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A central auction house?

  • jedtb16_ESO
    jedtb16_ESO
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    Guild trader system
    Cpt_Teemo wrote: »
    Avalon wrote: »
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    and the only people wanting it to change to global want that so they can game the market?

    gaming the market has been done in every game with a global auction.

    You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.

    the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.

    the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.

    the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.

    Actually no it isn't impossible, since you can have up to 5 guilds at once per account and if they had 10 accounts they could easily outbid for a spot anywhere if they were rich enough

    not talking about guild traders.... i was talking about cornering the market for a given commodity. do try to keep up.
  • Avalon
    Avalon
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    Central auction house
    the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.

    the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.

    the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.
    Cpt_Teemo wrote: »
    Avalon wrote: »
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    and the only people wanting it to change to global want that so they can game the market?

    gaming the market has been done in every game with a global auction.

    You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.

    the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.

    the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.

    the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.

    Actually no it isn't impossible, since you can have up to 5 guilds at once per account and if they had 10 accounts they could easily outbid for a spot anywhere if they were rich enough

    Exactly. The fact that we can join multiple guilds allows for a monopolizing consortium. The fact that only so many traders are in prime locations, the fact that we can only have 500 in each guild, and that there is no guild-search interface for finding a guild. There are so many broken, or wrong parts of the entire system? I have been in 5 guilds the entire time I have been playing, each with over 400 players, and each vying for traders as competitively as they can. However, the only traders they ever manage to get are the ones in Cyrodiil, or out in BFE somewhere.

    And, I end up, eventually, leaving those guilds to find new ones. And they have the same problems. So on, so forth. And, I have had items put on those traders for less than what the other traders have them listed for, and watched them finish out their time, get returned to me, where I put them up for even LESS, and still, get them returned. So, do not blow smoke up our rears, if you are not lucky enough to get one of the decent or better traders, then you are ONLY selling to your own guild, and based on the fact that they probably don't have any more luck than you are having, this means you have to take a severe cut in prices.

    That is not translated as "Trading and Doing Well!"... that means you have an elite class, and a pauper class.
    Edited by Avalon on May 27, 2018 9:30PM
  • Cously
    Cously
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    Central auction house
    I like both systems. I find awesome to buy and sell in one place conveniently and fast, having access to all the listings, no need to maintain membership in a guild. I also like being part of a trade guild, lots of raffles and other events to raise funds, visiting traders is time consuming but can yield great profits if you want to resell.

    I think the trader model could use improvements. Not only you have to be a member to sell but also let's face it the only place that matters is Rawl'sha whilst traders in middle of the road are basically ignored or just browsed for resale. I think the system could use a revamp, maybe make it more in depth. How? I have no idea, rumor has they did hire a person specialized in the economic field.

    Failing that then global auction house would make life easier for everyone at the cost of guild trader leaders and people who appreciate the system. Will be a majority/minority situation. I don't think lack of a global auction house is enough reason to cause mass quit / disinsterest in a game though.
  • Ramanadjinn
    Ramanadjinn
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    Central auction house
    The guild trader system removes a lot of convenience from the game while offering little to nothing in return.

    Game would be objectively better with a conventional auction system.

  • Cpt_Teemo
    Cpt_Teemo
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    Central auction house
    The guild trader system removes a lot of convenience from the game while offering little to nothing in return.

    Game would be objectively better with a conventional auction system.

    Agreed, was nice to know they tried something different than the rest of the current mmo's on the market but alas it really did fail tbh.
  • AlnilamE
    AlnilamE
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    Guild trader system
    Cously wrote: »

    Failing that then global auction house would make life easier for everyone at the cost of guild trader leaders and people who appreciate the system. Will be a majority/minority situation. I don't think lack of a global auction house is enough reason to cause mass quit / disinsterest in a game though.

    The problem with that is that, as others have pointed out, ESO is the only game that has such a unique system. So if they decided to make an Auction House instead, the people who enjoy the system would not have anywhere to go.

    Whereas the people who prefer an Auction House have many games to choose from, like GW2, BDO, WoW and others that have been mentioned.

    I have been here since the game released on PC. I would uninstall the game.
    Avalon wrote: »
    and the only people wanting it to change to global want that so they can game the market?

    gaming the market has been done in every game with a global auction.

    You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.

    the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.

    the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.

    the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.[/quote]
    Cpt_Teemo wrote: »
    Avalon wrote: »
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    and the only people wanting it to change to global want that so they can game the market?

    gaming the market has been done in every game with a global auction.

    You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.

    the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.

    the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.

    the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.

    Actually no it isn't impossible, since you can have up to 5 guilds at once per account and if they had 10 accounts they could easily outbid for a spot anywhere if they were rich enough

    Exactly. The fact that we can join multiple guilds allows for a monopolizing consortium. The fact that only so many traders are in prime locations, the fact that we can only have 500 in each guild, and that there is no guild-search interface for finding a guild. There are so many broken, or wrong parts of the entire system? I have been in 5 guilds the entire time I have been playing, each with over 400 players, and each vying for traders as competitively as they can. However, the only traders they ever manage to get are the ones in Cyrodiil, or out in BFE somewhere.

    And, I end up, eventually, leaving those guilds to find new ones. And they have the same problems. So on, so forth. And, I have had items put on those traders for less than what the other traders have them listed for, and watched them finish out their time, get returned to me, where I put them up for even LESS, and still, get them returned. So, do not blow smoke up our rears, if you are not lucky enough to get one of the decent or better traders, then you are ONLY selling to your own guild, and based on the fact that they probably don't have any more luck than you are having, this means you have to take a severe cut in prices.

    That is not translated as "Trading and Doing Well!"... that means you have an elite class, and a pauper class.[/quote]

    Everyone can buy and sell to whoever they want in this game. This is not BDO where the only trade can be done via the Marketplace.

    You may also not know that any guild with 50 or more members unlocks a guild store, so you can sell things to other guildies.

    I find it hard to believe that guilds with over 400 players that are actively vying for a trader would not find one at least 50% of the time. I'm in two non-trading guilds that have a better average than that.
    The Moot Councillor
  • jedtb16_ESO
    jedtb16_ESO
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    Guild trader system
    Avalon wrote: »
    and the only people wanting it to change to global want that so they can game the market?

    gaming the market has been done in every game with a global auction.

    You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.

    the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.

    the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.

    the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.[/quote]
    Cpt_Teemo wrote: »
    Avalon wrote: »
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    and the only people wanting it to change to global want that so they can game the market?

    gaming the market has been done in every game with a global auction.

    You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.

    the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.

    the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.

    the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.

    Actually no it isn't impossible, since you can have up to 5 guilds at once per account and if they had 10 accounts they could easily outbid for a spot anywhere if they were rich enough

    Exactly. The fact that we can join multiple guilds allows for a monopolizing consortium. The fact that only so many traders are in prime locations, the fact that we can only have 500 in each guild, and that there is no guild-search interface for finding a guild. There are so many broken, or wrong parts of the entire system? I have been in 5 guilds the entire time I have been playing, each with over 400 players, and each vying for traders as competitively as they can. However, the only traders they ever manage to get are the ones in Cyrodiil, or out in BFE somewhere.

    And, I end up, eventually, leaving those guilds to find new ones. And they have the same problems. So on, so forth. And, I have had items put on those traders for less than what the other traders have them listed for, and watched them finish out their time, get returned to me, where I put them up for even LESS, and still, get them returned. So, do not blow smoke up our rears, if you are not lucky enough to get one of the decent or better traders, then you are ONLY selling to your own guild, and based on the fact that they probably don't have any more luck than you are having, this means you have to take a severe cut in prices.

    That is not translated as "Trading and Doing Well!"... that means you have an elite class, and a pauper class.[/quote]

    there are 2 reasons things get returned.

    1. no one wants to buy it.
    2. it's overpriced.

    or is that 'just blowing smoke'?

    edit to add: and that happens on global ah too.
    Edited by jedtb16_ESO on May 27, 2018 9:04PM
  • NickStern
    NickStern
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    Central auction house
    Central AH but in each zone so you list items in one zone at a time that reduces the risk of gaming the AH and removes all the issues of the current guild trader nonsense.
  • Cpt_Teemo
    Cpt_Teemo
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    Central auction house
    NickStern wrote: »
    Central AH but in each zone so you list items in one zone at a time that reduces the risk of gaming the AH and removes all the issues of the current guild trader nonsense.

    Or just a central marketer that lists all for sale in that zone with a proper item filter, so that way those who own traders in the entire zone including the ones under thieves guild and such in that zone also gets listed on that marketer.

    That way we can keep current system and make it much less of hassle to go out of our way to each and every vendor, and also the guilds will still get credit for the sales the sale was in.
  • NickStern
    NickStern
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    Central auction house
    Cpt_Teemo wrote: »
    guilds will still get credit for the sales the sale was in.

    But then most of the issues still exist if elite self centered Guilds are in control of who can sell stuff

  • Cpt_Teemo
    Cpt_Teemo
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    Central auction house
    NickStern wrote: »
    Cpt_Teemo wrote: »
    guilds will still get credit for the sales the sale was in.

    But then most of the issues still exist if elite self centered Guilds are in control of who can sell stuff

    True, but atleast it'll be a half way mark for now to make things easier than running around like a headless hamster
  • Avalon
    Avalon
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    Central auction house
    @jedtb16_ESO
    @AlnilamE

    I'm guessing, based on your replies, that you don't actually bother reading any of the comments that lead up to where you are in the conversations?

    When you have X amount of guilds who ALWAYS have the exact same traders for over 3 years, and each of those have top members with over 200 million gold, that little p***ant guild of 50 has no way of breaking into that system, they simply cannot afford to do so, unless it is a break-away guild that is a shard splitting from one of those major guilds. I wish I could go back in time and take a screenshot of the Stormhaven, Bangkorai, Daggerfall vendors (the primary ones I visit), because they are the EXACT same guilds today. Sure, the ones off in BFE change hands here and there, but the ones that actually OWN the market? Nope, may as well be some friggin Illuminati type thing, they hold their positions, and determine the prices.

    And yeah, love the snarky, troll bait reply on the other post, about why things get returned? Yeah, wonderful reply that is just a lot of words to call me a moron, but in all reality, it shows you did NOT read my comment, otherwise, you'd know I already answered your attempt at an insult. If players (other than your own guild) never SEE your item for sale, then they never have a chance to buy it. If the only place it can be seen is at the crossroads of B, F, and E, then NO ONE sees it. If it is only available through the bank teller, then you're selling to your own guild, and no one else. So, YES, your comments are blowing smoke, because it is a fantasy that only a few people get to live.

    Also, if you are on PC, kindly move along, because you probably assume that Add-Ons fix everything, and why is everyone complaining? Oh, because we don't have them on console. The fact that add-ons exist to fix broken functionality is PROOF that the system needs fixed.

    For my part, all I would really like is a universal AH system that merely tells us WHICH Guild Vendor has the items we are looking for and at what prices. If I have to trot my happy butt out to those crossroads, fine, great! But, I already spend the vast majority of my time trying to sort through pages upon pages of randomized crap on the major traders, I don't have time (and no one else does either) to go hunting down traders that aren't in the major locations. Those traders may as well not even exist, honestly.

    Oh, and add the ability to sort alphabetically. Those two things. Easy as can be, we still need the traders then, still have a reason for the prime location traders (just a bit less of a reason, but not much, most will still not want to trudge out into the fields to get a tiny discount).
  • Cpt_Teemo
    Cpt_Teemo
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    Central auction house
    The system is just as bad as it is on PC, even the addons don't fix it not even close.
  • Avalon
    Avalon
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    Central auction house
    Cpt_Teemo wrote: »
    The system is just as bad as it is on PC, even the addons don't fix it not even close.

    So, what they are saying is complete BS even for PC... got it. They live in their own little ivory towers, separated from all the other players, only seeing what their tiny crew (that may look like a lot of people, but is only a few thousand) sees. I love the redirection attempt, to say that items are returned because they are over priced (which I stated that no matter what price, if only selling to your own guild, you have to be selling at such ridiculously low prices that you are almost giving the items away); or that no one wants the item (which is wrong, I see the same items selling all the time in other guilds)... the fact is, that if no one ever SEES it for sale, then no one ever BUYS it, even if it is priced right, and is in high demand.
  • Morgha_Kul
    Morgha_Kul
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    All of the above
    I would have liked to see something like Star Wars Galaxies had.

    There, you would have a marketplace terminal where you would search for items for sale (anywhere in the world). You couldn't actually BUY them there, you would still have to go to the vendor (player controlled NPCs, not unlike the Guild Traders here) and actually buy the item, the market terminal would simply tell you where to go to buy what you were looking for.

    Best of both worlds, I think.
    Edited by Morgha_Kul on May 27, 2018 10:10PM
    Exploring Tamriel since 1994.
  • Raideen
    Raideen
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    Central auction house

    *Snorts*

    No.
    Yes. Its obvious and apparent to anyone who has played this game and studied gold drops (or lack of). The more gold in game, the less people will purchase crown store items such as bag/bank space etc. This is not even debatable, lol.
    The only time you'd see this is if you're burning through overland bosses (including world bosses, public dungeon bosses, and delves) at a rate of less than four minutes between looting them. So, realistically, you'd only see this on the Alik'r Dolmen train or if you've been camping one delve, waiting for the boss to come back up as newbies stream through.

    Normally bosses have a guaranteed set drop. If they don't, you're burning through them way too quickly.

    I retract my earlier comment. You are correct. I just logged in after being offline for about an hour, ran a Dolmen and the boss and 6 adds dropped 10 gold total vs 3 gold. Color me rich.

    SMH
    These aren't actually drops; they come out of the containers you loot, off of weapon racks, or picked up off the floor. It's almost like that skeleton with a sword through its ribs is supposed to be part of the environment and not a source of gear.

    I would consider items that come out of containers to be worth something, else they are just there to waste bag space (intended) which forces the player to pay for more bags space, but at 10 gold a boss drop and upgrades costing in the 10's of thousands, its gonna be awhile before jonny no trade guild is able to afford that...unless he pays for them through the crown store.
    Because most of the 9 trait sets are kinda trash?

    Or is it because crafted gear tends to be produced to order. I don't know where you're selling your crafted gear, but you can make a pretty decent income from selling gear, if you're willing to get past the idiots who think that low level means gold is cheap, or that any style means you can craft them like some of the costumes, or of course, the ones who think that material costs aren't a thing.

    But, crafting to order? You can make a lot of money that way.
    Julianos is not trash, its also not even 9 trait. Yet it makes very little profit on the Guild traders. Its common knowledge that people will make more by selling the mats, not crafted armor.
    As it would remove the largest, persistent gold sink from the game, and cause rampant inflation.

    No, it would not. Its called the law of supply and demand. More people being able to access a central auction house would put more goods up for sale, increase competition and lower prices.
    Well, except for the part that's wrong, this is almost correct. Except, of course, it wouldn't do that at all. It would give all players the opportunity to list stuff for sale, but actually making money at it? Not really. It might net you some table scraps, but that's about it.

    Would people make less, yes, but they have the option to sell more and goods will lower in price. At the end of the day its a win for the community as a whole. The only people who would lose are the guild traders now who control prices
    Actually, you've got that one backwards. It would raise the price of goods to unreasonable levels.

    The reason is simple, if I only have to go to one place to see every example of... let's say Aetheric Dust for sale in the game, then that's only one source I need to interact with to control the price. Now, if I have enough cash on hand, I can move that price wherever I want it. The supply is incredibly low, demand is nearly unlimited. So, you figure, a quarter million is more reasonable? Cool.

    Of course, I wouldn't be the one doing this. The actual flipping would be done by the goldsellers. They'd lock up entire chunks of the market and jack the prices up. Because, hey, remember that thing you wrote about ZOS conspiring to deprive you of gold? Yeah, they don't really have anything to gain. It's not like they're selling you gear, or the money to buy gear. The closest you can get in the crown store are pots and gems. But, the gold sellers? Yeah, they do benefit from keeping you starved for cash. Especially if they can ramp up the prices. What you're suggesting would play straight into their hands.

    Incorrect, I already pointed out that prices would drop. Its basic economics 101. If you are worried about gold sellers controlling well I have news for you, they do that now.
    Except for the rampant inflation, and watching the prices of things you want to buy slipping further away.

    Incorrect. As already stated more people would list, competition would lower the prices.
    Well, I mean, given this is player driven, that includes you, ironically enough. If you want to pay a reasonable price for something, you only need to look around. And no, 2k for your entire set of gold endgame gear is not a "reasonable" price. Changing to a global auction system wouldn't change that either.

    Yes it would. Prices would lower through competition, this is a proven concept and taught in economics across the world.

    Edited by Raideen on May 27, 2018 10:18PM
  • FloppyTouch
    FloppyTouch
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    Central auction house
    Good to see more people in support of the AH better to sell better to buy. The people that are already taking advantage of the market and their guild members they force to pay dues would be doing the same thing as now.
  • Avalon
    Avalon
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    Central auction house
    Morgha_Kul wrote: »
    I would have liked to see something like Star Wars Galaxies had.

    There, you would have a marketplace terminal where you would search for items for sale (anywhere in the world). You couldn't actually BUY them there, you would still have to go to the vendor (player controlled NPCs, not unlike the Guild Traders here) and actually buy the item, the market terminal would simply tell you where to go to buy what you were looking for.

    Best of both worlds, I think.

    I never played SWG, but this is exactly what I keep suggesting. I know the system cannot be abandoned, there are programming reasons supposedly, that it is embedded so deep or something, that it really cannot be changed like most want... but, they COULD do this! Which is why I keep suggesting it. Good to see we have an example from past games to look towards =)
  • Raideen
    Raideen
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    Central auction house
    Avalon wrote: »
    Cpt_Teemo wrote: »
    The system is just as bad as it is on PC, even the addons don't fix it not even close.

    So, what they are saying is complete BS even for PC... got it. They live in their own little ivory towers, separated from all the other players, only seeing what their tiny crew (that may look like a lot of people, but is only a few thousand) sees. I love the redirection attempt, to say that items are returned because they are over priced (which I stated that no matter what price, if only selling to your own guild, you have to be selling at such ridiculously low prices that you are almost giving the items away); or that no one wants the item (which is wrong, I see the same items selling all the time in other guilds)... the fact is, that if no one ever SEES it for sale, then no one ever BUYS it, even if it is priced right, and is in high demand.

    ^ This

    I have sold items at market value or below and its taken them 20 days to sell because they were on a vendor is a less than popular area.

    People assume that items that are cheap on tamriel trade that are days old have already been snatched up. If we had a central auction house where people could search for the exact item, they would see everything on the auction house and purchase appropriately.

    The current system does not allow for a balanced trade interaction between buyers and sellers, which inflates the price of goods.
  • idk
    idk
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    Guild trader system
    Rawkan wrote: »
    Also, why be against a system that gives each player equal footing in the economy?

    The only argument I keep seeing is the "immersion" of having to go through ten loading screens before you find what you want.

    That would not be correct. What I have stated, and the only argument that is needed, is the current system has proven to deliver a robust and successful economy to the game which is the sole purpose of a trading system.
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    I support the current system and have for the entire time it has been in existence. I like how it has been extremely successful and the ESO economy has done so well with it. There are guilds that get kiosks that have space available so it is not holding anyone back.

    I am only in one true trade guild but have another guild that often gets traders for the bare minimum bid and sell well in those lucky .

    Regardless, it is clear no one controls this market.
    Edited by idk on May 27, 2018 10:30PM
  • Tandor
    Tandor
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    Central auction house
    Morgha_Kul wrote: »
    I would have liked to see something like Star Wars Galaxies had.

    There, you would have a marketplace terminal where you would search for items for sale (anywhere in the world). You couldn't actually BUY them there, you would still have to go to the vendor (player controlled NPCs, not unlike the Guild Traders here) and actually buy the item, the market terminal would simply tell you where to go to buy what you were looking for.

    Best of both worlds, I think.

    Even more so is the broker system in EQ2. You can go to any of the brokers in the main cities and see what's available. You can then buy an item there and pay commission, or go direct to the seller's house and buy it there with no commission. The seller can, of course, set up all his sale items from his house but needs to visit a broker to collect any revenue. That's my recollection of it from when I used to play, I doubt it's changed since. Also, the advantage to the developer is that while subscribers have unlimited selling ability (subject only to the number of listing slots being fixed according to the containers you own), non-subscribers have to buy tokens from the cash shop if they wish to list items for sale although they can buy items without restriction. The system has worked very well since 2004.
  • Cpt_Teemo
    Cpt_Teemo
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    Central auction house
    idk wrote: »
    Rawkan wrote: »
    Also, why be against a system that gives each player equal footing in the economy?

    The only argument I keep seeing is the "immersion" of having to go through ten loading screens before you find what you want.

    That would not be correct. What I have stated, and the only argument that is needed, is the current system has proven to deliver a robust and successful economy to the game which is the sole purpose of a trading system.
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    I support the current system and have for the entire time it has been in existence. I like how it has been extremely successful and the ESO economy has done so well with it. There are guilds that get kiosks that have space available so it is not holding anyone back.

    I am only in one true trade guild but have another guild that often gets traders for the bare minimum bid and sell well in those lucky .

    Regardless, it is clear no one controls this market.

    Actually yes it is holding people back, there are more players in game than there are spaces in guilds that can hold a trader
  • LegendaryArcher
    LegendaryArcher
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    Guild trader system
    No to global auction house. The current system is perfect!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates
  • Cpt_Teemo
    Cpt_Teemo
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    Central auction house
    No to global auction house. The current system is perfect!

    Only "perfect" for those on 24/7
  • Gorath
    Gorath
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    Guild trader system
    And as always - NO! We like the trader system. Take your global auction house and shove it where Argonian eggs come from.
    PC EU & PS4 NA
  • Axoinus
    Axoinus
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    Central auction house
    I voted. But I know it will not make a difference. Like American elections, the decision is already made.
  • DuskMarine
    DuskMarine
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    Guild trader system
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    join a trade guild yes you need to put out some to keep a stall but its worth its weight in gold. stop beating this poor dead horse into a bloodstain. its never ever gonna happen just gotta change to the actual occasion and just join up with some guild.
  • Avalon
    Avalon
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    Central auction house
    Oh, about that robust and awesome economy? I'm in game on Xbox, been looking around for some specific items... on the Stormhaven traders, I get several pages of CP 150 & 160 2Hs, same for 1Hs, and same for shields. I go to Daggerfall, and find all traders had 1 page, sometimes less. One trader had FOUR 2Hs, 3 1Hs, and no shields (btw, all of them were white, save one green item). Go to Bangkorai, trader row... and find better than Daggerfall, but far less than Stormhaven. I go to Shornhelm, go right out the front doors, and traders with less than 1 page of all of that stuff, one did not even have any 1Hs, one trader only had 4 shields, etc.

    This is robust? What fantasy do you live in? It is painfully obvious that unless your trader is in the best city, you see almost zero traffic from visitors, and almost all of your sells are from guildies. At least on console. I think the biggest problem is that PC has add-ons, which give them a huge advantage in dealing with broken mechanics.
  • SillyPlay
    SillyPlay
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    Guild trader system
    Guild traders. Not sure some of you realize how rich people are in-game... You don't want a central market!
  • Avalon
    Avalon
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    Central auction house
    SillyPlay wrote: »
    Guild traders. Not sure some of you realize how rich people are in-game... You don't want a central market!

    You might be right, AT THIS POINT. The problem is that the system we have in place has MADE those people that filthy rich. Any normal system would have kept things balanced out. I've been in those games, and was in the wealthiest portions of the playerbase, we were wealthy, but not ridiculously so, and there weren't a great many of us either. In this game, because of the screwed up guild trader system, we now have a definite elite class who has 100+ million gold, a few in the middle with 1-10 million, and a HUGE portion that is under 100K at all times. That's a helluva curve!

    So, if we were to introduce a universal AH now, it would be no problem for the elite to take control over it, no different than they have right now, and charge whatever prices they wanted (as long as they were able to communicate and do so, anyone going off on their own would screw that up). Right now, they don't even have to be on the same page, they own the hubs of trade where everyone goes, so, they might charge reasonable rates, but how does anyone else sell THEIR wares? The hubs are where the business happens, it cuts everyone else out of the system.

    So, I would rather take the chance that we have monopolies again, but at least EVERYONE can try and sell stuff, not just the ones who are in the good guilds.
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