IZZEFlameLash wrote: »No one likes to fight someone who will try to Snipe and run away at the speed of light. I mean, it already happens with 3 Swifts and cap.
Avran_Sylt wrote: »@Nestor @Tasear @Checkmath
Y'all should suggest that the Speed Cap be removed. As it is, you need to sacrifice damage/sustain for more speed, which is a good trade-off. Especially since counters exist for speed already, with snares and immobilization.
If the issue is an edge-case, such as scroll-running, relic running, do what's already implemented into the game: add restrictions to the carrier.
You can't ride a horse while carrying a scroll (and I assume the same is true with a relic). So add in a debuff that caps/truncates your sprint/movement speed.
PuddingZebra wrote: »With the $ummer$et I$les coming $oon,
Will this hardcap on speed of 500 units (200%) finally go?
There's no reason for it to stay, especially with the new jewellery trait.
As far as Battlegrounds and scroll carrying goes, there's a (de)buff whenever you pick them (relics, chaosball, scroll) up. Just add the enforced speedcap of 200% to said (de)buff.
To this day, I am trying to figure out why the cap was added.
I've got a build which can run faster than a maxed mount which uses rapids, yes. But apart from the months of theorycrafting, grinding, testing, rebuilding, etc... I gave up EVERY other stat to achieve this. I've got no damage, little sustain and no survivability apart from sprinting like a maniac. But that's exactly what i enjoyed most about this game. Running around in Cyrodiil like there's no tomorrow.
So please. PLEASE remove this unneeded speedcap.
(And add some exception for reports that contain the words 'Speed' and 'PuddingZebra', thanks)
Kind regards,
Someone who ragequitted after he read the patchnotes announcing the speedcap.
Priyasekarssk wrote: »PuddingZebra wrote: »With the $ummer$et I$les coming $oon,
Will this hardcap on speed of 500 units (200%) finally go?
There's no reason for it to stay, especially with the new jewellery trait.
As far as Battlegrounds and scroll carrying goes, there's a (de)buff whenever you pick them (relics, chaosball, scroll) up. Just add the enforced speedcap of 200% to said (de)buff.
To this day, I am trying to figure out why the cap was added.
I've got a build which can run faster than a maxed mount which uses rapids, yes. But apart from the months of theorycrafting, grinding, testing, rebuilding, etc... I gave up EVERY other stat to achieve this. I've got no damage, little sustain and no survivability apart from sprinting like a maniac. But that's exactly what i enjoyed most about this game. Running around in Cyrodiil like there's no tomorrow.
So please. PLEASE remove this unneeded speedcap.
(And add some exception for reports that contain the words 'Speed' and 'PuddingZebra', thanks)
Kind regards,
Someone who ragequitted after he read the patchnotes announcing the speedcap.
Actually cap should be reduced even further to prevent cheating. PVP is mostly filled with speed hackers. 100 percent speed bonus with 3000+ weapon damage wihtout major expedition. Speed cap should be at 60 percent to make correct PVP balance.
PuddingZebra wrote: »Priyasekarssk wrote: »PuddingZebra wrote: »With the $ummer$et I$les coming $oon,
Will this hardcap on speed of 500 units (200%) finally go?
There's no reason for it to stay, especially with the new jewellery trait.
As far as Battlegrounds and scroll carrying goes, there's a (de)buff whenever you pick them (relics, chaosball, scroll) up. Just add the enforced speedcap of 200% to said (de)buff.
To this day, I am trying to figure out why the cap was added.
I've got a build which can run faster than a maxed mount which uses rapids, yes. But apart from the months of theorycrafting, grinding, testing, rebuilding, etc... I gave up EVERY other stat to achieve this. I've got no damage, little sustain and no survivability apart from sprinting like a maniac. But that's exactly what i enjoyed most about this game. Running around in Cyrodiil like there's no tomorrow.
So please. PLEASE remove this unneeded speedcap.
(And add some exception for reports that contain the words 'Speed' and 'PuddingZebra', thanks)
Kind regards,
Someone who ragequitted after he read the patchnotes announcing the speedcap.
Actually cap should be reduced even further to prevent cheating. PVP is mostly filled with speed hackers. 100 percent speed bonus with 3000+ weapon damage wihtout major expedition. Speed cap should be at 60 percent to make correct PVP balance.
You are pretty uninformed it seems. Please do some research before posting this. 100% speed bonus is basically 7 medium + sprint and either orc or minor expedition.
EDIT: FYI: There's no "speedhacks" with a server-side enforced speedcap.
Malacthulhu wrote: »They could add mechanics to going x speed = x extra dmg take. I think the issue is server preformance and poormans bg fix
Priyasekarssk wrote: »PuddingZebra wrote: »Priyasekarssk wrote: »PuddingZebra wrote: »With the $ummer$et I$les coming $oon,
Will this hardcap on speed of 500 units (200%) finally go?
There's no reason for it to stay, especially with the new jewellery trait.
As far as Battlegrounds and scroll carrying goes, there's a (de)buff whenever you pick them (relics, chaosball, scroll) up. Just add the enforced speedcap of 200% to said (de)buff.
To this day, I am trying to figure out why the cap was added.
I've got a build which can run faster than a maxed mount which uses rapids, yes. But apart from the months of theorycrafting, grinding, testing, rebuilding, etc... I gave up EVERY other stat to achieve this. I've got no damage, little sustain and no survivability apart from sprinting like a maniac. But that's exactly what i enjoyed most about this game. Running around in Cyrodiil like there's no tomorrow.
So please. PLEASE remove this unneeded speedcap.
(And add some exception for reports that contain the words 'Speed' and 'PuddingZebra', thanks)
Kind regards,
Someone who ragequitted after he read the patchnotes announcing the speedcap.
Actually cap should be reduced even further to prevent cheating. PVP is mostly filled with speed hackers. 100 percent speed bonus with 3000+ weapon damage wihtout major expedition. Speed cap should be at 60 percent to make correct PVP balance.
You are pretty uninformed it seems. Please do some research before posting this. 100% speed bonus is basically 7 medium + sprint and either orc or minor expedition.
EDIT: FYI: There's no "speedhacks" with a server-side enforced speedcap.
I did research before posting. No one can sprint forever with build of 4000+ weapon damage especially in heavy armor builds. That too I have seen people with ridiculous speed on heavy armor with infinite sprint. There is no speed hack ? Good joke. You are misinformed then. Please go and tell noobs that heavy armor builds can sprint with 100 percent movement with 4000 weapon damage and can sprint infinitely.
Its just a sample below for similar kind of hack , which is actually free.
https://www.unknowncheats.me/forum/other-mmorpg-and-strategy/284088-elder-scrolls-online-teleport-hack.html
There are some paid hacks for speed as well. Dont look at me , I never cheat in game. There are speed hackers in this game and using it for very long time including many noob streamers calling themselves pros , streaming and earning lot of money. Running heavy armor builds with 100 percent infinite speed bonus in combat and crazy weapon damage. I don't think resources are hack-able though.
I already mentioned in one of the posts about speed hacks in the game and reported some.
Who cares when real money involved and ZOs themselves doing lop sided class balance ?