In the other thread I suggested that Scared Ground passive also renew the buffs (all of them) given by both morphs of Rune. Which means whenever you cast Purifying/Extended, it would also renew the buffs for Rune.
Both Magplar and Stamplar use these two skills extensively, and I figured this would not only give Rune and effectively larger area, but also reduce the number of recasts necessary to maintain the buffs.
This was in conjunction with some other buffs, like Minor Defile inside Rituals area, and Major Defile on Solar Barrage. It's a bit more complicated than just making Rune stick to the Templar, but it's not like I would complain if the developers just took the easy way out and made Rune just like every other class armor buff.
Just trying to maintain a little different playstyle is all.
I still think making it a true mobile self buff would be the better choise - both in terms of development time and convenience.
However you idea is very interesting and definitely an improvement over what we see now - I still suspect however that it will lead to some form of micromanagement of the buff timer and that is kind of what I personally would love to move away from.
No sorry your just using the skill wrong. I have been a Templar main for a long time now and never had the issue you do or anyone that says they can not be mobile
ether move out of it and recast it sense it is super cheap compared to most other classes including the nightblade
or drop it and move in and out of it like it was designed.
Changing it would remove some of the unique to the how the class plays to make it the same as all other classes making the game more the same
is not what I want or many want.
No sorry your just using the skill wrong. I have been a Templar main for a long time now and never had the issue you do or anyone that says they can not be mobile ether move out of it and recast it sense it is super cheap compared to most other classes including the nightblade or drop it and move in and out of it like it was designed. Changing it would remove some of the unique to the how the class plays to make it the same as all other classes making the game more the same is not what I want or many want.