Creating this as a hub for magblade issues since magblade and stamblade are so drastically different. There will be more of a focus on PvP since there is so much more to be discussed while keeping PvE in mind
Strife:
So Magblade isn't really over preforming much in comparison to stamblade in PvP Environments. I'm honestly shocked to see Magblade gets hit with a strife nerf. Which is the one thing ZoS could do to actually *** me off. With this change to strife the skill is no longer really unique anymore and it doesn't even fix the issue of them over-preforming in PvE environments. It literally only punishes solo players and people who PvP. Many roleplayers (myself included) started playing a nightblade two years ago cuz strife was a fun skill and not overly punishing. Most those people are still very casual and will probably wish they choose something else to play. In addition to this most tanks use this skill for healing so the cheap cost is very necessary for them, another skill that tanks use for healing is burning embers which is FAR cheaper than strife is on live. A solution would be to make Strife cost about as much or slightly less then concealed weapon. That way the uniqueness of the skill in preserved and it still does less damage than Concealed Weapon and Force pulse. I can get behind a cost increase but the current amount that is proposed is pretty stupid as it doesn't do anything but hurt an audience it's not supposed to.
Assassin's blade:
Since I am 85% against the strife change I feel it is sorta balanced to offer this one too. Increase the cost of this ability to that of force-pulse/concealed weapon. That way you are overall needing more sustain rather than just needing it for strife. It does so much damage for so little cost
Path:
I'm pretty ok with these changes as this does actually address the issue of nightblades over preforming but I'd much prefer the healing factor of refreshing path be left alone
Shade:
Yay!
Soul Siphion (And Tether):
Why would I use this over resto ult? Please reduce the cost of this skill to that of Resto ult (and leap even) so that I have a reason to use this skill. Also the Tether radius is far too small so people dodge out of it all the time.
Siphioning Attacks:
I want the Morrowind version back (which different values) but that will probably never happen
ADD YOUR SUGGESTIONS
Flawless Conqueror ~ Grand Overlord
She/Her ~ PC/NA | I record things for fun and for info