IC story is undoable

  • ArchMikem
    ArchMikem
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    Riptide wrote: »
    They are not PVE storylines. As they exist within a PVP area, they are in fact PVP storylines.

    Player Vs Environment.

    Nowhere in the IC questline does it tell you to fight other players.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
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  • Riptide
    Riptide
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    Anyway, solutions how to get them done have been posted in this thread.

    I’ve got to say it is not the wish to stomp on the weak that makes people flatten PVE only folks.

    It is the sense of goofy entitlement and stubborn sophomoricism.

    Mostly though, of course, its the stones and the AP.

    But the sophomoricism is enough. Have fun, see you in IC.
    Edited by Riptide on May 4, 2018 4:20AM
    Esse quam videri.
  • ZeroXFF
    ZeroXFF
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    I'd love to see a PvE instance of Cyro/IC. Since it's isolated from the rest of the world, I see no reason at all not to make one. It would remove complaints like this entirely and the PvPers would finally have proper fights instead of slaughtering civilians like the war criminals they are.
  • TarrNokk
    TarrNokk
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    It's a pvp-zone with pve-content, same like in cyrodiil.
    If you want to participate you have to adapt to the circumstances.
    You can't expect to hear techno music when you go to a countrymusic-bar.
  • Vapirko
    Vapirko
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    Idk I go into IC sometimes and I can’t find a fight for the life of me. Try Shor really really late/early. Like 4-6am EST. Of course you gotta level for that.
    Edited by Vapirko on May 4, 2018 8:03AM
  • Beardimus
    Beardimus
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    It's a PvP hybrid zone.

    Get into PvP. Get into a PvP group or just do it on a dead campaign when its off peak hours. It's easy enough. I did it all pre L50 in PvE setup
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  • myskyrim26
    myskyrim26
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    I run IC on a very regular basis. I'd be happy to try and help you through it, but doubt you're as late as I am. Some of that is group content for lower levels. What class are you?

    Thnak you for the offer! I play Khajiit stamblade, lvl 29 now, PC EU. Maybe I could play late - depends on what time is it.

  • Cryptical
    Cryptical
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    Ley wrote: »
    You cut out the first part of that quote where I stated "Quest are still completely doable, they just require a bit more caution and effort."

    Nothing is keeping you from completing these quests except for your own lack of will to put forth the effort and practice the caution required to complete them.

    You want a solution? Here are several:
    • Get better at pvp.
    • Do quests with other people.
    • Watch out for enemy players and do your best to run and hide if you see them.
    • Attempt the quests when your alliance has a dominant presence in that area.
    • Accept that you will be killed by other players, play like you would in PvE and just keep at it.
    • Keep invisibility potions on you or play with a nightblade and stealth every time you even think you see or hear an enemy player.
    • Play on a super tanky character and hope enemy players get bored of you.
    • Play on a super speedy character that can run away.

    Whatever your approach is, chances are you will get killed from time to time. If you can't handle that then there's no solution that will help you.

    You are not helpful, because you are giving generic advice that largely is worthless to the situation of that quest. There are 3 waves of Daedra that spawn only if you are in the small quest circle for the door, and 3 doors. Your presence is announced by the npc yelling out about Daedra attacking a door. The Daedra will break through the door and fail the quest if you don’t participate. Because you didn’t defend the door.

    Running and hiding is not an option because that would fail the quest.

    Alliance having a dominant presence is irrelevant because of the location - it is next to where the reds pop up that are on their way to the yellow section of the sewers. Any red that is on the way to any location in the general direction of the AD areas is going to pass by that quest location.

    Invis or cloak doesn’t work because to complete the quest there are waves of mobs and either you stay and fight or you fail the quest and start over.

    Dying there opens you up to a bug that hangs the quest and it never spawns the next wave, forcing you to abandon the quest and re-accept it from the very beginning. For a quest that takes 20 minutes if you are left the fark alone, getting ganked in the middle of wave 5 puts you back at the start of wave 4, and might force you to restart at wave 1. Getting jumped while tackling wave 8 or 9 and the quest glitching to never be completable happened to me several times. But you won’t be sure you have to abandon and restart from square 1 until you’ve crouched there waiting long enough to become sure that the mobs are never going to spawn.

    It took me weeks to get this quest done. I hated it. Getting master angler on that character was easier.

    The petty behavior of GROUPS of people who camped out waiting for me to return to the quest spot is what turned me off of pvp. I looked at the cost of those storage coffers and decided I wasn’t going to spend the crowns, and I simply dislike pvp too much to swallow that grind. When double telvar ic was going on, I built my healer especially to prevent the gankers from succeeding in bombing the group when Molag bal dies. Rarely did the bombers get more than 1 or 2 even when they came in teams - thanks to earthgore.
    Edited by Cryptical on May 4, 2018 12:23PM
    Xbox NA
  • Strider__Roshin
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    I highly recommend going there with a small group. It's been a couple of years since I've done that quest line, but I recall the Temple quest to be tough to solo.
  • Mureel
    Mureel
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    Riptide wrote: »
    They are not PVE storylines. As they exist within a PVP area, they are in fact PVP storylines.

    Just as trial storylines are not solo storylines.

    Simply because they have similar programatic mechanics as a PVE quest does not make them so any more than because a trial quest uses the same programatic mechanics as a solo content quest that a trial should be able to be completed solo. The latter sounds absurd because it is absurd.

    As does the idea that someone who is so adverse to PVP that they do not take the time to learn/gear to defend themselves, or to group should be entitled to complete what is clearly PVP content.

    You should not be surprised to hit a certain wall of disdain for such a sense of entitlement.

    Sharpen your weapons, learn to fight, or learn to lead others, or both - and get it done. And experience a rich and rewarding gameplay style, broaden your horizons.

    Or don’t. But they aren’t going to water it down for you.

    Wrong on trial storylines. Only the 'end fight' of each story is the trial. However - anyone can do the storyline. I see your actual point; but don't confuse the issue. ❤️

    That said, you are correct regarding that it's a pvp area - and people need to expect to be able to kill/hide/die.
  • Kalgert
    Kalgert
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    Just give the world a PvE phase and we can go on with our lives, shall we?

    The PvE players will be happy so they can explore the Imperial City without having to worry about some N'wah obliterating them faster than they can realise what is happening (And the Imperial City and it's sewers really look nice, so it's a shame that they're pretty much abandoned half the time because no one wants to get headaches from ganks)

    The PvP players will be happy because they will have proper fights on their hands. They may say otherwise, but I know they are bored of killing players that can't stand against them (And those who do get enjoyment of killing people who stand no chance against them: They can die in a hole filled with Skeevers for all I care).

    Win-Win, right?
  • Zinaroth
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    tenor.gif?itemid=5414869
  • Cryptical
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    A gank is the video game version of a sucker punch.
    A sucker punch (American English), also known as a coward punch, or cold-*** (American English), is a punch made without warning or while the recipient is distracted, allowing no time for preparation or defense on the part of the recipient. It is often thrown from behind—such as in the 'knockout game'—although striking from behind is not a prerequisite for a sucker punch. The term is generally used in situations where the way in which the punch has been delivered is considered unfair or unethical, and is done using deception or distraction, hence the term 'sucker' used to refer to the victim.

    If pvp people want a fight, don’t be cowards.
    Xbox NA
  • Ufretin
    Ufretin
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    Did the quest line on 2 chars without ever getting zerged. I even did the IC fishing achievement without too many deaths. Some ppl will leave you alone when you're obviously questing / fishing while others will leave you alone after killing you once.
    One more tip: Make sure the district you're questing in is NOT owned by your alliance (less incentive for enemies to come and flip it)
  • KingJ
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    IC just shouldn't be paid content...it should've been a base game update.

    Now the content itself...story wise....is odd cause its technically supposed to be an at war concept however, it doesn't work that way in reality. its almost like they wrote the quests and then later someone decided to make the whole zone PvP instead of it being a zone where once the gates were captured....another alliance could come in and clear it out to have a few hours of PvE peace and quiet until the next battle and reset. (Meaning you never win the little wars and there's no peace time)


    Its done very odd in my experiences so I don't do it. Glad it came with a future bundle CE
    Well original only the alliance who had EMP could access imperial city which would allow PVers to come in and do the quest and farm Tel Var without being killed.PVE only players complained that they won't be able to try the first DLC in year because there alliance might not make it in and so they couldn't play so they half ased the DLC so anyone could get in and now we have cry babies complaining about what they asked for.
  • Ley
    Ley
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    ZeroXFF wrote: »

    You are not helpful, because you are giving generic advice that largely is worthless to the situation of that quest. There are 3 waves of Daedra that spawn only if you are in the small quest circle for the door, and 3 doors. Your presence is announced by the npc yelling out about Daedra attacking a door. The Daedra will break through the door and fail the quest if you don’t participate. Because you didn’t defend the door.

    Running and hiding is not an option because that would fail the quest.

    Alliance having a dominant presence is irrelevant because of the location - it is next to where the reds pop up that are on their way to the yellow section of the sewers. Any red that is on the way to any location in the general direction of the AD areas is going to pass by that quest location.

    Invis or cloak doesn’t work because to complete the quest there are waves of mobs and either you stay and fight or you fail the quest and start over.

    Dying there opens you up to a bug that hangs the quest and it never spawns the next wave, forcing you to abandon the quest and re-accept it from the very beginning. For a quest that takes 20 minutes if you are left the fark alone, getting ganked in the middle of wave 5 puts you back at the start of wave 4, and might force you to restart at wave 1. Getting jumped while tackling wave 8 or 9 and the quest glitching to never be completable happened to me several times. But you won’t be sure you have to abandon and restart from square 1 until you’ve crouched there waiting long enough to become sure that the mobs are never going to spawn.

    It took me weeks to get this quest done. I hated it. Getting master angler on that character was easier.

    The petty behavior of GROUPS of people who camped out waiting for me to return to the quest spot is what turned me off of pvp. I looked at the cost of those storage coffers and decided I wasn’t going to spend the crowns, and I simply dislike pvp too much to swallow that grind. When double telvar ic was going on, I built my healer especially to prevent the gankers from succeeding in bombing the group when Molag bal dies. Rarely did the bombers get more than 1 or 2 even when they came in teams - thanks to earthgore.

    And yet somehow I managed to complete the quest, following my given advice, on multiple characters despite facing the same odds as OP.

    Did I get killed? Absolutely!
    Multiple times? More than I care to share.
    Did I have to restart the waves several times? Yes.
    Was is frustrating at the time? Yes.
    Did I get past that frustration and complete the quest anyway? With some time and devotion, yes.

    I've also done the complete set of quests on a character before and never once been killed. I just happened to pick a good time when there weren't many other players.

    Even people who enjoy PvP don't enjoy getting killed over and over again by zergs. You come to a PvP zone, you must be willing to accept the inevitability of enemy players who may kill you. If you can't, then nothing can be done for you.

    You're shooting down my advice because you don't like it, doesn't make it bad advice.
    What would you have OP do?
    Give up? complain about it? Ask ZOS to make it a PvE zone and take away one of the few PvP zones in the game? Make a PvE instance of the zone and let people farm IC completely risk free and completely devalue the zone?

    If all you care about is the story and you can't handle the reality of a PvP zone, there are plenty of YouTube videos out there of people completing the quests.



    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Claudman
    Claudman
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    @Ley
    I'm sure an alternative PvE version of Imperial City wouldn't harm it...If anything it'd actually restore some life to that zone considering it's dead most of the time or full with the occasional zerg. Most people just play Cyrodiil for PvP, me included.
    Also OP should be allowed to do the DLC by himself, not watch someone else play it.
    PvE and PvP just aren't supposed to mix. It's like New York pizza with bits of candy in it.
    Edited by Claudman on May 5, 2018 2:06AM
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • SHADOW2KK
    SHADOW2KK
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    IC is not a place for the weak.

    :p
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

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  • DoctorESO
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    To be safe, you can always get a group and do the quests together.
  • Ley
    Ley
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    @Claudman

    Only way I'd be even remotely ok with making a PvE instance of IC, is if you gained no rewards for anything you do there. Even then, I wouldn't be ok with it. I don't think it's unreasonable to have quests in a PvP zone. I don't really see the point in even discussing this in this thread, it's not a viable solution. It's not going to happen, at least not any time soon and my bet is that this is never going to happen. People have been making this type of request for years.

    I thought we were trying to come up with viable solutions that resulted in OP being able to experience the story line. People have offered every type of viable solution imaginable in this thread. Most obvious ones to me would be to join other players or do it when the zone is completely dead. Either deal with the PvP zone and complete the quests or watch it on YouTube. If neither is an acceptable option, then OP is at an impasse.

    Edited by Ley on May 5, 2018 3:01AM
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  • Thunderknuckles
    Thunderknuckles
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    myskyrim26 wrote: »

    Thnak you for the offer! I play Khajiit stamblade, lvl 29 now, PC EU. Maybe I could play late - depends on what time is it.

    Ah! Alas, I'm on the NA PC server. If you decide to roll a character on NA lemme know. I'd be more than happy to help you with it.
  • Claudman
    Claudman
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    @Ley
    That sounds fair. Some part of me agrees with that considering I worked hard for my rewards from Imperial City, but another part says I don't really mind if PvE'ers get it easier than I did.
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • Bruccius
    Bruccius
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    @Ley
    Strongly disagree with that one. I've played both MMO and RPG, I understand both aspects, PvE and PvP. I like both.

    People who don't want to play PvP in a zone with PvE should have all the liberty to be capable of doing so. Sure, their options could be limited, but not their reward. It's a mixed zone, but right now, the ''mix'' is pretty much none-existing, it's PvP everywhere you go. Even when you try to do PvE, some PvP players will jump out of nowhere to ruin the fun.
  • Jhalin
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    i've done it on a PvE spec glass cannon NB, and on a PvE spec full heal setup Templar.

    it's definitely doable solo, on both counts
  • Wolfshead
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    The funny thing is this just what many of us say when IC come as DLC that you cant solo that place alone if only want to do PvE version of that place and it was suggested back then to have feature that you could turn off PvP tag heck can blizzard do back in 2004 why cant ZoS do something today I know that it is PvP zone and have heard all that before but again they are them of us that don't like PvP and should not be forced into PvP if they don't want to.

    I honest try IC when coming out as DLC but it was not my cup of tea so all me other char don't even go there which is big shame for it really good story being told there so I have to say if they are one DLC ZoS mess up it has to be IC DLC but that is just my own point of view ofc.
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    What we do in life, echoes in eternity
  • msetten
    msetten
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    The only problem with a PVE only instance of IC (which I would personally love as I am not a PVP player), is that it would become very easy to obtain Tel Var Stones without the worry to loose them to other players (though still losing some when losing from a NPC enemy). But this issue could easily be changed by increasing the limits for the Tel Var Stones multiplier.
  • DocDova
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    What part of 'many people don't like to do PvP stuff' people can't understand ? ZOS put PvE stuff in PvP exclusive areas in hopes of making PvE only guys do PvP, I doubt it helped in that department much but it has caused lot of grief to many PvE only guys.

    Only solution is PvE only instances of cyrodiil and IC.
  • kylewwefan
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    There’s a simple solution that needs to be added.

    Que for Campaign Quest mode. You can’t hurt other players. Other players can’t hurt you. You gain no AP or telvar. Can go through the closed gates, for skyshard and delves and wat not. Get to do all your quest.

    Problem solved.

    But they don’t have to. Because they don’t want to. And that’s where we’re at.
  • Dreepa
    Dreepa
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    Rush through the dialogue and screenshot the text. Then log off, and read the screenshots. :)
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