Leave them as they are, with the option to do tweaks and balance passes.
If people feel so pigeon holed into choosing min/max stats they can race change/roll those choices.
If people want to play a specific race they can play that race.
Unless you're playing super competitive PvP or end game progression trials then they really don't matter as much as people make so much fuss about.
I've done all the DLC dungeons with an Orc DK Healer and Khajiit MagSorc DPS in my group. I've also healed vet content as an Orc Warden Healer.
Remember, we're taking into account what is good for all players - that includes those who care about both race and endgame or high level activities.
Remember, we're taking into account what is good for all players - that includes those who care about both race and endgame or high level activities.
I'm quite the min-maxer tryhard pvp player type, and i decided not to change my khajiit to an orc (even though i have bough the token) because in the end the difference is not that big and i'v grown attached to my toon.
Sometimes it's good to make choices that are a compromise and not just pure math.
Leave them as they are, with the option to do tweaks and balance passes.
If people feel so pigeon holed into choosing min/max stats they can race change/roll those choices.
If people want to play a specific race they can play that race.
Unless you're playing super competitive PvP or end game progression trials then they really don't matter as much as people make so much fuss about.
I've done all the DLC dungeons with an Orc DK Healer and Khajiit MagSorc DPS in my group. I've also healed vet content as an Orc Warden Healer.
Remember, we're taking into account what is good for all players - that includes those who care about both race and endgame or high level activities.
If you're truly interested in competitive (talking leaderboards) end game you should really abandon all desire for what you want to play (this goes for all games) because due to balancing there will always be optimal choices of what to play to get the better times.Leave them as they are, with the option to do tweaks and balance passes.
If people feel so pigeon holed into choosing min/max stats they can race change/roll those choices.
If people want to play a specific race they can play that race.
Unless you're playing super competitive PvP or end game progression trials then they really don't matter as much as people make so much fuss about.
I've done all the DLC dungeons with an Orc DK Healer and Khajiit MagSorc DPS in my group. I've also healed vet content as an Orc Warden Healer.
Remember, we're taking into account what is good for all players - that includes those who care about both race and endgame or high level activities.
If you're truly interested in competitive (talking leaderboards) end game you should really abandon all desire for what you want to play (this goes for all games) because due to balancing there will always be optimal choices of what to play to get the better times.Leave them as they are, with the option to do tweaks and balance passes.
If people feel so pigeon holed into choosing min/max stats they can race change/roll those choices.
If people want to play a specific race they can play that race.
Unless you're playing super competitive PvP or end game progression trials then they really don't matter as much as people make so much fuss about.
I've done all the DLC dungeons with an Orc DK Healer and Khajiit MagSorc DPS in my group. I've also healed vet content as an Orc Warden Healer.
Remember, we're taking into account what is good for all players - that includes those who care about both race and endgame or high level activities.
If you care about race and end game content, then play what build/role is best for you race.
Altmer - Be a MagDD
Argonian - Be a healer or tank
etc.
The only time there is an issue is if you won't play what your race is best suited for. If we're also catering to all players we need to make a lot more changes than just racial passives. I mean what about Warden players who want to be end game?
DaveMoeDee wrote: »I don't agree that we need balance. I agree that some people would benefit from balance. From my perspective, the game would benefit from less re-balancing. Or something close to an end of it.
Closest option to what i would like. I think each race should be equally viable for both stamina, magicka, and hybrid builds.
This change for example, would make my werewolf form even stronger, and believe me you don't want that.In my particular case, khajiit, I want to see carnage changed back to it's original version giving both spell crit and weapon crit.
This change would fit you, but what about my Troll King build i adopted partially because i adapted to what here in the first place ?I also think all health recovery racials need to be changed to max health instead, as health recovery is a wasted stat
Closest option to what i would like. I think each race should be equally viable for both stamina, magicka, and hybrid builds.
Equally (as in "=" ) is not possible, apart from making them all the same.
People are prompt to propose changes that would fit them, but they forget the tiniest change can have big implications on the overall game balance.This change for example, would make my werewolf form even stronger, and believe me you don't want that.In my particular case, khajiit, I want to see carnage changed back to it's original version giving both spell crit and weapon crit.This change would fit you, but what about my Troll King build i adopted partially because i adapted to what here in the first place ?I also think all health recovery racials need to be changed to max health instead, as health recovery is a wasted stat
People are free to use this forum however they want, but i get tired by this endless stream of "i wanted things to be like this" while I'm just here to learn as much as possible "how things are" to better adapt to it.
/rant, sorry
It's true but often those who do the most suggesting are those who would benefit the most from getting some explaining done to them ... quite infuriating.The forums are used to explain things as well as suggest things
Amdar_Godkiller wrote: »I feel like racial passives should be a trade off rather than a dps handout to certain races. Racial passives shouldn't be skill point investments, but rather they should be inherent to your character from their creation, and they should grant bonuses that are balanced with drawbacks. For instance, high elves should be powerful in magicka, but susceptible to physical damage.
Without negative racial passives, it's impossible to balance racial passives, and actual choice is eliminated from the character creation process as well.
I've done all the DLC dungeons with an Orc DK Healer and Khajiit MagSorc DPS in my group. I've also healed vet content as an Orc Warden Healer.
If I see an argonian dps join my group I roll my eyes because the runs will be longer than it has to be. Instead of a 20 min run it could be 30mins. It WILL be complete if everyone is competent enough but isn't optimal and can be annoying. I certainly wouldn't be befriending that guy to run with me in the future based on his performance. All based on his racial choice, go figure.
What are you trying to gain though.If you're truly interested in competitive (talking leaderboards) end game you should really abandon all desire for what you want to play (this goes for all games) because due to balancing there will always be optimal choices of what to play to get the better times.Leave them as they are, with the option to do tweaks and balance passes.
If people feel so pigeon holed into choosing min/max stats they can race change/roll those choices.
If people want to play a specific race they can play that race.
Unless you're playing super competitive PvP or end game progression trials then they really don't matter as much as people make so much fuss about.
I've done all the DLC dungeons with an Orc DK Healer and Khajiit MagSorc DPS in my group. I've also healed vet content as an Orc Warden Healer.
Remember, we're taking into account what is good for all players - that includes those who care about both race and endgame or high level activities.
If you care about race and end game content, then play what build/role is best for you race.
Altmer - Be a MagDD
Argonian - Be a healer or tank
etc.
The only time there is an issue is if you won't play what your race is best suited for. If we're also catering to all players we need to make a lot more changes than just racial passives. I mean what about Warden players who want to be end game?
Like I said in the main post, there are other issues that are more important to attend to, but this issue still matters. I agree, all classes, Wardens included, should be good for endgame (and in the role you find most suitable, if we're doing the play how you want thing TES games promote), just as all races should.
If I see an argonian dps join my group I roll my eyes because the runs will be longer than it has to be. Instead of a 20 min run it could be 30mins. It WILL be complete if everyone is competent enough but isn't optimal and can be annoying. I certainly wouldn't be befriending that guy to run with me in the future based on his performance. All based on his racial choice, go figure.
Let's simplify and say both dps would normally share 100% of the damage or 50% each in your 20min run.
Going from 20 to to 30 min would need the "clueless argonian dps" to do 66,6% less dps.
A reasonable estimate would be a 3% dps loss for your "clueless argonian dps".
That makes the 20min run into ... a 20min and 18,3 seconds run.
But hey, let's hear everyone's opinion about game balance, even those who throw random numbers around to make their point !
You are right it is not, my calculation is closer to 1,5% increase in run time. (because there are ... 2 dps in the group) but yes i got what you meant, lets continue :By the way I dispute that 3% is a flat 3% increase in run time.
This is true, but look at the overall Argonian passives (among which 205 stamina, magicka and health regen equivalent from the potion proc), i could have argued that a mistep from this players could have less consequences, maybe even saving a death or run time. I won't argue with you on this however because there are too many variables to consider.The enemies die slower, other dps has to work harder, tank takes more hits, healer heals for longer, resource regen comes into effect, the chances of making a mistake increase, potential problems or deaths rise
Your semi-rant about a foolish player bringing an argonian dps to a vet dungeon, made me think that maybe that would be your style in this situation. Just tell me that is not the case and we are all good, people start arguing and [snip], stop cooperating as well as they could.