

Lightspeedflashb14_ESO wrote: »Even if they could see it, the area is so small, needs to be at least 10 meters, it looks like 5 right now. and provides the same 258 bufff that spc provides now, so what is the point of this set? Maybe to provide Regen focused set verses the max stat version of spc. I don't know if I would ever use this set though.
Either currently has a misleading tooltip or it's bugged.Princess_Ciri wrote: »Lightspeedflashb14_ESO wrote: »Even if they could see it, the area is so small, needs to be at least 10 meters, it looks like 5 right now. and provides the same 258 bufff that spc provides now, so what is the point of this set? Maybe to provide Regen focused set verses the max stat version of spc. I don't know if I would ever use this set though.
The reason I believe this set is going to be better than SPC is because it lasts for 30 seconds, even once players have left the AoE. This means you can drop the circle in the group, everyone gets the buff and then they have the major courage buff for the next 30 seconds without the healer having to overheal everyone to proc the buff, as you need to do with SPC.
I'm going to test it in a raid environment later though, so I can give feedback on how it works (even if it is invisible to my team).
Princess_Ciri wrote: »Hello,
When testing the new healing set on the PTS, I discovered that the ground AoE is invisible to my team members.
Below you can see my screen:
(I am stood in the centre of the AoE)
and for comparison, this is the screenshot from my team mate:
If this is a bug I hope to make ZOS aware. However if this was intended, I would like to suggest that the aoe is made visible (or at least give people the option to know where it is) because in fights where groups are not stacked on top of each other, it is going to make it awkward to explain precisely to DDs where they need to stand to gain the buff. In complex fights such as vAS HM, or even the new Cloudrest trial, for example, having the healers yelling over the raid leader where the AoE is placed is going to add another level of chaos and confusion.
Thanks for reading, and I really appreciate ZOS taking the effort to re-work this set, it's nice to have something to farm from the veteran trial now
Temeraire507 wrote: »
Thanks for the testing. When I tested it yesterday it basically did nothing at all. Happy to see it works for some players, even if it is bugged.
Either currently has a misleading tooltip or it's bugged.Princess_Ciri wrote: »Lightspeedflashb14_ESO wrote: »Even if they could see it, the area is so small, needs to be at least 10 meters, it looks like 5 right now. and provides the same 258 bufff that spc provides now, so what is the point of this set? Maybe to provide Regen focused set verses the max stat version of spc. I don't know if I would ever use this set though.
The reason I believe this set is going to be better than SPC is because it lasts for 30 seconds, even once players have left the AoE. This means you can drop the circle in the group, everyone gets the buff and then they have the major courage buff for the next 30 seconds without the healer having to overheal everyone to proc the buff, as you need to do with SPC.
I'm going to test it in a raid environment later though, so I can give feedback on how it works (even if it is invisible to my team).
I'm personally not sold on the set cause it can drop at your feet as heal orbs are considered AoE heals, same with prayer and purify, I think you can only control it with healing springs.
The set looks nice, but yea looks pretty niche. If they do something where you can control it a lot easier then that's way better
1. Do you retain the greater courage buff even after leaving the circle?
2. I can imagine highly mobile situations where the circle would just be too awkward with people having to rush to the circle, grab the buff and then redeploy at their respective positions to "resume" making damage. Isn't the damage loss through movement rather counterproductive?
Princess_Ciri wrote: »This set is so powerful it only requires 1 healer to be using it and people are getting 90% uptimes in Cloudrest (a fight you could argue is with a lot of movement). And this is with it not even being visible.
It out performs SPC so easily, this will allow healers to have so much more flexibility with what sets they use, as only one healer will need to use this set for major courage.
Princess_Ciri wrote: »This set is so powerful it only requires 1 healer to be using it and people are getting 90% uptimes in Cloudrest (a fight you could argue is with a lot of movement). And this is with it not even being visible.
It out performs SPC so easily, this will allow healers to have so much more flexibility with what sets they use, as only one healer will need to use this set for major courage.
1. Do you retain the greater courage buff even after leaving the circle?
2. I can imagine highly mobile situations where the circle would just be too awkward with people having to rush to the circle, grab the buff and then redeploy at their respective positions to "resume" making damage. Isn't the damage loss through movement rather counterproductive?
1. Yes you do.
2. Circle lasts for 10 seconds, and can be placed every 10 seconds, so it is always there. Also, the circle goes down in the 'center' of the AoE that spawned it. So say on vAS+2, I would cast one circle for exit side, next for entrance, next for middle, and repeat.
Lightspeedflashb14_ESO wrote: »Princess_Ciri wrote: »This set is so powerful it only requires 1 healer to be using it and people are getting 90% uptimes in Cloudrest (a fight you could argue is with a lot of movement). And this is with it not even being visible.
It out performs SPC so easily, this will allow healers to have so much more flexibility with what sets they use, as only one healer will need to use this set for major courage.1. Do you retain the greater courage buff even after leaving the circle?
2. I can imagine highly mobile situations where the circle would just be too awkward with people having to rush to the circle, grab the buff and then redeploy at their respective positions to "resume" making damage. Isn't the damage loss through movement rather counterproductive?
1. Yes you do.
2. Circle lasts for 10 seconds, and can be placed every 10 seconds, so it is always there. Also, the circle goes down in the 'center' of the AoE that spawned it. So say on vAS+2, I would cast one circle for exit side, next for entrance, next for middle, and repeat.
it really ought to have a 6 person cap. thank you for testing it.