WrathOfInnos wrote: »Yes it is doable at lower CP, but you will need to do all the mechanics. Which boss were you stuck on?
WrathOfInnos wrote: »Yes it is doable at lower CP, but you will need to do all the mechanics. Which boss were you stuck on?
BozzyTheDrummer wrote: »WrathOfInnos wrote: »Yes it is doable at lower CP, but you will need to do all the mechanics. Which boss were you stuck on?
I'm going to feel dumb for saying this, but the very first boss. The guy that always uses the chains on you with the archer and mage next to him. We did the normal CoA2 before hand, and he was still the only boss we had a rough time with, the others, we took down with ease.
Most of the dungeon is not that hard but Skoria is little a dps check. Not too bad but good to be cp300+ and both dps know a bit about the rotation.
I'm playing my secondary account these days and want a few Skorias myself. Had to give up the other day when all of us was in the range of cp200 and 2 new players.
If you find a good dps at cp cap with monster dmg it should be pretty easy to do. Just a bit long of a dungeon.
BozzyTheDrummer wrote: »WrathOfInnos wrote: »Yes it is doable at lower CP, but you will need to do all the mechanics. Which boss were you stuck on?
I'm going to feel dumb for saying this, but the very first boss. The guy that always uses the chains on you with the archer and mage next to him. We did the normal CoA2 before hand, and he was still the only boss we had a rough time with, the others, we took down with ease.
edit; Oooops gave tips for the wrong boss, sorry
BozzyTheDrummer wrote: »WrathOfInnos wrote: »Yes it is doable at lower CP, but you will need to do all the mechanics. Which boss were you stuck on?
I'm going to feel dumb for saying this, but the very first boss. The guy that always uses the chains on you with the archer and mage next to him. We did the normal CoA2 before hand, and he was still the only boss we had a rough time with, the others, we took down with ease.
edit; Oooops gave tips for the wrong boss, sorry
Don't focus ads. Focus the 2hander guy because he's the one that spawns the ads. Then do mage then archer
BozzyTheDrummer wrote: »WrathOfInnos wrote: »Yes it is doable at lower CP, but you will need to do all the mechanics. Which boss were you stuck on?
I'm going to feel dumb for saying this, but the very first boss. The guy that always uses the chains on you with the archer and mage next to him. We did the normal CoA2 before hand, and he was still the only boss we had a rough time with, the others, we took down with ease.
edit; Oooops gave tips for the wrong boss, sorry
Don't focus ads. Focus the 2hander guy because he's the one that spawns the ads. Then do mage then archer
Going with 3 players only raises the difficulty considerably given your already low CP numbers and the fact you’re not that familiar with boss mechanics. It’s a tough task.
for coa2 you will need two vets 700+ and one 500+ fourth could be anything. This is if you want to have a room for error.
-vovus
Yeah... that statement is wrong on so many levels. The last time I heard that level of BS, it was in a tampon commercial.for coa2 you will need two vets 700+ and one 500+ fourth could be anything. This is if you want to have a room for error.
-vovus
for coa2 you will need two vets 700+ and one 500+ fourth could be anything. This is if you want to have a room for error.
-vovus
Oreyn_Bearclaw wrote: »At CP 200, you are far more powerful than any of us were when COA 2 launched (and it was maybe the toughest dungeon in the game).
COA2 Is one of the few non-DLC dungeons that really does require you to follow some mechanics, so it can be a wake up call for a lot of groups.
With your group, you were essentially trying to do this dungeon with REALLY low DPS. You group comp of a Tank, Heals, and 1 DPS is certainly one of your biggest problems. At your CP, you arent doing nearly enough damage by yourself to skip or minimize any mechanics.
The first boss can be done really 1 of about 3 ways. The first is a straight nuke. It can be done with one DPS, but they had better be hitting some big numbers. Most Groupfinder groups with 2 DPS cant do this strat. You bascially single target the boss and ignore adds.
The second way is more practical. Again, you basically single target the boss, but you have your tank (needs to be on his game), chain in adds as they spawn so you can kill them with cleave damage. This is probably how most groups should try to do it. For a DPS, it really is the same thing as a nuke (maybe you time your ults for add waves), but hopefully, you have a lot less pressure at the end.
The third way I have seen it done actually has the healer round up and try to separate adds away from the tank and boss, and the DPS focuses them directly. I never had a lot of patience for this strat, but killing and add wave or two is often a solid strat if you are getting overwhellmed.
Honestly, the first boss is the tip of the iceberg. I think the second Titan boss is the hardest in there. It requires a tank that can generally handle themselves, a healer that can pay attention to 2 things at once, and damage that wont fall over at the first fire wave.
The last boss is almost a pure DPS check. Again a tank with chains and some good cleave is helpful, but hardmode especially, is a essentially a DPS race mixed with a game of "the floor is lava."
for coa2 you will need two vets 700+ and one 500+ fourth could be anything. This is if you want to have a room for error.
-vovus
CP is not your problem. You can have capped CP and still do poorly. And you can have 160 CP and do a good job. Of course, CP helps, and people who have higher CP tend to have more experience. But don't go thinking, "I need to go grind CP now!"
What you absolutely do need, though, is good damage output. Even if you kill the targets in the first boss in the 'wrong" order, it should not be that much of a struggle unless your damage output is just far too low.
So the first thing to do, really, is to sit yourself in front of a target dummy and see how much damage you're doing. You don't need that much for vCoA2 (though the more you have, the easier it becomes, of course). Can you hit 20K on a target dummy? Make that your first goal, and then work from there.
BozzyTheDrummer wrote: »Oreyn_Bearclaw wrote: »At CP 200, you are far more powerful than any of us were when COA 2 launched (and it was maybe the toughest dungeon in the game).
COA2 Is one of the few non-DLC dungeons that really does require you to follow some mechanics, so it can be a wake up call for a lot of groups.
With your group, you were essentially trying to do this dungeon with REALLY low DPS. You group comp of a Tank, Heals, and 1 DPS is certainly one of your biggest problems. At your CP, you arent doing nearly enough damage by yourself to skip or minimize any mechanics.
The first boss can be done really 1 of about 3 ways. The first is a straight nuke. It can be done with one DPS, but they had better be hitting some big numbers. Most Groupfinder groups with 2 DPS cant do this strat. You bascially single target the boss and ignore adds.
The second way is more practical. Again, you basically single target the boss, but you have your tank (needs to be on his game), chain in adds as they spawn so you can kill them with cleave damage. This is probably how most groups should try to do it. For a DPS, it really is the same thing as a nuke (maybe you time your ults for add waves), but hopefully, you have a lot less pressure at the end.
The third way I have seen it done actually has the healer round up and try to separate adds away from the tank and boss, and the DPS focuses them directly. I never had a lot of patience for this strat, but killing and add wave or two is often a solid strat if you are getting overwhellmed.
Honestly, the first boss is the tip of the iceberg. I think the second Titan boss is the hardest in there. It requires a tank that can generally handle themselves, a healer that can pay attention to 2 things at once, and damage that wont fall over at the first fire wave.
The last boss is almost a pure DPS check. Again a tank with chains and some good cleave is helpful, but hardmode especially, is a essentially a DPS race mixed with a game of "the floor is lava."
It was definitely a wake up call. Other dungeons we go in with barely any knowledge of mechanics and make it through just fine as we learn along the way, but this one was like "okay this is too tough, maybe another time"
Our Tank is in the 400's but just recently re-speced his character to actually "Tank" as before, he was just playing the game his way. Our healer, who plays a handful of characters, is our most knowledgeable player. Usually he and I both do DPS when we have our fourth player.
Seems like I have some learning and leveling to do before I attempt this again with hopes of succeeding.
BozzyTheDrummer wrote: »CP is not your problem. You can have capped CP and still do poorly. And you can have 160 CP and do a good job. Of course, CP helps, and people who have higher CP tend to have more experience. But don't go thinking, "I need to go grind CP now!"
What you absolutely do need, though, is good damage output. Even if you kill the targets in the first boss in the 'wrong" order, it should not be that much of a struggle unless your damage output is just far too low.
So the first thing to do, really, is to sit yourself in front of a target dummy and see how much damage you're doing. You don't need that much for vCoA2 (though the more you have, the easier it becomes, of course). Can you hit 20K on a target dummy? Make that your first goal, and then work from there.
Thanks for your response.
I have never practiced on a target dummy, and do not know where to find one.
When you ask if I can hit at least 20K on a dummy, is that 20K for a single attack, or combined?
I hear people in videos and see people on here talking different numbers as far as DPS output, but do not really know what it means.
Oreyn_Bearclaw wrote: »BozzyTheDrummer wrote: »Oreyn_Bearclaw wrote: »At CP 200, you are far more powerful than any of us were when COA 2 launched (and it was maybe the toughest dungeon in the game).
COA2 Is one of the few non-DLC dungeons that really does require you to follow some mechanics, so it can be a wake up call for a lot of groups.
With your group, you were essentially trying to do this dungeon with REALLY low DPS. You group comp of a Tank, Heals, and 1 DPS is certainly one of your biggest problems. At your CP, you arent doing nearly enough damage by yourself to skip or minimize any mechanics.
The first boss can be done really 1 of about 3 ways. The first is a straight nuke. It can be done with one DPS, but they had better be hitting some big numbers. Most Groupfinder groups with 2 DPS cant do this strat. You bascially single target the boss and ignore adds.
The second way is more practical. Again, you basically single target the boss, but you have your tank (needs to be on his game), chain in adds as they spawn so you can kill them with cleave damage. This is probably how most groups should try to do it. For a DPS, it really is the same thing as a nuke (maybe you time your ults for add waves), but hopefully, you have a lot less pressure at the end.
The third way I have seen it done actually has the healer round up and try to separate adds away from the tank and boss, and the DPS focuses them directly. I never had a lot of patience for this strat, but killing and add wave or two is often a solid strat if you are getting overwhellmed.
Honestly, the first boss is the tip of the iceberg. I think the second Titan boss is the hardest in there. It requires a tank that can generally handle themselves, a healer that can pay attention to 2 things at once, and damage that wont fall over at the first fire wave.
The last boss is almost a pure DPS check. Again a tank with chains and some good cleave is helpful, but hardmode especially, is a essentially a DPS race mixed with a game of "the floor is lava."
It was definitely a wake up call. Other dungeons we go in with barely any knowledge of mechanics and make it through just fine as we learn along the way, but this one was like "okay this is too tough, maybe another time"
Our Tank is in the 400's but just recently re-speced his character to actually "Tank" as before, he was just playing the game his way. Our healer, who plays a handful of characters, is our most knowledgeable player. Usually he and I both do DPS when we have our fourth player.
Seems like I have some learning and leveling to do before I attempt this again with hopes of succeeding.
My first VCOA clear took about 4 hours if it makes you feel better. Back then you didnt get a helm every time, nor could you group trade. I still remember getting my first skoria helm on run #16. I do believe it is the hardest non-DLC dungeon on vet. It was the first dungeon that my group at the time had to actually stop and think about a strategy. It was a very different animal back then, but the same principles apply. He is out of the game at this point I think, but I will plug Deltias old guides for these dungeons. They are thorough and tell you all you need to know. I always viewed his builds with a fair amount of skepticism, but his dungeon guides usually do the trick.
http://deltiasgaming.com/2014/11/29/veteran-city-ash-guide/