When, in actuality, most casual gamers are very supportive of a centralized universal AH, but, also, casual gamers are usually not forum posters. .
When in actuality, you can't really speak for people who aren't here and therefore have not made their preferences known to the forum. Nice try.
In that case, neither can anyone else, which renders all polls completely worthless, as they are not representative of the whole in any way, shape, or form. I assume basic things that have proven true in ... oh... EVERY single MMO in existence: the vast majority of casuals do NOT post on forums; casuals are almost always in favor of QoL improvements that make the little time they DO spend in a game more enjoyable. Then, look at who votes pro-AH, and check back on the things they post and comment on, and see that the majority of them are casuals, but they are the ones into the game enough to post on forums. Check the posts made by those against, and you will see they tend to almost always be the ones who are more hardcore.
As we know from every other MMO that casuals make up about 80% of the populace, if not more, and combine all of that above, and we can see that I have a very good chance of being spot on... while the other person isn't even correct based on the FORUM POLLS. So, yeah, until you can prove me wrong somehow, my statements continue to be completely plausible, not provable, but, at least I am trying to add credence to my comments, which adds worth to polls.
Your belief is that polls are absolutely worthless, since we don't have the entirety of the population on the forum to be represented, instead, we have a heavily skewed sample. It's like trying to find the average wealth of society in the USA by polling only the 1%. Oh, btw, I did that poll recently (but for ESO: go check the Account Finances post) and found that if the population of the game was represented fairly on HERE, then just about EVERY person is filthy rich, and a few are broke. But, I know from talking to people in game, that just about everyone is under 100K, and a FEW are wealthy. Completely opposite what the forum would have us believe. See, I did the poll here, and in game, asking random people... Most of the game hates the Trader system, and also, most people quit the game, come back, quit, come back... and one of the major reasons is the stupid Guild Trader system.
But, then, I expect that those who love it probably only hang around with others who love it, sort of like how the 1% tends to not hobnob with the lower parts of society. But, that does not mean that those others do not exist. The vast majority of the players in this game really dislike the system. ESO has had over 8 million unique accounts, and only has 1 million players. Reasons? Because casuals only get so far, then quit, because the grind at the end of a couple of weeks becomes a cliff, and the only ways forward include such fun things, like, a horrible guild trader system.
I've been part of several guilds, for years. Only one has a trader. It has had the SAME trader... for over 3 years. There is no competition. When I look at the other major traders in every major hotspot city, I see the exact same guilds own them. The other guilds I am part of? They collect dues, they try, the bid, they always lose. Because even if they get a few million to bid, the other guilds are bidding over 10 times that... they have hundreds of millions on each character. How to beat that? By the time the smaller guild earns enough to even think of competing, the bigger guild has only compounded their worth exponentially, making that gap even larger.
For casuals, this means they cannot sell their items for more than a basic vendor will buy them for, which also means they will never have enough to really ever be 'end-game'. Please, tell me, convince me, that there are casuals in a large amount that supports this system, and why. Because, they don't, I've talked to them, I group with them nightly. And, over the last 3 years, I have seen them come and go, to other games and MMOs, always trying to find one better than ESO, but the GOOD things here keep pulling them back, and the bad things? Those are things they complain about every night... cursing them. This system is THE prime one.
DaveMoeDee wrote: »When my guilds have prime location, guild system. When they don't, anything else.
Again: for the very first time in a MMO, I actually enjoy buying and selling. I like to go around looking for the best price o that unexpected golden pearl, I like having to find the merchant guild that suit my needs; plus, it's more realistic and inmersive.
Not only central auction houses are boring, they also open the door to large scale speculative behaviors and market dominated by a few individuals.
The UI is obviously improvable, but the system per se is perfect as it is.
DuskMarine wrote: »we do not need a central auction house well never need one quit trying to add one. the cons overload the pros and just destroy games entire economy as no one will sell on it cause theres no point and the ones who would have bought everything for cheap and are selling for over 500% the original price. so no this would kill the game keep it out
Kill the game yet WoW has had it for the past 14 years, FF14 8 years, Swtor 7 years, GW 2 6 years, NW 5 years, Lotro 11 years
I'm sorry but the whole argument of a centralized market that kills games is wrong
CorrosiveNatsu wrote: »I feel, that without the guild trader, there really isn't much else for a guild to strive for. I mean, yeah you have people to play with, and do end-game stuff with, and PvP, but in game what does a guild really let you do? You don't have a mechanic for actual guild halls, and most just use the leaders main residence which has a limit of how many people can be in. Likewise, only the leader can purchase things for said house, with other people only able to move it around. So a guild house isn't something to look forward to.
You have a guild bank, but in most guild banks I have seen, it becomes a place to drop items that don't make much money, and so its almost more of a spam holder. You have the tabard which has no use other than showing your guild in your name. The guild store, which without the traitor, doesn't too often get used. At least in my case, I don't sell my guild members things. If they need something, they are my guildy, I give it to them.
So in my opinion, a guild trader is something for guilds to strive for. A reason to work together to raise gold.
As much as I would prefer a Central Auction house, I feel if you take out guild traders, at least at this point in the game, that guilds become almost useless.
The current monopoly system is bad for the average player.
DaveMoeDee wrote: »When my guilds have prime location, guild system. When they don't, anything else.
But, how many 'prime' locations are there? Vs how many guilds and players? Imo, there's only 2 cities in each faction (with around 30 vendors total, maybe more, not sure), and perhaps 10 more vendors in other places, that are 'prime'. So, 40 vendors? I'll even add to 50 to overestimate. Each guild can only have 500 members, too. So, 25,000 players? Even if we say every main city, plus the 10 extra, we're looking at 85 vendors. Let's really go out there, say 100 vendors are in 'prime' locations. That is still only 50K players that are happy with the system.
Game has over a million playing it. 50K per platform, 150K total, so, 15% of players. About what I estimated, and keep saying. Mathematically, the ones that love the system, are the ones that the system takes most care of, being the ones who can actually make use of it. If you are not one of those 50K per platform (and I don't really include EU, because every time I hear anyone speak of it, it's to comment how much of a ghost town it is, before complaining about high ping times on the NA servers when they keep trying to migrate over... I'm guessing negligible populations on those 3 servers? Correct me if I am wrong).
The system is horrible for anyone not lucky enough to be part of those select guilds. And worse, there are a lot of players who are in multiples of those guilds, so, the numbers are off, but not in the good way...
The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
^
I run a trade guild with no dues or minimums with a regular trader in a large city. I have to actively recruit to keep the guild full and often I will not get responses after advertising in every major zone.
There are not as many people trying to get "lucky" and land a spot in a trade guild as you think
DaveMoeDee wrote: »When my guilds have prime location, guild system. When they don't, anything else.
But, how many 'prime' locations are there? Vs how many guilds and players? Imo, there's only 2 cities in each faction (with around 30 vendors total, maybe more, not sure), and perhaps 10 more vendors in other places, that are 'prime'. So, 40 vendors? I'll even add to 50 to overestimate. Each guild can only have 500 members, too. So, 25,000 players? Even if we say every main city, plus the 10 extra, we're looking at 85 vendors. Let's really go out there, say 100 vendors are in 'prime' locations. That is still only 50K players that are happy with the system.
Game has over a million playing it. 50K per platform, 150K total, so, 15% of players. About what I estimated, and keep saying. Mathematically, the ones that love the system, are the ones that the system takes most care of, being the ones who can actually make use of it. If you are not one of those 50K per platform (and I don't really include EU, because every time I hear anyone speak of it, it's to comment how much of a ghost town it is, before complaining about high ping times on the NA servers when they keep trying to migrate over... I'm guessing negligible populations on those 3 servers? Correct me if I am wrong).
The system is horrible for anyone not lucky enough to be part of those select guilds. And worse, there are a lot of players who are in multiples of those guilds, so, the numbers are off, but not in the good way...
ESO does not want the masses to make lots of gold. The more gold people make the less crown store purchases are made.
We see this when bosses drop 3 gold.
We see this when you have 30 white armor/weapons in your inventory worth zero gold.
We see this when crafting even 9 trait armor yields little over the material cost (crafting does not make money, mats do).
A central auction house makes the most sense.
It would allow (as it does in other much more proven and profitable games than ESO) for ALL players to have access to selling goods.
It would lower the price of goods to be more reasonable.
There is absolutely no downside for the mass player base to have a central auction house.
The only downside is to the people who currently run the system.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »the thing about the current system... you have to participate for it to work for you. if you don't participate it won't work for you, funny that.
the ui does need some work.
Really, hours beyond hours of completely nothing but searching and zone loading is "Participating" ? lol.
i suspect you deliberately miss the point to foist your own agenda.
anyway, didn't you quit to play lotro.... screen shots and all as i recall.
I actually came back for SI to try it out so yeah my fault there, but we all have our criticism against the horribly installed market system in this game
What can be substantiated is the guild trader system has proven to give the ESO community a vibrant economy that has done very well.
Really? Cool, please, provide proof of this... because all I have seen is a clear representation of what happens when you allow monopolies: a few with tons of money, and a majority that are pretty much completely broke. That's not "vibrant", that's abusive.
The proof is in the game. It is clear as day. If it was not vibrant then it would have been changed long ago. OMG, one has to be blinded by wanting the silly old stale central trading kiosk that WoW had. OMG.
Not Had, still has. Along with many other games that have many more players than ESO has atm
The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
^
I've never seen guilds "buy out all the competition" in any hub on PC/NA.
I run a trade guild with no dues or minimums with a regular trader in a large city. I have to actively recruit to keep the guild full and often I will not get responses after advertising in every major zone.
There are not as many people trying to get "lucky" and land a spot in a trade guild as you think
However, they ride with the present system because it's all they have, although the likelihood is that most of them dislike it because they don't have the benefit of the trading addons that are required in order to make it reasonably workable.
I've long said that the very concept of needing add-ons to make a feature of the game 'workable', is a sign that that feature NEEDS fixed! Add-ons should be for truly extra things, not basic stuff that should already be in the game. The option for a mini-map should be there, the extras you guys have for the Guild Traders? Yeah, we should have that standard, not require add-ons. Notice they even added the buffs/debuffs? Exactly. We should not need add-ons to make the game work, to make features USABLE. (and yeah, I know we can use the traders as is, but as so many have pointed out, spending hours sorting through loading screens to try and find the single item you are looking for? I don't call that usable)
I've long said that the very concept of needing add-ons to make a feature of the game 'workable', is a sign that that feature NEEDS fixed! Add-ons should be for truly extra things, not basic stuff that should already be in the game. The option for a mini-map should be there, the extras you guys have for the Guild Traders? Yeah, we should have that standard, not require add-ons. Notice they even added the buffs/debuffs? Exactly. We should not need add-ons to make the game work, to make features USABLE. (and yeah, I know we can use the traders as is, but as so many have pointed out, spending hours sorting through loading screens to try and find the single item you are looking for? I don't call that usable)
The only addon that is really needed is AwesomeGuildStore, and yes, that functionality *should* be part of the base game.
The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
jedtb16_ESO wrote: »The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
and the only people wanting it to change to global want that so they can game the market?
gaming the market has been done in every game with a global auction.
jedtb16_ESO wrote: »The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
and the only people wanting it to change to global want that so they can game the market?
gaming the market has been done in every game with a global auction.
jedtb16_ESO wrote: »The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
and the only people wanting it to change to global want that so they can game the market?
gaming the market has been done in every game with a global auction.
You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
and the only people wanting it to change to global want that so they can game the market?
gaming the market has been done in every game with a global auction.
You do realize that the way it works right now, allows for a minority of players to game the system, too? There is no difference in the end-result: a minority of players game the system. The difference is that the universal AH allows for the REST of the players to have ease in finding what they are looking for. By refusing, by supporting the current way, all you are saying is that you want the ONLY people that can benefit, to be the ones gaming the system, that you are against everyone having a benefit from that system. The current way, the few get benefit, and everyone else is screwed.
the difference is that a global ah allows single players to game the system easily, with the current system it is impossible for an individual to do that.
the bit i put in bold, those are your thoughts and your words not mine. i'll thank you not to try to put words in my mouth.
the current system works provided people engage with it. the nonsense spouted here about 'only a lucky few' etc. the most common thing i see in chat after varieties of lfg is guilds recruiting. most have modest or no requirements. the guild i have been in for longest trades successfully and has one requirement - be nice to people.
jedtb16_ESO wrote: »The current monopoly system is bad for the average player.
In what way? There are a lot of guilds on PC/NA that have traders that have no dues or minimums.
If you want an easily manipulated market, a central auction house will do that. The average player, having very little gold, will not come out ahead in this situation.
It's mostly the same people that control all the top guilds, and yes they do have a minimum. Sure you could join some small guild with a booth in the middle of nowhere. They even create new guilds to buyout all the competition in the popular hubs.
As I said before, no one but the people controlling the market support this system.
and the only people wanting it to change to global want that so they can game the market?
gaming the market has been done in every game with a global auction.
Most people have no interest in gaming the market and don't do so, regardless of which side of this argument they happen to be on. The few who do pursue that aspect of the economy will do so regardless of the trading system.
Trading is, however, a core function in any MMO and it should be readily available to all players regardless of things like guild membership and likely sales volumes, and without depending for effective operation on addons that are denied to two-thirds of the players.