2000 players per campaign, 200 per battle with 30 FPS
Chilly-McFreeze wrote: »For those who don't speak german (And I still don't know what OP wants to tell us with that):
Q: What confuses us is the number of 200 players per battle. Why can only 200 players take part in a battle when up to 2.000 players can be in a campaign?
A: That has something to do with the minimum system requirements of the game. It means that this game should run at min. 30 FPS in every possible situation, even with 200 players in your field of view. That's how the number comes about. So you can have 201 players in your view but maybe then the FPS will drop to 29,9.
Q: Does that mean there can be 200 players in front of you and another 300 in your back?
A: Yes, that would be a 500 player battle.
dwemer_paleologist wrote: »at launch it was just like you stated here "200 in front of you and 300 behind you"
and there wasnt really bad lagg, Lagg existed YES and you got booted from server from time to time, Yes, but it wasn't Horrible.
then that lighting patch hit, and BAM it was sever lagg and then they added champion points and now colored armor.
so today we can have about 75 people MAX on the entire server and we get Extreme Lagg.
the devs claim "no, it was not that lighting patch that caused this, No."
but we all know it Was,
it was that lighting patch.
Chilly-McFreeze wrote: »dwemer_paleologist wrote: »at launch it was just like you stated here "200 in front of you and 300 behind you"
and there wasnt really bad lagg, Lagg existed YES and you got booted from server from time to time, Yes, but it wasn't Horrible.
then that lighting patch hit, and BAM it was sever lagg and then they added champion points and now colored armor.
so today we can have about 75 people MAX on the entire server and we get Extreme Lagg.
the devs claim "no, it was not that lighting patch that caused this, No."
but we all know it Was,
it was that lighting patch.
Didn't they had a no-cp stress test last year and it was still laggy?
Chilly-McFreeze wrote: »Q: Does that mean there can be 200 players in front of you and another 300 in your back?
A: Yes, that would be a 500 player battle.
Campaign population limits have been dropped at least twice since this was published, as part of trying to address lag. This information quoted is out of date by several years.
ZoS don't care about complaining at forum, want such basic issues fixed - get a lawyer, if you're US resident of course.Campaign population limits have been dropped at least twice since this was published, as part of trying to address lag. This information quoted is out of date by several years.
I don't think that's the point. The point is that AvA was advertised in interviews to be as Matt describes above.
Now ZOS tells us ESO as a whole is wildly successful, yet they make NO apparent effort to improve AvA in a meaningful way.. In fact, they've gone in the other direction by implementing 12 player instanced PVP in the form of Battlegrounds. It's shameful that what was once a key component to the game was put on life support so early.
We have a legitimate gripe as customers. We *should* be outraged. We shouldn't let this topic die. It's not like ZOS ran out of money and had to shut down.
By all indications, ZOS is rolling in money and still not doing what's necessary to deliver the product sold to us. That's why I call this an issue of ethics at the end of the day.
Campaign population limits have been dropped at least twice since this was published, as part of trying to address lag. This information quoted is out of date by several years.
I don't think that's the point. The point is that AvA was advertised in interviews to be as Matt describes above.
Now ZOS tells us ESO as a whole is wildly successful, yet they make NO apparent effort to improve AvA in a meaningful way.. In fact, they've gone in the other direction by implementing 12 player instanced PVP in the form of Battlegrounds. It's shameful that what was once a key component to the game was put on life support so early.
We have a legitimate gripe as customers. We *should* be outraged. We shouldn't let this topic die. It's not like ZOS ran out of money and had to shut down.
By all indications, ZOS is rolling in money and still not doing what's necessary to deliver the product sold to us. That's why I call this an issue of ethics at the end of the day.
Anotherone773 wrote: »"200 in front of you and 300 behind you"....
So if your in the back of this 500 person group, do you turn around and run backwards? so the majority is behind you and only a small number is in front of you? If so i may of figured out what everyone is doing wrong. You should enter battles ass first and stay at the back of the zerg.
Anotherone773 wrote: »"200 in front of you and 300 behind you"....
So if your in the back of this 500 person group, do you turn around and run backwards? so the majority is behind you and only a small number is in front of you? If so i may of figured out what everyone is doing wrong. You should enter battles ass first and stay at the back of the zerg.
Chilly-McFreeze wrote: »dwemer_paleologist wrote: »at launch it was just like you stated here "200 in front of you and 300 behind you"
and there wasnt really bad lagg, Lagg existed YES and you got booted from server from time to time, Yes, but it wasn't Horrible.
then that lighting patch hit, and BAM it was sever lagg and then they added champion points and now colored armor.
so today we can have about 75 people MAX on the entire server and we get Extreme Lagg.
the devs claim "no, it was not that lighting patch that caused this, No."
but we all know it Was,
it was that lighting patch.
Didn't they had a no-cp stress test last year and it was still laggy?
rimmidimdim wrote: »Is the pop max on any camp 600 per faction? Last I was told that was the thing.
Another point
AvA was the core feature of the game and the whole lore.
Now
https://forums.elderscrollsonline.com/en/discussion/403793/imaging-here-is-no-pvp-in-eso-will-you-still-play
Really sad
dwemer_paleologist wrote: »at launch it was just like you stated here "200 in front of you and 300 behind you"
and there wasnt really bad lagg, Lagg existed YES and you got booted from server from time to time, Yes, but it wasn't Horrible.
then that lighting patch hit, and BAM it was sever lagg and then they added champion points and now colored armor.
so today we can have about 75 people MAX on the entire server and we get Extreme Lagg.
the devs claim "no, it was not that lighting patch that caused this, No."
but we all know it Was,
it was that lighting patch.