adriant1978 wrote: »
So a casual player who wants to craft purple Hunding's or Julianos jewellery gets screwed over so that the vet trials crowd don't feel like their gold rings are losing their exclusivity.
MLGProPlayer wrote: »
You don't need to play a lot to earn enough gold to participate in jewellery crafting. I only play a few hours a week (sometimes only logging in to pay guild dues), and I fully expect to be able to gold out any jewllery I want. You won't need to farm the mats yourself. Guild stores will be flooded with them, and the prices will correct themselves in a few weeks/months.
It will be more expensive than other crafting (due to the volume of mats required), but still absolutely affordable for casual and hardcore players alike. I'm saying this with 100% certainty because virtual markets operate according to the same principles as real ones.
Elephant42 wrote: »
You have nothing concrete to base this on, and I freely admit that I have nothing concrete to base the following on:
You are wrong. If no changes are made to the JC system then it's very likely that the _average_/_casual_ player will NEVER be able to afford to upgrade to gold a full set of jewellery...
MLGProPlayer wrote: »
I'm 100% right. Free markets always correct themselves. It would be impossible for them not too.
People said the same thing about furniture crafting last year (I'll try to find the posts later). People cried that there would be no way to decorate a house without buying from the crown store. 1 year later, both furniture and their mats are affordable for even the most casual of players.
Today, a stack of 200 heartwood goes for 8k. Bast is 4k. Regulus is 1.6k. Purple furniture sells for 2-3k.
At launch, one stack of 200 heartwood cost 120k. Purple furniture cost 100k. And so on. Prices quickly corrected themselves based on supply and demand.
Elephant42 wrote: »
I actually agree with you about markets and supply and demand, but I absolutely disgree with you about gold jewellery mats. I agree that the price for these _will_ correct itself and stabilise after a while - it will start out at an astronomical level and based on the grind needed to get them I predict that it will eventually settle down to something only slightly less than astronomical - we'll eventually see whose prognostications are closer to reality...
You cannot in any way equate furniture mats with gold jewellery mats - furniture mats (and recipes) are freely and reasonably available to _everyone_ without the need for a massive grind. The prices were initially high because people just couldn't wait to craft all this cool new furniture...
If there was no grind zos would be required to keep people playing with lots of content release. Its easier with some content release with an equipment grind attached. Easily craftable jewellery would ruin this business plan.
From thier perspective they simply have to make it a grind.
I'll never get my head around the idea that any kind of mindless, robotic, gratuitous grinding to randomly generated content has any entertainment value whatsoever. I adds NOTHING of value to the game. It just pisses people off. Long research times? Ok. I understand there should be some investment to increase craft levels. At least I don't have to sit at my computer the entire time. I guess I don't even mind a little grinding for mats if there is a reasonable return. And now this ridiculous level of grind introduced with a highly anticipated feature? As brilliant as ESO is in many respects, the knuckleheads game designers who think this adds any kind of value to the game should get the boot. Big disappointment.