Obviously i don’t like getting ganked.
That is assumed that no player in cyro enjoys being killed without a chance of a fight.
Isn’t it a shared value for all of us?
Not really.
Of course no one likes losing, but I can say that I personally prefer dying to a skilled ganker to dying to some dodge roll spammer after first running completely out of stamina dodging gap closer spam while marked. Or dying in some humiliating fashion to a meta dueling build... (happens a lot with a bow build lol), you get the idea.
People like/dislike different things, who would've thought.
ok honest question:
how do you tell if someone instantly killing you from sneak is skilled? Because they crafted a build that is capable of instagibbing you?
The execution is not hard. It literally took me 15 minutes buying hawkseye + equipping the stuff with perfected asylum bow until i onshot my first enemy from stealth.
The only display of skill when instakilling is arguably doing that to multiple people in a row while outmaneuvering them. This however is absolutely irrelevant from a 1v1 and fight participation perspective.
I can tell for almost all duels / 1v1s if i´m loosing to a player more skilled than i am or to a build that´s just countering mine very well. Usually i can draw the latter - but that´s not a possibility on stam vs befoul so i get these will be frustrating.
I honestly can´t tell when i´m getting instakilled. I can´t even tell where there is supposed to be skill involved when doing it myself.
killimandrosb16_ESO wrote: »Obviously i don’t like getting ganked.
That is assumed that no player in cyro enjoys being killed without a chance of a fight.
Isn’t it a shared value for all of us?
Not really.
Of course no one likes losing, but I can say that I personally prefer dying to a skilled ganker to dying to some dodge roll spammer after first running completely out of stamina dodging gap closer spam while marked. Or dying in some humiliating fashion to a meta dueling build... (happens a lot with a bow build lol), you get the idea.
People like/dislike different things, who would've thought.
ok honest question:
how do you tell if someone instantly killing you from sneak is skilled? Because they crafted a build that is capable of instagibbing you?
The execution is not hard. It literally took me 15 minutes buying hawkseye + equipping the stuff with perfected asylum bow until i onshot my first enemy from stealth.
The only display of skill when instakilling is arguably doing that to multiple people in a row while outmaneuvering them. This however is absolutely irrelevant from a 1v1 and fight participation perspective.
I can tell for almost all duels / 1v1s if i´m loosing to a player more skilled than i am or to a build that´s just countering mine very well. Usually i can draw the latter - but that´s not a possibility on stam vs befoul so i get these will be frustrating.
I honestly can´t tell when i´m getting instakilled. I can´t even tell where there is supposed to be skill involved when doing it myself.
so if this is so easy I ask you to equip tht bow and hawk's eye and go do a similar video Should take you about one hour, seeing its so easy. Go ahead. Until then your argument is moot and based on emotions
. See what I do now; "I have a golden banana. Its worth so much I can buy the whole game. When I buy it I will remove sorcs because theyre just easy kills. I could do it but I cant be bothered really. "
killimandrosb16_ESO wrote: »Its still only emotions. Ive been roaming around with this build for a long time. The risk is far higher than the reward, which is why I like it. I can go on my DK and cackle maniacally at any sniper trying to land this combo and kill me (that was an eg.) but I dont find my DK as challenging as my bow/bow NB. If there was anything like guaranteed reward why dont we get types like Blobs or Fasold running around with it? Ive had my fair tests to down as an example Fasold with this build. Its not gonna work. Never. I can get within distance and land the combo, his shields will be consumed but thats about it. He just recasts. And if he bothers he will then proceed to kill me and with this build I wont have the stamina left to escape or the mag left to cloak away while my PI proccs every 2 sec.
I can instadown incompetent players. I can down low CP level players and if the rng god is with me and theres no dodge involved I can instadown NB's in medium armour and no impen with 20k health. Tell me again which class arent capable of doing the exact thing?
Dorrino isnt complaining about the gank 1v1. He is complaining about the snipers interfering with a 1vx player. I personally dont have any sympathy at all for that argument. Its moot. If you are gonna go 1vx, you cant dictate the conditions. You have to face what is being thrown at you, if not, youre not a 1vx, youre just like that same sniper whos trying to take advantage of a player of less gameknowledge.
I wanna challenge you, do you have kill counter? If so, show me the killing blows done on you. I wanna see if you have a breakdown which is so totally different than mine, because on my killcounter, snipe is at the very bottom, just above fall-damage (nerf it-right?). On top theres the incap combo, theres sorc skills and theres soul attack. Cheap skills, but extremely dangerous to a bo/bow medium wearing NB focusing on burst rather than mobility.
This is just sentiments because the real truth is, you HATE being hit ny snipe. Recently I downed Blobs (who I admire as a player, hes very skilled) on his sorc, and later that afternoon I went back to his channel and whatched the fight. I was situated in a tower (he had already showed me on multiple occations hes the far better player) above him while he was fighting 3 reds. When a DK dragonjumped him I saw his shieldsvanish and he got the stun, so I sniped him and he died. He got *** mad at it, but in all fairness as he said later, it wasnt the snipe which got him, it was the leap firsthand and the fact he was out of resources. We both know the snipe itself he could have survived any day in an other condition. And it was part of going 1vx.
My point is, some players just cant take that snipe, Its like the sniper is Tbagging an attack skill. You get killed by snipe, you feel Tbagged, and for me personally, I fail to reason against sentiments. I hate soul attack. Nerf it. Do I care about it? Not really, if I dont have purge up I die, but its life of my build. I die. very OP isnt it.
Edit; and your highlighted part; instakill from permanent invisibility; are you trying to pull my leg? Dont you know the dots you apply will tick every 2 secs breaking your stealth?You can toss 3 cloaks before out of mag. Each cloak lasts 2 secs, because thats when the dot ticks. That means you can find the NB every 2 secs 3 times before he cant cast cloak anymore, and then he will be exposed anyway. He will have half stamina left (because spray is expensive as FU) and no mag. Still you cant hunt him down and kill him.permastealth? Good joke. Not on a bow/bow NB
Obviously i don’t like getting ganked.
That is assumed that no player in cyro enjoys being killed without a chance of a fight.
Isn’t it a shared value for all of us?
Not really.
Of course no one likes losing, but I can say that I personally prefer dying to a skilled ganker to dying to some dodge roll spammer after first running completely out of stamina dodging gap closer spam while marked. Or dying in some humiliating fashion to a meta dueling build... (happens a lot with a bow build lol), you get the idea.
People like/dislike different things, who would've thought.
So you prefer to die without a fight to dying to somebody you can get good enough to best?
Isn't it a case of 'i refuse to learn to fight, so i i'd rather accept that learning is impossible?'
What is your reasoning behind refusing to learn to kill 'dodge roll spammers' (how dodge rolling actually kills you?) or 'meta dueling builds'?
Obviously i don’t like getting ganked.
That is assumed that no player in cyro enjoys being killed without a chance of a fight.
Isn’t it a shared value for all of us?
Not really.
Of course no one likes losing, but I can say that I personally prefer dying to a skilled ganker to dying to some dodge roll spammer after first running completely out of stamina dodging gap closer spam while marked. Or dying in some humiliating fashion to a meta dueling build... (happens a lot with a bow build lol), you get the idea.
People like/dislike different things, who would've thought.
ok honest question:
how do you tell if someone instantly killing you from sneak is skilled? Because they crafted a build that is capable of instagibbing you?
The execution is not hard. It literally took me 15 minutes buying hawkseye + equipping the stuff with perfected asylum bow until i onshot my first enemy from stealth.
The only display of skill when instakilling is arguably doing that to multiple people in a row while outmaneuvering them. This however is absolutely irrelevant from a 1v1 and fight participation perspective.
I can tell for almost all duels / 1v1s if i´m loosing to a player more skilled than i am or to a build that´s just countering mine very well. Usually i can draw the latter - but that´s not a possibility on stam vs befoul so i get these will be frustrating.
I honestly can´t tell when i´m getting instakilled. I can´t even tell where there is supposed to be skill involved when doing it myself.
It is funny to see someone, who i've never seen doing something else other than snipe spamming outnumbered players from the safety of walls and zergs and benefitting from the bugged state of this skill, argueing about how skillful and risky snipe ganking is ...
(To avoid misunderstanding, i'm not talking about DDuke)
So what? I must reroll into stamblade from magdk just to have chance to kill such people?Sugaroverdose wrote: »When you face stamina warden/dk/sorc on magicka dk and he does know how to play, you have almost zero chance, but gankers at least does not spend your time.
All of them are winnable on a stamblade. Stam wardens being the easiest, because all their burst is easily avoidable.
There is a fight, but most of it happens before there's anything visually present on your screen
...and yes, if I am to lose a fight, I still prefer dying in that fashion rather than in a humiliating one.
You ask how dodge rolling kills you, have you played a bow build? Every single attack you have is dodgeable, which means a typical rollerblade that can spam dodge roll longer than you can spam snipe+bombard has about zero chance of losing if they're aware of you.
Likewise, meta dueling builds will just erase a bow build in few seconds - that's not a "good fight", it's a humiliating one that makes you think you should be playing a meta build (or playstyle atleast) like everyone else.
Luckily you can still kill them in open world, thanks to stealth burst.
There is a fight, but most of it happens before there's anything visually present on your screen
A fight is an interaction. A match between 2 people.
What you are saying is similar to 'it's still a game of chess, i just make 10 moves in a row '. Or, 'it's still a 100m running race. I just start at 99m mark'.
This is hypocrisy at best.
"Let me make sure no fight happens and call it a fight'....and yes, if I am to lose a fight, I still prefer dying in that fashion rather than in a humiliating one.
Why exactly a stealth successful gank from somebody who doesn't stand a chance against you otherwise (on any build/character) is not a humiliation?You ask how dodge rolling kills you, have you played a bow build? Every single attack you have is dodgeable, which means a typical rollerblade that can spam dodge roll longer than you can spam snipe+bombard has about zero chance of losing if they're aware of you.
As we discussed before there're no 'bow builds' in this game. It's like i'd go with 'i want to play resto/resto on a stamblade. It HAS to work, because i like it. But these damn *insert any working build* counter my build. I'd rather prefer to get ganked, than being humiliated by *insert any working build*'. And so experiencing this unfairness i use the new 'Sassylium Resto staff' that will allow me to one-shot people from stealth to 'prove' that resto-resto works.'
No it doesn't. Stealth works. Some specific gear designed without taking into account pvp - work. "Resto/resto' still doesn't work.
But this time you willingly forbid fights to happen on your end. You willingly try to devoid other players from the fun of the participation in the fights with you. Just because you stubbornly strive to pretend that something that doesn't work does?Likewise, meta dueling builds will just erase a bow build in few seconds - that's not a "good fight", it's a humiliating one that makes you think you should be playing a meta build (or playstyle atleast) like everyone else.
The reason 'meta' builds win is because they work. The reason your build dies to them is because it doesn't.
Where exactly is the source of humiliation there, besides you humiliating yourself by pretending that anything you want to work actually works?Luckily you can still kill them in open world, thanks to stealth burst.
'Luckily you can choose an arbitrary build and by exploiting invisibility can hope to get a chance to take down a person with a proper build in an unfair combat?'
Luckily?
killimandrosb16_ESO wrote: »Actually it doesnt make sense discussing this with Dorrino. This has been going on for ages. He wants ZoS to remove bow builds, we all know that, and we also all know theres no way im hell even if it freezes over hes gonna appreciate the OP's skills or abilities, so in all seriousness Dorrino, if you wanna keep up the remove bow/bow topic make your own one and let us who appreciate this video and the OP's roaming do so
There is a fight, but most of it happens before there's anything visually present on your screen
A fight is an interaction. A match between 2 people.
What you are saying is similar to 'it's still a game of chess, i just make 10 moves in a row '. Or, 'it's still a 100m running race. I just start at 99m mark'.
This is hypocrisy at best.
"Let me make sure no fight happens and call it a fight'.
You ask how dodge rolling kills you, have you played a bow build? Every single attack you have is dodgeable, which means a typical rollerblade that can spam dodge roll longer than you can spam snipe+bombard has about zero chance of losing if they're aware of you.
As we discussed before there're no 'bow builds' in this game. It's like i'd go with 'i want to play resto/resto on a stamblade. It HAS to work, because i like it. But these damn *insert any working build* counter my build. I'd rather prefer to get ganked, than being humiliated by *insert any working build*'. And so experiencing this unfairness i use the new 'Sassylium Resto staff' that will allow me to one-shot people from stealth to 'prove' that resto-resto works.'
No it doesn't. Stealth works. Some specific gear designed without taking into account pvp - work. "Resto/resto' still doesn't work.
But this time you willingly forbid fights to happen on your end. You willingly try to devoid other players from the fun of the participation in the fights with you. Just because you stubbornly strive to pretend that something that doesn't work does?
Likewise, meta dueling builds will just erase a bow build in few seconds - that's not a "good fight", it's a humiliating one that makes you think you should be playing a meta build (or playstyle atleast) like everyone else.
The reason 'meta' builds win is because they work. The reason your build dies to them is because it doesn't.
Where exactly is the source of humiliation there, besides you humiliating yourself by pretending that anything you want to work actually works?
[
Well, since you brought up chess look at it like this:
Chess is a game where you have to be 10 steps ahead of your opponent.
If you get bursted from stealth, that just means you failed to anticipate your opponent's move. Check mate.
Just because you can't see someone doesn't mean it's not a fight, it just means the game has stealth elements in it.
Why would it be? This build kills anyone who is in the burst range if you pull off the combo, there's no shame in dying to it & it actually requires quite a bit of skill to land the combo. If someone kills me with it (or any other stealth burst, like Overload gank build) I think it's well played, not some humiliating experience.
You don't have to share this mindset, that's just how I personally think.
So does it work, or doesn't it work? Try to decide. You can't complain about a build that excels at killing people from stealth, and then right after claim that it doesn't work.
It works perfectly fine, as long as you can leverage stealth to your advantage.
I don't see what resto/resto has to do anything, but I'm quite sure one could make a strong healer build with that since that's what resto staff is supposed to do: heal people.
What bow is supposed to do is kill people, and I'm glad it finally does with your addon out of the picture.
Meta builds are what is killing PvP in this game by making it monotonous and boring, which is exactly why ZOS should work towards making less popular skills & skill lines stronger.
The overwhelming burst from stealth is the fair part of the fight for stealth builds. Shocker, right?
You know what isn't? The rest of the "fight".
Luckily, I find "proper builds" boring and can actually enrich the meta with new builds & playstyles by making my builds public.
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Well, since you brought up chess look at it like this:
Chess is a game where you have to be 10 steps ahead of your opponent.
You don't. You would prefer to, but you don't have to.If you get bursted from stealth, that just means you failed to anticipate your opponent's move. Check mate.
This assumes there's a valid strategy within the ruleset that allows for the said anticipation.
if somebody is not stealthed you can notice him and fight accordingly.
If he's stealthed from the start - you don't.
There would be no problem at all if you could see an approaching nightblade that cloaked right before the attack. In this case temporary invisibility becomes a local strategy, unique for the nightblade class.
In reality 'our stealthed assassins' are invisible all the time. After one fails to capitalize on his opener - the rest of the fight is easily anticipated (with some shortcomings of the system, like ease of restealthing).
If the whole conundrum was regarding stamblades pulling off a cloak or two in the middle of the fight - we wouldn't have this conversation.
The problem arises when said 'assassin's' are perma stealthed/cloaked.
So does it work, or doesn't it work? Try to decide. You can't complain about a build that excels at killing people from stealth, and then right after claim that it doesn't work.
It doesn't without specific gimmicks. In my book a working build has to be effective even in the worst case scenario.
The 'bow builds' render powerless if stealth is denied or if the target is aware about their presence.
This all screams a 'gimmick'. A fluke. An exploit of the system.
If a build if powerful regardless of the player's skill only on unaware opponents it promotes the unskillfullness of the player and toxicity in the community.
People generally expect the outcome to correlate with the efforts.
If you cheat your way around the learning curve by using a gimmick - you trivialize the whole combat environment.
Though you personally might not care about those things and be in your right.
It works perfectly fine, as long as you can leverage stealth to your advantage.
This is akin to 'my build survivability is absolute, i just need to be in an alliance base'. I.e. true, but irrelevant at the same time.I don't see what resto/resto has to do anything, but I'm quite sure one could make a strong healer build with that since that's what resto staff is supposed to do: heal people.
Resto/resto doesn't work good at bursting people. Bow/bow doesn't work good at bursting people. But in both cases there might be a gimmick to make it 'work' in a very narrow set of unique circumstances. That doesn't mean the setup becomes effective. It means there's a loophole in the system you try to exploit.
In the case of nightblades this all is easily testable. If you 1v1 doesn't work without cloak/sneak - the build doesn't work.
If as a nightblade i take off the cloak, my offense will stay exactly the same. It's my defense that will take a hit. So 1v1 i'd be squishier, but still highly effective.
In your case the whole build becomes dysfunctional with one small change.
This is what i mean by 'bow builds' don't work.
Meta builds are what is killing PvP in this game by making it monotonous and boring, which is exactly why ZOS should work towards making less popular skills & skill lines stronger.
Meta builds require proper actions. Proper defense. Proper offense. Proper awareness. Some of them are easier than others, but in any case their main property is they are universal. The work in a large range of circumstances.
That's why they are strong.
You might find this universality boring - you're in your right again.
Luckily, I find "proper builds" boring and can actually enrich the meta with new builds & playstyles by making my builds public.
When you'll be able to effectively duel with your 'improper builds' you will enrich the meta. For now it's a easily deniable gimmick that brings only random frustration to other people. If frustrating other people is fine with you - there's nothing more to discuss here.
Well, since you brought up chess look at it like this:
Chess is a game where you have to be 10 steps ahead of your opponent. If you get bursted from stealth, that just means you failed to anticipate your opponent's move. Check mate.
Well, since you brought up chess look at it like this:
Chess is a game where you have to be 10 steps ahead of your opponent. If you get bursted from stealth, that just means you failed to anticipate your opponent's move. Check mate.
How the hell do you anticipate an opponents move if you literally never saw them because the game allows them to be invisible for infinite amounts of time?
Right. You can´t unless ofc you think it´s appropriate for anyone not wanting to play sneak around the rosies to waddle form keep to keep holding block in anticipation of an enemy who then proceeds to laugh (invisibly) at the idiot wasting his time.
I´m sorry but you can´t be serious with that statement?
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It is what it is, better than having no stealth oriented builds at all.
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It is what it is, better than having no stealth oriented builds at all.
This is where i disagree.
It´s the only form of play that aims to deny participation entirely for the victim. It´s from it´s very nature absolutely selfish and disrespectful towards the people you´re playing against as the ideal encounter means they can´t play.
Nope better have no stealth oriented builds at all.
Well, you aren't a bad/new player Derra, you probably have a pretty good idea on how the combo works.
In most MMOs I've played, the stealth class has always initiated the fight from stealth, it's not really some feature unique to ESO.
Oh, so exactly how effective is your rollerblade when it gets one shot by Asylum Snipe?
Ah, so you think there's no learning curve to stealth builds? That's hilarious. If it were true, everyone would be playing these builds and getting kills left & right, but it's not as easy as you think.
In fact, I'd say being efficient on a bow build is significantly more difficult than just spamming dodge rolls & cloaks until Incap->Relentless is up again.
One could make that argument just by pointing out at how many people are playing rollerblades currently & being effective with them in comparison to bow builds.
That entire paragraph is so filled with contradictions that I don't even know where to begin.
Bow/bow doesn't work good at bursting people, but then it does when you use the correct gear?
I wonder how well those rollerblades sustain without all those Eternal Hunts & Shacklebreakers etc?
That's why you can't really play bow build on other classes currently (though in theory stam sorc with BoL can work) and is the reason why other classes need similar damage avoidance/kiting tools.
Though if you do get marked with this build it's fairly easy to still escape with speed potion>sprint with 7 medium, unless you're being chased by someone with gap closer and/or speed potions as well.
Another skill element to these builds is being able to escape with limited sustain & a very squishy character with healing limited to Vigor.
Well, that's what bows tend to do.
Hunter in WoW? Ranger in GW2 or BDO?
What do you think bows are supposed to do?
Universal. You said it yourself, there's very little variation with meta builds. You've seen one of them, you've seen all.
I'm happy bowblade feels different to play in every respect. Different defense. Different offense. Different awareness.
We need more of that in ESO.
Maybe everyone should unslot gap closers because I don't find them fun when playing my bow builds?
Or maybe we should just get along with the fact that builds can have different strengths and weaknesses.
So them trying to restealth & create distance isn't part of the fight? In that part of the fight you prevent them from doing that & you're at a significant advantage until they manage to restealth again. Leverage that advantage.
Besides, I've killed plenty of people even after the initial burst fails to kill someone.
Yeah, I do hope ZOS makes some bow improvements in the next Chapter so that it is able to compete in duels as well.
But duels are only a small part of the PvP.
In most MMOs I've played, the stealth class has always initiated the fight from stealth, it's not really some feature unique to ESO.
This is correct.
They didn't kill from the opener though and to be considered balanced. If they did - the game changed to prevent that.
Strong (and in 'drastically reducing chances for retaliation') openers in each game were considered detrimental to the said game.
ESO is no exception.
Oh, so exactly how effective is your rollerblade when it gets one shot by Asylum Snipe?
They are not getting one-shot. I described the problem above. We moved from a zero retaliation one-shot 1v1 to huge chunk of health in 1vx.
Additionally this argument is along the lines of 'and how your build helps you if you're afk?'. Not being provided retaliation strategy equals to being afk for all intents and purposes.
Ah, so you think there's no learning curve to stealth builds? That's hilarious. If it were true, everyone would be playing these builds and getting kills left & right, but it's not as easy as you think.
Anything in this life has a learning curve. This 'assassin' playstyle has much shorter time to reach a similar effectiveness to most other builds.
The argument is not 'no learning at all vs a lot of learning'. It's about 'hugely decreased learning time vs much longer one'.
That entire paragraph is so filled with contradictions that I don't even know where to begin.
Bow/bow doesn't work good at bursting people, but then it does when you use the correct gear?
Doesn't have the burst means - doesn't have a reliable way of applying the said burst. Anything in this game can have a lot of damage. Even resto/resto.
Resto/resto and bow/bow are similar in the sense that both need very specific gimmicks to perform. Unlike non-gimmick builds that work universally.
That's why you can't really play bow build on other classes currently (though in theory stam sorc with BoL can work) and is the reason why other classes need similar damage avoidance/kiting tools.
This game, unlike wow, doesn't support kiting playstyles besides limited gimmicks like Shadow Image.
The main reason is to kite you need to be drastically faster than you target while doing damage. Which is usually achieved by applying slows and roots.
In this game both slows and roots are immuned for arbitrary duration.
This is another part of wishful thinking.
You want kiting to work in a game where kiting doesn't work by design.
Though if you do get marked with this build it's fairly easy to still escape with speed potion>sprint with 7 medium, unless you're being chased by someone with gap closer and/or speed potions as well.
Speed pots give the same major expedition as all other sources of such. Like dodge on the bow bar, warden's wings etc.
So running away marked has very limited applications.
Unless we're talking about bad players then this dialog is pointless again since everything works against them. Even resto/resto.
Another skill element to these builds is being able to escape with limited sustain & a very squishy character with healing limited to Vigor.
This is not an intrinsic limitation of the build.
On the contrary you choose to have that to increase your damage. And this trade-off pays off only because of the current implementation of stealth.
It's the same thing as with sorcs shields. Sorcs are uniquely allowed to stack less defenses (and increase their damage), because shields can not be critted.
Both are obviously imbalanced due to oversights in the combat system.
Well, that's what bows tend to do.
Hunter in WoW? Ranger in GW2 or BDO?
Here you compare classes designed with specific weapons in mind (and restricted from using many other weapons) to a game where no weapon has to be the main damage dealing weapon.
In both WoW and GW2 the relevant classes have to be albe to be effective with ranged weapons. Especially wow where there's no option otherwise.
In ESO all weapons are arbitrary and very presence of a weapon doesn't imply it's effective intended role.
What do you think bows are supposed to do?
Provide some damage from the safety of huge distance to the target.
As soon as bows will provide the same damage (and means of delivering this damage) as melee options nobody would use melee options. Ranged is always preferred to melee. In any game. And in life:) There's a reason projectiles based weapons made swords and maces obsolete.
Universal. You said it yourself, there's very little variation with meta builds. You've seen one of them, you've seen all.
I'm happy bowblade feels different to play in every respect. Different defense. Different offense. Different awareness.
For some reason you equate 'universal' with 'identical'.
'Universal' means 'similarily effective in all simulations. This effectiveness can be achieved by drastically different means.
GW2 is a good example here. Drastically different elite specs mechanics can achieve very similar results. But differently.
In ESO for instance 2h/bow or dw/2h are universal weapon setups. They work in almost any imaginable situations (especcially 2h/bow). While bow/bow works only from stealth.
We need more of that in ESO.
Here i obviously agree that we need more diversity in effective builds.Maybe everyone should unslot gap closers because I don't find them fun when playing my bow builds?
Or maybe we should just get along with the fact that builds can have different strengths and weaknesses.
Gap closers, like literally anything else in the game provide options for counterplay.
Anything besides burst from stealth.
It is unique in this respect.
So them trying to restealth & create distance isn't part of the fight? In that part of the fight you prevent them from doing that & you're at a significant advantage until they manage to restealth again. Leverage that advantage.
No, because they don't fight you.
The situation is merely reversed.
When they try to gank - there's no fight because you're not participating.
When they try to restealth, there's no fight because they are not participating.
In many games they did (and still do, if the game has lots of gear progression) kill from the opener. Or they'd stunlock you to death if your CC break was on cooldown.
In all of those games though, stealth was meaningful and had more uses than potentially stunning someone, watching them do the cooldownless CC Break, shield up & reset the fight - which is exactly what ESO stealth gameplay boils down to unless you instagib your opponent.
Not sure what you're trying to say. Are you saying your build wouldn't die to Asylum Snipe?
If so, what are you complaining about?
Just FYI: it is an instagib on any medium build below 25k health though if Lethal Arrow crits & you catch them not dodge rolling for a second.
Ok, if you think so : ))
I guess you've already tried it out and come to that conclusion.
Does it? Depends highly on whom you're fighting - there are still builds with very little (or in many cases zero) undodgeable abilities.
If this burst could be reliably applied then we could talk about it being broken. But it isn't, as you so kindly put it yourself.
In the end, there are very few completely reliable ways of bursting someone.
Incap can get dodge rolled, DBOS can get blocked, Overload can get dodged, Meteor can be blocked etc... In the end, I think the only "reliable" burst in the game is the Meteor>Rune Cage combo, which luckily doesn't deal the kind of damage to one shot most people.
If anything, that serves as an argument to add more such skills to other classes & modifying existing skills to better accommodate the kiting playstyle.
You think that because things are bad, they should stay bad, which is flawed thinking.
Besides, what was it if not "wishful thinking", a demand for change, that got the game's API fixed & the toxic elements of your addon gone?
They do listen. Sometimes.
Gap closer spam and/or speed potions is really the only thing that can really mess you up.
Yes, I choose to be one of the 4-5 people in Cyrodiil who don't run a 2H on stamblade and play a build in which 2H would be a downgrade in efficiency.
I don't see how that's a problem - we need more builds like this that chip away the established, stale meta.
Judging by the fact that people waited years to get a buff to it - nope:)So you're saying bows' intended role isn't killing people?
I kinda just jumped to the most obvious conclusion, but let's hear you out.
Hmm. Hmmm....
I guess that's why every melee mDKs, Templars & NBs don't exist - because ranged is always preferred to melee.
Perfectly clear.
Can't disagree with that.
If anything, that tells us bow needs more improvements to make it viable elsewhere as well.
Really? I'd like to see how you "counter" gap closer spam as a bow build. Especially without cloak (or BoL).
That's precisely what makes playing a bow build a different experience: you're not just animation canceling skills at people non-stop & using your defensive skills to stay out of burst range in a non-stop loop of repeating the same rotations over and over again. No, you've actually got to do things differently.
Someone trying to restealth is still very much fighting you, they just know they can't do so on melee range because that is the weakness of their build.
As mentioned before, the game needs more skills on other classes that allow you to maintain that distance & changes to skills like Bombard & Scatter Shot to make them more viable. 28m range on Scatter Shot alone would be a gamechanger for bow builds' viability considering how effective Flame Reach is on kiting oriented magicka builds.
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It is what it is, better than having no stealth oriented builds at all.
This is where i disagree.
It´s the only form of play that aims to deny participation entirely for the victim. It´s from it´s very nature absolutely selfish and disrespectful towards the people you´re playing against as the ideal encounter means they can´t play.
Nope better have no stealth oriented builds at all.
While it’s on your bar, the sneak cost is removed and you gain the dark stalker vampire passive. You also have a very very small detection radius. Upon activation (10-12k mag + cooldown) it immediately takes you out of combat, puts you into sneak and gives you a 3 second invincibility to all incoming damage (so you can escape). If the player attacks he can very well break cloak, but the cooldown will still be in place.
In many games they did (and still do, if the game has lots of gear progression) kill from the opener. Or they'd stunlock you to death if your CC break was on cooldown.
Do you have reasoning as to why having those above benefits the player's experience in any shape or form?
Many mmos have their business models designed around frustration. 'You die in one-shot? Get our exp boost, premium gear, combat boost' etc etc. The desire to have all that you mentioned in the game is justified from the publisher's standpoint. But is it justified from players' viewpoint?
In all of those games though, stealth was meaningful and had more uses than potentially stunning someone, watching them do the cooldownless CC Break, shield up & reset the fight - which is exactly what ESO stealth gameplay boils down to unless you instagib your opponent.
Let's imagine a game when everybody's stealthed and everybody's insta gibs their opponent if they find them. Do you consider that a fun skillful environment?
Because i recall some people using this argument. 'it doesn't matter if i die to a one-shot. What matters is i can kill anyone with one.'. Does this philosophy sound familiar to you?
The thing is you keep avoid the question, but what about your target? What about their frustration? What about their powerlessness?
If you share the attitude above this will make sense.
Just FYI: it is an instagib on any medium build below 25k health though if Lethal Arrow crits & you catch them not dodge rolling for a second.
This is easy to calculate.
On full impen med armor you'll get 0.5+0.1+0.25-0.445 = 40.5% crit damage bonus. Or 49.5% if you run shadow mundus.
Assumed you got 25% crit bonus from cp and the target has ~3.2k crit res.
So you're damage before crit should be 25k/1.5 = 16.6k.
I assume 20% dmg bonus from magelight and no mark on the target, so target resistance will be ~17k - 2.7k (if you use sharpened) - penetration from cp. Let's say you got 4k pen from cp. Resulting resistance will be 10.3k or about 0.85 of damage remained after armor.
I assume your cp bonuses to direct damage are compensated by his cp bonuses to the defense against direct damage for simplicity.
This way your tooltip damage of snipe should be 16.6k/0.85/1.2 (magelight) / 1.5 (asylum) *2 (cyro debuff) ) ~= 21.6k .
Are you able to achieve ~21k tooltip damge of snipe in cyro selfbuffed without magelight?
That's for 25k target snipe crit damage.
For say 23k (taking into account the spray) this will be 23k/1.5/0.85/1.2/1.5*2 ~= 20k tooltip snipe value.
Do you have these numbers?
Ok, if you think so : ))
I guess you've already tried it out and come to that conclusion.
You think differently? Pressing 3 buttons from within 20m circle around the target, while having all time in the world to find the right moment is somehow comparable to split second reaction to various attacks of say 3 people?
If this burst could be reliably applied then we could talk about it being broken. But it isn't, as you so kindly put it yourself.
In the end, there are very few completely reliable ways of bursting someone.
Incap can get dodge rolled, DBOS can get blocked, Overload can get dodged, Meteor can be blocked etc... In the end, I think the only "reliable" burst in the game is the Meteor>Rune Cage combo, which luckily doesn't deal the kind of damage to one shot most people.
Can you align the burst without stealth on an aware target? Really simple distinction.
If anything, that serves as an argument to add more such skills to other classes & modifying existing skills to better accommodate the kiting playstyle.
You think that because things are bad, they should stay bad, which is flawed thinking.
it's not about abilities. It's about the combat system itself. If you add a teleport to everybody kitting won't be a thing anyway.
Besides, what was it if not "wishful thinking", a demand for change, that got the game's API fixed & the toxic elements of your addon gone?
They do listen. Sometimes.
If i didn't support your efforts you'd most likely get nothing. 2-3 people in a dying thread aren't vocal enough.
You didn't understand it that time, i don't expect you to understand it now.
Yes, I choose to be one of the 4-5 people in Cyrodiil who don't run a 2H on stamblade and play a build in which 2H would be a downgrade in efficiency.
I don't see how that's a problem - we need more builds like this that chip away the established, stale meta.
The problem is not in trying to expand the meta. They problem is in trying to expand the meta in this way.
Imagine i'd try to expand the meta, by making instagib builds... oh wait!
I kinda just jumped to the most obvious conclusion, but let's hear you out.
As i said multiple times if 28m weapon is at least as effective as melee at 'killing people' all melee weapons will be obsolete. How would it help to increase the diversity?:)Hmm. Hmmm....
I guess that's why every melee mDKs, Templars & NBs don't exist - because ranged is always preferred to melee.
Perfectly clear.
They exist precisely because melee is better. Please follow the discussion:)
You, on the other hand, propose to shift this balance. And as soon as it happens you won't see 'melee mDKs, Templars & NBs' anymore.
That's precisely what makes playing a bow build a different experience: you're not just animation canceling skills at people non-stop & using your defensive skills to stay out of burst range in a non-stop loop of repeating the same rotations over and over again. No, you've actually got to do things differently.
Differently as in 'much easier'?:) Because many of the 'meta nb builds' do burst from cloak and running away to cloak quite often:) That's besides other things, that 'assassins' ignore.
Someone trying to restealth is still very much fighting you, they just know they can't do so on melee range because that is the weakness of their build.
In my book 'fighting' means trading blows. Attacking and defending. They are not fighting you. They are spamming stuff for you to die before restealthing.
As mentioned before, the game needs more skills on other classes that allow you to maintain that distance & changes to skills like Bombard & Scatter Shot to make them more viable. 28m range on Scatter Shot alone would be a gamechanger for bow builds' viability considering how effective Flame Reach is on kiting oriented magicka builds.
You got it. Scatter shot 28m. Bombard is 28m and undodgeable. How would you buff melee weapons?:)
In most MMOs I've played, the stealth class has always initiated the fight from stealth, it's not really some feature unique to ESO.
This is correct.
They didn't kill from the opener though and to be considered balanced. If they did - the game changed to prevent that.
Strong (and in 'drastically reducing chances for retaliation') openers in each game were considered detrimental to the said game.
ESO is no exception.Oh, so exactly how effective is your rollerblade when it gets one shot by Asylum Snipe?
They are not getting one-shot. I described the problem above. We moved from a zero retaliation one-shot 1v1 to huge chunk of health in 1vx.
Additionally this argument is along the lines of 'and how your build helps you if you're afk?'. Not being provided retaliation strategy equals to being afk for all intents and purposes.Ah, so you think there's no learning curve to stealth builds? That's hilarious. If it were true, everyone would be playing these builds and getting kills left & right, but it's not as easy as you think.
Anything in this life has a learning curve. This 'assassin' playstyle has much shorter time to reach a similar effectiveness to most other builds.
The argument is not 'no learning at all vs a lot of learning'. It's about 'hugely decreased learning time vs much longer one'.In fact, I'd say being efficient on a bow build is significantly more difficult than just spamming dodge rolls & cloaks until Incap->Relentless is up again.
This is another example of a gimmick. But at least it provides a rather large opportunity for both prevention and retaliation.One could make that argument just by pointing out at how many people are playing rollerblades currently & being effective with them in comparison to bow builds.
Non-ganking nightblades? Almost nobody in NA vivec. I personal know 3-4 names at best.That entire paragraph is so filled with contradictions that I don't even know where to begin.
Bow/bow doesn't work good at bursting people, but then it does when you use the correct gear?
Doesn't have the burst means - doesn't have a reliable way of applying the said burst. Anything in this game can have a lot of damage. Even resto/resto.
Resto/resto and bow/bow are similar in the sense that both need very specific gimmicks to perform. Unlike non-gimmick builds that work universally.I wonder how well those rollerblades sustain without all those Eternal Hunts & Shacklebreakers etc?
They would use other sources of resources regen.
Sustain can be achieved in my different ways. It doesn't rely on specific sets.That's why you can't really play bow build on other classes currently (though in theory stam sorc with BoL can work) and is the reason why other classes need similar damage avoidance/kiting tools.
This game, unlike wow, doesn't support kiting playstyles besides limited gimmicks like Shadow Image.
The main reason is to kite you need to be drastically faster than you target while doing damage. Which is usually achieved by applying slows and roots.
In this game both slows and roots are immuned for arbitrary duration.
This is another part of wishful thinking.
You want kiting to work in a game where kiting doesn't work by design.Though if you do get marked with this build it's fairly easy to still escape with speed potion>sprint with 7 medium, unless you're being chased by someone with gap closer and/or speed potions as well.
Speed pots give the same major expedition as all other sources of such. Like dodge on the bow bar, warden's wings etc.
So running away marked has very limited applications.
Unless we're talking about bad players then this dialog is pointless again since everything works against them. Even resto/resto.Another skill element to these builds is being able to escape with limited sustain & a very squishy character with healing limited to Vigor.
This is not an intrinsic limitation of the build.
On the contrary you choose to have that to increase your damage. And this trade-off pays off only because of the current implementation of stealth.
It's the same thing as with sorcs shields. Sorcs are uniquely allowed to stack less defenses (and increase their damage), because shields can not be critted.
Both are obviously imbalanced due to oversights in the combat system.Well, that's what bows tend to do.
Hunter in WoW? Ranger in GW2 or BDO?
Here you compare classes designed with specific weapons in mind (and restricted from using many other weapons) to a game where no weapon has to be the main damage dealing weapon.
In both WoW and GW2 the relevant classes have to be albe to be effective with ranged weapons. Especially wow where there's no option otherwise.
In ESO all weapons are arbitrary and very presence of a weapon doesn't imply it's effective intended role.What do you think bows are supposed to do?
Provide some damage from the safety of huge distance to the target.
As soon as bows will provide the same damage (and means of delivering this damage) as melee options nobody would use melee options. Ranged is always preferred to melee. In any game. And in life:) There's a reason projectiles based weapons made swords and maces obsolete.Universal. You said it yourself, there's very little variation with meta builds. You've seen one of them, you've seen all.
I'm happy bowblade feels different to play in every respect. Different defense. Different offense. Different awareness.
For some reason you equate 'universal' with 'identical'.
'Universal' means 'similarily effective in all simulations. This effectiveness can be achieved by drastically different means.
GW2 is a good example here. Drastically different elite specs mechanics can achieve very similar results. But differently.
In ESO for instance 2h/bow or dw/2h are universal weapon setups. They work in almost any imaginable situations (especcially 2h/bow). While bow/bow works only from stealth.We need more of that in ESO.
Here i obviously agree that we need more diversity in effective builds.Maybe everyone should unslot gap closers because I don't find them fun when playing my bow builds?
Or maybe we should just get along with the fact that builds can have different strengths and weaknesses.
Gap closers, like literally anything else in the game provide options for counterplay.
Anything besides burst from stealth.
It is unique in this respect.So them trying to restealth & create distance isn't part of the fight? In that part of the fight you prevent them from doing that & you're at a significant advantage until they manage to restealth again. Leverage that advantage.
No, because they don't fight you.
The situation is merely reversed.
When they try to gank - there's no fight because you're not participating.
When they try to restealth, there's no fight because they are not participating.Besides, I've killed plenty of people even after the initial burst fails to kill someone.
Yep. When those people still failed to deliver a counterplay. Even after becoming aware they are under attack.
As i said above i don't consider examples based on bad players. Anything works with them.Yeah, I do hope ZOS makes some bow improvements in the next Chapter so that it is able to compete in duels as well.
But duels are only a small part of the PvP.
They are. I'm not advocating for duels. I'm advocating for fair fights, that require a chance on retaliation. People might not use that chance, but it has to be there.