https://youtu.be/9VSyjL80fQk1vX doesn’t require only potatoes. It’s important to remember that 100% of players aren’t 100% engaged 100% of their pvp play time.
Against top tier players(I don’t consider myself one) all it takes is a second of being on autopilot at the wrong time and you’re dead, no matter how good you are. This means that even if 2/5 of your opponents are in the same tier as you it’s possible to catch them and kill them at which point finishing the X is easy.
I don’t see a lot of people talk about how engaged opponents are when in reality that’s another big determining factor in 1vX
1vX
1= Dude that plays since beta and is very experienced
X1= Spams light attacks only because new to game (cp 100)
X2= gets stunned does not know how to break free (cp 250)
X3= spams healing springs in the wrong area and does nothing else (c 450 player)
X4= panics and just runs in a circle (cp 210)
X5= spams ambush and nothing else. (cp 720)
Add shaky cam to intensify 1vX effect
And there you have your typical "GOD TIER 1vX VIDEO"
If people that watch those videos would actually observe what CP level the enemies are and what they do. You woul realize that most 1vX videos are just fighting scrubs that have 0 clue wtf is going on
Joshlenoir wrote: »True 1vXing (so not zerg surfing, and actually being alone) has gotten much much more difficult than before due to multiple factors
- earth Gore
- much more off heal capabilities/pocket healers
- bleeds going through 100% of your resistances
- cost increase poisons
- so many snare capabilities
- bugs - such as uncleansable snares (poisons go through mist form, shuffle, forward momentum)
- soul assault (the snare nerf on this didn't change anything since you're pretty much always snared in PvP anyways)
- spammable ranged CCs that often bug you out or are harder than normal to break (i.e flame/lightning clench, stonefist, javelin, crystal blast)
- lethal arrow spam / slam stun from crouch
- befoul CP + defile sets
- blocking heavy attacks no longer restores resources, causing permanent block builds to easily drain your resources
- zaans + caluurions legacy combos on pretty much any Magicka build
It isn't dead but it's a hell of a lot harder to find any reason to go to cyrodill and truly solo now more than ever. Virtually everywhere you go you will be singled out and chased by large mobs of people until your death is confirmed after people identify you in zone chat as a player who doesn't go down easy/is causing trouble for pugs who need to go somewhere.
Morrowind nerfed sustain greatly which was the main way of 1vXing- resource management. The main thing that gets anyone killed in most fights regardless of the skill of the players outnumbering you is running out of resources due to fighting a group with a pocket healer or a tank that won't go down and is constantly defiling/rooting or a player using poisons (which is basically everyone in a zerg).
1vXing will and always has been a player who's better than everyone he's fighting Individually being outnumbered until it's unfair for them. Most 1vx clips now adays feature max CP and even cp1000 players. This idea that the majority of 1vX content out there is simply a fully geared player killing cp200's is not only misguided but simply ignorant.
Yes some classes are harder than others but the second you're put in an outnumbered situation all it takes is a simple lapse of judgement, turn at the wrong corner, getting CC'ed at the wrong time, or being a second or two late on re-applying a buff and you've lost the fight.
The majority of people that knock on the 1vx playstyle are people that cant do it or can only actually kill the brand new cp200's and think they've done it all.
Summerset is a wild card because the introduction of jewelery crafting, new traits, and staves+2handers counting as 5 PC sets has me very excited, however the defensive capabilities of the psijic order is going to be complete cancer to deal with for solo players and small groups. In my opinion with every update that comes ZoS keeps introducing sets, monster helms and other mechanics in the game (i.e buffing off balance making tactician insanely powerful) that tremendously forgive players for making mistakes (like earthgore- the saving grace of every zerg) or allow them to passively gain and huge damage buffs or deal big damage which makes actual cognitve tactical decisions watered down into passive "lemme wait for this to proc" charades.
As a player who has solely played medium armor stamina throughout his entire eso experience, with several thousand hours playing solo, I can tell you there are a whole myriad of issues plaguing the ability to 1vx in cyrodil. One of the most glaring issues is the amount of survivability and sustain granted by the number of CP players have now. 720 CP points covers practically every defensive and sustain capability you need, while also allowing you to run multiple 120 passives from each tree, if you so desire. While experienced players such as myself benefit offensively from the increase in CP, that offensive bonus is completely outweighed by the amount of healing and mitigation that can be achieved by those who do not care for offensive capability.
1vX
1= Dude that plays since beta and is very experienced
X1= Spams light attacks only because new to game (cp 100)
X2= gets stunned does not know how to break free (cp 250)
X3= spams healing springs in the wrong area and does nothing else (c 450 player)
X4= panics and just runs in a circle (cp 210)
X5= spams ambush and nothing else. (cp 720)
Add shaky cam to intensify 1vX effect
And there you have your typical "GOD TIER 1vX VIDEO"
If people that watch those videos would actually observe what CP level the enemies are and what they do. You woul realize that most 1vX videos are just fighting scrubs that have 0 clue wtf is going on
1vX
1= Dude that plays since beta and is very experienced
X1= Spams light attacks only because new to game (cp 100)
X2= gets stunned does not know how to break free (cp 250)
X3= spams healing springs in the wrong area and does nothing else (c 450 player)
X4= panics and just runs in a circle (cp 210)
X5= spams ambush and nothing else. (cp 720)
Add shaky cam to intensify 1vX effect
And there you have your typical "GOD TIER 1vX VIDEO"
If people that watch those videos would actually observe what CP level the enemies are and what they do. You woul realize that most 1vX videos are just fighting scrubs that have 0 clue wtf is going on
Mostly agree with this. Although there are still a rare, few truly god-like 1vXers, most of the ones I see in-game are beating up on low-skill potatoes. I consider myself to be a slightly-above average PvPer, and one of my main joys in Cyrodiil these days is putting and end to a ring-around-the-rosie debacle. Usually all it takes is to put a healing and/or resistance debuff and one or two hard CCs on the 1vXer for them to succumb to the flurry of light attacks and gap-closers that noob players seem to rely on. I’ll often /say something like “Fossilize FTW” afterwards to try to educate they Xers a little. Don’t know if it really makes a difference to any of them, but I’d like to think that every once in awhile, I make 1 noob player just a little less noobish.
thankyourat wrote: »1vX
1= Dude that plays since beta and is very experienced
X1= Spams light attacks only because new to game (cp 100)
X2= gets stunned does not know how to break free (cp 250)
X3= spams healing springs in the wrong area and does nothing else (c 450 player)
X4= panics and just runs in a circle (cp 210)
X5= spams ambush and nothing else. (cp 720)
Add shaky cam to intensify 1vX effect
And there you have your typical "GOD TIER 1vX VIDEO"
If people that watch those videos would actually observe what CP level the enemies are and what they do. You woul realize that most 1vX videos are just fighting scrubs that have 0 clue wtf is going on
Mostly agree with this. Although there are still a rare, few truly god-like 1vXers, most of the ones I see in-game are beating up on low-skill potatoes. I consider myself to be a slightly-above average PvPer, and one of my main joys in Cyrodiil these days is putting and end to a ring-around-the-rosie debacle. Usually all it takes is to put a healing and/or resistance debuff and one or two hard CCs on the 1vXer for them to succumb to the flurry of light attacks and gap-closers that noob players seem to rely on. I’ll often /say something like “Fossilize FTW” afterwards to try to educate they Xers a little. Don’t know if it really makes a difference to any of them, but I’d like to think that every once in awhile, I make 1 noob player just a little less noobish.
So your greatest joy in cyrodiil is Xv1ing people. I always knew deep down mag dk's loved this. You can always see the joy in a mag dk's eyes when they come to try to ruin your 1vX