Hey all,
So with the PTS cycles coming to an end I feel the need to address the changes made to wings. Yes, it's getting repetitive and we've all read the forums enough to know what the general opinion on this change: removing snares in ESO, quite frankly, doesn't mean anything unless some sort of immunity is also granted.
As far as magicka DK goes for PvP, the class is in a very good spot and thus should be tweaked very carefully not to send us to 1.5 era where DKs were walking gods. With that said, when DKs ask for some sort of snare immunity on wings, we compare the viability of this skill to the current ESO reality. Wardens have a skill that costs almost half as much, with a harness magicka effect on it that can literally give you heroism 3 times in a single cast, sustain has become tougher in the past few patches (which I'm happy with) due to nerfs to constitution and removal of cost reduction CP, and every other ability in this game snares you. From there, it doesn't seem unreasonable to add a 2-3 second snare immunity to such a skill that has a considerable cost.
Anyways, I appreciate the changes made to DKs in 4.0.0. I think stamDKs, which have been having a tough time in openworld pvp will very much appreciate these changes aswell.
Thank you,
Quantum
P.S: Please take a close look at this forum thread, there are tons of great feedback: https://forums.elderscrollsonline.com/en/discussion/407077/pts-update-18-feedback-thread-for-dragonknight-balance/p1
You honestly think, with all of the significantly more pressing class balance-related issues, ZOS will make this change for DKs?
Sorry but the odds of this happening are practically zero.
If you give immunity to DK you’d have to do it for all magicka classes. I wouldn’t implement this via class skills but rather make efficient purge much cheaper and add 2 or 3 seconds of snare immunity to it. There would need to be a cooldown then though.
Ragnarock41 wrote: »yeah, I'll definitely appreciate having a crappy forward momentum that costs 3900 magicka. Definitely affordable. Its not like I need magicka to buff up or anything.
Ragnarock41 wrote: »yeah, I'll definitely appreciate having a crappy forward momentum that costs 3900 magicka. Definitely affordable. Its not like I need magicka to buff up or anything.
We can’t and shouldn’t have everything. You’ve got forward momentum, supposing you’re stamdk. You’re good to go.
Ragnarock41 wrote: »yeah, I'll definitely appreciate having a crappy forward momentum that costs 3900 magicka. Definitely affordable. Its not like I need magicka to buff up or anything.
Ragnarock41 wrote: »yeah, I'll definitely appreciate having a crappy forward momentum that costs 3900 magicka. Definitely affordable. Its not like I need magicka to buff up or anything.
You get a crappy FM that also has a mild reflect function and allows you to slot a burst heal. I think you'd probably appreciate it. Assuming we don't get ZOS'd and end up with 2s and the reflect function remain pathetic.
Ragnarock41 wrote: »Ragnarock41 wrote: »yeah, I'll definitely appreciate having a crappy forward momentum that costs 3900 magicka. Definitely affordable. Its not like I need magicka to buff up or anything.
You get a crappy FM that also has a mild reflect function and allows you to slot a burst heal. I think you'd probably appreciate it. Assuming we don't get ZOS'd and end up with 2s and the reflect function remain pathetic.
my magicka bar is around 8k in no-cp, and 1 or 2k more in cp campaign(this is with fury+seventh legion. Its as meta as stamDK gets.)
just simply buffing myself up costs me 2700+4050=6750 magicka. Each igneous cast costs 4050 magicka, and each volatile cast costs 2700, and lets be honest, I'm going to spam volatile a lot against nightblades, and I'm also going to spam igneous as much as I can, in general.
There is absolutely no way for me to afford wings without giving up completely on igneous (aka major mending), which is the class defining buff for stamDK.
As I said, I would support snare immunity , but this is not a stamDK buff. Lets not lie to each other now. good StamDKs prefer using absorb magic over wings, and there is a pretty good reason for it. Wings will never be a tool for stamDk because magDks can abuse it, we all realize that. So please, stop using the poor state of stamDK to get your mDk buffed.
Ragnarock41 wrote: »Ragnarock41 wrote: »yeah, I'll definitely appreciate having a crappy forward momentum that costs 3900 magicka. Definitely affordable. Its not like I need magicka to buff up or anything.
You get a crappy FM that also has a mild reflect function and allows you to slot a burst heal. I think you'd probably appreciate it. Assuming we don't get ZOS'd and end up with 2s and the reflect function remain pathetic.
my magicka bar is around 8k in no-cp, and 1 or 2k more in cp campaign(this is with fury+seventh legion. Its as meta as stamDK gets.)
just simply buffing myself up costs me 2700+4050=6750 magicka. Each igneous cast costs 4050 magicka, and each volatile cast costs 2700, and lets be honest, I'm going to spam volatile a lot against nightblades, and I'm also going to spam igneous as much as I can, in general.
There is absolutely no way for me to afford wings without giving up completely on igneous (aka major mending), which is the class defining buff for stamDK.
As I said, I would support snare immunity , but this is not a stamDK buff. Lets not lie to each other now. good StamDKs prefer using absorb magic over wings, and there is a pretty good reason for it. Wings will never be a tool for stamDk because magDks can abuse it, we all realize that. So please, stop using the poor state of stamDK to get your mDk buffed.
It'd definitely be a better buff for a MagDK, but I would absolutely use it for a stamDK. I run trifood, since Stam sustain on a DK isn't too taxing unless running a bash build, even though its not old battle roar and hh.
I can't quite say I like fragmented all too much, in the end, it's less than 20% buff per tick to vigor when diminishing is accounted for, and defile sucks, overwriting the end heal. I'd rather pump the extra mag into being hit less and getting out of roots and snares when important. Then save Stam for burst heals.
Personally thinking of running an argonian clever alch build with argonian, so that is 400 extra mag and Stam regen, and use fossilise for helping hands Instead of igneous spam, much cheaper. Wings would be much more sustainable with that build.
If you give immunity to DK you’d have to do it for all magicka classes.
The reason behind giving a very short snare immunity to all magicka classes is that all magicka classes suffer from constant roots and snares. I agree DK has it worst in that regard because their class access to Major Expedition - which isn’t a true counter to snares anyway - is tied to chains.
Dealing with snares isn’t great on all other magicka classes either though. Templar can purge it, but the cost is prohibitive, NB can outkite it with Shade and Cloak, and Sorc can get lucky with Streak and LoS. Warden? Blue Betty purge lottery.
I’d advocate for doing this very warily though. The bad mobility is the only thing stopping mDK from being an excellent open world choice as well as the top spec in 1v1, and NB would have to be monitored closely as well if Concealed Weapon, Cloak, Shade and snare immunity aren’t simply too much.
As for @Ragnarock41 beloved stamDK I fear snare immunity isn’t the only thing needed to alleviate the class issues. But I’m no stamDK adept.
@Savos_Saren
Personally I’d have no issue with giving DK a class execute. It’s just that I can understand the original design that an execute is redundant because of the very high continuous DoT pressure. Whether that reasoning is still valid in a game that has changed very much is a question the Devs need to answer.
@Ragnarock41
I‘m a bit torn on stamDK. I have a guildmate who even now just dominates on his stamDK. I’m pretty sure though that’s more the player behind the class than the class itself. I agree „stand your ground“ as design philosophy doesn’t fit in a game that has shifted to mobility being key for everything, even in PvE.
Ragnarock41 wrote: »@Ragnarock41
I‘m a bit torn on stamDK. I have a guildmate who even now just dominates on his stamDK. I’m pretty sure though that’s more the player behind the class than the class itself. I agree „stand your ground“ as design philosophy doesn’t fit in a game that has shifted to mobility being key for everything, even in PvE.
Actually decent stamDks on sotha sil is probably less than 10 in PC EU, considering all factions.
AD has EV(toxic boi but probably the most known AD sDk), EP has Cursa.(probably the best out of all the names I listed,plays all classes but is a beast on stamDk) and well, DC I think has Victimize, or so I heard from my friends.
And all the three names I listed thinks the class has some issues at the moment. Especially in open world play.
Ragnarock41 wrote: »@Ragnarock41
I‘m a bit torn on stamDK. I have a guildmate who even now just dominates on his stamDK. I’m pretty sure though that’s more the player behind the class than the class itself. I agree „stand your ground“ as design philosophy doesn’t fit in a game that has shifted to mobility being key for everything, even in PvE.
Actually decent stamDks on sotha sil is probably less than 10 in PC EU, considering all factions.
AD has EV(toxic boi but probably the most known AD sDk), EP has Cursa.(probably the best out of all the names I listed,plays all classes but is a beast on stamDk) and well, DC I think has Victimize, or so I heard from my friends.
And all the three names I listed thinks the class has some issues at the moment. Especially in open world play.
There are less than 10 stamdks on all of PC EU
Ragnarock41 wrote: »Ragnarock41 wrote: »@Ragnarock41
I‘m a bit torn on stamDK. I have a guildmate who even now just dominates on his stamDK. I’m pretty sure though that’s more the player behind the class than the class itself. I agree „stand your ground“ as design philosophy doesn’t fit in a game that has shifted to mobility being key for everything, even in PvE.
Actually decent stamDks on sotha sil is probably less than 10 in PC EU, considering all factions.
AD has EV(toxic boi but probably the most known AD sDk), EP has Cursa.(probably the best out of all the names I listed,plays all classes but is a beast on stamDk) and well, DC I think has Victimize, or so I heard from my friends.
And all the three names I listed thinks the class has some issues at the moment. Especially in open world play.
There are less than 10 stamdks on all of PC EU
Lots of pve rerolls who come by to unlock vigor-caltrops, and also lots of skyrim wannabees who want to be ''dragonborn'' , but instead make a nord stamDk and join an EP zerg in sotha.
There is definitely more than 10 that play sDk in there, but if we count the half decent folk, even if I include noobs like myself, its really not over 10 probably.