Agreed, we need more 2, 3, 4 person trial content. 12 man trials are boring and we already have a lot of them.
rustic_potato wrote: »
Anotherone773 wrote: »rustic_potato wrote: »
You cant really call it end game if only a tiny part of the population only does it. ATM trials are more niche than anything.
rustic_potato wrote: »
Anotherone773 wrote: »rustic_potato wrote: »
You cant really call it end game if only a tiny part of the population only does it. ATM trials are more niche than anything.
Anotherone773 wrote: »rustic_potato wrote: »
You cant really call it end game if only a tiny part of the population only does it. ATM trials are more niche than anything.
If trials are niche then MA would be as well. Your point doesn’t make sense in the context of this thread ans the post your replied to.
rophez_ESO wrote: »We have lots of raids for people that like to herd hampsters (pug) or those with large groups of friends.
Some of us like to challenge ourselves, and rely on ourselves. VMA is getting old after hundreds of runs. The rewards are lackluster - no one uses anything but bow and a couple staves. Please ZOS, give the rewards an update and put in another solo challenge! Maybe not an arena, maybe even tune the new raid to have a solo option that's as challenging as VMA? I dunno, I don't get paid big bucks to come up with this stuff.
Anotherone773 wrote: »Anotherone773 wrote: »rustic_potato wrote: »
You cant really call it end game if only a tiny part of the population only does it. ATM trials are more niche than anything.
If trials are niche then MA would be as well. Your point doesn’t make sense in the context of this thread ans the post your replied to.
Besides the fact its literally the title of the thread. Yes it does "We have lots of raids" is literally the first 4 words of the OP's post. Follow by a reply of " 12 man content are the end game PVE of this game" followed by my comment. Do ya follow? Reading comprehension 4TW!
Trials are niche because only a small part of the pop does them. Much smaller than the percent that raids in other games. For many they arent accessible even in end game. Even if your in a trial guild it doesnt guarantee you will get to do trials and if you do it may only be as "fillers" on occasion after you prove your worth to the mighty elitists.
Other players simply have no interest in that end game, thus its very niche. The solution is to either create content the majority of players will do or make content such as trials easier to access and more lucrative to those players who are otherwise uninterested in the excessive requirements required to do that content.
The OP offers a solution to appeal to more people. Its much easier for those of us who have lives to get into 2-4 man groups to do content as opposed to have a 12 man content that you have to schedule around peoples lives, who have them anyway. Trials are simply a pain in ass, with little significant reward. Raidfinder with an easier version and lesser rewards would go along way to help. Group finder for raids is the best thing they invented in MMO raids since they invented raids themselves.
But 2-4 man group content is another good alternative. Personally id like to see content that is "select-a-size" and the difficulty and rewards increase based on group size.
rustic_potato wrote: »
Anotherone773 wrote: »Anotherone773 wrote: »rustic_potato wrote: »
You cant really call it end game if only a tiny part of the population only does it. ATM trials are more niche than anything.
If trials are niche then MA would be as well. Your point doesn’t make sense in the context of this thread ans the post your replied to.
Besides the fact its literally the title of the thread. Yes it does "We have lots of raids" is literally the first 4 words of the OP's post. Follow by a reply of " 12 man content are the end game PVE of this game" followed by my comment. Do ya follow? Reading comprehension 4TW!
Trials are niche because only a small part of the pop does them. Much smaller than the percent that raids in other games. For many they arent accessible even in end game. Even if your in a trial guild it doesnt guarantee you will get to do trials and if you do it may only be as "fillers" on occasion after you prove your worth to the mighty elitists.
Other players simply have no interest in that end game, thus its very niche. The solution is to either create content the majority of players will do or make content such as trials easier to access and more lucrative to those players who are otherwise uninterested in the excessive requirements required to do that content.
The OP offers a solution to appeal to more people. Its much easier for those of us who have lives to get into 2-4 man groups to do content as opposed to have a 12 man content that you have to schedule around peoples lives, who have them anyway. Trials are simply a pain in ass, with little significant reward. Raidfinder with an easier version and lesser rewards would go along way to help. Group finder for raids is the best thing they invented in MMO raids since they invented raids themselves.
But 2-4 man group content is another good alternative. Personally id like to see content that is "select-a-size" and the difficulty and rewards increase based on group size.