Better a chance at something than to have no chance at all. Who knows what Zo$ would do to make the same or more amount of money they currently are if crown crates were to disappear. They’ll probably simply up all the store items price.
Better a chance at something than to have no chance at all. Who knows what Zo$ would do to make the same or more amount of money they currently are if crown crates were to disappear. They’ll probably simply up all the store items price.
I'd rather know what I'm getting than have to rely on chance to get it. And your argument for ZOS making regular crown items cost more? Let them. I'll be effectively paying the same amount. It's the idea that, hey, we could either pay $100 for a $50 item, or we could pay $100 and still be no closer than before to getting that item. We're still getting overcharged but at least we have confidence in the system, so still continue to use it when we deem it appropriate. With RNG we just give up in time because it's a losing battle.
strangeradnd wrote: »Better a chance at something than to have no chance at all. Who knows what Zo$ would do to make the same or more amount of money they currently are if crown crates were to disappear. They’ll probably simply up all the store items price.
I'd rather know what I'm getting than have to rely on chance to get it. And your argument for ZOS making regular crown items cost more? Let them. I'll be effectively paying the same amount. It's the idea that, hey, we could either pay $100 for a $50 item, or we could pay $100 and still be no closer than before to getting that item. We're still getting overcharged but at least we have confidence in the system, so still continue to use it when we deem it appropriate. With RNG we just give up in time because it's a losing battle.
By this logic one wouldn't play vMA or run dungeons because rng might mean you never get what you want. I won't grind vMA for the perfect weapon but I do run it and am happy even if I don't get the specific item I am seeking. I also know when to say enough is enough and not run it anymore because it becomes a chore. Crates are the same, know what you are willing to spend and stop you might not get everything you want but that is kind of the point to rng. I know everyone will say but the money is the issue, I disagree, for many people playing this game time is more valuable than money so their is no difference, if you want another shot at crate item, grind a couple extra hours at work instead of in the game and get them.
strangeradnd wrote: »Better a chance at something than to have no chance at all. Who knows what Zo$ would do to make the same or more amount of money they currently are if crown crates were to disappear. They’ll probably simply up all the store items price.
I'd rather know what I'm getting than have to rely on chance to get it. And your argument for ZOS making regular crown items cost more? Let them. I'll be effectively paying the same amount. It's the idea that, hey, we could either pay $100 for a $50 item, or we could pay $100 and still be no closer than before to getting that item. We're still getting overcharged but at least we have confidence in the system, so still continue to use it when we deem it appropriate. With RNG we just give up in time because it's a losing battle.
By this logic one wouldn't play vMA or run dungeons because rng might mean you never get what you want. I won't grind vMA for the perfect weapon but I do run it and am happy even if I don't get the specific item I am seeking. I also know when to say enough is enough and not run it anymore because it becomes a chore. Crates are the same, know what you are willing to spend and stop you might not get everything you want but that is kind of the point to rng. I know everyone will say but the money is the issue, I disagree, for many people playing this game time is more valuable than money so their is no difference, if you want another shot at crate item, grind a couple extra hours at work instead of in the game and get them.
I understand your perspective, but to say that I have to be okay with crates because I already accept RNG in dungeons is false. They are similar, but dungeons have a lesser impact, as they simply cost time investment, rather than money, and there are other ways to get most drops (trade with other players, just like crown gems). One might contest the significance of this point (as you predicted), but second to this (and more importantly I feel), one does not have to like either of these systems. I dislike RNG in dungeons too - I dislike RNG in most circumstances. I'd rather get a certain reward for doing a certain task, and I think it would also feel more rewarding, knowing that someone with a particular weapon or cosmetic, say, accomplished a certain task. We do have this in our current system somewhat, but I'd prefer to have that feeling of accomplishment brought into the forefront, instead of being shoved behind artificially lengthening the game with RNG. Quality over quantity as they say.
RNG has its place. I'm not one of those who advocates taking all random chance out of games. There are important reasons for including it. But when the positives of RNG are taken away, or have less impact than the negatives - like if a skilled player, or an experienced player, is consistently rewarded less than someone who is lucky or has the investment needed to beat the odds (whether it's time with dungeons or cash with crates) - if this happens we need to rethink how we use RNG in our games.
strangeradnd wrote: »strangeradnd wrote: »Better a chance at something than to have no chance at all. Who knows what Zo$ would do to make the same or more amount of money they currently are if crown crates were to disappear. They’ll probably simply up all the store items price.
I'd rather know what I'm getting than have to rely on chance to get it. And your argument for ZOS making regular crown items cost more? Let them. I'll be effectively paying the same amount. It's the idea that, hey, we could either pay $100 for a $50 item, or we could pay $100 and still be no closer than before to getting that item. We're still getting overcharged but at least we have confidence in the system, so still continue to use it when we deem it appropriate. With RNG we just give up in time because it's a losing battle.
By this logic one wouldn't play vMA or run dungeons because rng might mean you never get what you want. I won't grind vMA for the perfect weapon but I do run it and am happy even if I don't get the specific item I am seeking. I also know when to say enough is enough and not run it anymore because it becomes a chore. Crates are the same, know what you are willing to spend and stop you might not get everything you want but that is kind of the point to rng. I know everyone will say but the money is the issue, I disagree, for many people playing this game time is more valuable than money so their is no difference, if you want another shot at crate item, grind a couple extra hours at work instead of in the game and get them.
I understand your perspective, but to say that I have to be okay with crates because I already accept RNG in dungeons is false. They are similar, but dungeons have a lesser impact, as they simply cost time investment, rather than money, and there are other ways to get most drops (trade with other players, just like crown gems). One might contest the significance of this point (as you predicted), but second to this (and more importantly I feel), one does not have to like either of these systems. I dislike RNG in dungeons too - I dislike RNG in most circumstances. I'd rather get a certain reward for doing a certain task, and I think it would also feel more rewarding, knowing that someone with a particular weapon or cosmetic, say, accomplished a certain task. We do have this in our current system somewhat, but I'd prefer to have that feeling of accomplishment brought into the forefront, instead of being shoved behind artificially lengthening the game with RNG. Quality over quantity as they say.
RNG has its place. I'm not one of those who advocates taking all random chance out of games. There are important reasons for including it. But when the positives of RNG are taken away, or have less impact than the negatives - like if a skilled player, or an experienced player, is consistently rewarded less than someone who is lucky or has the investment needed to beat the odds (whether it's time with dungeons or cash with crates) - if this happens we need to rethink how we use RNG in our games.
This shows where we differ and that's ok. For me, I like rng, even if it means getting the short end of the stick, for many people it isn't that way and I can respect their perspective.
As for the time is less valuable then money, I must differ on this as well, to me time is far more valuable than a little money, I know for some this isn't the case. My commitments limit my time so if I want to run vMA 20 times hoping to get something it is far more costly than spending $50 on crates hoping to get something. I also feel the in game rng items are worth far more than the crate items as they can impact game play, the cosmetics only impact my appearance yet I would not want to be able to spend money to earn the in game rng items but will gladly do so for non impact items.
I know we won't agree on these points I am just looking for mutual understanding of each others reasoning behind our opinions.