logarifmik wrote: »A Dragon Break is a very lazy way to justify lore inconsistancies, it's a deus ex machina, really. If they'll introduce it, I'm will be very disappointed in overall course of TES universe development. Lore tells us, that Dragon Break is a very specific feature, it have a place only when some real crazy stuff happens, or, more precisely, when the Dragon God of Time have an interest in the Nirn history and he can't fix things otherwise. It's hard to speculate about motivation of god, but... A good example of abusing omnipotent lore concept is the Force in the new Star Wars by Di$ney. Now it's used to justify questionable plot, it lost an immersive feature, now there is no real bounds for the Force, but only laziness of scriptwriters. I think, damage done by One Tamriel and chapters still can be fixed without deus ex machina trick.
P.S. Thank you OP for an interesting information regarding this peculiar type of dragons... not really 'dragons', but not 'drakes' either. Never heard of it. I thought, dragons don't have genders at all, in any sense.
A dragonbreak would be a wonderful solution to why the player has the freedom to go and do a future dlc like imperial city or craglorn which take place after the main quest, and then come back and do a zone that takes place in the past instead of just having a "its a mmo with mmo mechanics" method
Waffennacht wrote: »logarifmik wrote: »A Dragon Break is a very lazy way to justify lore inconsistancies, it's a deus ex machina, really. If they'll introduce it, I'm will be very disappointed in overall course of TES universe development. Lore tells us, that Dragon Break is a very specific feature, it have a place only when some real crazy stuff happens, or, more precisely, when the Dragon God of Time have an interest in the Nirn history and he can't fix things otherwise. It's hard to speculate about motivation of god, but... A good example of abusing omnipotent lore concept is the Force in the new Star Wars by Di$ney. Now it's used to justify questionable plot, it lost an immersive feature, now there is no real bounds for the Force, but only laziness of scriptwriters. I think, damage done by One Tamriel and chapters still can be fixed without deus ex machina trick.
P.S. Thank you OP for an interesting information regarding this peculiar type of dragons... not really 'dragons', but not 'drakes' either. Never heard of it. I thought, dragons don't have genders at all, in any sense.
A dragonbreak would be a wonderful solution to why the player has the freedom to go and do a future dlc like imperial city or craglorn which take place after the main quest, and then come back and do a zone that takes place in the past instead of just having a "its a mmo with mmo mechanics" method
I don't think a dragon break would explain that though. Afaik dragonbreaks are where multiple "verses" take place, having different outcomes starting at a single event. It then has all the lines re-merge later. It doesn't involve a single individual going between the lines, nor back and forth through time. Again, only afaik, the only like Psijic peeps, those whom achieve CHIM and daedric princes have these kinds of capabilities
Waffennacht wrote: »logarifmik wrote: »A Dragon Break is a very lazy way to justify lore inconsistancies, it's a deus ex machina, really. If they'll introduce it, I'm will be very disappointed in overall course of TES universe development. Lore tells us, that Dragon Break is a very specific feature, it have a place only when some real crazy stuff happens, or, more precisely, when the Dragon God of Time have an interest in the Nirn history and he can't fix things otherwise. It's hard to speculate about motivation of god, but... A good example of abusing omnipotent lore concept is the Force in the new Star Wars by Di$ney. Now it's used to justify questionable plot, it lost an immersive feature, now there is no real bounds for the Force, but only laziness of scriptwriters. I think, damage done by One Tamriel and chapters still can be fixed without deus ex machina trick.
P.S. Thank you OP for an interesting information regarding this peculiar type of dragons... not really 'dragons', but not 'drakes' either. Never heard of it. I thought, dragons don't have genders at all, in any sense.
A dragonbreak would be a wonderful solution to why the player has the freedom to go and do a future dlc like imperial city or craglorn which take place after the main quest, and then come back and do a zone that takes place in the past instead of just having a "its a mmo with mmo mechanics" method
I don't think a dragon break would explain that though. Afaik dragonbreaks are where multiple "verses" take place, having different outcomes starting at a single event. It then has all the lines re-merge later. It doesn't involve a single individual going between the lines, nor back and forth through time. Again, only afaik, the only like Psijic peeps, those whom achieve CHIM and daedric princes have these kinds of capabilities
Cadwells silver and gold take place at the same time, and all the characters remember you regardless of faction you started off with and the decisions you made in cadwells affect their reactions to you. Its safe to assume that since you timetraveled all three outcomes of cadwells lead onto coldharbour and winning.
Waffennacht wrote: »Waffennacht wrote: »logarifmik wrote: »A Dragon Break is a very lazy way to justify lore inconsistancies, it's a deus ex machina, really. If they'll introduce it, I'm will be very disappointed in overall course of TES universe development. Lore tells us, that Dragon Break is a very specific feature, it have a place only when some real crazy stuff happens, or, more precisely, when the Dragon God of Time have an interest in the Nirn history and he can't fix things otherwise. It's hard to speculate about motivation of god, but... A good example of abusing omnipotent lore concept is the Force in the new Star Wars by Di$ney. Now it's used to justify questionable plot, it lost an immersive feature, now there is no real bounds for the Force, but only laziness of scriptwriters. I think, damage done by One Tamriel and chapters still can be fixed without deus ex machina trick.
P.S. Thank you OP for an interesting information regarding this peculiar type of dragons... not really 'dragons', but not 'drakes' either. Never heard of it. I thought, dragons don't have genders at all, in any sense.
A dragonbreak would be a wonderful solution to why the player has the freedom to go and do a future dlc like imperial city or craglorn which take place after the main quest, and then come back and do a zone that takes place in the past instead of just having a "its a mmo with mmo mechanics" method
I don't think a dragon break would explain that though. Afaik dragonbreaks are where multiple "verses" take place, having different outcomes starting at a single event. It then has all the lines re-merge later. It doesn't involve a single individual going between the lines, nor back and forth through time. Again, only afaik, the only like Psijic peeps, those whom achieve CHIM and daedric princes have these kinds of capabilities
Cadwells silver and gold take place at the same time, and all the characters remember you regardless of faction you started off with and the decisions you made in cadwells affect their reactions to you. Its safe to assume that since you timetraveled all three outcomes of cadwells lead onto coldharbour and winning.
Caldwell says right off the bat that he's gonna use the power of meridia (the daedric prince) to "show" you the other side. It's pretty filmsy to base time travel on Caldwell's silver/gold and the lack of dialogue variation of NPCs
It doesn't need an explanation, because its not a thing and never will be.
"Jills" are not real lore so just no.
As for the idea of "ermergerd dragonbreak!" We know when Dragonbreaks have happened in the time line. The last one was in 1E 1200 due to the Alessian Order's actions. And the next one will not happen until 2E 854 when Tiber Septim Uses Numidium. The one after that is in 3E 417, known as the Warp in The West.
All of the "evidence" you listed is just the resulting inconsistency that comes with an MMO (and one of the reasons that many argue ESO should be excluded from canon).
"And the next one will not happen until 2E 854 when Tiber Septim Uses Numidium." That is always subject to change, as a lot of records were lost in this time period. For example, how come the planemeld, a huge planetary invasion not be mentioned in any past elder scrolls games? and so lore is always subject to be added onto.
Not necessarily. Some zones may overlap, but there are reasons to believe the alliance stories don't start at the same time and actually go Pact -> Covenant -> Dominion. Reason: ingame texts which include dates and references to events from other alliances. For example, Rana's log on Bleakrock ends on Sun's Dawn (2nd month of the year), whereas some notes on Khenarti's Roost go all the way to Last Seed (8th month).Waffennacht wrote: »logarifmik wrote: »A Dragon Break is a very lazy way to justify lore inconsistancies, it's a deus ex machina, really. If they'll introduce it, I'm will be very disappointed in overall course of TES universe development. Lore tells us, that Dragon Break is a very specific feature, it have a place only when some real crazy stuff happens, or, more precisely, when the Dragon God of Time have an interest in the Nirn history and he can't fix things otherwise. It's hard to speculate about motivation of god, but... A good example of abusing omnipotent lore concept is the Force in the new Star Wars by Di$ney. Now it's used to justify questionable plot, it lost an immersive feature, now there is no real bounds for the Force, but only laziness of scriptwriters. I think, damage done by One Tamriel and chapters still can be fixed without deus ex machina trick.
P.S. Thank you OP for an interesting information regarding this peculiar type of dragons... not really 'dragons', but not 'drakes' either. Never heard of it. I thought, dragons don't have genders at all, in any sense.
A dragonbreak would be a wonderful solution to why the player has the freedom to go and do a future dlc like imperial city or craglorn which take place after the main quest, and then come back and do a zone that takes place in the past instead of just having a "its a mmo with mmo mechanics" method
I don't think a dragon break would explain that though. Afaik dragonbreaks are where multiple "verses" take place, having different outcomes starting at a single event. It then has all the lines re-merge later. It doesn't involve a single individual going between the lines, nor back and forth through time. Again, only afaik, the only like Psijic peeps, those whom achieve CHIM and daedric princes have these kinds of capabilities
Cadwells silver and gold take place at the same time
Not necessarily. Some zones may overlap, but there are reasons to believe the alliance stories don't start at the same time and actually go Pact -> Covenant -> Dominion. Reason: ingame texts which include dates and references to events from other alliances. For example, Rana's log on Bleakrock ends on Sun's Dawn (2nd month of the year), whereas some notes on Khenarti's Roost go all the way to Last Seed (8th month).Waffennacht wrote: »logarifmik wrote: »A Dragon Break is a very lazy way to justify lore inconsistancies, it's a deus ex machina, really. If they'll introduce it, I'm will be very disappointed in overall course of TES universe development. Lore tells us, that Dragon Break is a very specific feature, it have a place only when some real crazy stuff happens, or, more precisely, when the Dragon God of Time have an interest in the Nirn history and he can't fix things otherwise. It's hard to speculate about motivation of god, but... A good example of abusing omnipotent lore concept is the Force in the new Star Wars by Di$ney. Now it's used to justify questionable plot, it lost an immersive feature, now there is no real bounds for the Force, but only laziness of scriptwriters. I think, damage done by One Tamriel and chapters still can be fixed without deus ex machina trick.
P.S. Thank you OP for an interesting information regarding this peculiar type of dragons... not really 'dragons', but not 'drakes' either. Never heard of it. I thought, dragons don't have genders at all, in any sense.
A dragonbreak would be a wonderful solution to why the player has the freedom to go and do a future dlc like imperial city or craglorn which take place after the main quest, and then come back and do a zone that takes place in the past instead of just having a "its a mmo with mmo mechanics" method
I don't think a dragon break would explain that though. Afaik dragonbreaks are where multiple "verses" take place, having different outcomes starting at a single event. It then has all the lines re-merge later. It doesn't involve a single individual going between the lines, nor back and forth through time. Again, only afaik, the only like Psijic peeps, those whom achieve CHIM and daedric princes have these kinds of capabilities
Cadwells silver and gold take place at the same time
You'd think the timelines need to converge at some point because all three leaders go to Stirk at the same time, but that originally happened after finishing the alliance story - so time might have passed between the last quest and Messages Across Tamriel without us knowing about it for gameplay reasons.
Still, even if it's true, it doesn't explain your journey back in time if you start in the Dominion.
dodgehopper_ESO wrote: »What the hell is a 'Jill' and why are they called that? What is the source (IN GAME SOURCE)? I'm skeptical.
"From The Many-Headed Talos" wasn't canon until it was.dodgehopper_ESO wrote: »What the hell is a 'Jill' and why are they called that? What is the source (IN GAME SOURCE)? I'm skeptical.
There is not an in game source, because they aren't a thing. They're called that because someone didn't realize it sounded silly.
Skepticism is good.
"From The Many-Headed Talos" wasn't canon until it was.dodgehopper_ESO wrote: »What the hell is a 'Jill' and why are they called that? What is the source (IN GAME SOURCE)? I'm skeptical.
There is not an in game source, because they aren't a thing. They're called that because someone didn't realize it sounded silly.
Skepticism is good.
Kalpas weren't canon until they were.
Amaranth wasn't canon until it was.
Towers weren't canon until they were.
Many concepts exist in lore, but remain unnamed until, you guessed it, someone finally mentions them. The Towers are especially pertinent because the Nu-Mantia Intercept, the same document that mentions Jills, was also the first one to openly discuss Towers, which are now acknowledged and talked about as a totally normal and valid part of canon.
The thing is, canon doesn't mean much in TES. Ingame texts, out of game texts, dev commentary, forum riddles, loremaster's archives... It's all worthy of reading and debating as long as it expands the universe in an interesting way. Some of it is totally ridiculous, sure, but that's the fun of it. Should all of it become official canon? Of course not, but there's nothing wrong with hoping that some of it will - the bits that make sense, that fit with existing lore, that answer our questions in a satisfactory and thought-provoking way.
"From The Many-Headed Talos" wasn't canon until it was.dodgehopper_ESO wrote: »What the hell is a 'Jill' and why are they called that? What is the source (IN GAME SOURCE)? I'm skeptical.
There is not an in game source, because they aren't a thing. They're called that because someone didn't realize it sounded silly.
Skepticism is good.
Kalpas weren't canon until they were.
Amaranth wasn't canon until it was.
Towers weren't canon until they were.
Many concepts exist in lore, but remain unnamed until, you guessed it, someone finally mentions them. The Towers are especially pertinent because the Nu-Mantia Intercept, the same document that mentions Jills, was also the first one to openly discuss Towers, which are now acknowledged and talked about as a totally normal and valid part of canon.
The thing is, canon doesn't mean much in TES. Ingame texts, out of game texts, dev commentary, forum riddles, loremaster's archives... It's all worthy of reading and debating as long as it expands the universe in an interesting way. Some of it is totally ridiculous, sure, but that's the fun of it. Should all of it become official canon? Of course not, but there's nothing wrong with hoping that some of it will - the bits that make sense, that fit with existing lore, that answer our questions in a satisfactory and thought-provoking way.
"From The Many-Headed Talos" wasn't canon until it was.dodgehopper_ESO wrote: »What the hell is a 'Jill' and why are they called that? What is the source (IN GAME SOURCE)? I'm skeptical.
There is not an in game source, because they aren't a thing. They're called that because someone didn't realize it sounded silly.
Skepticism is good.
Kalpas weren't canon until they were.
Amaranth wasn't canon until it was.
Towers weren't canon until they were.
Many concepts exist in lore, but remain unnamed until, you guessed it, someone finally mentions them. The Towers are especially pertinent because the Nu-Mantia Intercept, the same document that mentions Jills, was also the first one to openly discuss Towers, which are now acknowledged and talked about as a totally normal and valid part of canon.
The thing is, canon doesn't mean much in TES. Ingame texts, out of game texts, dev commentary, forum riddles, loremaster's archives... It's all worthy of reading and debating as long as it expands the universe in an interesting way. Some of it is totally ridiculous, sure, but that's the fun of it. Should all of it become official canon? Of course not, but there's nothing wrong with hoping that some of it will - the bits that make sense, that fit with existing lore, that answer our questions in a satisfactory and thought-provoking way.
"From The Many-Headed Talos" wasn't canon until it was.dodgehopper_ESO wrote: »What the hell is a 'Jill' and why are they called that? What is the source (IN GAME SOURCE)? I'm skeptical.
There is not an in game source, because they aren't a thing. They're called that because someone didn't realize it sounded silly.
Skepticism is good.
Kalpas weren't canon until they were.
Amaranth wasn't canon until it was.
Towers weren't canon until they were.
Many concepts exist in lore, but remain unnamed until, you guessed it, someone finally mentions them. The Towers are especially pertinent because the Nu-Mantia Intercept, the same document that mentions Jills, was also the first one to openly discuss Towers, which are now acknowledged and talked about as a totally normal and valid part of canon.
The thing is, canon doesn't mean much in TES. Ingame texts, out of game texts, dev commentary, forum riddles, loremaster's archives... It's all worthy of reading and debating as long as it expands the universe in an interesting way. Some of it is totally ridiculous, sure, but that's the fun of it. Should all of it become official canon? Of course not, but there's nothing wrong with hoping that some of it will - the bits that make sense, that fit with existing lore, that answer our questions in a satisfactory and thought-provoking way.
Waffennacht wrote: »Waffennacht wrote: »logarifmik wrote: »A Dragon Break is a very lazy way to justify lore inconsistancies, it's a deus ex machina, really. If they'll introduce it, I'm will be very disappointed in overall course of TES universe development. Lore tells us, that Dragon Break is a very specific feature, it have a place only when some real crazy stuff happens, or, more precisely, when the Dragon God of Time have an interest in the Nirn history and he can't fix things otherwise. It's hard to speculate about motivation of god, but... A good example of abusing omnipotent lore concept is the Force in the new Star Wars by Di$ney. Now it's used to justify questionable plot, it lost an immersive feature, now there is no real bounds for the Force, but only laziness of scriptwriters. I think, damage done by One Tamriel and chapters still can be fixed without deus ex machina trick.
P.S. Thank you OP for an interesting information regarding this peculiar type of dragons... not really 'dragons', but not 'drakes' either. Never heard of it. I thought, dragons don't have genders at all, in any sense.
A dragonbreak would be a wonderful solution to why the player has the freedom to go and do a future dlc like imperial city or craglorn which take place after the main quest, and then come back and do a zone that takes place in the past instead of just having a "its a mmo with mmo mechanics" method
I don't think a dragon break would explain that though. Afaik dragonbreaks are where multiple "verses" take place, having different outcomes starting at a single event. It then has all the lines re-merge later. It doesn't involve a single individual going between the lines, nor back and forth through time. Again, only afaik, the only like Psijic peeps, those whom achieve CHIM and daedric princes have these kinds of capabilities
Cadwells silver and gold take place at the same time, and all the characters remember you regardless of faction you started off with and the decisions you made in cadwells affect their reactions to you. Its safe to assume that since you timetraveled all three outcomes of cadwells lead onto coldharbour and winning.
Caldwell says right off the bat that he's gonna use the power of meridia (the daedric prince) to "show" you the other side. It's pretty filmsy to base time travel on Caldwell's silver/gold and the lack of dialogue variation of NPCs
Right, because /teslore always speaks with one united voice and is the ultimate authority on all things Elder Scrolls.SilverIce58 wrote: »What I find hilarious is that you obviously got "Jills" from r/Teslore, but you want ESO to be labeled as a Dragon Break, when r/Teslore hates labeling things as Dragon Breaks, and feel that there are better explanations for why something happened then just saying "oh whoops, it's probs just a Dragon Break."
Right, because /teslore always speaks with one united voice and is the ultimate authority on all things Elder Scrolls.SilverIce58 wrote: »What I find hilarious is that you obviously got "Jills" from r/Teslore, but you want ESO to be labeled as a Dragon Break, when r/Teslore hates labeling things as Dragon Breaks, and feel that there are better explanations for why something happened then just saying "oh whoops, it's probs just a Dragon Break."
/teslore always speaks with one united voice and is the ultimate authority on all things Elder Scrolls.SilverIce58 wrote: »What I find hilarious is that you obviously got "Jills" from r/Teslore, but you want ESO to be labeled as a Dragon Break, when r/Teslore hates labeling things as Dragon Breaks, and feel that there are better explanations for why something happened then just saying "oh whoops, it's probs just a Dragon Break."
"From The Many-Headed Talos" wasn't canon until it was.dodgehopper_ESO wrote: »What the hell is a 'Jill' and why are they called that? What is the source (IN GAME SOURCE)? I'm skeptical.
There is not an in game source, because they aren't a thing. They're called that because someone didn't realize it sounded silly.
Skepticism is good.
Kalpas weren't canon until they were.
Amaranth wasn't canon until it was.
Towers weren't canon until they were.
Many concepts exist in lore, but remain unnamed until, you guessed it, someone finally mentions them. The Towers are especially pertinent because the Nu-Mantia Intercept, the same document that mentions Jills, was also the first one to openly discuss Towers, which are now acknowledged and talked about as a totally normal and valid part of canon.
The thing is, canon doesn't mean much in TES. Ingame texts, out of game texts, dev commentary, forum riddles, loremaster's archives... It's all worthy of reading and debating as long as it expands the universe in an interesting way. Some of it is totally ridiculous, sure, but that's the fun of it. Should all of it become official canon? Of course not, but there's nothing wrong with hoping that some of it will - the bits that make sense, that fit with existing lore, that answer our questions in a satisfactory and thought-provoking way.