Not sure. I'll have to think about it. I think it will make the game a lot less fun for a large proportion of players (the vampires). I envision ZOS creating a food item (like Bloody Mara) that keeps people satiated, and people will just eat this food every 3-6 hours.
Not sure. I'll have to think about it. I think it will make the game a lot less fun for a large proportion of players (the vampires). I envision ZOS creating a food item (like Bloody Mara) that keeps people satiated, and people will just eat this food every 3-6 hours.
I see no problem with this as it creates a new gold sink and requires investment to remain a vampire whether it be gold or time(feeding on enough to pay the upkeep). This seems more realistic than the current never-feed always-on passives.
In PvP Vampire is the choice for classes that don’t have mobility (Templars and DKs) because of Mistform. It’s also the only way for a magicka character to get snare removal currently. Address these points, and you’re seeing far less vampires. Snare removal and mobility is so important in PvP that you take the downsides of being a vampire - +20% damage on Dawnbreaker (almost every stam build runs this) and increased fire damage. Especially in noCP and with Coldfire ballistas the damage doesn’t just tickle.
Tan9oSuccka wrote: »There needs to be some meaningful negatives for balance. There’s really no drawbacks.
Cyrodiil is littered with the foul creatures.
Revert original fire damage and make the Fighters guild abilities work like before. Hitting a vamp with a crossbow used to knock down and do significant damage.
starkerealm wrote: »
@Beardimus, to be fair, there is a very strong argument for being able to hide vamprisim, due to fluff and roleplaying considerations, that have nothing to do with minmaxing. Specifically, players who want their character to be a vampire, but also want to have the ability to hide it under certain circumstances. This is an ability that is demonstrated by a number of vampires in the games, including in ESO.
Now, here's the catch, none of the vampires who exhibit this behavior are members of the Lamae bloodline, so there's also a strong argument against this.
At the very least, on the subject of having control over what our characters look like, I seriously wish we had cosmetic skins for stages 1 - 4, and a mortal skin. Again, this isn't because people feel they're being "forced into vampirism," because the passives are too strong, just that some vampire players, legitimately, want the ability to hide it on occasion.
As I recall, at least one RPer has gone so far as to create a duplicate copy of her main, specifically so she can hide vampirism.
Ragged_Claw wrote: »I've been a vampire on my main since early access and it is far from easy to maintain, that health regen is a killer (literally) try getting half-way through a trial and realising that you've forgotten your bloody Double Bloody Mara - and back in the day we didn't even have that. As it stands few (if any) of the skills are of any use and it's my experience that fewer players are bothering with it, unless for RP purposes. If anything I feel that both vamp and WW need some love, not punishment. As far as lore goes, what works in a single player game is not necessarily going to work in an MMO (there are at least a milliion threads on how the lore has changed in ESO). Also vampires spread vamprism, no? Why is it unbelievable that there would be so many vampires running around? Did you not read Dracula or Salem's Lot?? Joiiiin ussssss...
So, you'd advocate vampire passives without any detriment at all? We'd all just be vampires.
First of all, there's nothing wrong with agreeing with me. I feel I have been misjudged by the forum members and have also been turned into a meme. This has devalued anything I say when in fact I actually have good ideas.
Sadly @knowledge by spamming daily threads, many of which the motives are unclear, this was bound to happen. I would not say the forum has set out to devalue your ideas, thats unfair, the forum has reacted to the way in which they are presented is perhaps a better light . It's also about how posts are then responded too. It has felt like many topics where picked for contentious debate, or some form of reaction farming. Hopefully its neither of those, but better you made aware of the perception so any of your quality ideas aren't scuppered.
Back to the point, I think you have a great point around Vampire. I agree the choice needs to be at a bigger cost. However I disagree totally with your solution. I think the answer is simpler, force slotting a Vamp Skill, as bar space is a commodity these days is one step, and just making the choice harder.
Many pick werewolf for the fun aspect, part RP even. And Vamp should be the same. Instead post MW people lusted after the regen and it became meta. I think the negative passives need boosting, all fighters guild skills hit harder and personally the regen could go / get nerfed.
Lastly Vamps should always, 100% of the time look like vamps. Again this debate goes away as many dont want to be a vamp or look like a vamp but they want the regen.
I'm not familiar with that change, had to have been before I started playing and have not heard anyone discussing it. They really made a very large change to game mechanics solely for the sake of lore?
With the launch of Morrowind resource sustain and how it worked changed dramatically.
I'm not familiar with that change, had to have been before I started playing and have not heard anyone discussing it. They really made a very large change to game mechanics solely for the sake of lore?
With the launch of Morrowind resource sustain and how it worked changed dramatically.
And you want to make it worse by nerfing vamps. gj.
I'm not familiar with that change, had to have been before I started playing and have not heard anyone discussing it. They really made a very large change to game mechanics solely for the sake of lore?
With the launch of Morrowind resource sustain and how it worked changed dramatically.
And you want to make it worse by nerfing vamps. gj.
Vampires are overpowered and pay no real penalty.
I'm not familiar with that change, had to have been before I started playing and have not heard anyone discussing it. They really made a very large change to game mechanics solely for the sake of lore?
With the launch of Morrowind resource sustain and how it worked changed dramatically.
And you want to make it worse by nerfing vamps. gj.
Vampires are overpowered and pay no real penalty.
They aren't overpowered at all. Who uses the abilities?
That passives are too attractive against the downsides is all, post morrowind everyone is greedy for regen.
Vamp abilities need a buff to make them great again, ut fired slot a skill to get the passive is my view. Look like Vamp, be a vamp, do vamp stuff get vamp passives.
Run around hidden by a skin, with no real penalty bar DBoS and it means all the muggles run it.
BUT I can see the need for a weak food to hide vamp.for RP guys as per the threads. I'm thinking PvP only.
Sunday_Samurai wrote: »I would like to see vampirism as NOT mandatory for every endgame build. It provides too many perks with laughable downsides. It should be something you do for fun and flavour on your playstyle, like Lycanthropy currently is.
I'm not familiar with that change, had to have been before I started playing and have not heard anyone discussing it. They really made a very large change to game mechanics solely for the sake of lore?
With the launch of Morrowind resource sustain and how it worked changed dramatically.
And you want to make it worse by nerfing vamps. gj.
Vampires are overpowered and pay no real penalty.
They aren't overpowered at all. Who uses the abilities?
That passives are too attractive against the downsides is all, post morrowind everyone is greedy for regen.
Vamp abilities need a buff to make them great again, ut fired slot a skill to get the passive is my view. Look like Vamp, be a vamp, do vamp stuff get vamp passives.
Run around hidden by a skin, with no real penalty bar DBoS and it means all the muggles run it.
BUT I can see the need for a weak food to hide vamp.for RP guys as per the threads. I'm thinking PvP only.
I believe the passives are what makes it overpowered.
I'm not familiar with that change, had to have been before I started playing and have not heard anyone discussing it. They really made a very large change to game mechanics solely for the sake of lore?
With the launch of Morrowind resource sustain and how it worked changed dramatically.
And you want to make it worse by nerfing vamps. gj.
Vampires are overpowered and pay no real penalty.
They aren't overpowered at all. Who uses the abilities?
That passives are too attractive against the downsides is all, post morrowind everyone is greedy for regen.
Vamp abilities need a buff to make them great again, ut fired slot a skill to get the passive is my view. Look like Vamp, be a vamp, do vamp stuff get vamp passives.
Run around hidden by a skin, with no real penalty bar DBoS and it means all the muggles run it.
BUT I can see the need for a weak food to hide vamp.for RP guys as per the threads. I'm thinking PvP only.
I believe the passives are what makes it overpowered.
To be honest the bulk of people run it for Regen. Especially since Morrowind.
Undeath isn't actually as good as it seems with the fire damage.. So really people are selling out their RP soul for 10% regen.
But I state my view again, running vamp should be more than a choice about regen for meta specs. Look like a vamp, and do vamp stuff to get vamp passives I can support. Making the skills decent again, would help. There are however way bigger balance items needing attention first.
chaserstorm16909 wrote: »All my characters are vampires and I don't completely disagree with the op. But if you're going to implement the upkeep he is suggesting, it needs to be made more worth our while. Otherwise, there won't be any vampires left.