jedtb16_ESO wrote: »jedtb16_ESO wrote: »The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
and the only people wanting it to change to global want that so they can game the market?
gaming the market has been done in every game with a global auction.
You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.
the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.
the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.
the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.
Actually no it isn't impossible, since you can have up to 5 guilds at once per account and if they had 10 accounts they could easily outbid for a spot anywhere if they were rich enough
jedtb16_ESO wrote: »the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.
the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.
the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
and the only people wanting it to change to global want that so they can game the market?
gaming the market has been done in every game with a global auction.
You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.
the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.
the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.
the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.
Actually no it isn't impossible, since you can have up to 5 guilds at once per account and if they had 10 accounts they could easily outbid for a spot anywhere if they were rich enough
Ramanadjinn wrote: »The guild trader system removes a lot of convenience from the game while offering little to nothing in return.
Game would be objectively better with a conventional auction system.
Failing that then global auction house would make life easier for everyone at the cost of guild trader leaders and people who appreciate the system. Will be a majority/minority situation. I don't think lack of a global auction house is enough reason to cause mass quit / disinsterest in a game though.
jedtb16_ESO wrote: »and the only people wanting it to change to global want that so they can game the market?
gaming the market has been done in every game with a global auction.
You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
and the only people wanting it to change to global want that so they can game the market?
gaming the market has been done in every game with a global auction.
You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.
the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.
the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.
the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.
Actually no it isn't impossible, since you can have up to 5 guilds at once per account and if they had 10 accounts they could easily outbid for a spot anywhere if they were rich enough
jedtb16_ESO wrote: »and the only people wanting it to change to global want that so they can game the market?
gaming the market has been done in every game with a global auction.
You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
and the only people wanting it to change to global want that so they can game the market?
gaming the market has been done in every game with a global auction.
You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.
the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.
the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.
the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.
Actually no it isn't impossible, since you can have up to 5 guilds at once per account and if they had 10 accounts they could easily outbid for a spot anywhere if they were rich enough
Central AH but in each zone so you list items in one zone at a time that reduces the risk of gaming the AH and removes all the issues of the current guild trader nonsense.
The system is just as bad as it is on PC, even the addons don't fix it not even close.
Yes. Its obvious and apparent to anyone who has played this game and studied gold drops (or lack of). The more gold in game, the less people will purchase crown store items such as bag/bank space etc. This is not even debatable, lol.starkerealm wrote: »
*Snorts*
No.
starkerealm wrote: »The only time you'd see this is if you're burning through overland bosses (including world bosses, public dungeon bosses, and delves) at a rate of less than four minutes between looting them. So, realistically, you'd only see this on the Alik'r Dolmen train or if you've been camping one delve, waiting for the boss to come back up as newbies stream through.
Normally bosses have a guaranteed set drop. If they don't, you're burning through them way too quickly.
starkerealm wrote: »These aren't actually drops; they come out of the containers you loot, off of weapon racks, or picked up off the floor. It's almost like that skeleton with a sword through its ribs is supposed to be part of the environment and not a source of gear.
Julianos is not trash, its also not even 9 trait. Yet it makes very little profit on the Guild traders. Its common knowledge that people will make more by selling the mats, not crafted armor.starkerealm wrote: »Because most of the 9 trait sets are kinda trash?
Or is it because crafted gear tends to be produced to order. I don't know where you're selling your crafted gear, but you can make a pretty decent income from selling gear, if you're willing to get past the idiots who think that low level means gold is cheap, or that any style means you can craft them like some of the costumes, or of course, the ones who think that material costs aren't a thing.
But, crafting to order? You can make a lot of money that way.
starkerealm wrote: »As it would remove the largest, persistent gold sink from the game, and cause rampant inflation.
starkerealm wrote: »Well, except for the part that's wrong, this is almost correct. Except, of course, it wouldn't do that at all. It would give all players the opportunity to list stuff for sale, but actually making money at it? Not really. It might net you some table scraps, but that's about it.
starkerealm wrote: »Actually, you've got that one backwards. It would raise the price of goods to unreasonable levels.
The reason is simple, if I only have to go to one place to see every example of... let's say Aetheric Dust for sale in the game, then that's only one source I need to interact with to control the price. Now, if I have enough cash on hand, I can move that price wherever I want it. The supply is incredibly low, demand is nearly unlimited. So, you figure, a quarter million is more reasonable? Cool.
Of course, I wouldn't be the one doing this. The actual flipping would be done by the goldsellers. They'd lock up entire chunks of the market and jack the prices up. Because, hey, remember that thing you wrote about ZOS conspiring to deprive you of gold? Yeah, they don't really have anything to gain. It's not like they're selling you gear, or the money to buy gear. The closest you can get in the crown store are pots and gems. But, the gold sellers? Yeah, they do benefit from keeping you starved for cash. Especially if they can ramp up the prices. What you're suggesting would play straight into their hands.
starkerealm wrote: »Except for the rampant inflation, and watching the prices of things you want to buy slipping further away.
starkerealm wrote: »Well, I mean, given this is player driven, that includes you, ironically enough. If you want to pay a reasonable price for something, you only need to look around. And no, 2k for your entire set of gold endgame gear is not a "reasonable" price. Changing to a global auction system wouldn't change that either.
Morgha_Kul wrote: »I would have liked to see something like Star Wars Galaxies had.
There, you would have a marketplace terminal where you would search for items for sale (anywhere in the world). You couldn't actually BUY them there, you would still have to go to the vendor (player controlled NPCs, not unlike the Guild Traders here) and actually buy the item, the market terminal would simply tell you where to go to buy what you were looking for.
Best of both worlds, I think.
The system is just as bad as it is on PC, even the addons don't fix it not even close.
So, what they are saying is complete BS even for PC... got it. They live in their own little ivory towers, separated from all the other players, only seeing what their tiny crew (that may look like a lot of people, but is only a few thousand) sees. I love the redirection attempt, to say that items are returned because they are over priced (which I stated that no matter what price, if only selling to your own guild, you have to be selling at such ridiculously low prices that you are almost giving the items away); or that no one wants the item (which is wrong, I see the same items selling all the time in other guilds)... the fact is, that if no one ever SEES it for sale, then no one ever BUYS it, even if it is priced right, and is in high demand.
Also, why be against a system that gives each player equal footing in the economy?
The only argument I keep seeing is the "immersion" of having to go through ten loading screens before you find what you want.
The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
Morgha_Kul wrote: »I would have liked to see something like Star Wars Galaxies had.
There, you would have a marketplace terminal where you would search for items for sale (anywhere in the world). You couldn't actually BUY them there, you would still have to go to the vendor (player controlled NPCs, not unlike the Guild Traders here) and actually buy the item, the market terminal would simply tell you where to go to buy what you were looking for.
Best of both worlds, I think.
Also, why be against a system that gives each player equal footing in the economy?
The only argument I keep seeing is the "immersion" of having to go through ten loading screens before you find what you want.
That would not be correct. What I have stated, and the only argument that is needed, is the current system has proven to deliver a robust and successful economy to the game which is the sole purpose of a trading system.The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
I support the current system and have for the entire time it has been in existence. I like how it has been extremely successful and the ESO economy has done so well with it. There are guilds that get kiosks that have space available so it is not holding anyone back.
I am only in one true trade guild but have another guild that often gets traders for the bare minimum bid and sell well in those lucky .
Regardless, it is clear no one controls this market.
LegendaryArcher wrote: »No to global auction house. The current system is perfect!
The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
Guild traders. Not sure some of you realize how rich people are in-game... You don't want a central market!