players with 1 move/ability/proc, it's the combination; so if I debuff you with riposte; GG
@leepalmer95 has it right, you can’t burst 30k health without multiple people ulti dumping and animation canceling a healing ward with a dodge roll then using shade is enough to from execute to 20k+ health. I mean, we’ve got 4K+ HPS and 3600 health regen, add that in with a healing ward(2k heal) and the fight is basically reset. Even with defile it’s still ~3k health regained every second.
Edit: Also, the higher health pool means you enter execute around 7500 health, which is actually enough to survive endless fury or impale hitting your health pool usually
I'm not saying your build is weak by any means dude. In fact it may be a meta build considering how easy it is to be successful, especially for players coming from another class to nb.
I'm just saying there are viable alternatives for players wanting a higher skill cap.
As players start to learn their own play style & adapt to nb strengths & weaknesses, they find out other methods of being successful that will ultimately last through the various patch-to-patch nerfs & buffs.
I prefer to build like this as it's less costly between patches & allows you to get better at the class rather than some temporary niche which may not exist in a few months.
I guess I'm just of the opinion that if you're going into cyrodiil with less than the ability to penetrate 12k of your opponents resistances then you're either doing it wrong or just on the monthly cheese. I understand why you're riding the cheese wave, it's been done to us plenty. I'm just more of a fan of legit stuff.
/endRant
Stealth play styles and light armor are just fine and still viable but no stealth builds just have more of everything. You need less sustain, get an extra skill slot, and have your primary defense hard countered far less often. If you build for no-stealth you’re viable in a wider array of situations. I don’t have to think twice about engaging a group with a Stam Sorc or Nightblade because they can’t hard counter me. There’s just so many situations where some rando scrub marks you or spams gap closer with hurricane up and ruins your 1vX despite the fact that they’re bringing nothing else to the fight. I mean, your setup probably has 12k more max magika and about the same spell damage right? About 9500 effective spellpower, maybe 10k? This one is ~8000. If my burst hits 20k on squishier you’re probably at what, 24k?You guys are forgetting one very important aspect of a fight.
"Don't get hit"
If you have a cancer build & I have burst, but you can't hit me; I win.
Stealth, dodge, meridia's blessing can all counter this cancer.
I prefer being good with stealth, I also prefer to debuff you with riposte & have 20k unbuffed resistances.
Typically cancer isn't killing players with 1 move/ability/proc, it's the combination; so if I debuff you with riposte; GG
@leepalmer95 has it right, you can’t burst 30k health without multiple people ulti dumping and animation canceling a healing ward with a dodge roll then using shade is enough to from execute to 20k+ health. I mean, we’ve got 4K+ HPS and 3600 health regen, add that in with a healing ward(2k heal) and the fight is basically reset. Even with defile it’s still ~3k health regained every second.
Edit: Also, the higher health pool means you enter execute around 7500 health, which is actually enough to survive endless fury or impale hitting your health pool usually
I'm not saying your build is weak by any means dude. In fact it may be a meta build considering how easy it is to be successful, especially for players coming from another class to nb.
I'm just saying there are viable alternatives for players wanting a higher skill cap.
As players start to learn their own play style & adapt to nb strengths & weaknesses, they find out other methods of being successful that will ultimately last through the various patch-to-patch nerfs & buffs.
I prefer to build like this as it's less costly between patches & allows you to get better at the class rather than some temporary niche which may not exist in a few months.
I guess I'm just of the opinion that if you're going into cyrodiil with less than the ability to penetrate 12k of your opponents resistances then you're either doing it wrong or just on the monthly cheese. I understand why you're riding the cheese wave, it's been done to us plenty. I'm just more of a fan of legit stuff.
/endRant
thankyourat wrote: »Stealth play styles and light armor are just fine and still viable but no stealth builds just have more of everything. You need less sustain, get an extra skill slot, and have your primary defense hard countered far less often. If you build for no-stealth you’re viable in a wider array of situations. I don’t have to think twice about engaging a group with a Stam Sorc or Nightblade because they can’t hard counter me. There’s just so many situations where some rando scrub marks you or spams gap closer with hurricane up and ruins your 1vX despite the fact that they’re bringing nothing else to the fight. I mean, your setup probably has 12k more max magika and about the same spell damage right? About 9500 effective spellpower, maybe 10k? This one is ~8000. If my burst hits 20k on squishier you’re probably at what, 24k?You guys are forgetting one very important aspect of a fight.
"Don't get hit"
If you have a cancer build & I have burst, but you can't hit me; I win.
Stealth, dodge, meridia's blessing can all counter this cancer.
I prefer being good with stealth, I also prefer to debuff you with riposte & have 20k unbuffed resistances.
Typically cancer isn't killing players with 1 move/ability/proc, it's the combination; so if I debuff you with riposte; GG
@leepalmer95 has it right, you can’t burst 30k health without multiple people ulti dumping and animation canceling a healing ward with a dodge roll then using shade is enough to from execute to 20k+ health. I mean, we’ve got 4K+ HPS and 3600 health regen, add that in with a healing ward(2k heal) and the fight is basically reset. Even with defile it’s still ~3k health regained every second.
Edit: Also, the higher health pool means you enter execute around 7500 health, which is actually enough to survive endless fury or impale hitting your health pool usually
I'm not saying your build is weak by any means dude. In fact it may be a meta build considering how easy it is to be successful, especially for players coming from another class to nb.
I'm just saying there are viable alternatives for players wanting a higher skill cap.
As players start to learn their own play style & adapt to nb strengths & weaknesses, they find out other methods of being successful that will ultimately last through the various patch-to-patch nerfs & buffs.
I prefer to build like this as it's less costly between patches & allows you to get better at the class rather than some temporary niche which may not exist in a few months.
I guess I'm just of the opinion that if you're going into cyrodiil with less than the ability to penetrate 12k of your opponents resistances then you're either doing it wrong or just on the monthly cheese. I understand why you're riding the cheese wave, it's been done to us plenty. I'm just more of a fan of legit stuff.
/endRant
The thing is a pure light armor magblade with only Cloak and shade as a form of defensive is too easily countered. There is no way to have enough fight control while outnumbered to make up for the builds lack of healing and resistances combined with all the natural counters to the class. Lexy build is just a standard build of heavy armor+ damage set+ monster set he's just using proc sets instead of max stat sets. My build last patch for instance was axiom/riposte and I started with blood spawn and ended up switching to troll king. And this patch I'm running heavy seducer/spinners/troll king. I play light armor from time to time as well and I do believe it's viable especially 1v1, but there are too many variables that can make light armor simply unplayable at times. Also nothing is saying you can't have high damage and utilize strengths inherent to the nightblade class while still wearing heavy armor and being tanky. Like I play with Cloak, shade, about 5k worth of hots without troll king proc as well as my assassin's will has a 22k tooltip and 40k Magicka all while wearing heavy armor. Abilities have advanced far too much to simply not get hit. You now have to build to be able to take a hit or two
IZZEFlameLash wrote: »This build really do make me feel glad that I decided not to play this game 2 days after the release of Summerset. The moment I saw Sload's tick on me during those 2 days I foresaw it will be used en masse with defile with Zaan. Man. This is the definition of cancer build.
Thanks man! I worked hard figuring out the perfect combos and synergy to pair with the outstanding mageblade tool kit.
I agree this meta is awful, but the best way to counter it that’s I’ve found is to embrace the meta and enjoy what comes with it.Takes-No-Prisoner wrote: »In messing around with this build yesterday(despite my other posts!) this build has really good synergy going with Time Freeze.
I wanted to point out something about Time Freeze that I think is unique, not just to this build but to other builds/classes.
So the idea behind the skill is to stop enemies in place. But there are two interesting factors to this skill I want to zoom in on;
1. When cast, the count down 4 seconds applies a very handy snare - this snare in theory works similar to a Control Deck in Magic the Gathering. You manipulate the enemies thinking/placement by creating a situation they have to judge properly(also called a Mix-up or 50/50 situation). Thus, limiting their options and giving you more. This part of the ability makes it really fascinating when you start discussing situations like Resource Towers, choke points and even rocks/trees/things to LoS(I have gotten stunned from this ability through trees and rocks). And is making me re-think putting this on different classes to see what other synergies are out there.
2. If the enemy does not respect the snare the count down ends and they get stunned, opening up combos and shifting momentum to favor the caster of the ability if the opponent does CC break.
Time freeze is amazing. It is bar none the best CC in the game by miles. I’m still not consistent enough in my personal ability to get it to function how I need it to though and that’s the primary reason I’m still using fear when solo. Time stop is my choice I n a small group where there are cross heals and stuff making it easier to survive pressure and will likely fully replace fear eventually.
I see a lot of potential with Time Stop and Shadow Image as a way to further control hectic fights, but I’m just so used to using the instant CC of fear to relieve pressure that I haven’t fully swapped over. It’s a game changer no doubt and you’re really making me want to master it.leepalmer95 wrote: »@Lexxypwns
So i haven't played this game for months, came back yesterday.
Judging by the state of this forum i'm taking it that it isn't a good patch?
Another proc meta? Really... There has been two of these are the dev just that incompetent that they are incapable of introducing new sets that arent proc dmg sets?
The Defile meta is nothing new, it has existed for a while.
The “proc meta” is generally overstated, in the sense that we aren’t out there 1 banging people with Viper+Veli and no counterplay. However, Sload’s is insane, absolutely bonkers strong and has made me reconsider how I build every class.
The thing with Sload is that it can’t be mitigated and it’s ever present pressure that can be dangerous, particularly when combined with a Defile or Bleeds. @Thogard was the first person I saw suggesting that higher health and increased healing were the way to “mitigate” Sloads. Basically you just want to increase the time you have to deal with an opponent while not compromising your ability to burn him down. Kiting and fight control are more important than ever and damage is trough the roof. The margins for surviving with a 20-22k health build are too thin for my liking since 2 sload procs means 45% of your health in 6 seconds with no other incoming damage. The other popular “counter” is Troll King, which effectively increases your passive health sustain by enough to ignore a sload prox, if you can get enough health and off-stat to support running Clockwork Citrus or Artaeum Broth that extra health regen is really excellent this patch.
If possible you want to combine at least 2, ideally 3+ of the following when building for survivability in this meta: 30k+ health, 2k+ health regen, damage shields, stacked healing bonuses, forced crit heals, ritual/purge, snare immunity, speed. But the issues you then run into is that you often have then compromised your damage and the best way to recoup that killing power is by adhering to the meta and running procs, bleeds, defiles.
Metemsycosis wrote: »Exactly. Heavy armor helps you defend even if you're ccd or whatever , whereas if you make a misstep in light you're basically fallen over. I think that's why LA is a bit more challenging this patch, but so so fun.
thankyourat wrote: »Stealth play styles and light armor are just fine and still viable but no stealth builds just have more of everything. You need less sustain, get an extra skill slot, and have your primary defense hard countered far less often. If you build for no-stealth you’re viable in a wider array of situations. I don’t have to think twice about engaging a group with a Stam Sorc or Nightblade because they can’t hard counter me. There’s just so many situations where some rando scrub marks you or spams gap closer with hurricane up and ruins your 1vX despite the fact that they’re bringing nothing else to the fight. I mean, your setup probably has 12k more max magika and about the same spell damage right? About 9500 effective spellpower, maybe 10k? This one is ~8000. If my burst hits 20k on squishier you’re probably at what, 24k?You guys are forgetting one very important aspect of a fight.
"Don't get hit"
If you have a cancer build & I have burst, but you can't hit me; I win.
Stealth, dodge, meridia's blessing can all counter this cancer.
I prefer being good with stealth, I also prefer to debuff you with riposte & have 20k unbuffed resistances.
Typically cancer isn't killing players with 1 move/ability/proc, it's the combination; so if I debuff you with riposte; GG
@leepalmer95 has it right, you can’t burst 30k health without multiple people ulti dumping and animation canceling a healing ward with a dodge roll then using shade is enough to from execute to 20k+ health. I mean, we’ve got 4K+ HPS and 3600 health regen, add that in with a healing ward(2k heal) and the fight is basically reset. Even with defile it’s still ~3k health regained every second.
Edit: Also, the higher health pool means you enter execute around 7500 health, which is actually enough to survive endless fury or impale hitting your health pool usually
I'm not saying your build is weak by any means dude. In fact it may be a meta build considering how easy it is to be successful, especially for players coming from another class to nb.
I'm just saying there are viable alternatives for players wanting a higher skill cap.
As players start to learn their own play style & adapt to nb strengths & weaknesses, they find out other methods of being successful that will ultimately last through the various patch-to-patch nerfs & buffs.
I prefer to build like this as it's less costly between patches & allows you to get better at the class rather than some temporary niche which may not exist in a few months.
I guess I'm just of the opinion that if you're going into cyrodiil with less than the ability to penetrate 12k of your opponents resistances then you're either doing it wrong or just on the monthly cheese. I understand why you're riding the cheese wave, it's been done to us plenty. I'm just more of a fan of legit stuff.
/endRant
The thing is a pure light armor magblade with only Cloak and shade as a form of defensive is too easily countered. There is no way to have enough fight control while outnumbered to make up for the builds lack of healing and resistances combined with all the natural counters to the class. Lexy build is just a standard build of heavy armor+ damage set+ monster set he's just using proc sets instead of max stat sets. My build last patch for instance was axiom/riposte and I started with blood spawn and ended up switching to troll king. And this patch I'm running heavy seducer/spinners/troll king. I play light armor from time to time as well and I do believe it's viable especially 1v1, but there are too many variables that can make light armor simply unplayable at times. Also nothing is saying you can't have high damage and utilize strengths inherent to the nightblade class while still wearing heavy armor and being tanky. Like I play with Cloak, shade, about 5k worth of hots without troll king proc as well as my assassin's will has a 22k tooltip and 40k Magicka all while wearing heavy armor. Abilities have advanced far too much to simply not get hit. You now have to build to be able to take a hit or two
I feel very strongly that increasing the number of situations you’re viable in allows you to push your skill much more than cherry picking easy fights with a burst build.
It’s not as though I’m not kiting, I use shade and cripple and fear to kite, I just don’t have a mechanic that is either Totally OP and completely dominates the fight, hard countered, or somewhere in between.
Metemsycosis wrote: »Exactly. Heavy armor helps you defend even if you're ccd or whatever , whereas if you make a misstep in light you're basically fallen over. I think that's why LA is a bit more challenging this patch, but so so fun.
Metemsycosis wrote: »It's more of a challenge to avoid death in light armor yes.
Because I respond via phone trying to setup my build on a website is too much of a hassle. Maybe I'll do that at my computer but until then I'll just try & breakdown my thought.
Shade - its VASTLY more viable on a destro/resto nb than a 2h/resto nb
Reasoning: on 2h you MUST get in close & already have the ability to disengage via forward momentum
On ranged(destro) you DON'T have to be in close & preferably avoid it at all cost using shade to kite.
I'm generally explaining from a 1v1 open world stance because in order to win you should try to break each situation into a 1v1, ie... cc the other guy so you can kill your target without being interrupted. Ie.. cc the healer so you can 2-3 shot the nb
All armor is impen & tri glyphs on head & chest
My build:
Head: heavy chudan
Shoulder: light pirate skeleton
Chest: heavy innate axiom
Legs: light innate axiom
Gloves: light riposte
Sash: light riposte
Boots: light axiom
Neck: infused reduce cost enchant willpower
Ring1: infused recovery willpower, maybe use sp dmg if using siphoning attacks
Ring2: infused sp dmg riposte
Weapon main:sharp innate axiom 2h
Weapon off: defending resto riposte
Skiill main:
Sap, assassin's will, forward momentum, concealed, mage light, incap
Offbar:
Shadowy disguise, lotus fan, fear, healing ward, mage light(flex spot, maybe siphoning attacks), lights champion
Lover mundus, citrus fillet food
This build fully buffed has approx 3k sp dmg (2k unbuffed) with ~15k pen(14.5k), unbuffed approx 20k resistances ~ 24k buffed. ~1.8k recovery & ~2k with resource buff or you can use siphoning, ~50% crit & almost 60 points into cp tree inc crit dmg
No poisons, just inc sp & weapon enchant front & magic recovery back (poisons could be used on back but I'm not running the right cp for that build.
Oh & stop putting tons into elemental expert, get a clue, master at arms scales better up to ~72 points when ele expert you only need around ~10-20
Also if you're not using at least 2 dots & skoria don't bother with thaumaturge ie... the dot cp tree.
Sure my max magic is low, 36k main 34k back, health 23k main, 24k back, but I can hit & take hits & if you're playing properly by keeping a resource buff on you or using either weakness to elements or siphoning attacks, your sustain should be on point.
Sure you can swap monster helms but tanking a Zerg full of bads & escaping, or killing them is hilarious. I honestly haven't tried troll king so it could be good?
& shout out to knightmxre on console for his aterna build, his cp needs work & bar setup needs work, but after constantly thinking I decided he was right on using 2 willpower on jewelry instead of the way I was doing it trying to run 3 on front bar & having a single dead spot on back. It enabled me to have both bars benefit & use a 2nd monster piece.
Heavy passive are good if you're an Argonian destro/resto using shade
Anything else just seems less efficient to me. I can make a good heavy build, even run axiom & riposte & swap out willpower & monster for 4 flame blossom to add extra pen, but the passives just aren't worth it to me. I can just run 1pirate, 1chudan & have basically the same resistances
glhf
thankyourat wrote: »thankyourat wrote: »Stealth play styles and light armor are just fine and still viable but no stealth builds just have more of everything. You need less sustain, get an extra skill slot, and have your primary defense hard countered far less often. If you build for no-stealth you’re viable in a wider array of situations. I don’t have to think twice about engaging a group with a Stam Sorc or Nightblade because they can’t hard counter me. There’s just so many situations where some rando scrub marks you or spams gap closer with hurricane up and ruins your 1vX despite the fact that they’re bringing nothing else to the fight. I mean, your setup probably has 12k more max magika and about the same spell damage right? About 9500 effective spellpower, maybe 10k? This one is ~8000. If my burst hits 20k on squishier you’re probably at what, 24k?You guys are forgetting one very important aspect of a fight.
"Don't get hit"
If you have a cancer build & I have burst, but you can't hit me; I win.
Stealth, dodge, meridia's blessing can all counter this cancer.
I prefer being good with stealth, I also prefer to debuff you with riposte & have 20k unbuffed resistances.
Typically cancer isn't killing players with 1 move/ability/proc, it's the combination; so if I debuff you with riposte; GG
@leepalmer95 has it right, you can’t burst 30k health without multiple people ulti dumping and animation canceling a healing ward with a dodge roll then using shade is enough to from execute to 20k+ health. I mean, we’ve got 4K+ HPS and 3600 health regen, add that in with a healing ward(2k heal) and the fight is basically reset. Even with defile it’s still ~3k health regained every second.
Edit: Also, the higher health pool means you enter execute around 7500 health, which is actually enough to survive endless fury or impale hitting your health pool usually
I'm not saying your build is weak by any means dude. In fact it may be a meta build considering how easy it is to be successful, especially for players coming from another class to nb.
I'm just saying there are viable alternatives for players wanting a higher skill cap.
As players start to learn their own play style & adapt to nb strengths & weaknesses, they find out other methods of being successful that will ultimately last through the various patch-to-patch nerfs & buffs.
I prefer to build like this as it's less costly between patches & allows you to get better at the class rather than some temporary niche which may not exist in a few months.
I guess I'm just of the opinion that if you're going into cyrodiil with less than the ability to penetrate 12k of your opponents resistances then you're either doing it wrong or just on the monthly cheese. I understand why you're riding the cheese wave, it's been done to us plenty. I'm just more of a fan of legit stuff.
/endRant
The thing is a pure light armor magblade with only Cloak and shade as a form of defensive is too easily countered. There is no way to have enough fight control while outnumbered to make up for the builds lack of healing and resistances combined with all the natural counters to the class. Lexy build is just a standard build of heavy armor+ damage set+ monster set he's just using proc sets instead of max stat sets. My build last patch for instance was axiom/riposte and I started with blood spawn and ended up switching to troll king. And this patch I'm running heavy seducer/spinners/troll king. I play light armor from time to time as well and I do believe it's viable especially 1v1, but there are too many variables that can make light armor simply unplayable at times. Also nothing is saying you can't have high damage and utilize strengths inherent to the nightblade class while still wearing heavy armor and being tanky. Like I play with Cloak, shade, about 5k worth of hots without troll king proc as well as my assassin's will has a 22k tooltip and 40k Magicka all while wearing heavy armor. Abilities have advanced far too much to simply not get hit. You now have to build to be able to take a hit or two
I feel very strongly that increasing the number of situations you’re viable in allows you to push your skill much more than cherry picking easy fights with a burst build.
It’s not as though I’m not kiting, I use shade and cripple and fear to kite, I just don’t have a mechanic that is either Totally OP and completely dominates the fight, hard countered, or somewhere in between.
I fully agree our builds basically follow the same template. I basically build my open world build the same way you explained your build. I just don't like proc set gameplay personally but I have nothing against the sets my self especially if you play solo I believe you can use whatever you want. I was replying to @kaithuzar trying to explain that you can be both tanky and deal a decent amount of damage and still keep sort of a light armor style of play. I personally believe there is no one way to play magblade as long as you build enough survivability to fight outside of cloak. Too many times I'll play light armor and get marked by some random nightblade who does nothing but try to keep me out of stealth.Metemsycosis wrote: »Exactly. Heavy armor helps you defend even if you're ccd or whatever , whereas if you make a misstep in light you're basically fallen over. I think that's why LA is a bit more challenging this patch, but so so fun.
That's what I like about heavy. mistakes on magblade are already so amplified when trying to 1vX that with light armor you will lose some 1vXes simply because you are a light armor magblade and it wouldn't matter your skill level, I've never really liked that. I think that's the main reason why I prefer heavy. I like to give myself a chance in more fights.
Metemsycosis wrote: »All I do lately.
Joshlenoir wrote: »@Lexxypwns
Hey I play a stamina nightblade I'm new to PvP.
Do you have a build that could help me out? I keep getting my ass kicked and I need a powerful gear combination to make up for what I lack in knowledge of my class mechanics