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A central auction house?

  • ResTandRespeC
    ResTandRespeC
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    Avalon wrote: »
    jssriot wrote: »
    Avalon wrote: »
    When, in actuality, most casual gamers are very supportive of a centralized universal AH, but, also, casual gamers are usually not forum posters. .

    When in actuality, you can't really speak for people who aren't here and therefore have not made their preferences known to the forum. Nice try.

    In that case, neither can anyone else, which renders all polls completely worthless, as they are not representative of the whole in any way, shape, or form. I assume basic things that have proven true in ... oh... EVERY single MMO in existence: the vast majority of casuals do NOT post on forums; casuals are almost always in favor of QoL improvements that make the little time they DO spend in a game more enjoyable. Then, look at who votes pro-AH, and check back on the things they post and comment on, and see that the majority of them are casuals, but they are the ones into the game enough to post on forums. Check the posts made by those against, and you will see they tend to almost always be the ones who are more hardcore.

    As we know from every other MMO that casuals make up about 80% of the populace, if not more, and combine all of that above, and we can see that I have a very good chance of being spot on... while the other person isn't even correct based on the FORUM POLLS. So, yeah, until you can prove me wrong somehow, my statements continue to be completely plausible, not provable, but, at least I am trying to add credence to my comments, which adds worth to polls.

    Your belief is that polls are absolutely worthless, since we don't have the entirety of the population on the forum to be represented, instead, we have a heavily skewed sample. It's like trying to find the average wealth of society in the USA by polling only the 1%. Oh, btw, I did that poll recently (but for ESO: go check the Account Finances post) and found that if the population of the game was represented fairly on HERE, then just about EVERY person is filthy rich, and a few are broke. But, I know from talking to people in game, that just about everyone is under 100K, and a FEW are wealthy. Completely opposite what the forum would have us believe. See, I did the poll here, and in game, asking random people... Most of the game hates the Trader system, and also, most people quit the game, come back, quit, come back... and one of the major reasons is the stupid Guild Trader system.

    But, then, I expect that those who love it probably only hang around with others who love it, sort of like how the 1% tends to not hobnob with the lower parts of society. But, that does not mean that those others do not exist. The vast majority of the players in this game really dislike the system. ESO has had over 8 million unique accounts, and only has 1 million players. Reasons? Because casuals only get so far, then quit, because the grind at the end of a couple of weeks becomes a cliff, and the only ways forward include such fun things, like, a horrible guild trader system.

    I've been part of several guilds, for years. Only one has a trader. It has had the SAME trader... for over 3 years. There is no competition. When I look at the other major traders in every major hotspot city, I see the exact same guilds own them. The other guilds I am part of? They collect dues, they try, the bid, they always lose. Because even if they get a few million to bid, the other guilds are bidding over 10 times that... they have hundreds of millions on each character. How to beat that? By the time the smaller guild earns enough to even think of competing, the bigger guild has only compounded their worth exponentially, making that gap even larger.

    For casuals, this means they cannot sell their items for more than a basic vendor will buy them for, which also means they will never have enough to really ever be 'end-game'. Please, tell me, convince me, that there are casuals in a large amount that supports this system, and why. Because, they don't, I've talked to them, I group with them nightly. And, over the last 3 years, I have seen them come and go, to other games and MMOs, always trying to find one better than ESO, but the GOOD things here keep pulling them back, and the bad things? Those are things they complain about every night... cursing them. This system is THE prime one.

    I got two paragraphs in and was like "wait a second... This is getting ranty, how long is this?"
    Edited by ResTandRespeC on May 27, 2018 12:11AM
  • Avalon
    Avalon
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    Central auction house
    DaveMoeDee wrote: »
    When my guilds have prime location, guild system. When they don't, anything else.

    But, how many 'prime' locations are there? Vs how many guilds and players? Imo, there's only 2 cities in each faction (with around 30 vendors total, maybe more, not sure), and perhaps 10 more vendors in other places, that are 'prime'. So, 40 vendors? I'll even add to 50 to overestimate. Each guild can only have 500 members, too. So, 25,000 players? Even if we say every main city, plus the 10 extra, we're looking at 85 vendors. Let's really go out there, say 100 vendors are in 'prime' locations. That is still only 50K players that are happy with the system.

    Game has over a million playing it. 50K per platform, 150K total, so, 15% of players. About what I estimated, and keep saying. Mathematically, the ones that love the system, are the ones that the system takes most care of, being the ones who can actually make use of it. If you are not one of those 50K per platform (and I don't really include EU, because every time I hear anyone speak of it, it's to comment how much of a ghost town it is, before complaining about high ping times on the NA servers when they keep trying to migrate over... I'm guessing negligible populations on those 3 servers? Correct me if I am wrong).

    The system is horrible for anyone not lucky enough to be part of those select guilds. And worse, there are a lot of players who are in multiples of those guilds, so, the numbers are off, but not in the good way...
  • AlnilamE
    AlnilamE
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    Guild trader system
    kwisatz wrote: »
    Again: for the very first time in a MMO, I actually enjoy buying and selling. I like to go around looking for the best price o that unexpected golden pearl, I like having to find the merchant guild that suit my needs; plus, it's more realistic and inmersive.

    Not only central auction houses are boring, they also open the door to large scale speculative behaviors and market dominated by a few individuals.

    The UI is obviously improvable, but the system per se is perfect as it is.

    Pretty much. It feels like you are trading with real people in this game. Not a glorified NPC.
    Cpt_Teemo wrote: »
    DuskMarine wrote: »
    we do not need a central auction house well never need one quit trying to add one. the cons overload the pros and just destroy games entire economy as no one will sell on it cause theres no point and the ones who would have bought everything for cheap and are selling for over 500% the original price. so no this would kill the game keep it out

    Kill the game yet WoW has had it for the past 14 years, FF14 8 years, Swtor 7 years, GW 2 6 years, NW 5 years, Lotro 11 years

    I'm sorry but the whole argument of a centralized market that kills games is wrong

    Of those games, I only play GW2 and I really dislike the Trading post. If I could get through the game without using it I would.

    As a casual GW2 player, I cannot afford anything that would really help me, and a lot of the crafting is useless for making money because you're better off selling the mats (if you can sell them). The stuff a casual player can find in the game is listed by the hundreds of thousands, so you will have items sitting for months and not selling.

    Also, their UI needs a serious overhaul as well. The only redeeming feature is the text search.

    Not to mention that they feel the need to put two random NPCs that you can "greet" next to the marketplace NPCs so that you accidentally greet them instead of opening the market UI.
    The Moot Councillor
  • Wildberryjack
    Wildberryjack
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    Personally I prefer the central AH setup. It's plain annoying to have to run all over the map to either find something or find it at a reasonable price. And if you're not in a guild with a top spot then good luck selling your wares at all. Many don't even bother, instead they try to sell their items in zone chat because often that gets better results than a trader in the middle of nowhere.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • XiaoWeiXiao
    XiaoWeiXiao
    Soul Shriven
    Central auction house
    I feel, that without the guild trader, there really isn't much else for a guild to strive for. I mean, yeah you have people to play with, and do end-game stuff with, and PvP, but in game what does a guild really let you do? You don't have a mechanic for actual guild halls, and most just use the leaders main residence which has a limit of how many people can be in. Likewise, only the leader can purchase things for said house, with other people only able to move it around. So a guild house isn't something to look forward to.

    You have a guild bank, but in most guild banks I have seen, it becomes a place to drop items that don't make much money, and so its almost more of a spam holder. You have the tabard which has no use other than showing your guild in your name. The guild store, which without the traitor, doesn't too often get used. At least in my case, I don't sell my guild members things. If they need something, they are my guildy, I give it to them.

    So in my opinion, a guild trader is something for guilds to strive for. A reason to work together to raise gold.

    As much as I would prefer a Central Auction house, I feel if you take out guild traders, at least at this point in the game, that guilds become almost useless.

    i personally think that it might be easier to have one general trading house and you dont have to port around everywhere, but only the people who hold their own trader have a spot in that trading house, possibly also "better" and "worse" spots in the one general auction house depending if you have a trader somewhere nobody comes by ever or if you have a trader in one of the main places like craglorn, could be that the carglorn ones have more listing slots than other ones, but at the same time the guild traders the way they are right now also have their advantages, and you pointed them out very well^^ so even tho i voted against the guild traders, i think both have their advantages and disadvantages and i wouldnt personally complain about it the way it is right now :)
  • Rawkan
    Rawkan
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    Central auction house
    The current monopoly system is bad for the average player.
  • ecru
    ecru
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    Guild trader system
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
    Avalon wrote: »
    DaveMoeDee wrote: »
    When my guilds have prime location, guild system. When they don't, anything else.

    But, how many 'prime' locations are there? Vs how many guilds and players? Imo, there's only 2 cities in each faction (with around 30 vendors total, maybe more, not sure), and perhaps 10 more vendors in other places, that are 'prime'. So, 40 vendors? I'll even add to 50 to overestimate. Each guild can only have 500 members, too. So, 25,000 players? Even if we say every main city, plus the 10 extra, we're looking at 85 vendors. Let's really go out there, say 100 vendors are in 'prime' locations. That is still only 50K players that are happy with the system.

    Game has over a million playing it. 50K per platform, 150K total, so, 15% of players. About what I estimated, and keep saying. Mathematically, the ones that love the system, are the ones that the system takes most care of, being the ones who can actually make use of it. If you are not one of those 50K per platform (and I don't really include EU, because every time I hear anyone speak of it, it's to comment how much of a ghost town it is, before complaining about high ping times on the NA servers when they keep trying to migrate over... I'm guessing negligible populations on those 3 servers? Correct me if I am wrong).

    The system is horrible for anyone not lucky enough to be part of those select guilds. And worse, there are a lot of players who are in multiples of those guilds, so, the numbers are off, but not in the good way...

    I run a trade guild with no dues or minimums with a regular trader in a large city. I have to actively recruit to keep the guild full and often I will not get responses after advertising in every major zone.

    There are not as many people trying to get "lucky" and land a spot in a trade guild as you think
    Edited by ecru on May 27, 2018 2:03PM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Rawkan
    Rawkan
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    Central auction house
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.
  • Cpt_Teemo
    Cpt_Teemo
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    Central auction house
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    ^
  • ecru
    ecru
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    Guild trader system
    Cpt_Teemo wrote: »
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    ^

    I've never seen guilds "buy out all the competition" in any hub on PC/NA.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Rawkan
    Rawkan
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    Central auction house
    Also, why be against a system that gives each player equal footing in the economy?

    The only argument I keep seeing is the "immersion" of having to go through ten loading screens before you find what you want.
  • Wildberryjack
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    ecru wrote: »
    I run a trade guild with no dues or minimums with a regular trader in a large city. I have to actively recruit to keep the guild full and often I will not get responses after advertising in every major zone.

    There are not as many people trying to get "lucky" and land a spot in a trade guild as you think

    Which guild? Because I'd be interested. I can't meet the weekly minimum sales of the larger guilds, in Rawl'kha for example, as I play off and on.


    Edited by Wildberryjack on May 27, 2018 2:17PM
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Tandor
    Tandor
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    Central auction house
    Avalon wrote: »
    DaveMoeDee wrote: »
    When my guilds have prime location, guild system. When they don't, anything else.

    But, how many 'prime' locations are there? Vs how many guilds and players? Imo, there's only 2 cities in each faction (with around 30 vendors total, maybe more, not sure), and perhaps 10 more vendors in other places, that are 'prime'. So, 40 vendors? I'll even add to 50 to overestimate. Each guild can only have 500 members, too. So, 25,000 players? Even if we say every main city, plus the 10 extra, we're looking at 85 vendors. Let's really go out there, say 100 vendors are in 'prime' locations. That is still only 50K players that are happy with the system.

    Game has over a million playing it. 50K per platform, 150K total, so, 15% of players. About what I estimated, and keep saying. Mathematically, the ones that love the system, are the ones that the system takes most care of, being the ones who can actually make use of it. If you are not one of those 50K per platform (and I don't really include EU, because every time I hear anyone speak of it, it's to comment how much of a ghost town it is, before complaining about high ping times on the NA servers when they keep trying to migrate over... I'm guessing negligible populations on those 3 servers? Correct me if I am wrong).

    The system is horrible for anyone not lucky enough to be part of those select guilds. And worse, there are a lot of players who are in multiples of those guilds, so, the numbers are off, but not in the good way...

    I can't speak for the console servers, but there's nothing wrong with the PC EU population, it most certainly isn't a ghost town.

    As for your figures, they overstate the number of players who support the guild system because you've (quite understandably, this isn't a criticism) included the two-thirds of traders who play on console. However, they ride with the present system because it's all they have, although the likelihood is that most of them dislike it because they don't have the benefit of the trading addons that are required in order to make it reasonably workable.

    Also, as you say, the serious traders are in multiple trading guilds. All told, the percentage of players happily taking part in the trading system is likely to be very small indeed, and even then they're primarily trading with each other because very little is offered of interest to those other than the high-level farmers who stock the traders and they're the only ones that can afford the prices being charged!
  • Ajaxduo
    Ajaxduo
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    Central auction house
    I don't mind the current system but is so outdated, there is no search bar function and it's generally laggy/unresponsive a lot of the time. It needs a huge TLC update tbh.

    The most common complaint I see is how Guild Traders are a wall for new players and I agree to some extent, lets face it. it isn't very efficient at all.
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • Oberick
    Oberick
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    Central auction house
    I want a central Auction house. Too many guild trader scammers. Claiming to be a good trading guild spend gold on a nice spot for a couple weeks then suddenly start "losing" the trader for weeks while still requiring 5-10k weekly dues. Then just keep raking in the gold until the majority stop donating/leave and then name change and do it again.

    Then there are the guilds that actually try but still end up with nothing, or half the players stop donating and you need to switch to another 5 guilds which then repeats. You shouldn't need to rely on 400 other people just to sell an item.
    Edited by Oberick on May 27, 2018 2:35PM
  • starkerealm
    starkerealm
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    Guild trader system
    Raideen wrote: »
    ESO does not want the masses to make lots of gold. The more gold people make the less crown store purchases are made.

    *Snorts*

    No.
    Raideen wrote: »
    We see this when bosses drop 3 gold.

    The only time you'd see this is if you're burning through overland bosses (including world bosses, public dungeon bosses, and delves) at a rate of less than four minutes between looting them. So, realistically, you'd only see this on the Alik'r Dolmen train or if you've been camping one delve, waiting for the boss to come back up as newbies stream through.

    Normally bosses have a guaranteed set drop. If they don't, you're burning through them way too quickly.
    Raideen wrote: »
    We see this when you have 30 white armor/weapons in your inventory worth zero gold.

    These aren't actually drops; they come out of the containers you loot, off of weapon racks, or picked up off the floor. It's almost like that skeleton with a sword through its ribs is supposed to be part of the environment and not a source of gear.
    Raideen wrote: »
    We see this when crafting even 9 trait armor yields little over the material cost (crafting does not make money, mats do).

    Because most of the 9 trait sets are kinda trash?

    Or is it because crafted gear tends to be produced to order. I don't know where you're selling your crafted gear, but you can make a pretty decent income from selling gear, if you're willing to get past the idiots who think that low level means gold is cheap, or that any style means you can craft them like some of the costumes, or of course, the ones who think that material costs aren't a thing.

    But, crafting to order? You can make a lot of money that way.
    Raideen wrote: »
    A central auction house makes the most sense.

    As it would remove the largest, persistent gold sink from the game, and cause rampant inflation.
    Raideen wrote: »
    It would allow (as it does in other much more proven and profitable games than ESO) for ALL players to have access to selling goods.

    Well, except for the part that's wrong, this is almost correct. Except, of course, it wouldn't do that at all. It would give all players the opportunity to list stuff for sale, but actually making money at it? Not really. It might net you some table scraps, but that's about it.
    Raideen wrote: »
    It would lower the price of goods to be more reasonable.

    Actually, you've got that one backwards. It would raise the price of goods to unreasonable levels.

    The reason is simple, if I only have to go to one place to see every example of... let's say Aetheric Dust for sale in the game, then that's only one source I need to interact with to control the price. Now, if I have enough cash on hand, I can move that price wherever I want it. The supply is incredibly low, demand is nearly unlimited. So, you figure, a quarter million is more reasonable? Cool.

    Of course, I wouldn't be the one doing this. The actual flipping would be done by the goldsellers. They'd lock up entire chunks of the market and jack the prices up. Because, hey, remember that thing you wrote about ZOS conspiring to deprive you of gold? Yeah, they don't really have anything to gain. It's not like they're selling you gear, or the money to buy gear. The closest you can get in the crown store are pots and gems. But, the gold sellers? Yeah, they do benefit from keeping you starved for cash. Especially if they can ramp up the prices. What you're suggesting would play straight into their hands.
    Raideen wrote: »
    There is absolutely no downside for the mass player base to have a central auction house.

    Except for the rampant inflation, and watching the prices of things you want to buy slipping further away.
    Raideen wrote: »
    The only downside is to the people who currently run the system.

    Well, I mean, given this is player driven, that includes you, ironically enough. If you want to pay a reasonable price for something, you only need to look around. And no, 2k for your entire set of gold endgame gear is not a "reasonable" price. Changing to a global auction system wouldn't change that either.
  • Bam_Bam
    Bam_Bam
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    Other
    I think both systems could exist side by side easily. An auction house is particularly beneficial for new players and less sociable players. Guild traders we already know about.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

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  • starkerealm
    starkerealm
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    Guild trader system
    Cpt_Teemo wrote: »
    Cpt_Teemo wrote: »
    the thing about the current system... you have to participate for it to work for you. if you don't participate it won't work for you, funny that.

    the ui does need some work.

    Really, hours beyond hours of completely nothing but searching and zone loading is "Participating" ? lol.

    rdlol.gif

    i suspect you deliberately miss the point to foist your own agenda.

    anyway, didn't you quit to play lotro.... screen shots and all as i recall.

    I actually came back for SI to try it out so yeah my fault there, but we all have our criticism against the horribly installed market system in this game

    Okay, so you're asking the developer of a game you don't play to completely change how they're doing something, for you, when you don't play. Even though it will adversely affect people who actually do play.

    Right.
  • idk
    idk
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    Guild trader system
    Cpt_Teemo wrote: »
    idk wrote: »
    Avalon wrote: »
    idk wrote: »
    What can be substantiated is the guild trader system has proven to give the ESO community a vibrant economy that has done very well.

    Really? Cool, please, provide proof of this... because all I have seen is a clear representation of what happens when you allow monopolies: a few with tons of money, and a majority that are pretty much completely broke. That's not "vibrant", that's abusive.

    The proof is in the game. It is clear as day. If it was not vibrant then it would have been changed long ago. OMG, one has to be blinded by wanting the silly old stale central trading kiosk that WoW had. OMG.

    Not Had, still has. Along with many other games that have many more players than ESO has atm :/

    I do not see how this comment has any bearing on the conversation since, clearly, no one, chooses an MMORPG based on it's economy. You are clearly here regardless of ESO's economy to help prove my point.

    Further, it is another comment that is not quantified. No numbers on the few games that would have more active players compared to ESO. That is really needed for it to have any bearing at all.
  • starkerealm
    starkerealm
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    Guild trader system
    ecru wrote: »
    Cpt_Teemo wrote: »
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    ^

    I've never seen guilds "buy out all the competition" in any hub on PC/NA.

    They'd lose their shirt if they tried. I mean, foot traffic is driven by multiple kiosks in the same area, and the idea you'll be able to find a better range of listings. If one guild picked up the other four slots in a city with sock puppets, you'd lose foot traffic, not even considering what those bids would run. Most guilds, even major trade guilds, have enough difficulty getting the 15k slots in a single trader filled, to say nothing of filling 75k slots in an entire city.

    So, no, this doesn't happen. You might see a guild set up a sockpuppet location in Riften or somewhere, and then switch to it if they lose their normal spot. But, you don't see them locking out competition like an old-school extortion scheme. That's just too expensive, and risky, to pull off.
  • Avalon
    Avalon
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    Central auction house
    ecru wrote: »
    I run a trade guild with no dues or minimums with a regular trader in a large city. I have to actively recruit to keep the guild full and often I will not get responses after advertising in every major zone.

    There are not as many people trying to get "lucky" and land a spot in a trade guild as you think

    There also isn't an in-game "Find a guild" area under social. You don't see that many requesting to join because... well, how do they? They don't know the leaders of guilds, they know the names of guilds that run traders (the ones they always see)... so, how do they request to join a lesser guild? One that if it could JUST get a few more players might have enough to become competitive? Well, cannot post flyers in game, cannot really advertise except in text chat where a lot of people don't even notice/see (possibly even have text turned off), or in voice chat (but the range on voice chat is so small, and people are porting in and out so often, than you may as well be spamming if you want to talk to everyone. Odds are, you are GOING to miss the ones that actually want to join, and not just annoying people... even then, you're doing it for an hour every day at least to try and successfully advertise)

    If we had some method of static, universal, guild advertising, a "Find me a Guild" section, like seemingly every other game has? Might be different. As of right now, though, of course you think that not many are interested, when actually, almost every player WANTS in a guild, especially since we can have 5 of them!
    Tandor wrote: »
    However, they ride with the present system because it's all they have, although the likelihood is that most of them dislike it because they don't have the benefit of the trading addons that are required in order to make it reasonably workable.

    I've long said that the very concept of needing add-ons to make a feature of the game 'workable', is a sign that that feature NEEDS fixed! Add-ons should be for truly extra things, not basic stuff that should already be in the game. The option for a mini-map should be there, the extras you guys have for the Guild Traders? Yeah, we should have that standard, not require add-ons. Notice they even added the buffs/debuffs? Exactly. We should not need add-ons to make the game work, to make features USABLE. (and yeah, I know we can use the traders as is, but as so many have pointed out, spending hours sorting through loading screens to try and find the single item you are looking for? I don't call that usable)
  • AlnilamE
    AlnilamE
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    Guild trader system
    Avalon wrote: »

    I've long said that the very concept of needing add-ons to make a feature of the game 'workable', is a sign that that feature NEEDS fixed! Add-ons should be for truly extra things, not basic stuff that should already be in the game. The option for a mini-map should be there, the extras you guys have for the Guild Traders? Yeah, we should have that standard, not require add-ons. Notice they even added the buffs/debuffs? Exactly. We should not need add-ons to make the game work, to make features USABLE. (and yeah, I know we can use the traders as is, but as so many have pointed out, spending hours sorting through loading screens to try and find the single item you are looking for? I don't call that usable)

    The only addon that is really needed is AwesomeGuildStore, and yes, that functionality *should* be part of the base game.
    The Moot Councillor
  • Malacthulhu
    Malacthulhu
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    All of the above
    As long as it has restrictions and works along side current trader system. If they want to do something diff then each player can post 5 items at a time and a number for where they want bid to start, auctions expire in 3 days.
    Xbox One Na
  • Avalon
    Avalon
    ✭✭✭✭✭
    Central auction house
    AlnilamE wrote: »
    Avalon wrote: »

    I've long said that the very concept of needing add-ons to make a feature of the game 'workable', is a sign that that feature NEEDS fixed! Add-ons should be for truly extra things, not basic stuff that should already be in the game. The option for a mini-map should be there, the extras you guys have for the Guild Traders? Yeah, we should have that standard, not require add-ons. Notice they even added the buffs/debuffs? Exactly. We should not need add-ons to make the game work, to make features USABLE. (and yeah, I know we can use the traders as is, but as so many have pointed out, spending hours sorting through loading screens to try and find the single item you are looking for? I don't call that usable)

    The only addon that is really needed is AwesomeGuildStore, and yes, that functionality *should* be part of the base game.

    Indeed. I could deal with that. Players should not need to have basic functionality added by their own hands. That is why we have developers who make the games, they are supposed to listen to player concerns, and add basic QoL features. One of the biggest one I have been asking for, is to be able to sort alphabetically. We can sort by price (which doesn't help) or by time left (why?). But, cannot sort by alphabet? That would do wonders!
  • jedtb16_ESO
    jedtb16_ESO
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    Guild trader system
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    and the only people wanting it to change to global want that so they can game the market?

    gaming the market has been done in every game with a global auction.
  • Avalon
    Avalon
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    Central auction house
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    and the only people wanting it to change to global want that so they can game the market?

    gaming the market has been done in every game with a global auction.

    You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.
  • Tandor
    Tandor
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    Central auction house
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    and the only people wanting it to change to global want that so they can game the market?

    gaming the market has been done in every game with a global auction.

    Most people have no interest in gaming the market and don't do so, regardless of which side of this argument they happen to be on. The few who do pursue that aspect of the economy will do so regardless of the trading system.

    Trading is, however, a core function in any MMO and it should be readily available to all players regardless of things like guild membership and likely sales volumes, and without depending for effective operation on addons that are denied to two-thirds of the players.
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    Guild trader system
    Avalon wrote: »
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    and the only people wanting it to change to global want that so they can game the market?

    gaming the market has been done in every game with a global auction.

    You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.

    the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.

    the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.

    the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Central auction house
    Avalon wrote: »
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    and the only people wanting it to change to global want that so they can game the market?

    gaming the market has been done in every game with a global auction.

    You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.

    the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.

    the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.

    the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.

    Actually no it isn't impossible, since you can have up to 5 guilds at once per account and if they had 10 accounts they could easily outbid for a spot anywhere if they were rich enough
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Central auction house
    Tandor wrote: »
    Rawkan wrote: »
    ecru wrote: »
    Rawkan wrote: »
    The current monopoly system is bad for the average player.

    In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.

    If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.

    It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.

    As I said before, no one but the people controlling the market support this system.

    and the only people wanting it to change to global want that so they can game the market?

    gaming the market has been done in every game with a global auction.

    Most people have no interest in gaming the market and don't do so, regardless of which side of this argument they happen to be on. The few who do pursue that aspect of the economy will do so regardless of the trading system.

    Trading is, however, a core function in any MMO and it should be readily available to all players regardless of things like guild membership and likely sales volumes, and without depending for effective operation on addons that are denied to two-thirds of the players.

    Agreed, its dumb that you need to be part of a guild to be able to sell to the general public of the game without having to keep spamming the chats 24/7
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