There was supposed to be sniping and ganking, yes. And if snipers and gankers don't have an opportunity to kill unprepared players quickly, then that play style might as well not exist.
The point of Snipe isn't to inform your opponent you're a gentleman looking for an honorable duel.
This salt exists in *every* game with snipers.
There was supposed to be sniping and ganking, yes. And if snipers and gankers don't have an opportunity to kill unprepared players quickly, then that play style might as well not exist.
The point of Snipe isn't to inform your opponent you're a gentleman looking for an honorable duel.
This salt exists in *every* game with snipers.
10/10 adressed none of my points and evaded my question by equaling stealth gameplay/sniping/ganking with instakills.
There was supposed to be sniping and ganking, yes. And if snipers and gankers don't have an opportunity to kill unprepared players quickly, then that play style might as well not exist.
The point of Snipe isn't to inform your opponent you're a gentleman looking for an honorable duel.
This salt exists in *every* game with snipers.
10/10 adressed none of my points and evaded my question by equaling stealth gameplay/sniping/ganking with instakills.
I'm not digging through interviews from 2014 right now. Fun is subjective. To some, crouching in a tree and sniping is fun. To others, it might be killing with siege. Both are fine in ESO.
ESO PVP is designed to facilitate many different playstyles including ambushing and ganking. It's obvious. Some people just don't like that.
For the record, I'm not even into ganking. I'll take ganks of opportunity or use it as a tool when disrupting a group, but I'm usually more of a brawler. However, I like what ganking adds to games like ESO. They force players to watch their steps and to think before acting. I play ESO PVP (in theory) because it's so dynamic and there are so many factors to consider when alone in the open world.
There was supposed to be sniping and ganking, yes. And if snipers and gankers don't have an opportunity to kill unprepared players quickly, then that play style might as well not exist.
The point of Snipe isn't to inform your opponent you're a gentleman looking for an honorable duel.
This salt exists in *every* game with snipers.
10/10 adressed none of my points and evaded my question by equaling stealth gameplay/sniping/ganking with instakills.
Edit: I´ll add that in all the mmos i´ve played that involved ganking/sniping/stealth gameplay since 2001 - the only other game that had isntantkills comparable to eso was DAoC in the very early years up to 2003 with buffed vs unbuffed players (prior to common occurance of buffbots).
Yet almost every other game had vaible and fun gank/stealth gameplay mechanics that didn´t rely on killing participation possibilities of the victim.
I think it´s lazy and bad design. Edit2: In combination with permanent stealth like eso has.
There was supposed to be sniping and ganking, yes. And if snipers and gankers don't have an opportunity to kill unprepared players quickly, then that play style might as well not exist.
The point of Snipe isn't to inform your opponent you're a gentleman looking for an honorable duel.
This salt exists in *every* game with snipers.
10/10 adressed none of my points and evaded my question by equaling stealth gameplay/sniping/ganking with instakills.
Edit: I´ll add that in all the mmos i´ve played that involved ganking/sniping/stealth gameplay since 2001 - the only other game that had isntantkills comparable to eso was DAoC in the very early years up to 2003 with buffed vs unbuffed players (prior to common occurance of buffbots).
Yet almost every other game had vaible and fun gank/stealth gameplay mechanics that didn´t rely on killing participation possibilities of the victim.
I think it´s lazy and bad design. Edit2: In combination with permanent stealth like eso has.
I was about to write pretty much the same thing.
Stealth in every other MMO I have played is used to provide an Alpha Strike, to put your opponent on their back heels and give you the opportunity to maintain that advantage for the whole fight. The stealther, being naturally squishy, required that big damage up front to even the odds in the fight that is to follow.
But in ESO, a good stealther will kill you before you even have time to react. IMO, this is not as good gameplay, but it's just how ESO works.
In order for stealth to be beneficial outside overwhelming burst, there would have to be special long term effects & benefits for engaging from stealth and/or specific effects on skills for using stealth (think Surprise Attack, but wider variety of effects on different skills ranging from special DoTs to armor debuffs etc etc).
That's how stealth works in those other games (where you also can actually utilize CC effectively & it doesn't just get broken instantly every time as there are cooldowns on CC breaks).
Until then, we're stuck with stealth as it is (or alternatively with completely unviable stealth builds, if they were to fail to perform that overwhelming burst).
Alas, this topic deserves a thread of its own I think :P
In order for stealth to be beneficial outside overwhelming burst, there would have to be special long term effects & benefits for engaging from stealth and/or specific effects on skills for using stealth (think Surprise Attack, but wider variety of effects on different skills ranging from special DoTs to armor debuffs etc etc).
That's how stealth works in those other games (where you also can actually utilize CC effectively & it doesn't just get broken instantly every time as there are cooldowns on CC breaks).
Until then, we're stuck with stealth as it is (or alternatively with completely unviable stealth builds, if they were to fail to perform that overwhelming burst).
Alas, this topic deserves a thread of its own I think :P
100% agree which is why i say i´m just unhappy with how lazy and unimaginative stealthgameplay is implemented in eso - numerous games have done it better in a way that allowed for more fun interactions than instantkills are.
There was supposed to be sniping and ganking, yes. And if snipers and gankers don't have an opportunity to kill unprepared players quickly, then that play style might as well not exist.
The point of Snipe isn't to inform your opponent you're a gentleman looking for an honorable duel.
This salt exists in *every* game with snipers.
10/10 adressed none of my points and evaded my question by equaling stealth gameplay/sniping/ganking with instakills.
Edit: I´ll add that in all the mmos i´ve played that involved ganking/sniping/stealth gameplay since 2001 - the only other game that had isntantkills comparable to eso was DAoC in the very early years up to 2003 with buffed vs unbuffed players (prior to common occurance of buffbots).
Yet almost every other game had vaible and fun gank/stealth gameplay mechanics that didn´t rely on killing participation possibilities of the victim.
I think it´s lazy and bad design. Edit2: In combination with permanent stealth like eso has.
I was about to write pretty much the same thing.
Stealth in every other MMO I have played is used to provide an Alpha Strike, to put your opponent on their back heels and give you the opportunity to maintain that advantage for the whole fight. The stealther, being naturally squishy, required that big damage up front to even the odds in the fight that is to follow.
But in ESO, a good stealther will kill you before you even have time to react. IMO, this is not as good gameplay, but it's just how ESO works.
You know, you're right. Unfortunately it's currently also the only way a stealther can work in ESO: if you don't instantly kill people from stealth they simply "reset the fight" by stacking shields or holding block & healing back to full (or in case of bow builds, people can just dodge roll for what are essentially "iframes" as every bow skill is dodgeable).
In order for stealth to be beneficial outside overwhelming burst, there would have to be special long term effects & benefits for engaging from stealth and/or specific effects on skills for using stealth (think Surprise Attack, but wider variety of effects on different skills ranging from special DoTs to armor debuffs etc etc).
That's how stealth works in those other games (where you also can actually utilize CC effectively & it doesn't just get broken instantly every time as there are cooldowns on CC breaks).
Until then, we're stuck with stealth as it is (or alternatively with completely unviable stealth builds, if they were to fail to perform that overwhelming burst).
Alas, this topic deserves a thread of its own I think :P
In order for stealth to be beneficial outside overwhelming burst, there would have to be special long term effects & benefits for engaging from stealth and/or specific effects on skills for using stealth (think Surprise Attack, but wider variety of effects on different skills ranging from special DoTs to armor debuffs etc etc).
That's how stealth works in those other games (where you also can actually utilize CC effectively & it doesn't just get broken instantly every time as there are cooldowns on CC breaks).
Until then, we're stuck with stealth as it is (or alternatively with completely unviable stealth builds, if they were to fail to perform that overwhelming burst).
Alas, this topic deserves a thread of its own I think :P
100% agree which is why i say i´m just unhappy with how lazy and unimaginative stealthgameplay is implemented in eso - numerous games have done it better in a way that allowed for more fun interactions than instantkills are.
I agree that stealthing is terribly designed in eso, but with the no cooldown system eso is enforcing I can’t think of any way to improve it. Other than nerf batting it and just increasing the cost like with streak or w/e, of course.
At this point though, a gradual cost increase wouldn’t even be that bad though. We already have the sneak system which allows you to be stealthy if you want. I wish cloak would just work as a one time combat break that costs say 10k mag and makes you immune to literally everything, cloaking you for 4-5 seconds.
In order for stealth to be beneficial outside overwhelming burst, there would have to be special long term effects & benefits for engaging from stealth and/or specific effects on skills for using stealth (think Surprise Attack, but wider variety of effects on different skills ranging from special DoTs to armor debuffs etc etc).
That's how stealth works in those other games (where you also can actually utilize CC effectively & it doesn't just get broken instantly every time as there are cooldowns on CC breaks).
Until then, we're stuck with stealth as it is (or alternatively with completely unviable stealth builds, if they were to fail to perform that overwhelming burst).
Alas, this topic deserves a thread of its own I think :P
100% agree which is why i say i´m just unhappy with how lazy and unimaginative stealthgameplay is implemented in eso - numerous games have done it better in a way that allowed for more fun interactions than instantkills are.
I agree that stealthing is terribly designed in eso, but with the no cooldown system eso is enforcing I can’t think of any way to improve it. Other than nerf batting it and just increasing the cost like with streak or w/e, of course.
At this point though, a gradual cost increase wouldn’t even be that bad though. We already have the sneak system which allows you to be stealthy if you want. I wish cloak would just work as a one time combat break that costs say 10k mag and makes you immune to literally everything, cloaking you for 4-5 seconds.
I always liked the GW2 stealth system. You can stealth as much as you want (assuming you have the means), but the moment you cause damage from stealth you are revealed for 5 seconds and have to wait it out in order to be able to stealth again.
I liked that it offered windows of counter-play, it felt fair even if you got crushed. Don't think it would work here, but it's an example of a better-thought-out system.
Mojomonkeyman wrote: »Ectheliontnacil wrote: »@amir412
I guess both of you were ganked by him .
I don't even recognize any of his displayed characters. This playstyle resembles a lot of what is wrong with eso and its players. He is not playing for the good fight but for avoiding a good fight. That's what I find disgusting about it.
In a highly structured game like a boxing match, that would be a valid point, but not in open world AvA which is supposed to be highly dynamic with a variety of styles. In pre-launch interviews ZOS devs described gameplay like what's in the video.
Please source me where the devs described dying in one gcd from a sneaking opponent.
I think this is something that has no place in an mmo. Any fight even initiated from sneak/stealth should offer possibilities for all involved players to participate.
If the only chance of participation is releasing at the nearest keep somethings off.
It´s a game. The ideal is for all participants in a player versus player interaction is to have fun reguardless of the outcome of the fight imo.
All those people comparing it to real life warfare need to seriously check their priorities.
In order for stealth to be beneficial outside overwhelming burst, there would have to be special long term effects & benefits for engaging from stealth and/or specific effects on skills for using stealth (think Surprise Attack, but wider variety of effects on different skills ranging from special DoTs to armor debuffs etc etc).
That's how stealth works in those other games (where you also can actually utilize CC effectively & it doesn't just get broken instantly every time as there are cooldowns on CC breaks).
Until then, we're stuck with stealth as it is (or alternatively with completely unviable stealth builds, if they were to fail to perform that overwhelming burst).
Alas, this topic deserves a thread of its own I think :P
100% agree which is why i say i´m just unhappy with how lazy and unimaginative stealthgameplay is implemented in eso - numerous games have done it better in a way that allowed for more fun interactions than instantkills are.
I agree that stealthing is terribly designed in eso, but with the no cooldown system eso is enforcing I can’t think of any way to improve it. Other than nerf batting it and just increasing the cost like with streak or w/e, of course.
At this point though, a gradual cost increase wouldn’t even be that bad though. We already have the sneak system which allows you to be stealthy if you want. I wish cloak would just work as a one time combat break that costs say 10k mag and makes you immune to literally everything, cloaking you for 4-5 seconds.
I like what you said as well, but it could be easily worked around. Instead of attacking from cloak people would just wait until cloak ends and attack then.
The_Protagonist wrote: »@Volsers Really nice playstyle! +1
I can see that you are using an Asylum Bow and Skoria, what other sets are you running? Would love to try your build!
There was supposed to be sniping and ganking, yes. And if snipers and gankers don't have an opportunity to kill unprepared players quickly, then that play style might as well not exist.
The point of Snipe isn't to inform your opponent you're a gentleman looking for an honorable duel.
This salt exists in *every* game with snipers.
10/10 adressed none of my points and evaded my question by equaling stealth gameplay/sniping/ganking with instakills.
Edit: I´ll add that in all the mmos i´ve played that involved ganking/sniping/stealth gameplay since 2001 - the only other game that had isntantkills comparable to eso was DAoC in the very early years up to 2003 with buffed vs unbuffed players (prior to common occurance of buffbots).
Yet almost every other game had vaible and fun gank/stealth gameplay mechanics that didn´t rely on killing participation possibilities of the victim.
I think it´s lazy and bad design. Edit2: In combination with permanent stealth like eso has.
There was supposed to be sniping and ganking, yes. And if snipers and gankers don't have an opportunity to kill unprepared players quickly, then that play style might as well not exist.
The point of Snipe isn't to inform your opponent you're a gentleman looking for an honorable duel.
This salt exists in *every* game with snipers.
10/10 adressed none of my points and evaded my question by equaling stealth gameplay/sniping/ganking with instakills.
Edit: I´ll add that in all the mmos i´ve played that involved ganking/sniping/stealth gameplay since 2001 - the only other game that had isntantkills comparable to eso was DAoC in the very early years up to 2003 with buffed vs unbuffed players (prior to common occurance of buffbots).
Yet almost every other game had vaible and fun gank/stealth gameplay mechanics that didn´t rely on killing participation possibilities of the victim.
I think it´s lazy and bad design. Edit2: In combination with permanent stealth like eso has.
I was going to say something about DAOC before you said anything; you could instant kill someone in that game and remain in stealth lol
As for other games with almost instant killing from stealth
Rift, GW2, even WoW and to some extent Warhammer Online.
I honestly have more issue with *** like earthgore or stamwarden zergs
There was supposed to be sniping and ganking, yes. And if snipers and gankers don't have an opportunity to kill unprepared players quickly, then that play style might as well not exist.
The point of Snipe isn't to inform your opponent you're a gentleman looking for an honorable duel.
This salt exists in *every* game with snipers.
10/10 adressed none of my points and evaded my question by equaling stealth gameplay/sniping/ganking with instakills.
Edit: I´ll add that in all the mmos i´ve played that involved ganking/sniping/stealth gameplay since 2001 - the only other game that had isntantkills comparable to eso was DAoC in the very early years up to 2003 with buffed vs unbuffed players (prior to common occurance of buffbots).
Yet almost every other game had vaible and fun gank/stealth gameplay mechanics that didn´t rely on killing participation possibilities of the victim.
I think it´s lazy and bad design. Edit2: In combination with permanent stealth like eso has.
I was going to say something about DAOC before you said anything; you could instant kill someone in that game and remain in stealth lol
As for other games with almost instant killing from stealth
Rift, GW2, even WoW and to some extent Warhammer Online.
I honestly have more issue with *** like earthgore or stamwarden zergs
Never played wow past lvl 20sth.
Rift, GW2 i´ve never faced it to the same extend.
Daoc didn´t have instantkills anymore after buffbots became common and before only shadowblades with 2h would instagib you (eso had that too) - i solod quite a bit on runemaster after SI release up to quitting the game. Also positional melee styles. I´ve never died to an archer instantly in daoc.
Swtor got rid of it quickly.
AoC got rid of it even quicker.
Warhammer had a different stealth system and didn´t have instantkills to the same extend.
The problem i have with eso is that you have unlimited amounts of time in sneak combined with high alpha strike dmg + unhindered ability to reset the fight.
Every other game had a maximum of two of these - and still adressed high alphastrike from stealth most of the times.
Either you didn´t have unlimited stealthtime.
You didn´t have high dmg (but debuffs) or you couldn´t return to sneak easily.
It´s the combination of all three that i disagree with.
The easiest solution for eso would imo be to simply get rid of permanent invisibility - as it would require the least amount of work.
If you don´t want that reduce the dmg done from sneak/cloak and 2s after exiting it gradually for being in sneak/cloak for long periods of time.
A rework of the whole thing as i sugested isn´t likely.
There was supposed to be sniping and ganking, yes. And if snipers and gankers don't have an opportunity to kill unprepared players quickly, then that play style might as well not exist.
The point of Snipe isn't to inform your opponent you're a gentleman looking for an honorable duel.
This salt exists in *every* game with snipers.
10/10 adressed none of my points and evaded my question by equaling stealth gameplay/sniping/ganking with instakills.
Edit: I´ll add that in all the mmos i´ve played that involved ganking/sniping/stealth gameplay since 2001 - the only other game that had isntantkills comparable to eso was DAoC in the very early years up to 2003 with buffed vs unbuffed players (prior to common occurance of buffbots).
Yet almost every other game had vaible and fun gank/stealth gameplay mechanics that didn´t rely on killing participation possibilities of the victim.
I think it´s lazy and bad design. Edit2: In combination with permanent stealth like eso has.
I was going to say something about DAOC before you said anything; you could instant kill someone in that game and remain in stealth lol
As for other games with almost instant killing from stealth
Rift, GW2, even WoW and to some extent Warhammer Online.
I honestly have more issue with *** like earthgore or stamwarden zergs
Never played wow past lvl 20sth.
Rift, GW2 i´ve never faced it to the same extend.
Daoc didn´t have instantkills anymore after buffbots became common and before only shadowblades with 2h would instagib you (eso had that too) - i solod quite a bit on runemaster after SI release up to quitting the game. Also positional melee styles. I´ve never died to an archer instantly in daoc.
Swtor got rid of it quickly.
AoC got rid of it even quicker.
Warhammer had a different stealth system and didn´t have instantkills to the same extend.
The problem i have with eso is that you have unlimited amounts of time in sneak combined with high alpha strike dmg + unhindered ability to reset the fight.
Every other game had a maximum of two of these - and still adressed high alphastrike from stealth most of the times.
Either you didn´t have unlimited stealthtime.
You didn´t have high dmg (but debuffs) or you couldn´t return to sneak easily.
It´s the combination of all three that i disagree with.
The easiest solution for eso would imo be to simply get rid of permanent invisibility - as it would require the least amount of work.
If you don´t want that reduce the dmg done from sneak/cloak and 2s after exiting it gradually for being in sneak/cloak for long periods of time.
A rework of the whole thing as i sugested isn´t likely.
There was supposed to be sniping and ganking, yes. And if snipers and gankers don't have an opportunity to kill unprepared players quickly, then that play style might as well not exist.
The point of Snipe isn't to inform your opponent you're a gentleman looking for an honorable duel.
This salt exists in *every* game with snipers.
10/10 adressed none of my points and evaded my question by equaling stealth gameplay/sniping/ganking with instakills.
Edit: I´ll add that in all the mmos i´ve played that involved ganking/sniping/stealth gameplay since 2001 - the only other game that had isntantkills comparable to eso was DAoC in the very early years up to 2003 with buffed vs unbuffed players (prior to common occurance of buffbots).
Yet almost every other game had vaible and fun gank/stealth gameplay mechanics that didn´t rely on killing participation possibilities of the victim.
I think it´s lazy and bad design. Edit2: In combination with permanent stealth like eso has.
I was going to say something about DAOC before you said anything; you could instant kill someone in that game and remain in stealth lol
As for other games with almost instant killing from stealth
Rift, GW2, even WoW and to some extent Warhammer Online.
I honestly have more issue with *** like earthgore or stamwarden zergs
Never played wow past lvl 20sth.
Rift, GW2 i´ve never faced it to the same extend.
Daoc didn´t have instantkills anymore after buffbots became common and before only shadowblades with 2h would instagib you (eso had that too) - i solod quite a bit on runemaster after SI release up to quitting the game. Also positional melee styles. I´ve never died to an archer instantly in daoc.
Swtor got rid of it quickly.
AoC got rid of it even quicker.
Warhammer had a different stealth system and didn´t have instantkills to the same extend.
The problem i have with eso is that you have unlimited amounts of time in sneak combined with high alpha strike dmg + unhindered ability to reset the fight.
Every other game had a maximum of two of these - and still adressed high alphastrike from stealth most of the times.
Either you didn´t have unlimited stealthtime.
You didn´t have high dmg (but debuffs) or you couldn´t return to sneak easily.
It´s the combination of all three that i disagree with.
The easiest solution for eso would imo be to simply get rid of permanent invisibility - as it would require the least amount of work.
If you don´t want that reduce the dmg done from sneak/cloak and 2s after exiting it gradually for being in sneak/cloak for long periods of time.
A rework of the whole thing as i sugested isn´t likely.
Oh you could most certainly instant kill people in DAOC from stealth almost even after buffbots, one of the more fun characters I played was a tank minstrel in a two man stealth group. My Infil teammate would gib other stealthers all the time who went for me. Granted you weren’t going to kill anything past another stealthers or caster. Also scouts were quite nasty at one point but the main worry you had with them was the sheer number of them in some areas.
Rift had instant killing; *** it had instant killing from even non stealth classes.
Gw2 you could instant kill with Mesmer and thief quite easily.
Warhammer didn’t have the openers that instant killed but a proper witch elf and witch hunter could kill you extremely quick when coming out of stealth... then again that game had bright wizards... so yea...
Swtor has some high damage stealth openers and you could die super quick from those classes... it also had pyro powertechs as well... so yea....
Basically all these games had stealthers with super nasty openers and also other classes that were equally stupid to fight against... and you can’t say stealth should work the same way as other games.. (though I personally would love it to work similar to DAOC)
But even taking the DAOC comparison... yes you can stealth in combat in this game... but a caster can face tank multiple people with shields also.. if you were a DAOC caster and you got one person on ya you were screwed unless you were something like a life rapper or a BD.
kyle.wilson wrote: »Every NB that spams snipe on me gets t-bagged after I kill them.
Having another player stunning them makes you an even more pathetic player.