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Is 1vX Outlawed?

  • Savos_Saren
    Savos_Saren
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    Honestly, a lot of 1vX videos is a compilation of their kills. Anyone can look skilled if they only show you the times when they didn't die in a 1vX situation. A truly good 1vXer will show a whole battle with no breaks. For example:

    https://youtu.be/9VSyjL80fQk

    Though @DDuke is in battlegrounds (with other allies) you'll see that he's by himself a lot... especially toward the end.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Alcast
    Alcast
    Class Representative
    1vX
    1= Dude that plays since beta and is very experienced

    X1= Spams light attacks only because new to game (cp 100)
    X2= gets stunned does not know how to break free (cp 250)
    X3= spams healing springs in the wrong area and does nothing else (c 450 player)
    X4= panics and just runs in a circle (cp 210)
    X5= spams ambush and nothing else. (cp 720)

    Add shaky cam to intensify 1vX effect

    And there you have your typical "GOD TIER 1vX VIDEO"

    If people that watch those videos would actually observe what CP level the enemies are and what they do. You woul realize that most 1vX videos are just fighting scrubs that have 0 clue wtf is going on :trollface:
    Edited by Alcast on April 14, 2018 4:40PM
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  • CyrusArya
    CyrusArya
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    Lotta people in here trying to diminish the 1vX playstyle. I’d love to see your guys clips since it is so easy. Obviously, 1vX doesn’t work if any of those x are in a similar tier. But what most of y’all are missing is, 1vX fights are challenging and fun because of how much they vary. No two encounters will be the same, and the impressive bit is in observing how a single player maneuvers and overcomes a given situation. How the strengths of a class are used and tactical decisions made to overcome a distinct challenge. Even if the opponents are individually weaker, you can still quite easily die a death of a thousand cuts. The best way I can put it is, 1vX feels like doing Maelstrom Arena but with human npcs. Ya feel?

    As far as I’m concerned, proper 1vX fights against mid tier enemies is still easily the most challenging and impressive feat in the game. A proper 1vX requires mastery of a class and flawless execution. More so than any other content in this game. The only thing comparable in difficulty or prowess required is a gvg vs an equally competent squad.

    And 1vX is harder today than ever before, but still very much alive.
    Edited by CyrusArya on April 14, 2018 9:15PM
    A R Y A
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  • Aznox
    Aznox
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    @CyrusArya I think there is truth on both side.

    The way i see this thread :

    The X in 1vX has been reduced a bit due to balance corrections and other reasons listed.

    -> Great players continue having a challenging and rewarding gaming experience, maybe now it's 1v5 instead of 1v15.

    -> Medium-Good players now have trouble putting some X in their 1vX, maybe they gone from 1v6 to 1v2or3

    So, what do we say to the Medium-Good players ? Tough *** ? We get comprehensive and supportive ? Is there even a way to reverse the situation that wouldn't be a bad idea for the overall game balance ? (IMHO, no)

    Curious about what you think about this, as i'm not a 1vX'er at all : when i'm in Cyrodiil, it's either with a GvG build or a 1v1 build made to beat equal skill opponents. (i think 1vX'ers call that "CheeseLord Noob build" :) )
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • CyrusArya
    CyrusArya
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    @Aznox

    You want my opinion on the state of things? Its perfectly fine. It is extremely challenging, and it should be. No need to accommodate or cater the game to 1vX, just don't hurt it either. Its an institution of the game. I think people place way too much emphasis on the number of people in their fights, when imo that isn't the most important factor. A 1v2 can be much more challenging than a 1v6 depending. What makes 1vX fun and special is the challenge of facing uncertain odds on your own. This is unlike group play where you have support, and dueling which takes place in a controlled environment. 1vX is just much more dynamic and unforgiving. Requires more mastery of the class and better situational awareness. And as long as you are able to solo que into Cyrodiil, that challenge will remain.

    For the record, I don't consider myself a 1vXer either, I think labels are dumb and limiting. If im playing eso, im duo or small group 90% of the time anyways. It just is the most difficult and exclusive content. Id say maybe 5% of the total pvp population can consistently find success in that arena.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Thogard
    Thogard
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    Got robbed. Not that BGs count anyway.

    https://clips.twitch.tv/BadSucculentBottleSpicyBoy

    Edited by Thogard on April 15, 2018 11:29AM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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    YouTube: http://youtube.com/c/thogardpvp


  • Fasold666
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    No idea why so many people that talk about 1vX think it is always 1 vs complete potatoes and are hating on it (not only referring to this thread, generally said). Makes me wonder how many actually know how to 1vX and are not only referring to people showing it on youtube/stream or the couple known 1vXers on their server.
    Everybody that even has a slight clue about 1vX knows that there isn`t only 2 types of players (potato and good player). You have everything in between. It`s probably more like a "standard normal distribution".

    Now every time people talk about 1vX most people start to talk about how it is always 1 experienced player against the "poor new players". What they do not seem to see is, when you are truely playing solo in open world:
    - you are facing people of every type of skill level
    - you are constantly facing situations in which you are heavily outnumbered and have to somehow win control of a fight (such as kiting and get the numbers/skill of enemys you want to fight, knowing when to be offensive or defensive)
    - you need to basically know every single gameplay mechanic to react properly to it
    - you need to analyize your opponents very quickly and learn how to prioritise targets intuitively
    - you need to know the environment very well and the 1vX spots
    - you need to have mastered your class so you have the muscle reflexes and you know exactly how much pressure you can take and know your damage output
    - you need to be very good in AC even in situations under heavy pressure

    - you need a 1vX build and therefore are basically always in a disadvantage when fighting against people with a pure 1v1 build (on PC EU you have a lot of these "duelers" that have no idea how to 1vX or smallscale and just zerg around with their duel builds)
    - you are constantly facing fake 1vX or fake smallscalers (the people that consider themself as 1vX/smallscale player and are halfway decent but I guess not enough to be regulary succesful so they spend the majority of their game time hunting and zerging the ones that are. also very common on PC EU)
    - you are facing (luckily only a few) specialized (gear and mentality wise) zerg v 1 players
    - you are facing organized guilds chasing you across the map and/or trying to ult bomb from stealth

    And playing 1vX you need to deal with all of that by your own. You feel every single Xv1 tool in the game. You will feel every single game mechanic changes. The sustain changes in morrowind, cost poisions, extreme heal debuffs, the introduction of pure hardcounter sets like shieldbreaker). It always hurts the outnumbered the most and specifically the 1vX players since you don`t have any support from others to deal with it easier. Then you also have the skill gap that is closing.

    1vX gets so much harder every patch and is dying out completely. I had spend so much time in ESO the last year/months (no time for that anymore :'( ) and there is maybe like as dozen players left on PC EU cp campaigns that choose 1vX as their main playstyle. Which is a loooot less then it used to be.

    Also to the people that only get their knowledge about 1vX from youtube: It is a very small part of what actually happens ingame. And no it doesn`t mean that in the rest of the time the player fails. You will want fast kills and something that is enjoyable to watch to get views (atleast that`s what I noticed in the short time I recorded and uploaded). I don`t think anybody wants to watch a video of 15 minutes kiting from a zerg and getting a kill once per two minutes or so. Or a 1v2,3 against halfway decent players that lasts 15 minutes also.

    Sad to see this playstyle dying. Rant over. :p
    Edited by Fasold666 on April 15, 2018 3:28PM
  • Lexxypwns
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    1vX doesn’t require only potatoes. It’s important to remember that 100% of players aren’t 100% engaged 100% of their pvp play time.

    Against top tier players(I don’t consider myself one) all it takes is a second of being on autopilot at the wrong time and you’re dead, no matter how good you are. This means that even if 2/5 of your opponents are in the same tier as you it’s possible to catch them and kill them at which point finishing the X is easy.

    I don’t see a lot of people talk about how engaged opponents are when in reality that’s another big determining factor in 1vX
  • akray21
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    I'm pretty average and if I have 3 or more average players on me at a time I have zero chance. Brining back dynamic ultimate gen might help some really good players in 1vX situations, but I don't think that would even help me...
  • Thogard
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    Lexxypwns wrote: »
    1vX doesn’t require only potatoes. It’s important to remember that 100% of players aren’t 100% engaged 100% of their pvp play time.

    Against top tier players(I don’t consider myself one) all it takes is a second of being on autopilot at the wrong time and you’re dead, no matter how good you are. This means that even if 2/5 of your opponents are in the same tier as you it’s possible to catch them and kill them at which point finishing the X is easy.

    I don’t see a lot of people talk about how engaged opponents are when in reality that’s another big determining factor in 1vX

    I feel like this is the basis of all the "exposed" videos
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Abysswarrior45
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    Alcast wrote: »
    1vX
    1= Dude that plays since beta and is very experienced

    X1= Spams light attacks only because new to game (cp 100)
    X2= gets stunned does not know how to break free (cp 250)
    X3= spams healing springs in the wrong area and does nothing else (c 450 player)
    X4= panics and just runs in a circle (cp 210)
    X5= spams ambush and nothing else. (cp 720)

    Add shaky cam to intensify 1vX effect

    And there you have your typical "GOD TIER 1vX VIDEO"

    If people that watch those videos would actually observe what CP level the enemies are and what they do. You woul realize that most 1vX videos are just fighting scrubs that have 0 clue wtf is going on :trollface:

    1vXing is the only place skill really shines anymore in ESO. With duels its all about builds and cp and countering the other payer rather than outplaying them nowadays. 1vXing, while builds are very important and some will perform better than others in situations, if you're 1vXing now in the games current state with enemies wearing Zaan, Earthgore, snipers in the background of every 1vX heal debuffing you, a NB cloaking and incapping, destro ults which ignore LOS block and dodging, you are an above average player. If you are 1vXing with your own unique build that isn't BiS/purposefully gimping yourself, you are a top tier player depending on the 1vXes you're pulling off with said build.

    On PC it might be different since there are all kinds of add-ons making certain elements of combat far easier in both PvP and PvE which would result in only 1vXing complete scrubs being possible, however on console its 100% the player and his or her build. You have to track your buffs yourself, you have to position and time your burst yourself, you have to know when you're heal debuffed and poisoned and adapt to the situation yourself, you have to know when your potion cooldown is about to refresh, you have to know when to tap block and dodge yourself, etc. Hell, I know a 200cp in a meta setup she gets consistent 1v5s, with one of the people getting Xed being a 720 flawless conqueror in a VAS +2 skin (meaning they at least had some idea of what they were doing). 450 cp isn't really that different from a 720 now in PvP. Don't take away from a 1vX video if they're against "scrubs." A cp 200 sniper with points into befoul can put immense pressure on a player Xv1, a 400cp sorc popping curses cc spamming holding lightning heavy attacks while destro ulting and/or soul assaulting can put immense pressure on a player. Poisons can put immense pressure on any player be it defile, roots/snares since poison ccs aren't affected by cc immunity, and ofc resource drain. 1vXers are the best PvP players in the game still.
    Edited by Abysswarrior45 on April 16, 2018 5:32PM
  • Joshlenoir
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    True 1vXing (so not zerg surfing, and actually being alone) has gotten much much more difficult than before due to multiple factors
    - earth Gore
    - much more off heal capabilities/pocket healers
    - bleeds going through 100% of your resistances
    - cost increase poisons
    - so many snare capabilities
    - bugs - such as uncleansable snares (poisons go through mist form, shuffle, forward momentum)
    - soul assault (the snare nerf on this didn't change anything since you're pretty much always snared in PvP anyways)
    - spammable ranged CCs that often bug you out or are harder than normal to break (i.e flame/lightning clench, stonefist, javelin, crystal blast)
    - lethal arrow spam / slam stun from crouch
    - befoul CP + defile sets
    - blocking heavy attacks no longer restores resources, causing permanent block builds to easily drain your resources
    - zaans + caluurions legacy combos on pretty much any Magicka build

    It isn't dead but it's a hell of a lot harder to find any reason to go to cyrodill and truly solo now more than ever. Virtually everywhere you go you will be singled out and chased by large mobs of people until your death is confirmed after people identify you in zone chat as a player who doesn't go down easy/is causing trouble for pugs who need to go somewhere.
    Morrowind nerfed sustain greatly which was the main way of 1vXing- resource management. The main thing that gets anyone killed in most fights regardless of the skill of the players outnumbering you is running out of resources due to fighting a group with a pocket healer or a tank that won't go down and is constantly defiling/rooting or a player using poisons (which is basically everyone in a zerg).
    1vXing will and always has been a player who's better than everyone he's fighting Individually being outnumbered until it's unfair for them. Most 1vx clips now adays feature max CP and even cp1000 players. This idea that the majority of 1vX content out there is simply a fully geared player killing cp200's is not only misguided but simply ignorant.
    Yes some classes are harder than others but the second you're put in an outnumbered situation all it takes is a simple lapse of judgement, turn at the wrong corner, getting CC'ed at the wrong time, or being a second or two late on re-applying a buff and you've lost the fight.
    The majority of people that knock on the 1vx playstyle are people that cant do it or can only actually kill the brand new cp200's and think they've done it all.
    Summerset is a wild card because the introduction of jewelery crafting, new traits, and staves+2handers counting as 5 PC sets has me very excited, however the defensive capabilities of the psijic order is going to be complete cancer to deal with for solo players and small groups. In my opinion with every update that comes ZoS keeps introducing sets, monster helms and other mechanics in the game (i.e buffing off balance making tactician insanely powerful) that tremendously forgive players for making mistakes (like earthgore- the saving grace of every zerg) or allow them to passively gain and huge damage buffs or deal big damage which makes actual cognitve tactical decisions watered down into passive "lemme wait for this to proc" charades.

  • Minno
    Minno
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    Joshlenoir wrote: »
    True 1vXing (so not zerg surfing, and actually being alone) has gotten much much more difficult than before due to multiple factors
    - earth Gore
    - much more off heal capabilities/pocket healers
    - bleeds going through 100% of your resistances
    - cost increase poisons
    - so many snare capabilities
    - bugs - such as uncleansable snares (poisons go through mist form, shuffle, forward momentum)
    - soul assault (the snare nerf on this didn't change anything since you're pretty much always snared in PvP anyways)
    - spammable ranged CCs that often bug you out or are harder than normal to break (i.e flame/lightning clench, stonefist, javelin, crystal blast)
    - lethal arrow spam / slam stun from crouch
    - befoul CP + defile sets
    - blocking heavy attacks no longer restores resources, causing permanent block builds to easily drain your resources
    - zaans + caluurions legacy combos on pretty much any Magicka build

    It isn't dead but it's a hell of a lot harder to find any reason to go to cyrodill and truly solo now more than ever. Virtually everywhere you go you will be singled out and chased by large mobs of people until your death is confirmed after people identify you in zone chat as a player who doesn't go down easy/is causing trouble for pugs who need to go somewhere.
    Morrowind nerfed sustain greatly which was the main way of 1vXing- resource management. The main thing that gets anyone killed in most fights regardless of the skill of the players outnumbering you is running out of resources due to fighting a group with a pocket healer or a tank that won't go down and is constantly defiling/rooting or a player using poisons (which is basically everyone in a zerg).
    1vXing will and always has been a player who's better than everyone he's fighting Individually being outnumbered until it's unfair for them. Most 1vx clips now adays feature max CP and even cp1000 players. This idea that the majority of 1vX content out there is simply a fully geared player killing cp200's is not only misguided but simply ignorant.
    Yes some classes are harder than others but the second you're put in an outnumbered situation all it takes is a simple lapse of judgement, turn at the wrong corner, getting CC'ed at the wrong time, or being a second or two late on re-applying a buff and you've lost the fight.
    The majority of people that knock on the 1vx playstyle are people that cant do it or can only actually kill the brand new cp200's and think they've done it all.
    Summerset is a wild card because the introduction of jewelery crafting, new traits, and staves+2handers counting as 5 PC sets has me very excited, however the defensive capabilities of the psijic order is going to be complete cancer to deal with for solo players and small groups. In my opinion with every update that comes ZoS keeps introducing sets, monster helms and other mechanics in the game (i.e buffing off balance making tactician insanely powerful) that tremendously forgive players for making mistakes (like earthgore- the saving grace of every zerg) or allow them to passively gain and huge damage buffs or deal big damage which makes actual cognitve tactical decisions watered down into passive "lemme wait for this to proc" charades.

    That's why I stick to BGs 90% of my playtime. It switches from solo to small group pvp quickly and it never feels struggling to play, especially when reapplying buffs. Cyro on the other hand, if you don't have a way to move without using stamina to reset fights and reset buffs, you feel the outnumbered fights a lot harder.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Millz
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    Liam12548 wrote: »
    As a player who has solely played medium armor stamina throughout his entire eso experience, with several thousand hours playing solo, I can tell you there are a whole myriad of issues plaguing the ability to 1vx in cyrodil. One of the most glaring issues is the amount of survivability and sustain granted by the number of CP players have now. 720 CP points covers practically every defensive and sustain capability you need, while also allowing you to run multiple 120 passives from each tree, if you so desire. While experienced players such as myself benefit offensively from the increase in CP, that offensive bonus is completely outweighed by the amount of healing and mitigation that can be achieved by those who do not care for offensive capability.

    This right here. The red CP tree just completely ruins any sort of dmg you have. I think it needs to be toned down a little so thats you dont have these fights that last forever. SO you have to focus on strategy healing, movement, and overall resource management.
    Edited by Millz on April 16, 2018 5:37PM
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Marcus684
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    Alcast wrote: »
    1vX
    1= Dude that plays since beta and is very experienced

    X1= Spams light attacks only because new to game (cp 100)
    X2= gets stunned does not know how to break free (cp 250)
    X3= spams healing springs in the wrong area and does nothing else (c 450 player)
    X4= panics and just runs in a circle (cp 210)
    X5= spams ambush and nothing else. (cp 720)

    Add shaky cam to intensify 1vX effect

    And there you have your typical "GOD TIER 1vX VIDEO"

    If people that watch those videos would actually observe what CP level the enemies are and what they do. You woul realize that most 1vX videos are just fighting scrubs that have 0 clue wtf is going on :trollface:

    Mostly agree with this. Although there are still a rare, few truly god-like 1vXers, most of the ones I see in-game are beating up on low-skill potatoes. I consider myself to be a slightly-above average PvPer, and one of my main joys in Cyrodiil these days is putting and end to a ring-around-the-rosie debacle. Usually all it takes is to put a healing and/or resistance debuff and one or two hard CCs on the 1vXer for them to succumb to the flurry of light attacks and gap-closers that noob players seem to rely on. I’ll often /say something like “Fossilize FTW” afterwards to try to educate they Xers a little. Don’t know if it really makes a difference to any of them, but I’d like to think that every once in awhile, I make 1 noob player just a little less noobish.
  • thankyourat
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    Marcus684 wrote: »
    Alcast wrote: »
    1vX
    1= Dude that plays since beta and is very experienced

    X1= Spams light attacks only because new to game (cp 100)
    X2= gets stunned does not know how to break free (cp 250)
    X3= spams healing springs in the wrong area and does nothing else (c 450 player)
    X4= panics and just runs in a circle (cp 210)
    X5= spams ambush and nothing else. (cp 720)

    Add shaky cam to intensify 1vX effect

    And there you have your typical "GOD TIER 1vX VIDEO"

    If people that watch those videos would actually observe what CP level the enemies are and what they do. You woul realize that most 1vX videos are just fighting scrubs that have 0 clue wtf is going on :trollface:

    Mostly agree with this. Although there are still a rare, few truly god-like 1vXers, most of the ones I see in-game are beating up on low-skill potatoes. I consider myself to be a slightly-above average PvPer, and one of my main joys in Cyrodiil these days is putting and end to a ring-around-the-rosie debacle. Usually all it takes is to put a healing and/or resistance debuff and one or two hard CCs on the 1vXer for them to succumb to the flurry of light attacks and gap-closers that noob players seem to rely on. I’ll often /say something like “Fossilize FTW” afterwards to try to educate they Xers a little. Don’t know if it really makes a difference to any of them, but I’d like to think that every once in awhile, I make 1 noob player just a little less noobish.

    So your greatest joy in cyrodiil is Xv1ing people. I always knew deep down mag dk's loved this. You can always see the joy in a mag dk's eyes when they come to try to ruin your 1vX
  • Marcus684
    Marcus684
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    Marcus684 wrote: »
    Alcast wrote: »
    1vX
    1= Dude that plays since beta and is very experienced

    X1= Spams light attacks only because new to game (cp 100)
    X2= gets stunned does not know how to break free (cp 250)
    X3= spams healing springs in the wrong area and does nothing else (c 450 player)
    X4= panics and just runs in a circle (cp 210)
    X5= spams ambush and nothing else. (cp 720)

    Add shaky cam to intensify 1vX effect

    And there you have your typical "GOD TIER 1vX VIDEO"

    If people that watch those videos would actually observe what CP level the enemies are and what they do. You woul realize that most 1vX videos are just fighting scrubs that have 0 clue wtf is going on :trollface:

    Mostly agree with this. Although there are still a rare, few truly god-like 1vXers, most of the ones I see in-game are beating up on low-skill potatoes. I consider myself to be a slightly-above average PvPer, and one of my main joys in Cyrodiil these days is putting and end to a ring-around-the-rosie debacle. Usually all it takes is to put a healing and/or resistance debuff and one or two hard CCs on the 1vXer for them to succumb to the flurry of light attacks and gap-closers that noob players seem to rely on. I’ll often /say something like “Fossilize FTW” afterwards to try to educate they Xers a little. Don’t know if it really makes a difference to any of them, but I’d like to think that every once in awhile, I make 1 noob player just a little less noobish.

    So your greatest joy in cyrodiil is Xv1ing people. I always knew deep down mag dk's loved this. You can always see the joy in a mag dk's eyes when they come to try to ruin your 1vX

    I main a stamDK. It’s just about all I have left.
  • Sky_WK
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    1vX is and always has been potato smashing.
    i do not read replies. still playing stamdk for some reason.
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