AhPook_Is_Here wrote: »I don't think the martial styles of a spear are replicated by any other weapon in this game, it would need it's own sets of animation for both single handed and pole-arm style spears, and likely need 2 weapon lines to be fully explored, however 1 handed spear could overlap with a lot of s/b skills, and have new ones for thrusting, where s/b line has slashing.
I don't think any of that sounds hard though to develop, it's not like these guys aren't getting paid for their job.
You mean, like... https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-iitinythinker wrote: »In general the answer to the question of "Why not this type of weapon?" at minimum would involve:
- 5 new abilities, an ultimate, and a set of passives that have to be theorycrafted and balanced with regard to other skills lines, gear sets, racial bonuses, etc. (including the fact that right now the greater number of stamina weapons is a counter-weight to a greater number of magicka-based class abilities)
...depending on the weapon, a great many options could be supplemented by animations already in the game (polearms from templar skills, 2H stills, etc.) But yeah, some would need to be made up...tinythinker wrote: »
- a suite of new art and animation and sound assets for the new weapon
Actually... not so much.tinythinker wrote: »
- a place for the new weapon in the games combat system -- not just immediate balancing (see above) but the overall fit of such a weapon in the game and a function/purpose/role that is not already covered well enough by an existing weapon.
There is no value in creating a duplicate skill line that offers nothing substantial. A "slightly different way" is a waste of limited resources as it wouldn't offer much in the way of new gameplay to enjoy or discover. Reskins are better for that. But how one defines "slightly" can vary.TheShadowScout wrote: »Actually... not so much.tinythinker wrote: »
- a place for the new weapon in the games combat system -- not just immediate balancing (see above) but the overall fit of such a weapon in the game and a function/purpose/role that is not already covered well enough by an existing weapon.
Since new weapons would be valuable merely as -option- to fill an already filled slot in a slightly different way, because character diversity is a good thing for a game like ESO, and finding out how the differentces might affect gameplay could be fun for even old hands who already know everything that's there in and out...
Wrong.tinythinker wrote: »There is no value in creating a duplicate skill line that offers nothing substantial...
Tell that to all the would-be brawlerstinythinker wrote: »Stamina Melee is full. No need to do more than reskins.
Historically... there were: Crossbows. Slings. Javelins. Each of those could fit into ESO, one way or another. Nothing a bow can do that a crossbow cannot (not even rate of fire, as long as its a chinese repeating crossbow :P ) Slings... are a little different, but still proved their worth on many a battlefield in antiquity... so I for one would love to see them in ESO as well. I mean, melee weapons have the "sword/mace/axe/(dagger)" options, why not give ranged stamina weapons a "Bow/Crossbow/Sling" setup as well?tinythinker wrote: »As I mentioned above someplace, Stamina Ranged can't just be reskinned because no candidate weapons fit the Bow skill line.
Not quite.tinythinker wrote: »(Ranged) Magicka is between Stamina Melee and Stamina Ranged.
...that is somewhat mis-stated. I mean, not like S&B and 2H don't have a gap closer instead, which DW lacks, yes?tinythinker wrote: »Dual Wield from the Stamina Melee group is similar in that Hidden Dagger gives it some ranged capacity.
Like I mentioned, one thing that could be done is have skill lines for the ranges in between. With a basic attack range of -half- what bows and staves have to allow people a mid-range -option-.tinythinker wrote: »This is an example of what I am referring to about looking at how new weapons would fit in if they come with their own skill lines.
That might make an interesting idea as well. I would think... a new kind of magic staff line, perhaps? I kinda wish people would write up such and post it in my weapon skill ideas discussion... Like I said - the more options, the better!tinythinker wrote: »I think your ideas could be modified just a bit to fit into new themes. For example, a new weapon skill line could focus on crowd control and area denial.
Ooo... I would -love- it if they added that to, say, healing staves as passive! Especially if the effect also changed (palette-shifted, like... gold beam on templar, red beam on nightblade, green beam on warden, blue beam on sorceror, orange beam on DK... )tinythinker wrote: »Class-based enhancements or differences with weapons (i.e. in the hands a of a Templar there is something you can do or a change to some active or passive ability that would be different in the hands of a Nightblade)...
I would hate that.tinythinker wrote: »Let existing stamina weapons go magicka and vice versa....
...and that is still the point I stand by when it comes to stamina for hitting someone physical weapons and magica for using flashy spells.TheShadowScout wrote: »I mean, if you disagree about the "way warriors are supposed to fight" thing I mentioned, come on, show us precedents of all the times when "stamina-build = pure warriors" use their muscles to make flashy magic attacks in fantasy stories.
Go on.
How many mystic fireballs have Conan or Hercules thrown through their strength of arm in all the stories and movies? How many bolts of lightning have Aragorn or Kull tossed around thropugh sheer physical prowess? How many orbs of holy light have Hawk and Fisher conjured by hitting harder? How many illusions have Thorin or Wulfgar called up through excessive muscle-flexing? How many healing spells have we seen Red Sonja or Xena cast with their dextrous martial arts? How many ice walls have Fafhrd or Gimli punched into existence?
I doubt you will find much in that regard in fantasy settings unless you start looking at hybrid characters like Thraxas or the Grey Mouser...