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Does Valenwood Need More Trees?

Vanthras79
Vanthras79
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I noticed some areas of Ghratwood and Greenshade are rather sparse when it comes to dense vegetation. I was wondering if "you guys" felt the same way. Does Valeenwood as a whole need more trees to feel like a proper forest?
Norion Germain - Telvanni Wizard, Covenant Battle Mage, and Lord of Tel Galen.

Does Valenwood Need More Trees? 55 votes

Yes
83% 46 votes
No
16% 9 votes
  • elias.stormneb18_ESO
    I suppose that the Valenwood zones would feel more immersive with denser vegetation; but it is quite obvious that the reason there isn’t is because it would case serious performance issues for some. Lore-wise there are definitely more trees; but I don’t think that more should be added to the game.
  • VaranisArano
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    Grahtwood is an Old Growth Forest. Those are characterized by very tall trees forming a canopy and very few trees lower to the ground because very little sunlight gets past the canopy. Grahtwood's old trees are huge.

    Malabal Tor, on the other hand, has more of the layers we'd expect to see from a rainforest. Lots of tall trees, but also lots of ground cover plants anywhere there's sunlight,breaking through the canopy.

    Greenshade has a lot more plains, mountainous regions, and swamps, so its the oddest of the regions. Perhaps we can just chalk that up to the Wilderking/queen having a direct influence on the terrain?
  • Vaoh
    Vaoh
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    ESO has very nice zones, but it’s no secret that all of the DLC zones are much more detailed than the base game zones. For example, compare a zone like Wrothgar to Glenumbra lol. The design and verticality of newer zones are significantly better.

    The Devs have undoubtedly (and naturally) become far better at creating things over the long history of the game since launch.

    I’d actually love for one chapter to feature a redesign/improvement upon all base-game zones, instead of giving us a big new zone (maybe a smal zone would suffice assuming the redesign happened). That’s just me though :)
  • ArchMikem
    ArchMikem
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    EVERYWHERE needs more trees. Every time I start up ES:Skyrim I'm shocked at just how dense the woods can be.
    CP1,000+ Master Explorer - AvA Tribune - Console Peasant
  • Vanthras79
    Vanthras79
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    Vaoh wrote: »
    ESO has very nice zones, but it’s no secret that all of the DLC zones are much more detailed than the base game zones. For example, compare a zone like Wrothgar to Glenumbra lol. The design and verticality of newer zones are significantly better.

    The Devs have undoubtedly (and naturally) become far better at creating things over the long history of the game since launch.

    I’d actually love for one chapter to feature a redesign/improvement upon all base-game zones, instead of giving us a big new zone (maybe a smal zone would suffice assuming the redesign happened). That’s just me though :)

    Like another base-game patch like One Tamriel. To jazz up the existing zones, and add some flavor.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, and Lord of Tel Galen.

  • Vaoh
    Vaoh
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    Vanthras79 wrote: »
    Vaoh wrote: »
    ESO has very nice zones, but it’s no secret that all of the DLC zones are much more detailed than the base game zones. For example, compare a zone like Wrothgar to Glenumbra lol. The design and verticality of newer zones are significantly better.

    The Devs have undoubtedly (and naturally) become far better at creating things over the long history of the game since launch.

    I’d actually love for one chapter to feature a redesign/improvement upon all base-game zones, instead of giving us a big new zone (maybe a smal zone would suffice assuming the redesign happened). That’s just me though :)

    Like another base-game patch like One Tamriel. To jazz up the existing zones, and add some flavor.

    Yup. Either that or even as a replacement for the usual full-fledged 2nd quarter chapter zone, though ofc this couldn't have a price tag on it.

    If the job is too large, they could maybe redo three zones (one per alliance) every quarter in stead of all at once. The content is already there - they'd just need to improve the zones themselves.
  • Tucker3711
    Tucker3711
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    MO TREES!
    @Tucker311- PC
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  • Korah_Eaglecry
    Korah_Eaglecry
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    I recently filled my Covens Cottage with weeping willows, underbrush and bushes and it honestly feels more like a real forest than anywhere else in the game. I get that they were probably worried about camera angles and rendering when they build these zones. But I do wish they had done a better job of making places like Ghratwood and Malabal Tor overgrown and untouched. Its odd how the Bosmer are not supposed to harm plantlife but the place looks like someones been cutting down all the overgrowth that would occur in these places.
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  • CyberSkooma
    CyberSkooma
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    Valenwood needs more trees, and brighter greens. Why are the colors of the grass and trees so dull? When I imagine Valenwood, I see bright green grass, moss, and lush forests. Not whatever this dull gray-green they have going on..

    I'd really like them to re-visit the zones of the base game...
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  • Vanthras79
    Vanthras79
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    I am just going to tag some people here. @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom :smiley:
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, and Lord of Tel Galen.

  • GabiAlex
    GabiAlex
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    More trees and moving trees.
    @GabiAlex - PC EU Megaserver
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