Unfortunately, a couple of things add up to a lack of theorycrafting. First, there are millions of players, and a ton are involved in finding the best builds, it’s a very large crowdsourcing project. Second, there actually isn’t a great deal to theorycraft in ESO, and what there was, has been worked out already. There’s only so many classes, races, abilities... and the equipment sets are fairly obvious which ones are BiS.
The game that pretty much lived on the idea of making whatever character you want, near perfect freedom in building, actually has some of the least amounts of true freedom, because it allows so well for building perfect metas. Imo, a large part of the problem is that the end-game caters almost exclusively to elites using those metas. It should lower the bar, so that having only the BiS approach is not necessary, just a bit of lowering of that bar would open up the amounts and diversity of builds that work, which then would allow for a much larger array of builds and theorycrafting.
But, as long as the game has about 10-15% locked behind having the absolute best builds, it limits the amount of theorycrafting that actually can be done, and, honestly, not enough changes patch to patch, or even with DLC/Expansion, to cause people long periods of instability in builds. Instead, it’s more like, ‘oh, they changed that? Ok, I’ll use this morph instead’... ‘theorycrafting’ done.
Most of the original and true ones died with Tamriel Foundry.
People got burnt out, fed up with issues or just found another game.
I still do it and enjoy it nearly as much as playing tbh, but I keep the results etc to friends.
It’s also very ungrateful work to share most of the times.
Unfortunately, a couple of things add up to a lack of theorycrafting. First, there are millions of players, and a ton are involved in finding the best builds, it’s a very large crowdsourcing project. Second, there actually isn’t a great deal to theorycraft in ESO, and what there was, has been worked out already. There’s only so many classes, races, abilities... and the equipment sets are fairly obvious which ones are BiS.
The game that pretty much lived on the idea of making whatever character you want, near perfect freedom in building, actually has some of the least amounts of true freedom, because it allows so well for building perfect metas. Imo, a large part of the problem is that the end-game caters almost exclusively to elites using those metas. It should lower the bar, so that having only the BiS approach is not necessary, just a bit of lowering of that bar would open up the amounts and diversity of builds that work, which then would allow for a much larger array of builds and theorycrafting.
But, as long as the game has about 10-15% locked behind having the absolute best builds, it limits the amount of theorycrafting that actually can be done, and, honestly, not enough changes patch to patch, or even with DLC/Expansion, to cause people long periods of instability in builds. Instead, it’s more like, ‘oh, they changed that? Ok, I’ll use this morph instead’... ‘theorycrafting’ done.
I feel like this is very wrong. All of the content can be completed (even hardmodes) without BiS gear. It just makes some mechanics easier than others.
It is obvious how to get 90% of the dps, but lots of time and effort goes into properly pulling the rest off (when you barswap, definite order of skills, priorities for different situations.)
ZOS is generally getting better but you still can't trust many tooltips or mechanics to work as expected. That is also where testers put in huge amounts of work.
The game has a limited number of theory crafters at this juncture. Deltia's site rarely gets updated anymore, dottz gaming appears to be behind a bit, the only site with summerset builds up is Alcast. I'm not saying we have to have theory crafters to make a build but it does point the unknowing individuals in the right direction.
What is the reason for the lack of theory crafters at this point? Are others afraid to step up in fear of ridicule?
Unfortunately, a couple of things add up to a lack of theorycrafting. First, there are millions of players, and a ton are involved in finding the best builds, it’s a very large crowdsourcing project. Second, there actually isn’t a great deal to theorycraft in ESO, and what there was, has been worked out already. There’s only so many classes, races, abilities... and the equipment sets are fairly obvious which ones are BiS.
The game that pretty much lived on the idea of making whatever character you want, near perfect freedom in building, actually has some of the least amounts of true freedom, because it allows so well for building perfect metas. Imo, a large part of the problem is that the end-game caters almost exclusively to elites using those metas. It should lower the bar, so that having only the BiS approach is not necessary, just a bit of lowering of that bar would open up the amounts and diversity of builds that work, which then would allow for a much larger array of builds and theorycrafting.
But, as long as the game has about 10-15% locked behind having the absolute best builds, it limits the amount of theorycrafting that actually can be done, and, honestly, not enough changes patch to patch, or even with DLC/Expansion, to cause people long periods of instability in builds. Instead, it’s more like, ‘oh, they changed that? Ok, I’ll use this morph instead’... ‘theorycrafting’ done.
I feel like this is very wrong. All of the content can be completed (even hardmodes) without BiS gear. It just makes some mechanics easier than others.
It is obvious how to get 90% of the dps, but lots of time and effort goes into properly pulling the rest off (when you barswap, definite order of skills, priorities for different situations.)
ZOS is generally getting better but you still can't trust many tooltips or mechanics to work as expected. That is also where testers put in huge amounts of work.
I feel like your reply is wrong... I've been playing for years, and still cannot figure out how to get through veteran maelstrom, and can only barely get through the normal version, and then, only with one character I've ever made. Since I have been complimented on my player skill several times in ESO and various other MMOs, I have to assume that the skill part is not the reason, but rather my builds. As I play pretty efficient builds, but sacrifice that last little bit to have a character that has a lot of flavor and style, that means my characters are 80% the "BiS/Meta" builds.
Further, since I group with a ton of people, and most of them have the exact same problem? Pretty sure, that means that you are misinformed in some way, probably by a disconnect. But, that's not trying to be insulting, it happens in every game I play, I watch people get past that hurdle, whatever it is for that game, and as they continue to progress upwards, the rest of the playerbase continues to have difficulties... and at some point, the now-elite player starts looking back, wondering why people have ANY difficulties in the game, with any content, and forget that they ever were there, too. Or, worse, they are the type that is perfectly fine playing the BiS/Meta, and it honestly makes no sense why anyone else would rebel against it, or want to play something else, unless they just WANT to not do the best in the game.
In any case, from everyone I know in the game, who honestly do TRY to do the best, etc, just refuse to play the BiS builds, and instead want to play what they consider fun, but still very efficient (just not perfect efficiency), you are wrong, and only seeing things from the other side of that speed-bump in the game that I pointed out, where you are in the group who can do that 10-15%, and somehow not seeing that the 85% or so cannot get past it.