Narvuntien wrote: »I think it will greatly increase interest in NORMAL Trials. Then people will only do Vet trials if they specifically want a challenge. I am a big fan of normal trials so I'd be happy with that.
We will have less terribly bad players in Vet because they can just upgrade their normal rings. Still be some because of monster helms though.
I would still of preferred the enchanting style crafting to encourage players to improve but I am also soooooo happy I don't have to get good enough to do either VetWGT or VetMoL to get the gear I want.
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Yolokin_Swagonborn wrote: »gather 100pcs of flyspec, and refine into 1 glipglop, then combine 100 glipglops into 1 flipflop, etc.
Yolokin_Swagonborn wrote: »
Endgame Implications
- Gold Jewelry is currently only available from completing Hardmode content and from top 2% PvP leaderboards.
- There are concerns that the increased availability of gold Jewelry will decrease interest in endgame content.
If anyone can think of more gameplay, balance, crafting or economy implications, add them below and I will add them to this list.
Here's a thought: For all the people worried about "upgrading" jewelry from trials, so that you can do the normal mode trials to get gold jewelry, what if the gold tempers required to upgrade jewelry from rare to legendary only dropped in endgame content?
Sure you can upgrade that blue ring of the vicious ophidian you got from normal SO to a purple, but if you want gold you still have to do vet SO
xXSilverDragonXx wrote: »Six traits on jewelry better stick to the same timers as we have for other things in game. If they start messing with them and making people waste a full month on researching that is just evil.
Personally I believe jewellery crafting will have a huge impact on PvE and PvP balance. There´re so many sets in this game that has huge potential if combined with another crafted set.
IF (a big if) jewellery crafting is added to already existing sets, then I predict it will cause one of the biggest power-creeps this game has seen.
Also if you do HM trials you get gold jewelry who can be decon for the gold tempers. They would be extremely expensive in the start, has found that my main source of gold tempers is from the master crafting writs but its an slow influx.lassitershawn wrote: »Doubt this will decrease interest in endgame content. The main reason people do vTrials is for fun and challenge and cosmetics imo, the difference between blue and gold jewelry is pretty marginal. The only gear with a big difference is perfect asylum staves but that isn’t related to jewels at all. I actually think jewel crafting will increase interest in vet trials if u can decon jewels and sell the gold mats (hope it works this way, got a lot saved up).
Also if you do HM trials you get gold jewelry who can be decon for the gold tempers. They would be extremely expensive in the start, has found that my main source of gold tempers is from the master crafting writs but its an slow influx.
Vet raiders are gonna make such bang for the buck running dungeons.
Yes it would be good for the game. it would be interesting to see how much the first gold tempers will sell for.
Will the upgrade/quality improvement work on non-crafted jewelery though?
Carbonised wrote: »Furnishing recipes based off of jewelry crafting skill line.
ZOS make it happen.
... welp.
"Note that the Summerset Chapter is required to use the new Crafting Stations."
https://www.elderscrollsonline.com/en-us/news/post/26347
... welp.
"Note that the Summerset Chapter is required to use the new Crafting Stations."
https://www.elderscrollsonline.com/en-us/news/post/26347
Wow! So the stations are going to be everywhere throughout Tamriel, but you won't be able to use them unless you have the chapter. I really thought it was going to be a base-game addition. Well, the stations are, but being able to use them isn't.
Not sure how I feel about that. I've already pre-purchased Summerset, so it's not an issue for me, but I guess this is one way they hope to generate sales. Without the chapter, you can't craft jewelry.
ETA: This has implications for any furnishings they create with the new skill, although those can be purchased from other players at guild traders. Come to think of it, this could be a small boost to crafters who have access to Summerset, since they could sell crafted pieces to those without the chapter.
Emma_Overload wrote: »Personally I believe jewellery crafting will have a huge impact on PvE and PvP balance. There´re so many sets in this game that has huge potential if combined with another crafted set.
IF (a big if) jewellery crafting is added to already existing sets, then I predict it will cause one of the biggest power-creeps this game has seen.
I don't believe this at all. Could you please give an example of sets that would induce power creep if combined?
I´ve a few combinations for PvP, at least for my werewolf. But won´t share them here.