phaneub17_ESO wrote: »There will be also players who may just skip gathering the regular metal ore nodes, thus reducing the refresh rate of them coming up as jewelry nodes the next time they spawn.
Not sure if they should increase them. It's kinda RNG.
Sometimes I can't find a single node and sometimes all I find is jewellery crafting nodes. Spawns just inconsistent.
how about also mining the blacksmithing materials so there are more spots for seams too spawn? works like a charm for me. 1/5 veins is a seam.
how about also mining the blacksmithing materials so there are more spots for seams too spawn? works like a charm for me. 1/5 veins is a seam.
This is what @Allypage did. His point is that having mined the Rubedite so that Jewelry nodes spawned, other players nipped in front of him and got them first. It reminds me of treasure chests, when you have cleared the mobs only to have people jump in and nick them.
how about also mining the blacksmithing materials so there are more spots for seams too spawn? works like a charm for me. 1/5 veins is a seam.
This is what @Allypage did. His point is that having mined the Rubedite so that Jewelry nodes spawned, other players nipped in front of him and got them first. It reminds me of treasure chests, when you have cleared the mobs only to have people jump in and nick them.
It's not like the ore nodes don't have value. Not as much as JC seams but they're also not worthless.
That whole objection that someone takes your JC seam after you primed it by harvesting the ore 5 minutes ago has a large component of single player game mentality to it. This is an online game with competitive harvesting and it has always been. It would be no different if seams had their own unique spot and you whine because someone with a faster riding skill and/or lower ping beat you to it.
And no it's not even in the same ballpark as some dweeb stealing your resource node or chest from under you while you clear the mobs that aggroed nearby - that's a whole other level selfishness there.
how about also mining the blacksmithing materials so there are more spots for seams too spawn? works like a charm for me. 1/5 veins is a seam.
how about also mining the blacksmithing materials so there are more spots for seams too spawn? works like a charm for me. 1/5 veins is a seam.
This is what @Allypage did. His point is that having mined the Rubedite so that Jewelry nodes spawned, other players nipped in front of him and got them first. It reminds me of treasure chests, when you have cleared the mobs only to have people jump in and nick them.
It's not like the ore nodes don't have value. Not as much as JC seams but they're also not worthless.
That whole objection that someone takes your JC seam after you primed it by harvesting the ore 5 minutes ago has a large component of single player game mentality to it. This is an online game with competitive harvesting and it has always been. It would be no different if seams had their own unique spot and you whine because someone with a faster riding skill and/or lower ping beat you to it.
And no it's not even in the same ballpark as some dweeb stealing your resource node or chest from under you while you clear the mobs that aggroed nearby - that's a whole other level selfishness there.
how about also mining the blacksmithing materials so there are more spots for seams too spawn? works like a charm for me. 1/5 veins is a seam.
This is what @Allypage did. His point is that having mined the Rubedite so that Jewelry nodes spawned, other players nipped in front of him and got them first. It reminds me of treasure chests, when you have cleared the mobs only to have people jump in and nick them.
They probably want to have less nodes, and thus make people grind more, so they play the content for longer and don't notice how superficial and empty it really is. I'm starting to get sick and tired of this artificial rarity that makes you run for hours on a make-believe treadmill. Looking at this it looks more efficient to just grind dolmens with a maximum level character, and simply decon the jewels that drop there for skill level up and materials after launch. It's boring but at least you get a guaranteed "ingot" for every piece of jewelry and some inspiration from deconning it and there are zones where you can cycle through all 3 dolmens in 5-6 minutes.
how about also mining the blacksmithing materials so there are more spots for seams too spawn? works like a charm for me. 1/5 veins is a seam.
This is what @Allypage did. His point is that having mined the Rubedite so that Jewelry nodes spawned, other players nipped in front of him and got them first. It reminds me of treasure chests, when you have cleared the mobs only to have people jump in and nick them.
It's not like the ore nodes don't have value. Not as much as JC seams but they're also not worthless.
That whole objection that someone takes your JC seam after you primed it by harvesting the ore 5 minutes ago has a large component of single player game mentality to it. This is an online game with competitive harvesting and it has always been. It would be no different if seams had their own unique spot and you whine because someone with a faster riding skill and/or lower ping beat you to it.
And no it's not even in the same ballpark as some dweeb stealing your resource node or chest from under you while you clear the mobs that aggroed nearby - that's a whole other level selfishness there.
First off I understand fully that this is an online game with other players, it is just like if someone snipes the chest etc after killing mobs. You often have to kill mobs as well as collect the Rubedite etc.. and to have someone actively FOLLOW you to do it this is a *** move ... but what ever... it is not something I do because I'm not a rude ***. this is because there are not enough nodes for JC imo.
DaveMoeDee wrote: »They probably want to have less nodes, and thus make people grind more, so they play the content for longer and don't notice how superficial and empty it really is. I'm starting to get sick and tired of this artificial rarity that makes you run for hours on a make-believe treadmill. Looking at this it looks more efficient to just grind dolmens with a maximum level character, and simply decon the jewels that drop there for skill level up and materials after launch. It's boring but at least you get a guaranteed "ingot" for every piece of jewelry and some inspiration from deconning it and there are zones where you can cycle through all 3 dolmens in 5-6 minutes.
I don't think they necessarily want people to grind. They want crafting jewelry to not be as easy as other gear.
I am curious though how many people have actually crafted jewelry and what color they refined to. A lot of people have the mats to make jewelry from their deconning during leveling and from the world. But refinement takes a bit more effort.
Btw, you will never get gold mats by just deconning dolmen jewelry.
DaveMoeDee wrote: »They probably want to have less nodes, and thus make people grind more, so they play the content for longer and don't notice how superficial and empty it really is. I'm starting to get sick and tired of this artificial rarity that makes you run for hours on a make-believe treadmill. Looking at this it looks more efficient to just grind dolmens with a maximum level character, and simply decon the jewels that drop there for skill level up and materials after launch. It's boring but at least you get a guaranteed "ingot" for every piece of jewelry and some inspiration from deconning it and there are zones where you can cycle through all 3 dolmens in 5-6 minutes.
I don't think they necessarily want people to grind. They want crafting jewelry to not be as easy as other gear.
I am curious though how many people have actually crafted jewelry and what color they refined to. A lot of people have the mats to make jewelry from their deconning during leveling and from the world. But refinement takes a bit more effort.
Btw, you will never get gold mats by just deconning dolmen jewelry.
I have done some of the Abyssal Geysers in Summerset, I was under the impression that sometimes researchable jewelry was dropped, but so far nothing beyond the basic three. I am doing the story lines and we'll see what is dropped along the way. I had hoped to be able to upgrade some of the jewelry I had previously, as I had done in the PTS.
I was not focused on jewelry crafting in PTS.