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Suggestion: Templar upkeep of Major Ward and Major Resolve through true self buff like other classes

  • RoyJade
    RoyJade
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    Zinaroth wrote: »
    danno8 wrote: »
    In the other thread I suggested that Scared Ground passive also renew the buffs (all of them) given by both morphs of Rune. Which means whenever you cast Purifying/Extended, it would also renew the buffs for Rune.

    Both Magplar and Stamplar use these two skills extensively, and I figured this would not only give Rune and effectively larger area, but also reduce the number of recasts necessary to maintain the buffs.

    This was in conjunction with some other buffs, like Minor Defile inside Rituals area, and Major Defile on Solar Barrage. It's a bit more complicated than just making Rune stick to the Templar, but it's not like I would complain if the developers just took the easy way out and made Rune just like every other class armor buff.

    Just trying to maintain a little different playstyle is all.

    I still think making it a true mobile self buff would be the better choise - both in terms of development time and convenience.

    However you idea is very interesting and definitely an improvement over what we see now - I still suspect however that it will lead to some form of micromanagement of the buff timer and that is kind of what I personally would love to move away from.

    Following this idea, we can even go further : if when used rune infuse all your circular ground based area of effect (or at least all templar's one), adding some second to their duration and giving you all of rune's buff when you are in an infused area, it would add to templar's versatility while keeping something really unique.
    Of course, the rune should be placed in the ground as now, infuse all areas in contact, and if the infused area disappears before the rune (or if you use the rune in a naked ground) the rune work the same as now.

    I think TESO really lack some synergy between skill.
  • Murador178
    Murador178
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    Could we also make jabs register if its a bit laggy and give stamplar some form of minor maim while we are at it.

    So many stamplars stop using jabs because its such a frustrating skill if its only lagging a little bit. And maybe give javelin and jabs some form of synergy again. Throwing ur opponents out of ur jabs isnt too great :joy: .
    Edited by Murador178 on May 13, 2018 2:39PM
  • Nolic1
    Nolic1
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    No sorry your just using the skill wrong. I have been a Templar main for a long time now and never had the issue you do or anyone that says they can not be mobile ether move out of it and recast it sense it is super cheap compared to most other classes including the nightblade or drop it and move in and out of it like it was designed. Changing it would remove some of the unique to the how the class plays to make it the same as all other classes making the game more the same is not what I want or many want.
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  • Zinaroth
    Zinaroth
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    Nolic1 wrote: »
    No sorry your just using the skill wrong. I have been a Templar main for a long time now and never had the issue you do or anyone that says they can not be mobile

    Just because you haven't had the issue doesn't mean it doesn't exist.
    Do you 1vX a lot? Do you play Magplar?
    Magplars have a way easier time holding their ground than Stamplars and if you don't 1vX a lot but mostly play in a group the problem might not have been a concern for you or of notice.
    Nolic1 wrote: »
    ether move out of it and recast it sense it is super cheap compared to most other classes including the nightblade

    Nightblades get it for free so it can't be cheaper than that.
    Nolic1 wrote: »
    or drop it and move in and out of it like it was designed.

    Not a possibility in 1vX situations - and neither is micromanaging an 8 second buff when chasing a sorc or nightblade trying to get away who can instantly turn on you and burst you down if you don't keep it up.
    Nolic1 wrote: »
    Changing it would remove some of the unique to the how the class plays to make it the same as all other classes making the game more the same

    A uniqueness that results in clunkiness which only exists for one class mind you. Templars would still retain many other unique aspects - but having to recast a defensive buff every 8 seconds for the sake of uniqueness when all other classes in the game can maintain same said defensive buff with ease is for me a fault in design.

    I completely agree that homogenization is bad - but I am not asking to get Cloak or Streak or something other classes have just because it's cool abilities I am simply asking that Rune is made more user friendly and less obnoxious in line with all other classes.

    This is one case where I feel Templars can forego their clunky and "unique" class design in favor of becoming more potent and viable in open world and 1vX situations.

    There are no "cool" combat decisions made around having to track a stationary ground buff in order to utilize your self buff to a point where it becomes just as good as that of other classes. It does not create interesting synergy or build options.

    It's just cumbersome without a reason to be it.
    Nolic1 wrote: »
    is not what I want or many want.

    Let's keep this to personal arguments/statements/opinions.

    Including some arbitrary "we" or "many" in an attempt to strengthen your argument is not only a fallacy - it's also arrogant because you do not have the mandate of speaking on behalf of others.

    If people agree with your statements they are free to come in here and protest just as much as you.
  • Destruent
    Destruent
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    Nolic1 wrote: »
    No sorry your just using the skill wrong. I have been a Templar main for a long time now and never had the issue you do or anyone that says they can not be mobile ether move out of it and recast it sense it is super cheap compared to most other classes including the nightblade or drop it and move in and out of it like it was designed. Changing it would remove some of the unique to the how the class plays to make it the same as all other classes making the game more the same is not what I want or many want.

    Have you ever tried keeping up the magicka regen from channeled focus in vAS +2 or even vHoF? I tried and gave up, bc you end up nearly spamming that crappy skill so your dmg is dropping like crazy (lost global cooldown, messing up rotation, one more thing to keep track of)
    When you compare the classes ressource-return you end up like that:
    templar: 8 sec buff (23 sec at best)
    sorc: highest cost reduction + channel (not rly used in pve)
    DK: passive ressources through ultimates
    NB: 20 sec buff
    warden: 24 sec buff

    That old "moving in and moving out" worked fine for pve until even vMoL/HM when you got used to the mechanics...but in newer trials and dungeons it just doesn't work anymore...
    Noobplar
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