Apache_Kid wrote: »I’m pretty certain that only a very small amount of people use Maelstrom 2H weapons these days. And I feeling that that percentage of people is going to decrease even further when the new chapter goes live.
I took off my maelstrom 2-hander when they nerfed gap-closers last patch. That was a huge nerf to the maelstrom 2-hander.
On the broader subject, these weapons should be BiS. Maelstrom ones especially. The time and effort it takes to get them means they should be the best available option. Took me 58 runs just to get ONE SINGLE lightning staff that i could transmute. And now I'm probably going to be able to hit just as hard or within 1k or so without those weapons? Lame if you ask me. This will not incentivize people to run this difficult content in the slighest. Loot needs to matter. The "Challenge" of the content is not enough to get all players in there. Give them a reason to HAVE to go in there.
Master weapons could all use a tweak. I can't see any reason fro the master resto to be used at all after this change. Master- 2-hander is OK but not great, Master destro will be worthless because the current effect it has is EASILY outperformed by monster sets. Master's DW can be OP on bleed builds i guess.
Does 2H actually miss a bonus though?
The DW variants are not (to my knowledge) getting two bonuses and still take both slots in order to use.
There is room for buffs to make them more appealing vs running double sets, but they're by no means less than a DW option because both types use both your hands and only give one bonus.
Noone use Maelstrom, Master or Asylum DW sadly.
That's because of their bonus though right? The effects are not useful where's the ones from Bow & Staff are.Does 2H actually miss a bonus though?
The DW variants are not (to my knowledge) getting two bonuses and still take both slots in order to use.
There is room for buffs to make them more appealing vs running double sets, but they're by no means less than a DW option because both types use both your hands and only give one bonus.
Noone use Maelstrom, Master or Asylum DW sadly.
It's not to do with their number of slots so much as the effects given are useful.
JXNwarrior wrote: »Since 2h weapons will count as 2 set pieces now, I would think that making the ability-altering set bonus come from a "2 piece" bonus and giving 124 damage or 1000 mag/stam/health as a "1 piece" bonus would be fair.
Right. I mean I can understand if these become worthless in all cases that they will need a buff, but we shouldn't be making them still the only choice for BiS now we finally will have more options due to 2H being 2pc.That's because of their bonus though right? The effects are not useful where's the ones from Bow & Staff are.Does 2H actually miss a bonus though?
The DW variants are not (to my knowledge) getting two bonuses and still take both slots in order to use.
There is room for buffs to make them more appealing vs running double sets, but they're by no means less than a DW option because both types use both your hands and only give one bonus.
Noone use Maelstrom, Master or Asylum DW sadly.
It's not to do with their number of slots so much as the effects given are useful.
It's not that they are not useful. They just aren't meta enough.
For example my friend runs a bleed build with master axes. It's actually OP asf.
Maura_Neysa wrote: »I have a hard time believing the Master Resto will be replaced by a Monster Set. Though several are mighty tempting.
Shadowmaster wrote: »Maura_Neysa wrote: »I have a hard time believing the Master Resto will be replaced by a Monster Set. Though several are mighty tempting.
it will be 5pc spc + 5pc whatever and earthgore imo, using staffs to get full 2x5pc and monster
I hope not. I hope crafted will finally catch up a little.
Shadowmaster wrote: »Maura_Neysa wrote: »I have a hard time believing the Master Resto will be replaced by a Monster Set. Though several are mighty tempting.
it will be 5pc spc + 5pc whatever and earthgore imo, using staffs to get full 2x5pc and monster
First, I agree, Healing won't run a monster set.Olupajmibanan wrote: »Shadowmaster wrote: »Maura_Neysa wrote: »I have a hard time believing the Master Resto will be replaced by a Monster Set. Though several are mighty tempting.
it will be 5pc spc + 5pc whatever and earthgore imo, using staffs to get full 2x5pc and monster
None of the monster sets is good enough to replace Master Resto.
Earthgore? Nice AoE healing along with 1 ground effect removal, but seriously, do we need more healing?
Troll King? Nice HoT with no cooldown, but most people run Vampire so Troll King gets less useful. And again, we don't need more healing.
Rkugamz? Does basically the same thing as master resto, but the restoring add just dies anyways quickly.
Master Resto was bad when it was restoring stamina to three allies around the caster rather than 3 allies healed by Grand Healing. However this is now fixed and Master Resto is mandatory.