PvP perma-block builds are something we can all agree to be the most annoying thing in the game as a pvp play style. Blocking reduces the amount of damage you take by quite abit and some builds are able to dish out insane damage while being able to block up and heal all the way back to their full health of 35k just by blocking up. Almost all classes can do this very effectively.
With the recent blocking changes perma blockers took a hit but some people are still able to do this with the shield ult and regen stats. Perma-Blockers are only a issue in PvP and I wouldn`t want blocking to take a hit to PvE either as it will be harder and harder to tank in PvE.
So how can we get around and make Perma-Blockers be punished when they do this?
Well my thought was to update a certain set already in the game which its name should give away, which is Shieldbreaker. I think "Shieldbreaker" should work on enemy PLAYERS who are also blocking instead of JUST damage shields since it should be able to combat both. This gives players a chance to combat Perma-Blockers without nerfing the PvE aspect into the ground and give players the options to combat it instead of give it to everyone. So players 1vXing or going against great odds are able to kill Perma-Blockers inside a zerg faster and punish those who just stand there and holding block. When a player blocking hears the Shieldbreaker sound he or she should become more strategic about when they block and say to themselves "hey I should create some space to recover and not just stand here taking all the damage while out healing it all because I'm blocking". People will say that Blocking targets will get melted but they wont as the Shieldbreakers Oblivion damage gets through but all your other attacks wont, this will change the brain dead play style of just blocking up to heal and you should get moving and LoS to get away.
What if Zerglings start to use the set and IM trying to 1vX?
Well like i said you have to take a little more skill into account and not just stand there healing everything, you have to be able to see who it is and LoS them to get away making 1vX encounters more dynamic and intense to play through.
What About people dueling with the set in stormhaven?
Well people blocking should have give and take, if you are going to block YOU WILL STILL BE TAKING DAMAGE, but less ability damage. Once you stop blocking the addition damage is gone, this will train people not to rely so heavily on blocking up and out healing everything and be able to come straight back in with a leap or something and get all resources back and deal immense amount of damage.
This wont be breaking the game as it gives the OPTION to players to kill perma-blockers easier but you sacrifice a whole 5 piece set to do it, and it wouldnt work on people not blocking. So without having to nerf blocking as a whole into the ground making it harder on PvE to do certain things when its only in PvP where the problem is.
I 1vX alot on my DC Stamblade Aeonhack, and I run into people who can hold block and dish out insane damage or even 1 shots while I'm not even damaging them and they have a infinite stam pool sometimes on magicka or stamina builds.
To sum it up I think this would be a positive change, although we cant make cyrodiil perfect but punishing one less annoying and useless play style would in my opinion have a positive outcome as a whole.
If ZOS is reading this I think you should take it into consideration as there is alot of complaints about Perma Blockers and this might just be a solution to it.
Let me know what you guys think
Aeonhack - AD Stamina Nightblade - 5 Star General
CP1200
Creator and user of "Questionable" addons and game mechanics.