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Are pledges/Random dungeons timed??

  • Sting864
    Sting864
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    Agreed, but 2+2 has a quantifiable answer. It has an undeniable correct response. Your thread isn't talking about something quantifiable. You're talking about the pace at which any given player will run through a dungeon which is quite variable from person to person. If 99% of the player population will run a dungeon faster than you, then who is running it the "right" way?

    We've agreed that there is no right or wrong way to run a dungeon; so the answer to your irrational question might as well be "blue..."
  • Sting864
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    Luckily, I can look out for myself AND OTHERS... I guess "rushins" can't... Just tryin' to cover all my bases... To paraphrase Bill Murray, "Screw 'em if they wanna be richards..."

    Then you will continue to be one of the many toxic players plaguing this game.

    Color me surprised.[/quote]

    Wow We are truly in the "upside-down" when looking out for others is considered "toxic..."
  • redspecter23
    redspecter23
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    Sting864 wrote: »
    Agreed, but 2+2 has a quantifiable answer. It has an undeniable correct response. Your thread isn't talking about something quantifiable. You're talking about the pace at which any given player will run through a dungeon which is quite variable from person to person. If 99% of the player population will run a dungeon faster than you, then who is running it the "right" way?

    We've agreed that there is no right or wrong way to run a dungeon; so the answer to your irrational question might as well be "blue..."

    I don't think it was an irrational question and it speaks volumes that you choose not to answer it. If a majority of players are running a dungeon faster than you are, which side is right? I have to assume a large amount of players are running faster than you'd like due to the creation of the thread. Would you like to put a number to it? I'm sure it's not 99% but would you say 30% of players are "rushins"? 60%?
  • Amadis001
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    ESO dungeons, Destiny strikes, etc., etc., It's the same debate in every game I've played with repeatable match-made content. The answer is always the same. If you have a strong preference on how you run the content, you should either (a) speak up clearly at the beginning of the activity and hope for the best or (b) find friends and/or guildmates who want to run it the way you want to run it and skip matchmaking altogether.
    // Amadis of Gaul -- DK Nord (Lvl 50 CP 1000)
  • Sting864
    Sting864
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    I don't think it was an irrational question and it speaks volumes that you choose not to answer it. If a majority of players are running a dungeon faster than you are, which side is right? I have to assume a large amount of players are running faster than you'd like due to the creation of the thread. Would you like to put a number to it? I'm sure it's not 99% but would you say 30% of players are "rushins"? 60%?

    I disagree with the idea that the answer should be predicated on time... Is it just as rational to ask who is doing a dungeon "right" the one who consumes the most content, or the 99 who rush thru the fastest??
  • zyk
    zyk
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    Sting864 wrote: »
    The bottom line is... your umpteenth time (I've probably done every pledge over 100 times...) is someone else's first... don't rush through the experience... and don't force them to rush through the experience...

    This is on ZOS for designing the game in a way that players are still highly incentivized (undaunted passives, gift boxes) to grind the same content for years.

    Further, the matchmaking systems need to be more nuanced to help like-minded players find each other. Sticking hardcore players and casuals in the same group is going to be miserable for both parties.
    Edited by zyk on April 16, 2018 11:48PM
  • ArchMikem
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    In my past experience whenever I get put into a group where one or two want to just rush through most of the dungeon, skipping bosses and pulling a metric donkey ton of adds to their skip spots, the run turns into a crap show. The Healer can't do their job cause everyone's spread apart, the Tank isn't tanking, cause there is no Tank, a 3rd DPS fake queued and took that spot so everyone starts dying. Aaaand then the hate blaming starts coming in chat and people are either kicked or leave.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • redspecter23
    redspecter23
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    Sting864 wrote: »
    I don't think it was an irrational question and it speaks volumes that you choose not to answer it. If a majority of players are running a dungeon faster than you are, which side is right? I have to assume a large amount of players are running faster than you'd like due to the creation of the thread. Would you like to put a number to it? I'm sure it's not 99% but would you say 30% of players are "rushins"? 60%?

    I disagree with the idea that the answer should be predicated on time... Is it just as rational to ask who is doing a dungeon "right" the one who consumes the most content, or the 99 who rush thru the fastest??

    You would then have to define how any one person consumes content. Spending a lot of time on that content doesn't mean you are consuming it any more than anyone else. I can fully appreciate the graphical brilliance of a dungeon in half the time that another person does. I could even argue that I might even appreciate it more. The time spent looking around isn't an issue
  • Sting864
    Sting864
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    Amadis001 wrote: »
    ESO dungeons, Destiny strikes, etc., etc., It's the same debate in every game I've played with repeatable match-made content. The answer is always the same. If you have a strong preference on how you run the content, you should either (a) speak up clearly at the beginning of the activity and hope for the best or (b) find friends and/or guildmates who want to run it the way you want to run it and skip matchmaking altogether.

    That may be an effective debate technique where you are from... but the "same-same" answer is not really an answer here...
  • Sting864
    Sting864
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    You would then have to define how any one person consumes content. Spending a lot of time on that content doesn't mean you are consuming it any more than anyone else. I can fully appreciate the graphical brilliance of a dungeon in half the time that another person does. I could even argue that I might even appreciate it more. The time spent looking around isn't an issue

    EZPZ... if it is skipped... it is not consumed is it??
  • redspecter23
    redspecter23
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    Sting864 wrote: »
    You would then have to define how any one person consumes content. Spending a lot of time on that content doesn't mean you are consuming it any more than anyone else. I can fully appreciate the graphical brilliance of a dungeon in half the time that another person does. I could even argue that I might even appreciate it more. The time spent looking around isn't an issue

    EZPZ... if it is skipped... it is not consumed is it??

    If I've run the complete dungeon 100 times, then choose to skip it on run number 101, I've consumed it 10 times more than someone that chooses to run the complete dungeon on their 10th completion.
  • Sting864
    Sting864
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    zyk wrote: »
    Further, the matchmaking systems need to be more nuanced to help like-minded players find each other. Sticking hardcore players and casuals in the same group is going to be miserable for both parties.

    I really dislike the terms "hardcore" and "casual..." I consider self-proclaimed "hardcore" rushins to be just "casuals" because they have only a "casual" interest in the content that ESO provides... ESO does not have a monopoly on time... So time cannot be the factor upon which "hardcore" or "casual" are determined. ESO does however have a monopoly on ESO content....
    That's why I consider myself a "hardcore ESO player..." To paraphrase Cadwell... I wouldn't be a bit surprised if I was the largest consumer of ESO content... thus the hardest core...
  • Sting864
    Sting864
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    If I've run the complete dungeon 100 times, then choose to skip it on run number 101, I've consumed it 10 times more than someone that chooses to run the complete dungeon on their 10th completion.

    If you've run a dungeon 100 times and someone else has only run it "completely" 10 times, chances are that you've skipped at least 90 times.....
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