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What happened to a quest A Beginning in Bleackrock? - solved

myskyrim26
myskyrim26
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What happened to a quest A Beginning in Bleackrock?

I have a Morrowinf Digital Upgrade edition of Tamriel Unlimited, PC EU. A few days ago I created a new character with a one single purpose: to do quests of the Ebonheart Pact and study the lore thoroughly.
I stated on Firemoth Island, completed only one quest – an introductory quest at Seyda Neen giving a skillpoint, and travelled to Bleackrock. And founded out, that the dialogue with Capitain Rana is drastically cut!
What the dialogue was (managed to find the full text, it's long):
- "I'm short on good help, and I could use someone capable. Someone like you."
- How did I get here?
- "A fisherman found you washed up on the beach. He brought you back to town. It's a miracle you survived."
- So what now?
- "You're the one Holsgar pulled out of the water. I'm glad you're up. I could use your help."
- You wanted to speak with me?
- "You've seen combat, and I need all the help I can get today. Villagers are scattered across the island. We need to warn them."
- Warn them? Why?
- "We sighted a ship offshore, I've sent my troops to investigate. If it's the vanguard of an invasion ... well, we'll need to evacuate."
- Where should I start looking?
- "You'll find the people of Bleakrock all across the island. Darj, the hunter, went to Skyshroud Barrow. Eiman's at Orkey's Hollow with his siter, Rolunda. Seyne, my sergeant, is out at Hozzin's Folly."
- What is Skyshroud Barrow?
- "It's an old dragon shrine. It's a relic of the Dragon Wars. Some of the villagers claim they saw undead out there. I sent Darj out to get proof."
- I'll start at Skyshroud Barrow.
- "Thank you, friend. After you find Darj, keep looking. The more people you can send back here, the better of we'll be."
- Tell me about Orkey's Hollow.
- "Locals claim it's haunted. They dare each other to spend a night inside. It's a silly custom, but a harmless one."
- I'll start at Orkey's Hollow.
- "Tillrani Snow-Bourne adopted Eiman and Rolunda after their parents died. She won't leave without them. Send them back here. Then see who else you can find."
- Hozzin's Folly? What's that?
- "It's an abandoned mine. A family came out from Stonefalls to work the place. Rumor has it they're Daedra worshippers. Now some bandits are hunting through the place, and we need to know why."
- I'll start at Hozzin's Folly.
- "Thank you, friend. Once you've dealt with the bandits and sent Seyne back here, see who else you can find."
- Can I ask you a few questions?
- "I'll answer what I can. Captain Tillrani's got the villagers thinking I'm an addled netch, but I'm actually a bit smarter than that."
- How did you end up here?
- "Posted to this backwater, you mean? I made a hasty decision, a bad call. Soldiers died. I learned my lesson. Now I don't act without proof."
- What does Tillrani have against you?
- "I took her job. You might have heard her yelling about that in the square. It's petty, but what can I do? Every time I've reached out to her, she's slapped my hand."
- Could you tell me about the races of the Pact?
- "I'm not a scholar, but I'll tell you what I know."
- Can you tell me about the Nords? "
- I like Nords. Most Nords I've met are strong of arm and heart. I call them the proud spine of the Pact. I'm also more comfortable behind their swords than in front of them."
- Can you tell me about the Dark Elves?
- "I won't speak for you, friend, but I live to enact the will of the Tribunal, our living gods. With their help, we can meet any challenge. If the Nords are the arm of the Pact, and if the Argonians are the heart, we're the brains."
- Can you tell me about the Argonians?
- "The Argonians are a mystery to me. The ones I've met kept to themselves. Good scouts, I'll give them that. Not long ago, the Dunmer held them as slaves. That ended with the founding of the Pact. Now we're all best friends."

What the dialogue looks like now (transcript from screenshot):
- I’m short on good help, and I could use some capable. Someone like you.
- What’s wrong?
- We sighted a ship offshore. I’ve sent my troops to investigate. If it’s the vanguard of an invasion… well, we’ll need to evacuate.
- Where are the villagers?
- You’ll find the people of Bleackrock all across the island. Darj, the hunter, went to Skyshroud Barrow. Eiman’s out at Orkey’s Hollow with his sister, Rolunda. Seyne, my sergeant, is out at Hozzin’s Folly.
- I’ll go find them.
My character is dunmer, my alliance is EP, and I didn’t complete (or even take) any quest at Bleackrock or somewhere else. Was the dialogue cut? If so, why?! It contained a lot of interesting lore, and an information that is very important for understanding, what's going on at Bleackrock.
If the dialogue was cut, are there more dialogues cut like this? If so… It’s terrible… I need to find some transcripts of all the quests and I don’t know where to start.

Edited by myskyrim26 on March 20, 2018 3:18PM
  • myskyrim26
    myskyrim26
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    I forgot one more thing: an NPC named Mathor is missing at Captain Rana's office. He didn't have any important dialogues, but still...
  • Calsifer
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    The quest is still there. I created a sub account on my PS4 and started a new character. I forgot I was not on my main account with the Vvardenfell "DLC" and when skipping the starting area quest, I was given the beginning in bleakrock quest.

    Also if it were REALLY an expansion as they claim it is, ALL SUB ACCOUNTS would have access on the same system it was purchased on, but they don't have access, which is why I know a beginning on bleakrock still exists. ;þ
  • Beardimus
    Beardimus
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    The dialogue was cut to tie in with how you get there now, since Morrowind.

    If I'm.honest the whole starting in Chapter thing is just wrong, it doesn't fit the rest of the game for new plyers or for someone wanting to do the original game m alliance story. I recently started a toon on NA instead of EU mainly to see the game again from.the off and I found it clunky.

    Mind you the explanation of OneTamriel is also pretty poor, we have AD and DC scum all over Devons watch.

    The game has bigger issues beyond this, and are you slowly looking for the lord or just physiclly stuck on what do do in Bleakrock? It's a great starter island anyway I think and love going back there. Warning tho the zone changes after you complete the quest but I won't spoil it.

    TLDR. IT'S not A bug its intended change post morrowind.
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  • code65536
    code65536
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    Did you get there by way of the end of the Wailing Prison quest? If so, the original dialog should be in place. If you got there by some other means, then that original dialog wouldn't make much sense, would it?

    A number of the quests in ESO take into account how you arrived at that particular point.
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  • myskyrim26
    myskyrim26
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    Beardimus, really sad news... I want just to slowly do all the quests and pull togehter all my knowledge of the Ebonheart Pact storyline and its lands, then move to AD and DC... Now I need to find out, where to get the uncut dialogues.
    As for the other issues, I can't say I've experienced any so far (I'm playing since November, 2016). I don't pay attention to any nerfs, I don't have any lags in Cyrodiil because I don't go there, and I don't use dungeon finder as I will never be good to do dungeones.

    code65536, I started on Firemoth island. In this case the original dialogue has no sense only in this part: "A fisherman found you washed up on the beach. He brought you back to town. It's a miracle you survived." All other information is still up-to-date and very important, since it reveals what is going on at the island now, when the character talks to Rana.
    Edited by myskyrim26 on March 20, 2018 12:31PM
  • mocap
    mocap
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    Yeah, whole game start is weird right after Morrowind. Take DC for example, how to start quest there:
    - Stros first? Ok. You will arrive to Glenumbra after Betnikh, then Coldharbour and then what? Stros again!
    - Glenumbra first? Ok. You will go Coldharbour but after that you will not go to Glenumbra on the ship from Betnikh, you must teleport, cuz... you already been in Glenumbra! )
  • myskyrim26
    myskyrim26
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    mocap, I agree. I tried not to pay attention to this disorder while created characters for craft dailies, but now when it affects the quests, I'm so disappointed. Now I think I really rushed to buy Morrowind on the very first day when it was available. I should have done all the content before the purchase. So... well, I guess I will not rush with Summerset :(
  • Turelus
    Turelus
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    Beardimus wrote: »
    Mind you the explanation of OneTamriel is also pretty poor, we have AD and DC scum all over Devons watch.
    This is why I keep saying they should remove alliance choice from character creation and instead make it a choice when you join a campaign. Only changeable with AP/end of campaign.

    This fixes both the issue of weird story (and let's people see every factions views before making a commitment) and the issue of faction bouncing constantly within campaigns.


    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • myskyrim26
    myskyrim26
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    Calsifer, so I need another account without Morrowind?
  • idk
    idk
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    Calsifer wrote: »
    Also if it were REALLY an expansion as they claim it is, ALL SUB ACCOUNTS would have access on the same system it was purchased on, but they don't have access, which is why I know a beginning on bleakrock still exists. ;þ

    @Calsifer

    False logic concerning the Morrowind Chapter and seems to have nothing to do with this thread.
  • TheShadowScout
    TheShadowScout
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    myskyrim26 wrote: »
    What happened to a quest A Beginning in Bleackrock?

    I have a Morrowinf Digital Upgrade edition of Tamriel Unlimited, PC EU. A few days ago I created a new character with a one single purpose: to do quests of the Ebonheart Pact and study the lore thoroughly.
    I stated on Firemoth Island, completed only one quest – an introductory quest at Seyda Neen giving a skillpoint, and travelled to Bleackrock...
    code65536 wrote: »
    Did you get there by way of the end of the Wailing Prison quest? If so, the original dialog should be in place. If you got there by some other means, then that original dialog wouldn't make much sense, would it?
    ...and that's about it.

    If you want the original starter isle experience, you gotta go take the first wayshrine to Davons Watch (or is in abother alliance, to their "first city"), where you will be approached by a hooded figure telling you to go visit a "mysterious benefactor", and following that quest marker will land you in coldharbour prison, and once you escape there - its all about the "Beginning in Bleackrock"! (or other alliance starter isle questline)
  • kringled_1
    kringled_1
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    I had the full dialogue with my post-Morrowind Argonian templar. What code65536 was referring to I think is that if you had gone to the mainland, done the Mysterious Benefactor/Wailing Prison, then showed up in Bleakrock, you would have had the full set of dialogs. Since you ported there directly instead, it's a bit different.
  • myskyrim26
    myskyrim26
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    @TheShadowScout,
    @kringled_1

    Oh, I see! I'll try to do Mysterious Benefactor right after maintenance. If the full Bleakrock quest will not show up, I'll just create a new character and start again in the "right order" - Vvardenfell, Davons Watch, Coldharbour, Bleakrock (what a mess...)
  • Turelus
    Turelus
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    It will also be interesting to see what they do with a new chapter, another new tutorial? Are we getting new ones every year if we own all content.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • myskyrim26
    myskyrim26
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    @Turelus, already thought about it when the first datamine information appeared. It will cause even more mess, I believe
  • Turelus
    Turelus
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    myskyrim26 wrote: »
    Turelus, already thought about it when the first datamine information appeared. It will cause even more mess, I believe
    Indeed. I kind of hope they add a new character creation screen which asks which game you would like to start, but sadly I know that's not going to be a priority.

    I just hate this idea of starting in Summerset, finishing the quests then going to Morrowind/CWC and doing the prequel quests to those.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Calsifer
    Calsifer
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    idk wrote: »
    Calsifer wrote: »
    Also if it were REALLY an expansion as they claim it is, ALL SUB ACCOUNTS would have access on the same system it was purchased on, but they don't have access, which is why I know a beginning on bleakrock still exists. ;þ

    @Calsifer

    False logic concerning the Morrowind Chapter and seems to have nothing to do with this thread.

    Entirely relevant as I would not have noticed the problem had the so called Expansion worked like full price retail product. But, because it acts like an account bound DLC, like all DLCs act I was made aware of it by the Beginning at Bleakrock quest.


  • TheShadowScout
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    Turelus wrote: »
    It will also be interesting to see what they do with a new chapter, another new tutorial? Are we getting new ones every year if we own all content.
    myskyrim26 wrote: »
    already thought about it when the first datamine information appeared. It will cause even more mess, I believe
    Yeah, that is what I am afraid of as well, more mess.

    Kinda wish they would reset the state of affairs back to "Coldharbour prison - starter isles" for ALL characters, and make the "new tutorials" more an... introductionary quest for those characters that start that chapter, no matter if newly made noobs or old and grizzled veterans.
  • Fingolfinn01
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    THey need to go back to the way it was. Starting in cold harbour.
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  • Beardimus
    Beardimus
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    THey need to go back to the way it was. Starting in cold harbour.

    Agreed. It just throws the whole flow out. Starting a new toon it should just say Original start or Chapter 1/2 start

    (as I presume it will change again with Sunmerset)
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
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    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Drachenfier
    Drachenfier
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    I literally sat through all that dialogue in the first transcript just two nights ago.
    Edited by Drachenfier on March 20, 2018 2:23PM
  • Kiralyn2000
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    Just some general thoughts on the topic..... not sure if they still do it, but older games used to have something like "Game experience may change during online play" in their rating block.

    This is an MMO - not everything will stay the same, whether it in the game mechanics, the combat balance, your character's abilities, your gear's abilities.... or even the worldspace & quest dialogue. It happens.

    (Heck, WoW would give some people fits - back in the Cataclysm expansion, they changed nearly the entire world, all the way back to the early quest zones. Anyone looking for "the original and full experience" would be sunk.)
  • myskyrim26
    myskyrim26
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    @Kiralyn2000
    ESO is an unusual MMO, it is different from the others (as ZOS themselves said). Everything ZOS create becomes the lore. The lore is the very engine of this game for many players. The lore is also the only reason to play this game for me and many others. So it is irresponsible just to cut out or drastically modify the story or other assets which already exists. It can be done only if it is a correction of some great mistake (like the wolf emblem of House Indoril).
    Edited by myskyrim26 on March 20, 2018 2:35PM
  • Robo_Hobo
    Robo_Hobo
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    To get the original dialogue you have to do the Wailing Prison quest first, before going to the starter islands. After the Morrowind update, to start the Wailing Prison you need to find a someone called a "mysterious figure" at any wayshrine in any zone that isn't a starter zone or a DLC zone. After the wailing prison you'll end up in your starter island and have all dialogue that was available prior to the Morrowind update.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I can’t wait until everyone starts in at the starting point for the next chapter!
  • myskyrim26
    myskyrim26
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    @Robo_Hobo
    thank you, already headed to Wailing Prison. I think I should add "solved" to the topic title
  • heaven13
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    Robo_Hobo wrote: »
    To get the original dialogue you have to do the Wailing Prison quest first, before going to the starter islands. After the Morrowind update, to start the Wailing Prison you need to find a someone called a "mysterious figure" at any wayshrine in any zone that isn't a starter zone or a DLC zone. After the wailing prison you'll end up in your starter island and have all dialogue that was available prior to the Morrowind update.

    I dont think that's entirely accurate? I have a character I created after purchasing Morrowind (but didn't play until Dragon Bones release) and she'd stayed completely in Vvardenfell until the Dark Brotherhood event. When she entered Kvatch for the first time, she was approached by the benefactor there, which I ignored and will get to when I am ready since I can't just abandon it and pick it up later.

    I really love 1T but between it and the changes to starting that came with Morrowind, the quests all seem like a mess especially adding in DLC. I did Wrothgar about the time my DC character made it to Alik'r. There was a reference from one character about another, regarding the outcome of events in a questline (in Coldharbour) I haven't done yet. So...guess that's spoiled.

    Anyway, I agree about the starting zones and stuff being a mess. I've read a number of great suggestions on how to fix it and give players more choice but I'm not holding my breath.
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  • jlmurra2
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    I stated a new Ebonheart Pact character recently. I traveled to Bleakrock by wayshrine, and had yet to visit the wailing prison. I was told by an NPC that I was pulled from the water.

    I have yet to to Coldharbor at all with this character, but am still being called the "soulless one" by Molag Bal at the dolmens.
  • jlmurra2
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    THey need to go back to the way it was. Starting in cold harbour.

    I feel that would make the most sense.
  • QuebraRegra
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    mocap wrote: »
    Yeah, whole game start is weird right after Morrowind. Take DC for example, how to start quest there:
    - Stros first? Ok. You will arrive to Glenumbra after Betnikh, then Coldharbour and then what? Stros again!
    - Glenumbra first? Ok. You will go Coldharbour but after that you will not go to Glenumbra on the ship from Betnikh, you must teleport, cuz... you already been in Glenumbra! )

    agreed. The MORROWIND start thing is crap.

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