What happened to a quest A Beginning in Bleackrock?
I have a Morrowinf Digital Upgrade edition of Tamriel Unlimited, PC EU. A few days ago I created a new character with a one single purpose: to do quests of the Ebonheart Pact and study the lore thoroughly.
I stated on Firemoth Island, completed only one quest – an introductory quest at Seyda Neen giving a skillpoint, and travelled to Bleackrock. And founded out, that the dialogue with Capitain Rana is drastically cut!
What the dialogue was (managed to find the full text, it's long):
- "I'm short on good help, and I could use someone capable. Someone like you."
- How did I get here?
- "A fisherman found you washed up on the beach. He brought you back to town. It's a miracle you survived."
- So what now?
- "You're the one Holsgar pulled out of the water. I'm glad you're up. I could use your help."
- You wanted to speak with me?
- "You've seen combat, and I need all the help I can get today. Villagers are scattered across the island. We need to warn them."
- Warn them? Why?
- "We sighted a ship offshore, I've sent my troops to investigate. If it's the vanguard of an invasion ... well, we'll need to evacuate."
- Where should I start looking?
- "You'll find the people of Bleakrock all across the island. Darj, the hunter, went to Skyshroud Barrow. Eiman's at Orkey's Hollow with his siter, Rolunda. Seyne, my sergeant, is out at Hozzin's Folly."
- What is Skyshroud Barrow?
- "It's an old dragon shrine. It's a relic of the Dragon Wars. Some of the villagers claim they saw undead out there. I sent Darj out to get proof."
- I'll start at Skyshroud Barrow.
- "Thank you, friend. After you find Darj, keep looking. The more people you can send back here, the better of we'll be."
- Tell me about Orkey's Hollow.
- "Locals claim it's haunted. They dare each other to spend a night inside. It's a silly custom, but a harmless one."
- I'll start at Orkey's Hollow.
- "Tillrani Snow-Bourne adopted Eiman and Rolunda after their parents died. She won't leave without them. Send them back here. Then see who else you can find."
- Hozzin's Folly? What's that?
- "It's an abandoned mine. A family came out from Stonefalls to work the place. Rumor has it they're Daedra worshippers. Now some bandits are hunting through the place, and we need to know why."
- I'll start at Hozzin's Folly.
- "Thank you, friend. Once you've dealt with the bandits and sent Seyne back here, see who else you can find."
- Can I ask you a few questions?
- "I'll answer what I can. Captain Tillrani's got the villagers thinking I'm an addled netch, but I'm actually a bit smarter than that."
- How did you end up here?
- "Posted to this backwater, you mean? I made a hasty decision, a bad call. Soldiers died. I learned my lesson. Now I don't act without proof."
- What does Tillrani have against you?
- "I took her job. You might have heard her yelling about that in the square. It's petty, but what can I do? Every time I've reached out to her, she's slapped my hand."
- Could you tell me about the races of the Pact?
- "I'm not a scholar, but I'll tell you what I know."
- Can you tell me about the Nords? "
- I like Nords. Most Nords I've met are strong of arm and heart. I call them the proud spine of the Pact. I'm also more comfortable behind their swords than in front of them."
- Can you tell me about the Dark Elves?
- "I won't speak for you, friend, but I live to enact the will of the Tribunal, our living gods. With their help, we can meet any challenge. If the Nords are the arm of the Pact, and if the Argonians are the heart, we're the brains."
- Can you tell me about the Argonians?
- "The Argonians are a mystery to me. The ones I've met kept to themselves. Good scouts, I'll give them that. Not long ago, the Dunmer held them as slaves. That ended with the founding of the Pact. Now we're all best friends."
What the dialogue looks like now (transcript from screenshot):
- I’m short on good help, and I could use some capable. Someone like you.
- What’s wrong?
- We sighted a ship offshore. I’ve sent my troops to investigate. If it’s the vanguard of an invasion… well, we’ll need to evacuate.
- Where are the villagers?
- You’ll find the people of Bleackrock all across the island. Darj, the hunter, went to Skyshroud Barrow. Eiman’s out at Orkey’s Hollow with his sister, Rolunda. Seyne, my sergeant, is out at Hozzin’s Folly.
- I’ll go find them.
My character is dunmer, my alliance is EP, and I didn’t complete (or even take) any quest at Bleackrock or somewhere else. Was the dialogue cut? If so, why?! It contained a lot of interesting lore, and an information that is very important for understanding, what's going on at Bleackrock.
If the dialogue was cut, are there more dialogues cut like this? If so… It’s terrible… I need to find some transcripts of all the quests and I don’t know where to start.