Merlin13KAGL wrote: »You have 15 character slots available...
That's room for one of each class, one of each role.
If a change happens, you can respec from Mag to Stam or vice versa with in game gold, attributes, CP's, and skillpoints.
There is zero reason to offer class change and it's not that hard to level to 50, if you're truly wanting to switch things up that much.
It's the very reason I ultimately end up leveling every skill.
Moonscythe wrote: »They won't offer class changes as the effort to implement this doesn't stand up against the benefits. They already said that.
Why are class changes intrinsically harder than a total re-spec or a race change? Just hit me on the head and tell me that unfortunate episode as a NB or whatever was just a dream. I just put my points back in a different order from a different menu. I don't see what the problem is and the benefits are obvious. The players are happy. What is wrong with the players being happy?
Apache_Kid wrote: »Class change tokens would. Make them 10000 crowns I don't really care. Price them high so that people will still be encouraged to buy character slots and other things for the cheaper price but just put them in.
Moonscythe wrote: »Apache_Kid wrote: »Class change tokens would. Make them 10000 crowns I don't really care. Price them high so that people will still be encouraged to buy character slots and other things for the cheaper price but just put them in.
No! Not expensive or at least more expensive than new slots or major changes. What is with the mean-spirited feelings of established players? I am sick to death of making new characters just because I have to if I want to play a different class, such as warden, or get the freebies like house storage for all my characters. I have old characters I wouldn't mind retiring permanently but they know everything I have learned since launch and I can't transfer that knowledge. I know a motif I have never found in the wild and can't buy from the store as a single, which I did the first time. It may be available from a trader but I hate searching all of Tamriel for one elusive item. I like that motif.
Apache_Kid wrote: »Everyone's solution for this is always "just make an alt" when the achievement system directly contradicts with that solution.
I have 12 characters. Many of the characters were designed for PvP and yet I find myself never playing them because the way ZoS designed PvP rank and achievements directly discourages me from playing any character other than my main in PvP. Yeah I have other PvE characters that I play when the content requires I play a certain way but other than that, many of my alts sit and collect dust because ZoS gives me no incentive to play on them. Usually what happens is I kill one mob in a dungeon and get a mosnter trophy my main has been searching for for ages and then get really really mad.
It takes like 68 mil AP to get to rank 50. I'm rank 36. What incentive do I have to play any character other than my main? It sucks too because I would really like to have a different experience sometimes but it's just not feasible with how many more rank-ups I still need.
There are still lots of us who care about achievement score and the whole "just make an alt" solution holds littler to no merit with us. None of my other 11 characters have solved the issue. Class change tokens would. Make them 10000 crowns I don't really care. Price them high so that people will still be encouraged to buy character slots and other things for the cheaper price but just put them in.
Aquanova wrote:I'm all for class change. Let me explain why.
If I buy a car and then feel like it's not the car for me there's a thing called "buyer's remorse". It's not that the car changed at all just my desire for it.
However, if I buy a car and love it but the dealer came to my house and removed things they wanted to for what ever reason no matter how minor it may be, without my consent (excluding factory recalls) then i should be allowed to choose another car since it's no longer what i originally payed for.
With all the change features we have already I don't see why class change is not permitted.
@Aquanova , you gave your consent when you agreed to the ToS. Nothing is preventing you from choosing another car. Feel free to choose one for any of the other 14 empty spaces in your garage, or use one that is already there.Jade1986 wrote:Very nice analogy.
I already indicated that MG takes some time.
Im sorry, unless you grind to your little hearts content, it is not quick at all to get FG or MG, or undaunted.
@Apache_Kid an account wide Achievement points summary would remedy this.Apache_Kid wrote: »Everyone's solution for this is always "just make an alt" when the achievement system directly contradicts with that solution.
I have 12 characters. Many of the characters were designed for PvP and yet I find myself never playing them because the way ZoS designed PvP rank and achievements directly discourages me from playing any character other than my main in PvP. Yeah I have other PvE characters that I play when the content requires I play a certain way but other than that, many of my alts sit and collect dust because ZoS gives me no incentive to play on them. Usually what happens is I kill one mob in a dungeon and get a mosnter trophy my main has been searching for for ages and then get really really mad.
It takes like 68 mil AP to get to rank 50. I'm rank 36. What incentive do I have to play any character other than my main? It sucks too because I would really like to have a different experience sometimes but it's just not feasible with how many more rank-ups I still need.
There are still lots of us who care about achievement score and the whole "just make an alt" solution holds littler to no merit with us. None of my other 11 characters have solved the issue. Class change tokens would. Make them 10000 crowns I don't really care. Price them high so that people will still be encouraged to buy character slots and other things for the cheaper price but just put them in.
Moonscythe wrote: »Apache_Kid wrote: »Class change tokens would. Make them 10000 crowns I don't really care. Price them high so that people will still be encouraged to buy character slots and other things for the cheaper price but just put them in.
No! Not expensive or at least more expensive than new slots or major changes. What is with the mean-spirited feelings of established players? I am sick to death of making new characters just because I have to if I want to play a different class, such as warden, or get the freebies like house storage for all my characters. I have old characters I wouldn't mind retiring permanently but they know everything I have learned since launch and I can't transfer that knowledge. I know a motif I have never found in the wild and can't buy from the store as a single, which I did the first time. It may be available from a trader but I hate searching all of Tamriel for one elusive item. I like that motif.
Merlin13KAGL wrote: »Aquanova wrote:I'm all for class change. Let me explain why.
If I buy a car and then feel like it's not the car for me there's a thing called "buyer's remorse". It's not that the car changed at all just my desire for it.
However, if I buy a car and love it but the dealer came to my house and removed things they wanted to for what ever reason no matter how minor it may be, without my consent (excluding factory recalls) then i should be allowed to choose another car since it's no longer what i originally payed for.
With all the change features we have already I don't see why class change is not permitted.@Aquanova , you gave your consent when you agreed to the ToS. Nothing is preventing you from choosing another car. Feel free to choose one for any of the other 14 empty spaces in your garage, or use one that is already there.Jade1986 wrote:Very nice analogy.
You have the option to mod many things on your car, at minimal cost, even being able to change the make, model, transmission type, etc.
What you don't get to do is pay the dealer $X and turn your car into a speedboat or an airplane.
You can, however, fill one of your vehicle slots with either of those and take the time to be as proficient with them as you were with your car prior to the change.I already indicated that MG takes some time.
Im sorry, unless you grind to your little hearts content, it is not quick at all to get FG or MG, or undaunted.
Again, FG is a piece of cake, easy to max well before 50 simply by killing things. If you dark anchor, it will go even faster. If you Undaunted, you'll be getting a lot of FG kills in the process as well.
Undaunted 3 you get from basically walking in the door.
Undaunted 5 gets you access to all the skills
Undaunted 7 gets you access to both passives (at 50% max value)
Undaunted 9, (which is not necessary, but a bonus) can be acquired in 25 hours or less.
That's <50 hours for:
- A character at full CP (assuming you already had CP) ~ we'll rephrase this as a CP capable character.
- Most of your main skills morphed, if not maxed.
- Most of your class lines maxed.
- Maxed Alchemy
- Maxed Provisioning
- Max FG
- Max Undaunted (Just a touch over 9, enough for all passives, maybe just not the 'title')
- Quite a few skyshards/skillpoints (each Group dungeon grants you a full point, each MG daily sends you to a Public which will grant you 1 1/3 points)
- A small bite out of MG/lorebooks
<50 hours for a full capable character is still quite reasonable.
The horse training is perhaps the biggest pain in the ass. If you're willing to part with crowns for class change, I suspect it wouldn't be a long walk (pun intended) to part with crowns for riding lessons.@Apache_Kid an account wide Achievement points summary would remedy this.Apache_Kid wrote: »Everyone's solution for this is always "just make an alt" when the achievement system directly contradicts with that solution.
I have 12 characters. Many of the characters were designed for PvP and yet I find myself never playing them because the way ZoS designed PvP rank and achievements directly discourages me from playing any character other than my main in PvP. Yeah I have other PvE characters that I play when the content requires I play a certain way but other than that, many of my alts sit and collect dust because ZoS gives me no incentive to play on them. Usually what happens is I kill one mob in a dungeon and get a mosnter trophy my main has been searching for for ages and then get really really mad.
It takes like 68 mil AP to get to rank 50. I'm rank 36. What incentive do I have to play any character other than my main? It sucks too because I would really like to have a different experience sometimes but it's just not feasible with how many more rank-ups I still need.
There are still lots of us who care about achievement score and the whole "just make an alt" solution holds littler to no merit with us. None of my other 11 characters have solved the issue. Class change tokens would. Make them 10000 crowns I don't really care. Price them high so that people will still be encouraged to buy character slots and other things for the cheaper price but just put them in.
Aside from the skillpoints and the titles, once you've unlocked all the Alliance War passives (Rank 13), what would preclude you from playing an alt?
I used to be very against class changes, I was a firm believer in your choices should matter. However, we have gotten to the point where this needs to be a thing , so many balance changes are done, and things added / taken away that " just leveling " a new toon , is no longer feasible, people will either have to delete characters they have spent a very long time on, or spend mony on a new slot. And if I am going to spend money on something, I would rather just change my class. Not to mention adding new classes and then people already have all their toons at cp and all their slots filled up. @ZOS_GinaBruno was this ever discussed, or is it on the table at all?
Merlin13KAGL wrote: »@Apache_Kid certainly being the longest achievement to acquire, perhaps an account wide achievement for this one? A counter that would track AP across all characters, providing progress for the highest rank overall and the AP counter to match?
Then there could be a settings option for you to use this account wide Rank or the actual rank of an alt?
That would give you the best of both worlds, and still reflective of your time spent in the war effort. Lord knows you don't accidentally get to rank 36 without putting the effort in.
Septimus_Magna wrote: »Nah, dont be lazy and just level another char.
It doesnt take that long to reach lvl50.
Getting Undaunted 9 doesnt take that long if you do daily pledges.
Getting the Alliance War skills only took me about 8 hours on my stam DK last week.
On magicka builds its even faster because you can use a resto staff.
The benefit is that you'll have all classes after a while so you can jump the FotM bandwagon whenever there are changes.
Technically you are -being- lazy by spending the hours sitting on your butt to make a new toon. Just playing devils advocate here. =D
Septimus_Magna wrote: »Septimus_Magna wrote: »Nah, dont be lazy and just level another char.
It doesnt take that long to reach lvl50.
Getting Undaunted 9 doesnt take that long if you do daily pledges.
Getting the Alliance War skills only took me about 8 hours on my stam DK last week.
On magicka builds its even faster because you can use a resto staff.
The benefit is that you'll have all classes after a while so you can jump the FotM bandwagon whenever there are changes.
Technically you are -being- lazy by spending the hours sitting on your butt to make a new toon. Just playing devils advocate here. =D
Haha, it depends what you define as lazy I guess.
Class and alliance are the only things you cannot change after you've made a character.
I dont think that should change because it will reduce class diversity even more.
I used to be very against class changes, I was a firm believer in your choices should matter. However, we have gotten to the point where this needs to be a thing , so many balance changes are done, and things added / taken away that " just leveling " a new toon , is no longer feasible, people will either have to delete characters they have spent a very long time on, or spend mony on a new slot. And if I am going to spend money on something, I would rather just change my class. Not to mention adding new classes and then people already have all their toons at cp and all their slots filled up. @ZOS_GinaBruno was this ever discussed, or is it on the table at all?
Dont you have at least one of each class? Yes? Then no class changes are needed, just re-spec as you need to...I dont often play most of my toons and a I dare say most people stick with 2 or 3 they play on a regular basis anyway.
I think, not quite yet time. But if they -ever- add yet another new class, then it would be very painful not to have this!I used to be against class changes , but I think its time to offer this...
The problem with a classless system is it would further remove diversity of builds.AlexanderDeLarge wrote: »ESO should move away from classes entirely. With the introduction of spellcrafting rumored for this year and the new universal tree, I think it'd be a great opportunity to go completely classless. That'd be a huge announcement and would get a lot of people excited about the game in a series that traditionally doesn't have classes.
Let people mix and match.
Right now there is at least some differenced in gameplay between the classes, take their limiters away and we'll just end up with one or two builds per role/attribute.
rafaelcsmaia wrote: »What people fail to understand is people asking for the tokens are NOT the fotm seekers, they either want to play a single 'main' character with another class and keep achievements or is a roleplay matter.
FOTM people WILL change specs, no matter what, every patch, by doing another character and power leveling them in the mean time you do dailies, thats the truth.
NewBlacksmurf wrote: »I’d argue that instead of class changes, these should move to a One Tamriel concept where the class lines are obtained by an NPC short quest.
If people want to swap or change they’d just talk to that same NPC after paying X among of gold, and then do the quest for the other NPC class trainer. What would follow is leveling up the skills again for the new class once per character.
I can’t see any benefits to class changes, only benefits to it being a skill line like weapons or dlc skill lines.
Just my point of view tho.
NewBlacksmurf wrote: »I’d argue that instead of class changes, these should move to a One Tamriel concept where the class lines are obtained by an NPC short quest.
If people want to swap or change they’d just talk to that same NPC after paying X among of gold, and then do the quest for the other NPC class trainer. What would follow is leveling up the skills again for the new class once per character.
I can’t see any benefits to class changes, only benefits to it being a skill line like weapons or dlc skill lines.
Just my point of view tho.
This would be a good middle ground, and Id totally be fine with that.
I'm all for class change. Let me explain why.
If I buy a car and then feel like it's not the car for me there's a thing called "buyer's remorse". It's not that the car changed at all just my desire for it.
However, if I buy a car and love it but the dealer came to my house and removed things they wanted to for what ever reason no matter how minor it may be, without my consent (excluding factory recalls) then i should be allowed to choose another car since it's no longer what i originally payed for.
With all the change features we have already I don't see why class change is not permitted.
TelvanniWizard wrote: »Btw, could we get necromancer class, and some warrior/stamina class?