BeefyMrTips wrote: »Juju_beans wrote: »BeefyMrTips wrote: »The ultimate goal is to get away from choosing people based on what they can do to a DPS dummy. Its unrealistic but keeps so many people frJuju_beans wrote: »BeefyMrTips wrote: »
I agree but then if people are given responsibilities to do these extra steps that keep them from doing DPS then Id assume they have already proven their DPS in a trial and are relied upon more.
If this is a problem how about allowing for a third option: Normal, Veteran, Veteran Test
Then you'd have dps players not rezzing because it would impact their numbers.
Does it then become the healer's job to rez players because the dps need to be focused on their numbers ?
My answer to that, Rez stat. Who did how many? It would easily justify their lower dps and show who is being a team player and give the appropriate acknowledgement that those thankless jobs should receive
Gee then you also have to account for lost dps on those that died and didn't get razzed by their fellow players for a good few minutes.
So besides your "rez stat" you'll also need another stat to account for loss of dps due to death..an extrapolation number.
I don't know of any team that doesn't appreciate someone rezzing, much less a team who would not want to see if someone is not doing their fair share of work. A person rezzing could easily make the argument that they contribute more DPS because they brought people back to life
BeefyMrTips wrote: »PelinalWhitestrake wrote: »You can also manipulate the numbers on a dummy. Force off-balance, etc... So what's your point? We need more food for the "elitists" to keep other people from playing?BeefyMrTips wrote: »PelinalWhitestrake wrote: »All the more reason why it shouldn't be in-game.BeefyMrTips wrote: »Hey Everyone: I never claimed that this would fix people being excluded. In fact I know this would exclude people.
Why did you take this out of context when I also obviously stated that test dummies already do this. I will answer by saying this will at least allow somebody to be excluded after they tryout in a trial.
No.
This "food" would at least have to be proven vs the manipulation of a dummy. or should we continue to resign ourselves that only high dps parses on dummies should allow people into vet trials as a dps character?
Dapper Dinosaur wrote: »As a console player, the day target skeletons were added to the game was the day I started dramatically improving as a player, because I grinded out the dummy for the first time on my characters and saw sub-15k dps. That was an eye-opener.
I also support the idea that people shouldn't depend on dummy parses so much. I have far better survivability than most players I've been with (always one of the last people standing, etc), but because I can't get a 25k feedback result on a dummy, my only hope of ever getting into a vet trial that isn't AA as an argonian-only player is to tank, because I haven't dedicated myself to grinding out SPC for my healer because everyone else has decided that if you don't have SPC you're not even worth considering bringing.
Juju_beans wrote: »BeefyMrTips wrote: »Juju_beans wrote: »BeefyMrTips wrote: »The ultimate goal is to get away from choosing people based on what they can do to a DPS dummy. Its unrealistic but keeps so many people frJuju_beans wrote: »BeefyMrTips wrote: »
I agree but then if people are given responsibilities to do these extra steps that keep them from doing DPS then Id assume they have already proven their DPS in a trial and are relied upon more.
If this is a problem how about allowing for a third option: Normal, Veteran, Veteran Test
Then you'd have dps players not rezzing because it would impact their numbers.
Does it then become the healer's job to rez players because the dps need to be focused on their numbers ?
My answer to that, Rez stat. Who did how many? It would easily justify their lower dps and show who is being a team player and give the appropriate acknowledgement that those thankless jobs should receive
Gee then you also have to account for lost dps on those that died and didn't get razzed by their fellow players for a good few minutes.
So besides your "rez stat" you'll also need another stat to account for loss of dps due to death..an extrapolation number.
I don't know of any team that doesn't appreciate someone rezzing, much less a team who would not want to see if someone is not doing their fair share of work. A person rezzing could easily make the argument that they contribute more DPS because they brought people back to life
How many games have you played where metrics are used and visible to all players ?
BeefyMrTips wrote: »PelinalWhitestrake wrote: »You can also manipulate the numbers on a dummy. Force off-balance, etc... So what's your point? We need more food for the "elitists" to keep other people from playing?BeefyMrTips wrote: »PelinalWhitestrake wrote: »All the more reason why it shouldn't be in-game.BeefyMrTips wrote: »Hey Everyone: I never claimed that this would fix people being excluded. In fact I know this would exclude people.
Why did you take this out of context when I also obviously stated that test dummies already do this. I will answer by saying this will at least allow somebody to be excluded after they tryout in a trial.
No.
This "food" would at least have to be proven vs the manipulation of a dummy. or should we continue to resign ourselves that only high dps parses on dummies should allow people into vet trials as a dps character?
No. But as I said earlier, you can take someone into a vet dungeon and see how good they are at mechanics. Can you run them through HM Mazzatun without them dying? How about CoS, where they need to be able to make it back to the last boss quickly? That would give a raid leader the kind of information you are looking for.
If you really think that adding a long list at the end of a trial that adds all the damage/buffs/debuffs/heals/rezzes, etc that happened throughout the trial is going to be anything more than epeen, you are mistaken. You will be drowning people in data.
Juju_beans wrote: »Dapper Dinosaur wrote: »As a console player, the day target skeletons were added to the game was the day I started dramatically improving as a player, because I grinded out the dummy for the first time on my characters and saw sub-15k dps. That was an eye-opener.
I also support the idea that people shouldn't depend on dummy parses so much. I have far better survivability than most players I've been with (always one of the last people standing, etc), but because I can't get a 25k feedback result on a dummy, my only hope of ever getting into a vet trial that isn't AA as an argonian-only player is to tank, because I haven't dedicated myself to grinding out SPC for my healer because everyone else has decided that if you don't have SPC you're not even worth considering bringing.
The right race, the right gear, the right skills and a min level of dps.
That's what the trial community wants.
BeefyMrTips wrote: »Juju_beans wrote: »Dapper Dinosaur wrote: »As a console player, the day target skeletons were added to the game was the day I started dramatically improving as a player, because I grinded out the dummy for the first time on my characters and saw sub-15k dps. That was an eye-opener.
I also support the idea that people shouldn't depend on dummy parses so much. I have far better survivability than most players I've been with (always one of the last people standing, etc), but because I can't get a 25k feedback result on a dummy, my only hope of ever getting into a vet trial that isn't AA as an argonian-only player is to tank, because I haven't dedicated myself to grinding out SPC for my healer because everyone else has decided that if you don't have SPC you're not even worth considering bringing.
The right race, the right gear, the right skills and a min level of dps.
That's what the trial community wants.
This is the problem, it limits the game and a majority of people who really enjoy being a character that doesn't fit a mold. The reason why our raid community is so small is because no one is given the chance as a dps if they cant hit numbers only available to certain races, classes, and sets
Colecovision wrote: »Data is good. Tools are good.
Juju_beans wrote: »BeefyMrTips wrote: »Juju_beans wrote: »Dapper Dinosaur wrote: »As a console player, the day target skeletons were added to the game was the day I started dramatically improving as a player, because I grinded out the dummy for the first time on my characters and saw sub-15k dps. That was an eye-opener.
I also support the idea that people shouldn't depend on dummy parses so much. I have far better survivability than most players I've been with (always one of the last people standing, etc), but because I can't get a 25k feedback result on a dummy, my only hope of ever getting into a vet trial that isn't AA as an argonian-only player is to tank, because I haven't dedicated myself to grinding out SPC for my healer because everyone else has decided that if you don't have SPC you're not even worth considering bringing.
The right race, the right gear, the right skills and a min level of dps.
That's what the trial community wants.
This is the problem, it limits the game and a majority of people who really enjoy being a character that doesn't fit a mold. The reason why our raid community is so small is because no one is given the chance as a dps if they cant hit numbers only available to certain races, classes, and sets
Oh I totally agree with you. And that community will get smaller and smaller as time goes on..players leave while new players can't get a foot in the door. But it's their own doing.
Best bet is to find a casual guild just getting into vet/trial runs and run with them. i've seen several postings of such guilds in the guild recruitment subforums (PC though).
Oakmontowls_ESO wrote: »The argument about people being excluded due to their bad performance reeks of entitlement. In a hard trial I would expect everyone in there to want to try their best and if that isn't good enough, to improve. Without that level of expectation it is impossible to do some of these harder trials. If you are going into a trial with the expectation that everyone else is going to carry you through (and that isn't the agreement) then you have no business being in that group.
Juju_beans wrote: »Oakmontowls_ESO wrote: »The argument about people being excluded due to their bad performance reeks of entitlement. In a hard trial I would expect everyone in there to want to try their best and if that isn't good enough, to improve. Without that level of expectation it is impossible to do some of these harder trials. If you are going into a trial with the expectation that everyone else is going to carry you through (and that isn't the agreement) then you have no business being in that group.
That was not the argument at all.
Oakmontowls_ESO wrote: »Juju_beans wrote: »Oakmontowls_ESO wrote: »The argument about people being excluded due to their bad performance reeks of entitlement. In a hard trial I would expect everyone in there to want to try their best and if that isn't good enough, to improve. Without that level of expectation it is impossible to do some of these harder trials. If you are going into a trial with the expectation that everyone else is going to carry you through (and that isn't the agreement) then you have no business being in that group.
That was not the argument at all.
The argument was people using this data to exclude people.
Oakmontowls_ESO wrote: »The argument about people being excluded due to their bad performance reeks of entitlement. In a hard trial I would expect everyone in there to want to try their best and if that isn't good enough, to improve. Without that level of expectation it is impossible to do some of these harder trials. If you are going into a trial with the expectation that everyone else is going to carry you through (and that isn't the agreement) then you have no business being in that group.
Oakmontowls_ESO wrote: »Juju_beans wrote: »Oakmontowls_ESO wrote: »The argument about people being excluded due to their bad performance reeks of entitlement. In a hard trial I would expect everyone in there to want to try their best and if that isn't good enough, to improve. Without that level of expectation it is impossible to do some of these harder trials. If you are going into a trial with the expectation that everyone else is going to carry you through (and that isn't the agreement) then you have no business being in that group.
That was not the argument at all.
The argument was people using this data to exclude people.
Juju_beans wrote: »Oakmontowls_ESO wrote: »Juju_beans wrote: »Oakmontowls_ESO wrote: »The argument about people being excluded due to their bad performance reeks of entitlement. In a hard trial I would expect everyone in there to want to try their best and if that isn't good enough, to improve. Without that level of expectation it is impossible to do some of these harder trials. If you are going into a trial with the expectation that everyone else is going to carry you through (and that isn't the agreement) then you have no business being in that group.
That was not the argument at all.
The argument was people using this data to exclude people.
Not being able to do consistent 40K dps on a target dummy does not automatically equate to "bad performance".
Isn't 35K good enough ? An arbitrary number got set as the goal post. And that arbitrary number will get raised as more people find ways to get higher dps numbers on those dummies.
Juju_beans wrote: »Personally I'd like to see a dummy that fights back.
Juju_beans wrote: »Personally I'd like to see a dummy that fights back.
Juju_beans wrote: »Personally I'd like to see a dummy that fights back.
If you lose to the dummy, does that mean the game uninstalls itself?
Colecovision wrote: »Data is good. Tools are good.
Data and tools are neither good or bad... Proper use of these things is good. Improper use is bad...
Unfortunately I have seen much more improper than proper use....
I think you are overcomplicating this. Saying that dummy parse is not representative is not completely true. They are a very basic competency test. Yes, you might not be able to pull 35k in a trial all the time. But if you can't pull 35k on a dummy there is no way you are pulling that in trial. No matter how perfect your mechanics knowledge is.
A good DD will usually see higher DPS in an actual trial due to buffs and support. Actual dummy heroes are not as common as you make them be. People who care to get 30k+ DPS are already invested in the game enough to understand the mechanics.
It all falls down to very simple issue. You can't force over people to play with you. If they want a 40k DPS DD in their group and you can only pull 25k, they are not interested in you. It's not a build issue. Bring in something that can pull 40k and fits the role they are looking for (melee/ranged) and they will take you even if you are an argonian hybrid warden. Just pull that 40k they are asking for.
Maybe people who can't get 40k+ DPS should not try to join leaderboards runs for a carry? Get a guild of your level and enjoy the game. Progress trials together. It will not be as smooth. You will not get your skin first weekend. But you can still do it. Or just increase your DPS to any arbitrary number and join the leaderboards guild of your dreams.
BeefyMrTips wrote: »I think you are overcomplicating this. Saying that dummy parse is not representative is not completely true. They are a very basic competency test. Yes, you might not be able to pull 35k in a trial all the time. But if you can't pull 35k on a dummy there is no way you are pulling that in trial. No matter how perfect your mechanics knowledge is.
A good DD will usually see higher DPS in an actual trial due to buffs and support. Actual dummy heroes are not as common as you make them be. People who care to get 30k+ DPS are already invested in the game enough to understand the mechanics.
It all falls down to very simple issue. You can't force over people to play with you. If they want a 40k DPS DD in their group and you can only pull 25k, they are not interested in you. It's not a build issue. Bring in something that can pull 40k and fits the role they are looking for (melee/ranged) and they will take you even if you are an argonian hybrid warden. Just pull that 40k they are asking for.
Maybe people who can't get 40k+ DPS should not try to join leaderboards runs for a carry? Get a guild of your level and enjoy the game. Progress trials together. It will not be as smooth. You will not get your skin first weekend. But you can still do it. Or just increase your DPS to any arbitrary number and join the leaderboards guild of your dreams.
But the thing is that there are people who can pull 40k on dummy but only 20k in trial. I also feel this is probably true for many players. Whereas a 30k dps that is stable through a trial will outperform. I'm basically saying that dummy dps is not true dps that defines their competency. An individual that has dps'ed through a trial would be a more accurate representation. I'm saying the people who brag about getting 42k dps might also be the ones who need to be replaced.
Sure a 31k dps will never do 40k. But I'm pretty sure in a 1-2 hour trial there is room for a more competent 31k to outperform a 40k
BeefyMrTips wrote: »It would benefit ESO and it’s clients to have numbers generated at the end and or during every Trial on console servers. The numbers could show everyone’s damage done, healing done, damage taken, most deaths, etcetera I am sure there could be a lot of stats to include fun ones produced.
The argument against this is that people will be excluded because of their low numbers or inability to produce results that a more dedicated gamer will produce. The problem with this argument is that this already happens. People already get bullied based on their ability to do damage and they get excluded if they do not conform to what is considered Best in Slot (BIS).
Currently, the only way a DPS character can join a decent trials guild is by showing what they can do on a 3 mil or 6 mil dummy. It only shows their potential DPS but doesn’t take into account the players ability to perform in a harsh setting or if a certain class is better in certain trials than others. As it stands people constantly argue that one class is always best in slot and that class should wear certain sets to produce optimum results. It is a reality that there WILL ALWAYS BE ONE CLASS WITH CERTAIN SETS (BEST IN SLOT) in existence when it comes to DPS testing on a dummy in an environment that does not challenge you.
The problem with this is that it fosters a belief system that one is better than another from the get go without actually being able to prove it. I firmly believe that someone can be exceptionally good at one class and its play style and do better as a team mate/damage dealer in a trial or dungeon than someone who has practiced with what is deemed BIS on a 3 mil dummy. People then choose to limit their creativity and wants based on what will be accepted by the whole. How many people have created new characters just to be accepted when the character they love may out perform a cookie cutter formatted character? (This argument includes Raid Parsing)
This also helps with armor sets and limiting the need to constantly try to balance with nerfs and buffs. I believe someone can design a playstyle that fits for them that incorporates set armor that really plays to their strengths and needs instead of trying to fit them into the cookie cutter standard of sets.
I believe we can prove with this request that the game could be even better and perhaps stop limiting our fellow adventurers who want to be a part of a great group by giving them an honest chance to prove that their character can be amazing. Furthermore, I believe some classes and races are better in certain trials than others, this means that a gamer would need to become more versatile in their gameplay which allows a gamer to further challenge themselves by having other classes and races in their arsenal to turn to in order to be most effective for their team vs just the “BIS”.
This request is brought to you by someone who has run Vet Trials, been stuck with bad groups and had the privilege of working with solid teams. I will always prefer someone who does a stable 30k DPS over someone who will do anywhere from 20-40k inconsistently in a Trial. I have seen raid parses under 2 min get stuck on easy sections of trials because someone only knows how to fight a test dummy or they switch their fighting style from how they go at a dummy vs how they go at mobs attacking them in trials. Lets get rid of the elitest way of thinking by giving every PERSON not BIS class/armor sets a chance to prove themselves.
Colecovision wrote: »People are who they are. Find the good ones and data can help you improve together.
BeefyMrTips wrote: »Raid awareness could mean that they don't have to play as much defense thus allowing them to do more damage or knowing where not to stand so that they don't die giving them a total DPS of 0. Someone with more raid awareness but lower dummy dps could outperform a high dummy dpsIf someone is amazing with raid awareness, there is no way to measure that via stats. But anyone interested in trying a new player for a raid group can take them into a vet dungeon with difficult mechanics and watch how they do.
Though in the "fun stats" department, a "Took more damage than the Tank" achievement would be something.