Juju_beans wrote: »Juju_beans wrote: »Juju_beans wrote: »lol at "fun stats". Yeah those stats will be used to compare players..exclude or include.
Wow is a great example of how that works.
Doesn’t wow have an enormous raiding community, while this game’s raiding community barely exists? Not sure what point you’re trying to make.
Seeing those stats helps people strive to improve. Atm you can “feel” like you did good or bad yet have zero idea how you actually performed, making it nearly impossible for most raiders to improve themselves.
Oh it's not just raids. Players are kicked in dungeons as well for low dps.
I got kicked from a dungeon for "low dps". I was the healer and a few of my spells also did damage.
It was the low damage showing up on the meters after a player died that got me kicked. (couldn't be helped..he ran way ahead out of LOS).
Then they tried to invite me back when they realized I was the healer.
Sounds like you were in a group of toxic ppl. You’ll find groups like that in any MMO. Don’t base your opinion on a feature like this from one bad experience.
Oh I had quite a few "bad experiences" with group content in wow which is why I eventually left.
Wasn't always like that though..just within the last 2 expansions of wow that this notion of "high dps or don't bother" mentality started to become prevalent along with fake tanks and fake healers to just speed race through content and burn down everything with sheer dps.
Best you can do is offer up advice. If they're too l33t, stubborn, or foolish to take it, it's your time they're wasting, not the other way around.Juju_beans wrote: »Juju_beans wrote: »Juju_beans wrote: »lol at "fun stats". Yeah those stats will be used to compare players..exclude or include.
Wow is a great example of how that works.
Doesn’t wow have an enormous raiding community, while this game’s raiding community barely exists? Not sure what point you’re trying to make.
Seeing those stats helps people strive to improve. Atm you can “feel” like you did good or bad yet have zero idea how you actually performed, making it nearly impossible for most raiders to improve themselves.
Oh it's not just raids. Players are kicked in dungeons as well for low dps.
I got kicked from a dungeon for "low dps". I was the healer and a few of my spells also did damage.
It was the low damage showing up on the meters after a player died that got me kicked. (couldn't be helped..he ran way ahead out of LOS).
Then they tried to invite me back when they realized I was the healer.
Sounds like you were in a group of toxic ppl. You’ll find groups like that in any MMO. Don’t base your opinion on a feature like this from one bad experience.
Oh I had quite a few "bad experiences" with group content in wow which is why I eventually left.
Wasn't always like that though..just within the last 2 expansions of wow that this notion of "high dps or don't bother" mentality started to become prevalent along with fake tanks and fake healers to just speed race through content and burn down everything with sheer dps.
Juju_beans wrote: »Juju_beans wrote: »Juju_beans wrote: »lol at "fun stats". Yeah those stats will be used to compare players..exclude or include.
Wow is a great example of how that works.
Doesn’t wow have an enormous raiding community, while this game’s raiding community barely exists? Not sure what point you’re trying to make.
Seeing those stats helps people strive to improve. Atm you can “feel” like you did good or bad yet have zero idea how you actually performed, making it nearly impossible for most raiders to improve themselves.
Oh it's not just raids. Players are kicked in dungeons as well for low dps.
I got kicked from a dungeon for "low dps". I was the healer and a few of my spells also did damage.
It was the low damage showing up on the meters after a player died that got me kicked. (couldn't be helped..he ran way ahead out of LOS).
Then they tried to invite me back when they realized I was the healer.
Sounds like you were in a group of toxic ppl. You’ll find groups like that in any MMO. Don’t base your opinion on a feature like this from one bad experience.
Oh I had quite a few "bad experiences" with group content in wow which is why I eventually left.
Wasn't always like that though..just within the last 2 expansions of wow that this notion of "high dps or don't bother" mentality started to become prevalent along with fake tanks and fake healers to just speed race through content and burn down everything with sheer dps.
That sounds no different from ESO, so I wouldn’t call it a wow-specific problem. Js.
And I don’t play wow so I’m not even trying to defend it or anything. You’re talking about stuff that you thought was horrible in that game but I witness the very same in occasional ESO Group Finder pugs (if not worse).
Can't say what WoW's raiding community is like now, but it used to actually be a very, very, very small % of it's player base. Back in 2012 WoW Dev's admitted on the old official forums that only around 7-8% of the player base had ever even set foot into a raid, let alone completed one or gone onto do the harder raids. They said this was why they were looking at ways to make at least the starting raids easier to do, easier to access, have a 'story' type mode for raids (ended up being Looking-For-Raid system).Juju_beans wrote: »lol at "fun stats". Yeah those stats will be used to compare players..exclude or include.
Wow is a great example of how that works.
Doesn’t wow have an enormous raiding community, while this game’s raiding community barely exists? Not sure what point you’re trying to make.
BeefyMrTips wrote: »Juju_beans wrote: »It's good if you use to to improve. It's bad if you use it against other players to exclude.
And after a while people just look at the lowest numbered player to automatically "kick".
I agree but that is already happening in Trials Groups, but they base this off of dummies instead and the players never get a chance to show their strengths. A person could be amazing with raid awareness and can outperform a dummy destroyer
Just reading these comments I see the same argument play out.
One side claims that if you add this feature it’ll incentivize groups to kick underperforming players, and lead to a toxic environment. The other side claims it’s a feature that actually allows them to understand what they’re doing in a real trial in order to improve themselves.
In the end..... well it’s pretty much impossible to argue how useful a tool like this is in self-improvement.
Idk what the point is in trying to hide your low DPS. Much easier to just improve yourself. Plus anyway, those stats don’t have to be available for others to see - it should be a private report just like when you defeat a target skeleton.
If someone is amazing with raid awareness, there is no way to measure that via stats. But anyone interested in trying a new player for a raid group can take them into a vet dungeon with difficult mechanics and watch how they do.
Though in the "fun stats" department, a "Took more damage than the Tank" achievement would be something.
All the more reason why it shouldn't be in-game.BeefyMrTips wrote: »Hey Everyone: I never claimed that this would fix people being excluded. In fact I know this would exclude people.
Peekachu99 wrote: »Omg. It’s almost as if you’ve never heard of DCUO and how their “Scorecard” singlehandedly turned their community into a festering boil of number chasing misery. I’ve watched entire raids wipe because each dps and the healers were so obsessed with numbers that they didn’t raise each other as they died. Not an uncommon occurrence, either. It’s standard fare for that game.
Absolutely not. We have addons and dummies. And eyes we can use to detect when damage is middling. We don’t need more tools to wield against other players—in most cases, as historically proven by ANY game, this is done with prejudice and not from a place of kindness and critique.
PelinalWhitestrake wrote: »All the more reason why it shouldn't be in-game.BeefyMrTips wrote: »Hey Everyone: I never claimed that this would fix people being excluded. In fact I know this would exclude people.
playing as a healer, I want to be judged, because it drives me to further improve techniques and skill
You *** about my healing and create a valid point and I'll become better and better
I think it'd be cool if I could compare myself to other dungeon and trial healers, but I'm not sure if putting numbers and stats on people is a good idea.
With healers - it's not Hps you need to care about, it is SPC, ele drain, combat prayer etc uptimes and keeping tank flush with synergies.
If people are doing things right and not being stupid, if you add in Magblades and people who use vigor in trials (which I think shouldn't happen) your HPS might be = to 35-45% of group heals - but it's your buffs and debuffs uptimes and synergies that are super important as a healer.
playing as a healer, I want to be judged, because it drives me to further improve techniques and skill
You *** about my healing and create a valid point and I'll become better and better
I think it'd be cool if I could compare myself to other dungeon and trial healers, but I'm not sure if putting numbers and stats on people is a good idea.
With healers - it's not Hps you need to care about, it is SPC, ele drain, combat prayer etc uptimes and keeping tank flush with synergies.
If people are doing things right and not being stupid, if you add in Magblades and people who use vigor in trials (which I think shouldn't happen) your HPS might be = to 35-45% of group heals - but it's your buffs and debuffs uptimes and synergies that are super important as a healer.
That's exactly why I'm quite fearful about HPS ever becoming something people complain about. Healing is all recovering health, synergies, buffs and debuffs.
There are those rare idiots that think HPS is somehow an important number but thankfully they are insanely rare.
BeefyMrTips wrote: »It would benefit ESO and it’s clients to have numbers generated at the end and or during every Trials.
Enemy-of-Coldharbour wrote: »
.BeefyMrTips wrote: »It would benefit ESO and it’s clients to have numbers generated at the end and or during every Trials.Enemy-of-Coldharbour wrote: »
Absolutely not.... People are married to the numbers enough as it is... There are tons of things people do in trials that are not related to their Damage dealing... Keeping adds away from tanks... ping-ponging melee bosses so they spend all their time running back and forth across the battleground, ensuring that mechanics are interrupted, etc... People doing trials should worry more about what they, themselves, are doing..
BeefyMrTips wrote: »
I agree but then if people are given responsibilities to do these extra steps that keep them from doing DPS then Id assume they have already proven their DPS in a trial and are relied upon more.
If this is a problem how about allowing for a third option: Normal, Veteran, Veteran Test
Juju_beans wrote: »BeefyMrTips wrote: »
I agree but then if people are given responsibilities to do these extra steps that keep them from doing DPS then Id assume they have already proven their DPS in a trial and are relied upon more.
If this is a problem how about allowing for a third option: Normal, Veteran, Veteran Test
Then you'd have dps players not rezzing because it would impact their numbers.
Does it then become the healer's job to rez players because the dps need to be focused on their numbers ?
You can also manipulate the numbers on a dummy. Force off-balance, etc... So what's your point? We need more food for the "elitists" to keep other people from playing?BeefyMrTips wrote: »PelinalWhitestrake wrote: »All the more reason why it shouldn't be in-game.BeefyMrTips wrote: »Hey Everyone: I never claimed that this would fix people being excluded. In fact I know this would exclude people.
Why did you take this out of context when I also obviously stated that test dummies already do this. I will answer by saying this will at least allow somebody to be excluded after they tryout in a trial.
PelinalWhitestrake wrote: »You can also manipulate the numbers on a dummy. Force off-balance, etc... So what's your point? We need more food for the "elitists" to keep other people from playing?BeefyMrTips wrote: »PelinalWhitestrake wrote: »All the more reason why it shouldn't be in-game.BeefyMrTips wrote: »Hey Everyone: I never claimed that this would fix people being excluded. In fact I know this would exclude people.
Why did you take this out of context when I also obviously stated that test dummies already do this. I will answer by saying this will at least allow somebody to be excluded after they tryout in a trial.
No.
BeefyMrTips wrote: »The ultimate goal is to get away from choosing people based on what they can do to a DPS dummy. Its unrealistic but keeps so many people frJuju_beans wrote: »BeefyMrTips wrote: »
I agree but then if people are given responsibilities to do these extra steps that keep them from doing DPS then Id assume they have already proven their DPS in a trial and are relied upon more.
If this is a problem how about allowing for a third option: Normal, Veteran, Veteran Test
Then you'd have dps players not rezzing because it would impact their numbers.
Does it then become the healer's job to rez players because the dps need to be focused on their numbers ?
My answer to that, Rez stat. Who did how many? It would easily justify their lower dps and show who is being a team player and give the appropriate acknowledgement that those thankless jobs should receive
Juju_beans wrote: »BeefyMrTips wrote: »The ultimate goal is to get away from choosing people based on what they can do to a DPS dummy. Its unrealistic but keeps so many people frJuju_beans wrote: »BeefyMrTips wrote: »
I agree but then if people are given responsibilities to do these extra steps that keep them from doing DPS then Id assume they have already proven their DPS in a trial and are relied upon more.
If this is a problem how about allowing for a third option: Normal, Veteran, Veteran Test
Then you'd have dps players not rezzing because it would impact their numbers.
Does it then become the healer's job to rez players because the dps need to be focused on their numbers ?
My answer to that, Rez stat. Who did how many? It would easily justify their lower dps and show who is being a team player and give the appropriate acknowledgement that those thankless jobs should receive
Gee then you also have to account for lost dps on those that died and didn't get razzed by their fellow players for a good few minutes.
So besides your "rez stat" you'll also need another stat to account for loss of dps due to death..an extrapolation number.