Bigevilpeter wrote: »It won't work in this game since you will have to level up all their skill trees again which might as well reroll a new one
If you had a main with 20k+ achievement points it would be comparatively inconsequential to level up a few skills lines. If you are level 50/CP 300+ you can grind that out really fast.Bigevilpeter wrote: »It won't work in this game since you will have to level up all their skill trees again which might as well reroll a new one
Bigevilpeter wrote: »It won't work in this game since you will have to level up all their skill trees again which might as well reroll a new one
People used to understand the consequences of making a new character/class, now everyone wants the easy way out.
Ignoring the huge time and cost, though, for people with high levels of achievements.Merlin13KAGL wrote: »#2: By changing your class, you're fundamentally changing your character entirely. The "But my achievements" crowd cannot say that they would be able to achieve the same things with the new class as they did the old.
Bigevilpeter wrote: »It won't work in this game since you will have to level up all their skill trees again which might as well reroll a new one
tinythinker wrote: »
Just out of curiosity, how does the No crowd see a change like this influencing their game play? If everyone around you suddenly became a Warden, would that have a negative impact on your game play?
This proposal comes up every so often and most of the "no" responses I read effectively are one group of people telling another group of people how they should play the game, but not necessarily suggesting how someone might enjoy the game by using the currently available paths (like alts).
Play and let play. This game is for everyone and there's no right or wrong way to enjoy it.
Pay my sub! Give me a trophy! Other absurd stereotypes!
Yet there was mention early on in the poll itself of limiting the number of changes to one or two as well as having a long cool-down period before being able to change again if there even was a second chance to change, cutting off flocking to fotm outside of alts.People love to play fotm. People would be changing class too often, with no idea what to do with their new class, but still joining in random groups, or jumping into pvp. Ten people in a zerg with no idea how to play their class would guarantee failure when the other zerg smashes into you. That is reason enough to laugh this topic off, as the devs always do.
People love to play fotm. People would be changing class too often, with no idea what to do with their new class, but still joining in random groups, or jumping into pvp. Ten people in a zerg with no idea how to play their class would guarantee failure when the other zerg smashes into you. That is reason enough to laugh this topic off, as the devs always do.
tinythinker wrote: »Pay my sub! Give me a trophy! Other absurd stereotypes!
Yet there was mention early on in the poll itself of limiting the number of changes to one or two as well as having a long cool-down period before being able to change again if there even was a second chance to change, cutting off flocking to fotm outside of alts.
You make a fair point, but how is changing class any different than keeping a class and changing a role? In my experience, Stamina Templars and Magicka Templars are worlds apart in armor, weapons, skills, and play style; and competence and expertise with the new role's build doesn't happen instantaneously.
In fact, I'd wager a player who changes classes, but keeps the same role, is likely going to know how to play their new class better than someone switching to a different role within their existing class.