Remember, most people don't try Vet Trials.
Heck, I would rather do group content with my Healer or my Tank, not my DPS. Besides, DPS is easy. All you need is some gear, a copied build, and some hours practicing a rotation. Once done, you can apply that to any group content. But, to Tank or Heal a large group in Vet Content? That takes skill, and is more fun anyway.
Remembering its an MMORPG defining good / bad or even end game is near impossible.
For some its fishing, or hitting a million in the bank.
For me Norm trials to Vet trials is chasing meta and rotations etc, personally I think the skill for high end PvP players is alot higher but that's not saying anyone is good or bad. It's a game not a job, and like I say all peoples goals are different.
I will say Trials community is the only place ive felt I can't or shouldn't play how I wanna.
Dapper Dinosaur wrote: »The problem with trials is that there are literally 3-4x as many DPS as healers in it. This means one bad dps is much more likely to be carried by the other dps than an average healer will, because if one of the two healers is not good, the effect will ripple through the rest of the group, whereas one person pulling 5k less DPS than everyone else will just make the fight take very slightly longer. In addition, a dps that can't pull ultra-high numbers but dies less than everyone else will still be a heavy contributor, be it through the damage itself or rezzing the "better" dps that keep dying.
All of my greatest accomplishments as a player have been achieved on my healer, because as an Argonian4Lyfe, I simply can't pull 30k+ dps no matter what I do or how flawlessly I do my rotation, whereas Argonians are ideal for healing. Does that make me a bad player if healing is my mealticket to clearing content, even if it's just because I basically only play this game for Argonians? I've completed all dungeon skin challenges except the DBones dungeons, and I would already have those if I could find other people that know the dungeons as well as I do to do the runs (Xbox NA). I know all the mechanics of every dungeon and trial available to me inside and out, and am constantly having to explain them to teammates if someone else isn't taking care of it. I'd say this makes me a pretty good player. I know everything important about all of the PVE content I attempt, and I can act on that knowledge consistently. My inability to dps at top-level shouldn't be considered a factor to judge me by.
Anotherone773 wrote: »There are no bad players just bad people. Players "arent good enough" to do end game content for a variety of reasons. Many of those are due to physical limitations or they arent competitive enough( at least not at games) in order to improve to a level in which they are considered "elite" . Some just want to kill stuff and not try to learn a bunch of technical nonsense and pick the game apart and analyze every aspect of it. Some dont have the mental capacity( memory) or coordination in order to parse optimal numbers.
Add to this the long list of issues the game presents itself in the form of lag spikes, frame rate drops, and bugs and being able to parse optimal numbers is likely more of a fluke than normal elite ability. Sure its great after 40 parses to tell you guild mates you hit 47k dps( heavy on the cheese) on a dummy in a controlled environment, but when you start encountering some of the nonsense i see in dungeons, its more about trying to deal with the games failures and not so much about doing maximum DPS.
Some of the critical issues ive noticed in dungeons, and it gets progressively worse each patch( we can call these spontaneous hard mode) :
*weapon swap not working at all or swapping by itself
* ability A> LA> ability B becomes ability A> LA> ability A again.( This is a new one ive been getting since last patch.)
* Ground AOE( targets)> LA( fires ground AOE)> LA> Ability A becomes Ground AOE> LA( fires AOE)> LA ( fires aoe again wherever crosshairs are)> ability A( becomes ground AOE targeting circle). This is also a relatively new one. If you push buttons REALLY slow it works normally. its like the server cant keep up with anything but slow motion.
* Bugged boss abilities such as No red, no animation.
* random FPS drops
* random lag spikes.
* abilities not firing at all, firing late, or even better LA that never stop firing.
* " lemming mode" - No attacks or abilities work ( usually happens after a boss ability) for an infinite amount of time( even after boss is dead). Have to reload UI to fix. That will be fun on a trial boss!
* "Forest Gump mode" - Your. character.just.cant.stop.running. RUN FOREST, RUN! ReloadUI to fix that as well.
edit because i forgot two modes:
* "Chaos Mode" -Press button for ability A and Ability C fires( new one since dragon bones)
*" Cant stop the overload mode" - Overload wont toggle ( off usually) sometimes get stuck in heavy overload attack mode( have to toggle overload off if it works to fix it or reloadUI or burn up all ultimate)
With all these issues and more, completing any content is damn near getting lucky. I cant take any type of instant running seriously with all these issues constantly showing up in instances