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Solution to PvP Perma-Block builds

  • Aisle9
    Aisle9
    ✭✭✭✭✭
    Zelos wrote: »
    PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.

    With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.

    So how can we get around and make Perma-Blockers be punished when they do this?

    Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.

    What if Zerglings start to use the set and IM trying to 1vX?
    Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.

    What About people dueling with the set in stormhaven?
    Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.

    This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.

    I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.

    To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.

    If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
    Let me know what you guys think

    We don't agree.

    Your premise is flawed.

    No more changes should be done to prevent people from a legitimate play style (tank).

    If you can't make them drop block with a stamblade, that's a serious L2P issue.

    Reevaluate your build.

    Seek help if needed.

    Hope this clarifies.
    Have a nice day.
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

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    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Luckylancer
    Luckylancer
    ✭✭✭✭✭
    If flanking strategist allow dmg to go through block if atacking from behind and 2h ult's morp to disable block for x seconds, these will bring counters to perma block.
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    Permablockers are basically dead in PVP/ PVE. Why permablock when you can spec into sustain and secondary damage? Tanks that can still kill stuff are far more interesting. With the availability (soon greater with SS) there’s not a single piece of content in the game that requires some meatbag holding one button/key anymore.

    Good riddance. Was a terrible choice for a fast paced combat system.
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Zelos wrote: »
    PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. ...

    Never been bothered by them
    never bothered to bother with them
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Shadowmaster
    Shadowmaster
    ✭✭✭✭
    Solution: Make blocking in Cyrodiil 50% as effective as it is in PVE.

    Problem solved.
  • LeagueTroll
    LeagueTroll
    ✭✭✭✭✭
    I do not cares about perma blockers. They do no dmg. These ppl just troll others and gain barely any ap. Just ignore them. These are not magblade with zaan cheese.
  • Casul
    Casul
    ✭✭✭✭✭
    Every class got a unblockable cc. Permablocking isnt a problem anymore. Apply dots/pressure and cc on cooldown.

    @DRAGON_KILLER_HUNTER

    What unblockable CC for Templar and warden? I genuinely can’t think of one. Am I just overlooking it?

    Sorc have rune
    Dk have fossilize
    NB have fear

    What about temps and wards?


    PvP needs more love.
  • REiiGN15
    REiiGN15
    ✭✭✭
    I have a perma-block character but I'm in areas you really really want so you have to deal with me or not get what you want at all. I'm at the resource you want, the flag in the keep you want. I would love for you to ignore me, the thing is you and the rest of your 50 man zerg really really want that place. So all your lowbies try to kill me because I'm something they can attack and it's messing with their thought process. Hey tho, it's on every side. We all deal with it. Smart ones figure out a way. I'm not immortal, none of us are, but we are no lie built on you attacking us, we need that for our builds to work.

    Gankblades, for your sanity, check the health of person you're about to attack and if they're in a group or not. Attack us of course, but pick your targets wisely.
  • Syncronaut
    Syncronaut
    ✭✭✭
    If people use block infront, this means that they are vulnerable from behind. Wich are not in this game and anoys the hell out of me. Pretty much every damn game has this mehanic.

    Tried to kill some guy in pvp today, he keept a block on for 10 min. But as soon as he droped it i attacked him, but then he just blocked, healed to 100%, took down my hp to 20% and i barely run away.

    Fells like a waste of time, as keeping a block up 24/7 is realy mindless ability.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    BuildMan wrote: »
    Every class got a unblockable cc. Permablocking isnt a problem anymore. Apply dots/pressure and cc on cooldown.

    @DRAGON_KILLER_HUNTER

    What unblockable CC for Templar and warden? I genuinely can’t think of one. Am I just overlooking it?

    Sorc have rune
    Dk have fossilize
    NB have fear

    What about temps and wards?


    Warden has permafrost and everyone has Time Stop.

    Just kidding, nowhere near the same.
    EU | PC | AD
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Can't really say anything that hasn't been said. Perma lock isn't a thing nor a problem.

    Gut gud, l2p etc.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • GoodFella146
    GoodFella146
    ✭✭✭✭✭
    Solution: Make blocking in Cyrodiil 50% as effective as it is in PVE.

    Problem solved.

    Simple and effective. I like this 1
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    Zelos wrote: »
    PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style.

    No, we can't.
    Thrice Empress, Forever Scrub
  • Grimlok_S
    Grimlok_S
    ✭✭✭✭✭
    Bleeds, defiles, dot dmg. Rearming trap to force rolls. Follow with unblockable cc. Rinse and repeat, ggez OP.
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • pcar944
    pcar944
    ✭✭✭✭
    why is it a problem?

    there are only a few good ones around, people who enjoy the play style, majority of time they hardly do any damage, at most they will run a Defile set and that's really the worst of it, most of a time you can just ignore them - as you should

    every play style has their place in an Alliance war, just because you don't see why its so effective or enjoy it doesn't give you right to take away someone else's fun

    or are you one of those that seeks 40k+ health and enters tunnel vision and forget about everything else on the map?
    One Tamriel killed PVP

    DC Magicka Orc Necromancer climbing those ranks ...
  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    Yet to meet a perma-blocker in PvP that can ALSO do "insane damage".
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    This isn't a good idea.
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    Zelos wrote: »
    PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.

    With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.

    So how can we get around and make Perma-Blockers be punished when they do this?

    Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.

    What if Zerglings start to use the set and IM trying to 1vX?
    Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.

    What About people dueling with the set in stormhaven?
    Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.

    This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.

    I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.

    To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.

    If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
    Let me know what you guys think
    Zelos wrote: »
    PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.

    With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.

    So how can we get around and make Perma-Blockers be punished when they do this?

    Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.

    What if Zerglings start to use the set and IM trying to 1vX?
    Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.

    What About people dueling with the set in stormhaven?
    Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.

    This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.

    I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.

    To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.

    If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
    Let me know what you guys think
    Zelos wrote: »
    PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.

    With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.

    So how can we get around and make Perma-Blockers be punished when they do this?

    Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.

    What if Zerglings start to use the set and IM trying to 1vX?
    Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.

    What About people dueling with the set in stormhaven?
    Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.

    This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.

    I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.

    To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.

    If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
    Let me know what you guys think

    What are you even talking about ? Perma block is not even possible in this game. When you block , your resources will not regenerate. Eventually block have to go down after sometime. Oblivion damage goes through all the blocks and shields. Blocks only delay the inevitable. Its L2P issue.

    Only thing possible is perma healing with high health generation. You need 10 people to kill those builds. They cant kill you either. I am talking about builds with 70000+ health with 3500+ health regeneration with abilities healing based on health. Just create speed potions with health regeneration with 2H Forward momentum. You are unkillable with snare removal & health generation .
    Edited by Priyasekarssk on April 27, 2018 5:39PM
  • Aznox
    Aznox
    ✭✭✭✭✭
    Zelos wrote: »
    PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style.

    No, we can't.

    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Zelos wrote: »
    PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.

    With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.

    So how can we get around and make Perma-Blockers be punished when they do this?

    Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.

    What if Zerglings start to use the set and IM trying to 1vX?
    Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.

    What About people dueling with the set in stormhaven?
    Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.

    This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.

    I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.

    To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.

    If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
    Let me know what you guys think
    Zelos wrote: »
    PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.

    With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.

    So how can we get around and make Perma-Blockers be punished when they do this?

    Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.

    What if Zerglings start to use the set and IM trying to 1vX?
    Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.

    What About people dueling with the set in stormhaven?
    Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.

    This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.

    I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.

    To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.

    If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
    Let me know what you guys think
    Zelos wrote: »
    PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.

    With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.

    So how can we get around and make Perma-Blockers be punished when they do this?

    Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.

    What if Zerglings start to use the set and IM trying to 1vX?
    Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.

    What About people dueling with the set in stormhaven?
    Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.

    This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.

    I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.

    To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.

    If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
    Let me know what you guys think

    What are you even talking about ? Perma block is not even possible in this game. When you block , your resources will not regenerate. Eventually block have to go down after sometime. Oblivion damage goes through all the blocks and shields. Blocks only delay the inevitable. Its L2P issue.

    Only thing possible is perma healing with high health generation. You need 10 people to kill those builds. They cant kill you either. I am talking about builds with 70000+ health with 3500+ health regeneration with abilities healing based on health. Just create speed potions with health regeneration with 2H Forward momentum. You are unkillable with snare removal & health generation .

    10?

    actually 3 guys + defile is all you need to take him down in like 10 seconds. Nothing is unkillable in this game , people just don't know how to deal with mechanics. Watching kodi then assuming you can kill everything with uppercut is why people think block is op.

    Have defile, have a bunch of bleeds on top, have mass hysteria/petrify and stack it with rearming trap to immobilize. This is how you kill a player that is heavily invested in block. If he is truly permablocking, he is going to be slow as a turtle, no matter what he uses. and If you can't lock down this player than that means he isn't permablocking, block isn't the issue.

    I would agree with this post pre-defile buffs, that hp regen was truly overperforming, but as of right now, defile works on HP regen aswell, which is why I recently dropped troll king-orc combo, and went for redguard+blood spawn on my Dk.

    Edited by Ragnarock41 on April 28, 2018 11:06AM
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    Zelos wrote: »
    PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.

    With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.

    So how can we get around and make Perma-Blockers be punished when they do this?

    Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.

    What if Zerglings start to use the set and IM trying to 1vX?
    Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.

    What About people dueling with the set in stormhaven?
    Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.

    This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.

    I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.

    To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.

    If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
    Let me know what you guys think
    Zelos wrote: »
    PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.

    With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.

    So how can we get around and make Perma-Blockers be punished when they do this?

    Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.

    What if Zerglings start to use the set and IM trying to 1vX?
    Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.

    What About people dueling with the set in stormhaven?
    Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.

    This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.

    I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.

    To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.

    If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
    Let me know what you guys think
    Zelos wrote: »
    PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.

    With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.

    So how can we get around and make Perma-Blockers be punished when they do this?

    Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.

    What if Zerglings start to use the set and IM trying to 1vX?
    Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.

    What About people dueling with the set in stormhaven?
    Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.

    This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.

    I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.

    To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.

    If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
    Let me know what you guys think

    What are you even talking about ? Perma block is not even possible in this game. When you block , your resources will not regenerate. Eventually block have to go down after sometime. Oblivion damage goes through all the blocks and shields. Blocks only delay the inevitable. Its L2P issue.

    Only thing possible is perma healing with high health generation. You need 10 people to kill those builds. They cant kill you either. I am talking about builds with 70000+ health with 3500+ health regeneration with abilities healing based on health. Just create speed potions with health regeneration with 2H Forward momentum. You are unkillable with snare removal & health generation .

    10?

    actually 3 guys + defile is all you need to take him down in like 10 seconds. Nothing is unkillable in this game , people just don't know how to deal with mechanics. Watching kodi then assuming you can kill everything with uppercut is why people think block is op.

    Have defile, have a bunch of bleeds on top, have mass hysteria/petrify and stack it with rearming trap to immobilize. This is how you kill a player that is heavily invested in block. If he is truly permablocking, he is going to be slow as a turtle, no matter what he uses. and If you can't lock down this player than that means he isn't permablocking, block isn't the issue.

    I would agree with this post pre-defile buffs, that hp regen was truly overperforming, but as of right now, defile works on HP regen aswell, which is why I recently dropped troll king-orc combo, and went for redguard+blood spawn on my Dk.

    @Ragnarock41 . you have counters to NB defiles and poison in this game. But only tanks can afford it. Its pretty much possible with niche build. You have to drop health regeneration by little bit. But with that build you cannot do anything other than running up and down the tower. Potion is speed with lingering health. 2H forward momentum is immune to snares and with a heal. Its not stand and block build. I think you assumed its stand and block. Its running around objects build only for cyrodil PVP. A build not even in any text book. Its used by zergs to irritate opponents. It would take atleast 5-10 good people to kill those builds that too will take a lot of time . Very good to irritate opponent players in cyrodil. With 3 definitely not possible unless the person is locked on to something.
    Edited by Priyasekarssk on April 28, 2018 11:21PM
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    There are those poisons (or potions?), which root your enemy. Those roots also apply to enemies in mist form and also those with root/snare immunity. Try those with some defile and your tower tank is dead soon.
  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    My solution is just roll on my way if I see someone with a permablock build. Ha ha. Same as when I see like 10-15 toons on 1 toon/player (tank or not), but that single toon isn't dying.
    Edited by GreenhaloX on April 29, 2018 2:14PM
  • SmellyUnlimited
    SmellyUnlimited
    ✭✭✭✭
    hurr durr shieldbreaker should proc on blocking targets. I don't want to be bothered with counterplay hurr durr

    Hands down the stupidest reply to a post ive yet seen on the forums.
    DO. NOT. WIPE. (in game OR out!)
  • rikimm16_ESO
    rikimm16_ESO
    ✭✭✭
    Bam_Bam wrote: »
    Yet to meet a perma-blocker in PvP that can ALSO do "insane damage".

    How can they do insane damage with so much invested in blocking?
  • _Salty_
    _Salty_
    ✭✭✭✭✭
    The solution for permablock is to walk away after you have used them as Ult generators.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • tannips
    tannips
    ✭✭✭
    The thing people don't seem to realize is that the useless perma block tanks who can't deal damage aren't the issue. As mentioned, people can just build ult on them or ignore them cause they're not going to accomplish anything. The problem here is mainly the Mag DKs that can play with their right mouse button taped down and still deal damage.

    "Forever and ever" permablocking may not exist in the game at the moment, but it's pretty easy to get close to it given that DKs get reduced block cost + resource return from using ult. Coupled with Mag DKs being able to focus all their stamina for this purpose, it gets pretty annoying. I don't have any solutions to offer that don't penalize blocking entirely or that don't result in a DK nerf which has happened quite a bit IMO (at least in regards to Stam DK).

    That said, what makes these permablock Mag DKs such a pain to deal with is the fact that so many of their abilities heal them. Whip? Heals. Engulfing Flames? Heals. Shattering Rocks? Heals. Cauterize? Heals. Deep Breath/Draw Essence? Heals.I'm not going to call for a nerf to Mag DK as a whole, but I always die a little inside when Mag DKs get this persecution complex that their class is so weak that they need to resort to permablocking in order to be viable or not die. If a significant amount of one's class abilities deal damage and come with a built in heal and people still can't survive without crutching on permablocking then that's a L2P issue. Sure, you can make the same argument about people who fight permablock Mag DKs, but not everyone plays a stamblade that can fear people out of block or runs bleeds or wants to 5v1 someone.

    Understanding that just because something is strong doesn't mean it needs a nerf is one thing, but playing dumb and acting like nothing is even the slightest bit broken about this spec is another.
    PC | NA
    REGICIDE Guildmaster
    #StamWhip
    YouTube
  • DHale
    DHale
    ✭✭✭✭✭
    Fear, thank you I am here all day.. Honestly, if they want to stand there run past them, easier ap elsewhere. Find the very best tanks on your server they won’t be on the top 100 ap leaderboard. Our best tank in our game on na pc ep is the best ult generator for my entire faction. That said a couple of reverbs and its lights out.
    Edited by DHale on May 21, 2018 7:39PM
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    tannips wrote: »
    The thing people don't seem to realize is that the useless perma block tanks who can't deal damage aren't the issue. As mentioned, people can just build ult on them or ignore them cause they're not going to accomplish anything. The problem here is mainly the Mag DKs that can play with their right mouse button taped down and still deal damage.

    "Forever and ever" permablocking may not exist in the game at the moment, but it's pretty easy to get close to it given that DKs get reduced block cost + resource return from using ult. Coupled with Mag DKs being able to focus all their stamina for this purpose, it gets pretty annoying. I don't have any solutions to offer that don't penalize blocking entirely or that don't result in a DK nerf which has happened quite a bit IMO (at least in regards to Stam DK).

    That said, what makes these permablock Mag DKs such a pain to deal with is the fact that so many of their abilities heal them. Whip? Heals. Engulfing Flames? Heals. Shattering Rocks? Heals. Cauterize? Heals. Deep Breath/Draw Essence? Heals.I'm not going to call for a nerf to Mag DK as a whole, but I always die a little inside when Mag DKs get this persecution complex that their class is so weak that they need to resort to permablocking in order to be viable or not die. If a significant amount of one's class abilities deal damage and come with a built in heal and people still can't survive without crutching on permablocking then that's a L2P issue. Sure, you can make the same argument about people who fight permablock Mag DKs, but not everyone plays a stamblade that can fear people out of block or runs bleeds or wants to 5v1 someone.

    Understanding that just because something is strong doesn't mean it needs a nerf is one thing, but playing dumb and acting like nothing is even the slightest bit broken about this spec is another.

    Build in heals don't mean *** when you have no class defense. no worth while slotted ability wings being trash and no mobility. Block is the only defense that DK synergises with, if you want to go shields, which is kinda DK meta now, you may as well play another class who can stack shields better or with other defenses. If you do want to use block a lot, you sacrifice damage like mad, if you are dying to a blockDK, well....

    Seems like a L2P issue to me.

    Ironic to see StamDK calling MagDK overpowererd when a few patches back 7th legion gods ruled. Only recently was that class gutted, wheras MDK took Ls since 1.6, with the majority of buffs either reverting nerfs, or very slightly editing mediocre abilities that are half useless anyway.
    Edited by ak_pvp on May 21, 2018 7:54PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Aznox
    Aznox
    ✭✭✭✭✭
    I always feel sorry when i unleash the werewolf on a permablocker o:)

    Personally i think that fighting a permablock build is a refreshing change from dodge or shield spam, although these two are much more effective and common.
    Edited by Aznox on May 21, 2018 8:05PM
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
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