PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.
With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.
So how can we get around and make Perma-Blockers be punished when they do this?
Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.
What if Zerglings start to use the set and IM trying to 1vX?
Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.
What About people dueling with the set in stormhaven?
Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.
This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.
I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.
To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.
If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
Let me know what you guys think
PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. ...
DRAGON_KILLER_HUNTER wrote: »Every class got a unblockable cc. Permablocking isnt a problem anymore. Apply dots/pressure and cc on cooldown.
DRAGON_KILLER_HUNTER wrote: »Every class got a unblockable cc. Permablocking isnt a problem anymore. Apply dots/pressure and cc on cooldown.
@DRAGON_KILLER_HUNTER
What unblockable CC for Templar and warden? I genuinely can’t think of one. Am I just overlooking it?
Sorc have rune
Dk have fossilize
NB have fear
What about temps and wards?
Shadowmaster wrote: »Solution: Make blocking in Cyrodiil 50% as effective as it is in PVE.
Problem solved.
PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.
With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.
So how can we get around and make Perma-Blockers be punished when they do this?
Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.
What if Zerglings start to use the set and IM trying to 1vX?
Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.
What About people dueling with the set in stormhaven?
Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.
This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.
I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.
To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.
If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
Let me know what you guys think
PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.
With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.
So how can we get around and make Perma-Blockers be punished when they do this?
Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.
What if Zerglings start to use the set and IM trying to 1vX?
Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.
What About people dueling with the set in stormhaven?
Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.
This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.
I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.
To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.
If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
Let me know what you guys think
PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.
With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.
So how can we get around and make Perma-Blockers be punished when they do this?
Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.
What if Zerglings start to use the set and IM trying to 1vX?
Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.
What About people dueling with the set in stormhaven?
Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.
This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.
I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.
To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.
If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
Let me know what you guys think
PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style.
Priyasekarssk wrote: »PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.
With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.
So how can we get around and make Perma-Blockers be punished when they do this?
Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.
What if Zerglings start to use the set and IM trying to 1vX?
Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.
What About people dueling with the set in stormhaven?
Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.
This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.
I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.
To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.
If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
Let me know what you guys thinkPvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.
With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.
So how can we get around and make Perma-Blockers be punished when they do this?
Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.
What if Zerglings start to use the set and IM trying to 1vX?
Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.
What About people dueling with the set in stormhaven?
Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.
This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.
I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.
To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.
If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
Let me know what you guys thinkPvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.
With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.
So how can we get around and make Perma-Blockers be punished when they do this?
Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.
What if Zerglings start to use the set and IM trying to 1vX?
Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.
What About people dueling with the set in stormhaven?
Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.
This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.
I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.
To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.
If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
Let me know what you guys think
What are you even talking about ? Perma block is not even possible in this game. When you block , your resources will not regenerate. Eventually block have to go down after sometime. Oblivion damage goes through all the blocks and shields. Blocks only delay the inevitable. Its L2P issue.
Only thing possible is perma healing with high health generation. You need 10 people to kill those builds. They cant kill you either. I am talking about builds with 70000+ health with 3500+ health regeneration with abilities healing based on health. Just create speed potions with health regeneration with 2H Forward momentum. You are unkillable with snare removal & health generation .
Ragnarock41 wrote: »Priyasekarssk wrote: »PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.
With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.
So how can we get around and make Perma-Blockers be punished when they do this?
Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.
What if Zerglings start to use the set and IM trying to 1vX?
Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.
What About people dueling with the set in stormhaven?
Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.
This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.
I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.
To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.
If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
Let me know what you guys thinkPvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.
With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.
So how can we get around and make Perma-Blockers be punished when they do this?
Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.
What if Zerglings start to use the set and IM trying to 1vX?
Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.
What About people dueling with the set in stormhaven?
Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.
This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.
I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.
To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.
If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
Let me know what you guys thinkPvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.
With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.
So how can we get around and make Perma-Blockers be punished when they do this?
Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.
What if Zerglings start to use the set and IM trying to 1vX?
Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.
What About people dueling with the set in stormhaven?
Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.
This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.
I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.
To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.
If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
Let me know what you guys think
What are you even talking about ? Perma block is not even possible in this game. When you block , your resources will not regenerate. Eventually block have to go down after sometime. Oblivion damage goes through all the blocks and shields. Blocks only delay the inevitable. Its L2P issue.
Only thing possible is perma healing with high health generation. You need 10 people to kill those builds. They cant kill you either. I am talking about builds with 70000+ health with 3500+ health regeneration with abilities healing based on health. Just create speed potions with health regeneration with 2H Forward momentum. You are unkillable with snare removal & health generation .
10?
actually 3 guys + defile is all you need to take him down in like 10 seconds. Nothing is unkillable in this game , people just don't know how to deal with mechanics. Watching kodi then assuming you can kill everything with uppercut is why people think block is op.
Have defile, have a bunch of bleeds on top, have mass hysteria/petrify and stack it with rearming trap to immobilize. This is how you kill a player that is heavily invested in block. If he is truly permablocking, he is going to be slow as a turtle, no matter what he uses. and If you can't lock down this player than that means he isn't permablocking, block isn't the issue.
I would agree with this post pre-defile buffs, that hp regen was truly overperforming, but as of right now, defile works on HP regen aswell, which is why I recently dropped troll king-orc combo, and went for redguard+blood spawn on my Dk.
Ragnarock41 wrote: »hurr durr shieldbreaker should proc on blocking targets. I don't want to be bothered with counterplay hurr durr
The thing people don't seem to realize is that the useless perma block tanks who can't deal damage aren't the issue. As mentioned, people can just build ult on them or ignore them cause they're not going to accomplish anything. The problem here is mainly the Mag DKs that can play with their right mouse button taped down and still deal damage.
"Forever and ever" permablocking may not exist in the game at the moment, but it's pretty easy to get close to it given that DKs get reduced block cost + resource return from using ult. Coupled with Mag DKs being able to focus all their stamina for this purpose, it gets pretty annoying. I don't have any solutions to offer that don't penalize blocking entirely or that don't result in a DK nerf which has happened quite a bit IMO (at least in regards to Stam DK).
That said, what makes these permablock Mag DKs such a pain to deal with is the fact that so many of their abilities heal them. Whip? Heals. Engulfing Flames? Heals. Shattering Rocks? Heals. Cauterize? Heals. Deep Breath/Draw Essence? Heals.I'm not going to call for a nerf to Mag DK as a whole, but I always die a little inside when Mag DKs get this persecution complex that their class is so weak that they need to resort to permablocking in order to be viable or not die. If a significant amount of one's class abilities deal damage and come with a built in heal and people still can't survive without crutching on permablocking then that's a L2P issue. Sure, you can make the same argument about people who fight permablock Mag DKs, but not everyone plays a stamblade that can fear people out of block or runs bleeds or wants to 5v1 someone.
Understanding that just because something is strong doesn't mean it needs a nerf is one thing, but playing dumb and acting like nothing is even the slightest bit broken about this spec is another.