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Why does zos hate Magicka DK

  • DKsUnite
    DKsUnite
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    give us 3 ulti per second while in combat passive >:D
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
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  • IZZEFlameLash
    IZZEFlameLash
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    DKsUnite wrote: »
    give us 3 ulti per second while in combat passive >:D

    Holy shite. It'd be a dream. But knowing ZOS... it won't become a reality.
    Imperials, the one and true masters of all mortal races of Tamriel
  • DKsUnite
    DKsUnite
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    DKsUnite wrote: »
    give us 3 ulti per second while in combat passive >:D

    Holy shite. It'd be a dream. But knowing ZOS... it won't become a reality.

    would make up for the fact banner is 250 and help sustain.
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • ZoM_Head
    ZoM_Head
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    Zenimax made it clear, that they will never make the mDK remotely close in terms of damage or group support as any other stamina melee character, period.

    Since update 6 kicked in, no other class has seen so many nerfs, update 6 alone introduced 12 class nerfs to the mDK alone, and it has been getting nerfed ever since.

    The only "buff", and i use that term lightly, the mDK got was a 5% increase damage to whip.

    No ranged abilities, no execute, no mobility, the most expensive ultimate, horrible passives for damage (when compared to other classes) and it took Zenimax 1.5 years to fix the healing (remember when DB was useless?).

    The mTemplar also needs to be reworked, as magicka LIGHT ARMOURED classes, they are the highest risk builds, so they should get the highest rewards, they do not have multi proc sets as stamina, nor blade cloak to get 25% reduce damage from AOEs.

    PvP wise, it has been a copy and paste builds since update 6, go heavy, go vampire, CC the crap out of players, mist form kite around objects, whip a few times to get a HOT, rinse and repeat until your opponent is out of resourced and hope your ulti kills them, so much for a DOT/AOE build.

    The Warden is also a joke in PvE, so bad that they are not even worth taking to trails and end game PvE. At least the mDK was used a bit, till made obsolete, but the warden....

    Go watch end game trails, mSorcs, mNBs and stamDDs. No mDK, mTemplar or mWardens at all.

    Those three specific classes need a major overhaul, PvP and duals there are pros and cons to every class, some are amazing solo, some are crap solo and need a group, but you can find our sweet spot in PvP.

    PvE however, mDKs, mTemplars and mWardens as damage dealers need a complete overhaul. We have been saying this for a very very long time...nothing done.

    My main is a mDK with nearly 30K achievements without trying, how do you think i feel and i need to start over with a mSorc or mNB? Now i have to relearn a class and start competing against other players that have been doing this since day 1, not to mention regrinding the achievements.....makes me feel i wasted 3 years of my life on the mDK.
    mDKs still need a lot of love!
  • Ishammael
    Ishammael
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    DKsUnite wrote: »
    give us 3 ulti per second while in combat passive >:D

    Or put Heroism on wings...

    Wait, they gave that ability to Wardens
  • elijafire
    elijafire
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    ZoM_Head wrote: »
    Zenimax made it clear, that they will never make the mDK remotely close in terms of damage or group support as any other stamina melee character, period.

    Since update 6 kicked in, no other class has seen so many nerfs, update 6 alone introduced 12 class nerfs to the mDK alone, and it has been getting nerfed ever since.

    The only "buff", and i use that term lightly, the mDK got was a 5% increase damage to whip.

    No ranged abilities, no execute, no mobility, the most expensive ultimate, horrible passives for damage (when compared to other classes) and it took Zenimax 1.5 years to fix the healing (remember when DB was useless?).

    The mTemplar also needs to be reworked, as magicka LIGHT ARMOURED classes, they are the highest risk builds, so they should get the highest rewards, they do not have multi proc sets as stamina, nor blade cloak to get 25% reduce damage from AOEs.

    PvP wise, it has been a copy and paste builds since update 6, go heavy, go vampire, CC the crap out of players, mist form kite around objects, whip a few times to get a HOT, rinse and repeat until your opponent is out of resourced and hope your ulti kills them, so much for a DOT/AOE build.

    The Warden is also a joke in PvE, so bad that they are not even worth taking to trails and end game PvE. At least the mDK was used a bit, till made obsolete, but the warden....

    Go watch end game trails, mSorcs, mNBs and stamDDs. No mDK, mTemplar or mWardens at all.

    Those three specific classes need a major overhaul, PvP and duals there are pros and cons to every class, some are amazing solo, some are crap solo and need a group, but you can find our sweet spot in PvP.

    PvE however, mDKs, mTemplars and mWardens as damage dealers need a complete overhaul. We have been saying this for a very very long time...nothing done.

    My main is a mDK with nearly 30K achievements without trying, how do you think i feel and i need to start over with a mSorc or mNB? Now i have to relearn a class and start competing against other players that have been doing this since day 1, not to mention regrinding the achievements.....makes me feel i wasted 3 years of my life on the mDK.

    Couldn't have said it better, my question though is, "why".
  • DKsUnite
    DKsUnite
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    elijafire wrote: »
    ZoM_Head wrote: »
    Zenimax made it clear, that they will never make the mDK remotely close in terms of damage or group support as any other stamina melee character, period.

    Since update 6 kicked in, no other class has seen so many nerfs, update 6 alone introduced 12 class nerfs to the mDK alone, and it has been getting nerfed ever since.

    The only "buff", and i use that term lightly, the mDK got was a 5% increase damage to whip.

    No ranged abilities, no execute, no mobility, the most expensive ultimate, horrible passives for damage (when compared to other classes) and it took Zenimax 1.5 years to fix the healing (remember when DB was useless?).

    The mTemplar also needs to be reworked, as magicka LIGHT ARMOURED classes, they are the highest risk builds, so they should get the highest rewards, they do not have multi proc sets as stamina, nor blade cloak to get 25% reduce damage from AOEs.

    PvP wise, it has been a copy and paste builds since update 6, go heavy, go vampire, CC the crap out of players, mist form kite around objects, whip a few times to get a HOT, rinse and repeat until your opponent is out of resourced and hope your ulti kills them, so much for a DOT/AOE build.

    The Warden is also a joke in PvE, so bad that they are not even worth taking to trails and end game PvE. At least the mDK was used a bit, till made obsolete, but the warden....

    Go watch end game trails, mSorcs, mNBs and stamDDs. No mDK, mTemplar or mWardens at all.

    Those three specific classes need a major overhaul, PvP and duals there are pros and cons to every class, some are amazing solo, some are crap solo and need a group, but you can find our sweet spot in PvP.

    PvE however, mDKs, mTemplars and mWardens as damage dealers need a complete overhaul. We have been saying this for a very very long time...nothing done.

    My main is a mDK with nearly 30K achievements without trying, how do you think i feel and i need to start over with a mSorc or mNB? Now i have to relearn a class and start competing against other players that have been doing this since day 1, not to mention regrinding the achievements.....makes me feel i wasted 3 years of my life on the mDK.

    Couldn't have said it better, my question though is, "why".

    As I said earlier, it's because the devs are scared of allowing light armour DKs to be tanky like they were in 1.5 lol
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
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    Youtube: CorGaming
  • FloppyTouch
    FloppyTouch
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    ZoM_Head wrote: »
    Zenimax made it clear, that they will never make the mDK remotely close in terms of damage or group support as any other stamina melee character, period.

    Since update 6 kicked in, no other class has seen so many nerfs, update 6 alone introduced 12 class nerfs to the mDK alone, and it has been getting nerfed ever since.

    The only "buff", and i use that term lightly, the mDK got was a 5% increase damage to whip.

    No ranged abilities, no execute, no mobility, the most expensive ultimate, horrible passives for damage (when compared to other classes) and it took Zenimax 1.5 years to fix the healing (remember when DB was useless?).

    The mTemplar also needs to be reworked, as magicka LIGHT ARMOURED classes, they are the highest risk builds, so they should get the highest rewards, they do not have multi proc sets as stamina, nor blade cloak to get 25% reduce damage from AOEs.

    PvP wise, it has been a copy and paste builds since update 6, go heavy, go vampire, CC the crap out of players, mist form kite around objects, whip a few times to get a HOT, rinse and repeat until your opponent is out of resourced and hope your ulti kills them, so much for a DOT/AOE build.

    The Warden is also a joke in PvE, so bad that they are not even worth taking to trails and end game PvE. At least the mDK was used a bit, till made obsolete, but the warden....

    Go watch end game trails, mSorcs, mNBs and stamDDs. No mDK, mTemplar or mWardens at all.

    Those three specific classes need a major overhaul, PvP and duals there are pros and cons to every class, some are amazing solo, some are crap solo and need a group, but you can find our sweet spot in PvP.

    PvE however, mDKs, mTemplars and mWardens as damage dealers need a complete overhaul. We have been saying this for a very very long time...nothing done.

    My main is a mDK with nearly 30K achievements without trying, how do you think i feel and i need to start over with a mSorc or mNB? Now i have to relearn a class and start competing against other players that have been doing this since day 1, not to mention regrinding the achievements.....makes me feel i wasted 3 years of my life on the mDK.

    This is exactly how I feel everything done on my mdk main now I can't. No end game pve group will take me and PvP feels like I'm bashing my head against a wall.
  • ZoM_Head
    ZoM_Head
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    elijafire wrote: »
    ZoM_Head wrote: »
    Zenimax made it clear, that they will never make the mDK remotely close in terms of damage or group support as any other stamina melee character, period.

    Since update 6 kicked in, no other class has seen so many nerfs, update 6 alone introduced 12 class nerfs to the mDK alone, and it has been getting nerfed ever since.

    The only "buff", and i use that term lightly, the mDK got was a 5% increase damage to whip.

    No ranged abilities, no execute, no mobility, the most expensive ultimate, horrible passives for damage (when compared to other classes) and it took Zenimax 1.5 years to fix the healing (remember when DB was useless?).

    The mTemplar also needs to be reworked, as magicka LIGHT ARMOURED classes, they are the highest risk builds, so they should get the highest rewards, they do not have multi proc sets as stamina, nor blade cloak to get 25% reduce damage from AOEs.

    PvP wise, it has been a copy and paste builds since update 6, go heavy, go vampire, CC the crap out of players, mist form kite around objects, whip a few times to get a HOT, rinse and repeat until your opponent is out of resourced and hope your ulti kills them, so much for a DOT/AOE build.

    The Warden is also a joke in PvE, so bad that they are not even worth taking to trails and end game PvE. At least the mDK was used a bit, till made obsolete, but the warden....

    Go watch end game trails, mSorcs, mNBs and stamDDs. No mDK, mTemplar or mWardens at all.

    Those three specific classes need a major overhaul, PvP and duals there are pros and cons to every class, some are amazing solo, some are crap solo and need a group, but you can find our sweet spot in PvP.

    PvE however, mDKs, mTemplars and mWardens as damage dealers need a complete overhaul. We have been saying this for a very very long time...nothing done.

    My main is a mDK with nearly 30K achievements without trying, how do you think i feel and i need to start over with a mSorc or mNB? Now i have to relearn a class and start competing against other players that have been doing this since day 1, not to mention regrinding the achievements.....makes me feel i wasted 3 years of my life on the mDK.

    Couldn't have said it better, my question though is, "why".

    There had been numerous threads about this, nothing done, i recall even being involved in a massive 27+ page thread about the mDK and here we are, still talking about it.
    ZoM_Head wrote: »
    Zenimax made it clear, that they will never make the mDK remotely close in terms of damage or group support as any other stamina melee character, period.

    Since update 6 kicked in, no other class has seen so many nerfs, update 6 alone introduced 12 class nerfs to the mDK alone, and it has been getting nerfed ever since.

    The only "buff", and i use that term lightly, the mDK got was a 5% increase damage to whip.

    No ranged abilities, no execute, no mobility, the most expensive ultimate, horrible passives for damage (when compared to other classes) and it took Zenimax 1.5 years to fix the healing (remember when DB was useless?).

    The mTemplar also needs to be reworked, as magicka LIGHT ARMOURED classes, they are the highest risk builds, so they should get the highest rewards, they do not have multi proc sets as stamina, nor blade cloak to get 25% reduce damage from AOEs.

    PvP wise, it has been a copy and paste builds since update 6, go heavy, go vampire, CC the crap out of players, mist form kite around objects, whip a few times to get a HOT, rinse and repeat until your opponent is out of resourced and hope your ulti kills them, so much for a DOT/AOE build.

    The Warden is also a joke in PvE, so bad that they are not even worth taking to trails and end game PvE. At least the mDK was used a bit, till made obsolete, but the warden....

    Go watch end game trails, mSorcs, mNBs and stamDDs. No mDK, mTemplar or mWardens at all.

    Those three specific classes need a major overhaul, PvP and duals there are pros and cons to every class, some are amazing solo, some are crap solo and need a group, but you can find our sweet spot in PvP.

    PvE however, mDKs, mTemplars and mWardens as damage dealers need a complete overhaul. We have been saying this for a very very long time...nothing done.

    My main is a mDK with nearly 30K achievements without trying, how do you think i feel and i need to start over with a mSorc or mNB? Now i have to relearn a class and start competing against other players that have been doing this since day 1, not to mention regrinding the achievements.....makes me feel i wasted 3 years of my life on the mDK.

    This is exactly how I feel everything done on my mdk main now I can't. No end game pve group will take me and PvP feels like I'm bashing my head against a wall.

    I kept hoping that Zenimax will at least try some new ideas or fixes in PTS and updates, but after 2 years down the road, i just gave up. I took my mSorc out of retirement and slowly regrinding achievements, re-learning the rotation and trying to make myself competitive against the "gurus" in trails now.

    It is a horrible feeling, but i have nothing else to do honestly, as i said my day 1 mDK with almost 30K achievements (still need housing, battlegrounds and the new dungeons) is useless in end game PvE as well as being forced to run heavy, vampire, 1H & Shield and kite the crap out of players in solo PvP.

    Mark my words, IF Zenmiax "buffs" the mDK next update, it will just be ok. Meaning still no real fixes, just okay. Not good, not bad, just mediocre and that will not be enough to justify a near 60K+ dps stamina melee spot (same goes for the mTemplar). Zenimax MAY surprise us, but i honestly doubt it, time to move on and stop wasting time.
    Edited by ZoM_Head on March 23, 2018 10:21AM
    mDKs still need a lot of love!
  • reiverx
    reiverx
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    I wouldn't expect anything good with the next balance update. The class needs an overhaul because it is an outdated relic. The current trend has been to throw proc sets and more champion points at the players in an effort to artificially balance the game, when it really needs someone with the balls to step back and say enough is enough.

    My Grand Overlord magDK does crafting writs in PVE land.
  • getemshauna
    getemshauna
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  • reiverx
    reiverx
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    Ok, but to get the inferno VMA staff and especially the Perfected Asylum Inferno, you would be far better off using a different class because other classes can still do better than a magDK.

    I stopped doing VMA after the last update because my build was made utterly redundant. As for me getting a Perfected Asylum with my magDK..... pipe dream.

    Or do I have to use a NB to get the gear for my magDK?
  • Qbiken
    Qbiken
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    It´s a great build and I would love to try it (I really do). But when a class needs a certain weapon to even be competitive something is clearly off. MagDK´s doesn´t even use their supposed main spammable as a DPS tool anymore (Whip) due to how underwhelming it is. Same thing can be said about magplars.....
    Edited by Qbiken on March 23, 2018 1:13PM
  • getemshauna
    getemshauna
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    reiverx wrote: »

    Ok, but to get the inferno VMA staff and especially the Perfected Asylum Inferno, you would be far better off using a different class because other classes can still do better than a magDK.

    I stopped doing VMA after the last update because my build was made utterly redundant. As for me getting a Perfected Asylum with my magDK..... pipe dream.

    Or do I have to use a NB to get the gear for my magDK?

    Happens. It's normal that for min-maxed setups you need to get certain items. You can clear overland, vet dungeons without it, but if you want to carry greatest DPS - you need to put some effort into it.

    Founder of Call of the Undaunted
    Youtube Channel
  • getemshauna
    getemshauna
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    Qbiken wrote: »

    It´s a great build and I would love to try it (I really do). But when a class needs a certain weapon to even be competitive something is clearly off. MagDK´s doesn´t even use their supposed main spammable as a DPS tool anymore (Whip) due to how underwhelming it is. Same thing can be said about magplars.....

    I fully understand you. Boone just tries to adapt somehow, and I had a thought that his build can be maybe useful for someone who wants to bring mDK to raids anyway.
    Founder of Call of the Undaunted
    Youtube Channel
  • ZoM_Head
    ZoM_Head
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    Do this on all bosses in all trails, not just one boss where you stand perfectly still and *** all the buffs. Mind you that is the key with trails, group buffs.
    mDKs still need a lot of love!
  • jerj6925
    jerj6925
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    elijafire wrote: »
    Confirmed fact. Any ideas why?

    I think you misspelled the class, its spelled T E M P L A R
  • Anhedonie
    Anhedonie
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    The Mage, The Warrior or Rakkhat.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • beetleklee
    beetleklee
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    I admire this guy for trying to adapt, but a squishy DPS shouldn't have to run Balance in order to sustain a rotation.
    PC NA
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  • getemshauna
    getemshauna
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    beetleklee wrote: »

    I admire this guy for trying to adapt, but a squishy DPS shouldn't have to run Balance in order to sustain a rotation.

    If he is not dying, I don't see issue.
    Edited by getemshauna on March 26, 2018 11:05AM
    Founder of Call of the Undaunted
    Youtube Channel
  • ZoM_Head
    ZoM_Head
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    beetleklee wrote: »

    I admire this guy for trying to adapt, but a squishy DPS shouldn't have to run Balance in order to sustain a rotation.

    If he is not dying, I don't see issue.

    Well, yes i must agree to this, even if i do not like it, you are correct.

    Still, you are taking up a valuable melee spot and it is only on certain bosses that setup can be comparable to the stamina builds. But overall, in ANY situation and in ANY trail the stamina melee builds will be consistently giving more DPS as well as passive support to the group every single time. That is the key, consistency, just because one or two bosses can be "easy" for the mDK to get stamina numbers, does not mean the remaining bosses or trail will be the same.

    Everyone knows how the stamina builds are, meaning we know that they consistently deal high damage all the time, not the case with that build and the mDK.

    I appreciate those silly numbers, i really do. But in reality, as i said earlier, it is not going to be the case on all bosses and trails.
    mDKs still need a lot of love!
  • Septimus_Magna
    Septimus_Magna
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    From what I understand DK’s are seen as a Tanking build by ZoS.

    I wouldn’t say that they hate them so much as it’s just unfortunate that the patch changes have hit us so hard.

    It’s not just DK’s though. Templars were affected a while back, NB’s not so long back. They add and change how the game works based on player feedback to “improve” gameplay but sometimes the improvements in 1 are affects others negatively.

    I was a MagDK faithful but with the patch changes I’ve moved to StamDK. I’m not a fan of the play style for Stam but it works and it’s fluid at least.

    I decided to go for a non meta build and it’s pulling the numbers I need which is good.

    In case you’re interested I’m a Dunmer (Dark Elf) StamDK. I run Sunderflame, Red Mountain and Veledrith monster set. 6 medium and 1 heavy for weight. I use the @Alcast Venom build rotation and a modified version of his CP for this patch. I pull 32k self bugged and 40k group buffed (and that’s without the right weapon traits and a masters / maelstrom bow so actual numbers will be far higher once complete).

    Same here, stam DK is literally twice as strong in a raid.
    I want to run 5x Hundings, 5x Sunderflame and 2x Mephala/Velidreth (with Sunderflame only on the front bar ofc).
    The Sunderflame daggers wont drop for me so Im really happy jewelry crafting is coming.
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  • ZoM_Head
    ZoM_Head
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    From what I understand DK’s are seen as a Tanking build by ZoS.

    I wouldn’t say that they hate them so much as it’s just unfortunate that the patch changes have hit us so hard.

    It’s not just DK’s though. Templars were affected a while back, NB’s not so long back. They add and change how the game works based on player feedback to “improve” gameplay but sometimes the improvements in 1 are affects others negatively.

    I was a MagDK faithful but with the patch changes I’ve moved to StamDK. I’m not a fan of the play style for Stam but it works and it’s fluid at least.

    I decided to go for a non meta build and it’s pulling the numbers I need which is good.

    In case you’re interested I’m a Dunmer (Dark Elf) StamDK. I run Sunderflame, Red Mountain and Veledrith monster set. 6 medium and 1 heavy for weight. I use the @Alcast Venom build rotation and a modified version of his CP for this patch. I pull 32k self bugged and 40k group buffed (and that’s without the right weapon traits and a masters / maelstrom bow so actual numbers will be far higher once complete).

    Same here, stam DK is literally twice as strong in a raid.
    I want to run 5x Hundings, 5x Sunderflame and 2x Mephala/Velidreth (with Sunderflame only on the front bar ofc).
    The Sunderflame daggers wont drop for me so Im really happy jewelry crafting is coming.

    Exactly, why swap out such a build for lower damage mDK instead? or run a trail with a mDK for one or two bosses with higher dps? Stay stamina and get more overall.
    mDKs still need a lot of love!
  • willymchilybily
    willymchilybily
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    just out of curiosity as I've recently returned, and am enjoying Magicka DK and maelstrom and especially liking more CP to spend. What in any recent patch is this thread aimed at, didnt notice any sustain issues yet, and the ult still gave me a big refund in resources?

    also seems some odd statements at the end. on one hand someone complaining that to be even close to competative they need maelstrom destruction staff. and another stam DK is much better DPS. but surely the stam DK high dps comes from the maelstrom bow? from what i can tell from builds ive seen that's still part of the meta.

    sorry to hear you people aren't enjoying it as much as i am. still the coolest class, i mean it breathes fire. . :smiley:
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
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  • CaliMade
    CaliMade
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    The only changes i think are needed for Mag Dks are;
    1. Adding 3300 Physical resistance to the scaled armor passive and make it only activate in 5 medium or light.
    2. Making Power lash proc off a cc or root, not the followup flame lash on a cc,ed or rooted enemy
    3. Magma/Corrosive needs to return all DOT damage to the attacker in additon to the 3% damage cap.
    4. Increase standard radius by 4 meters(12 m radius)
    5. Replace the Elder dragon passive with a Somthing that Returns a large portion of melee damage when hit for a large percentage of health. Something like When ever a single melee attack takes over 30% of your health return 10000 flame damage to the attacker.

    I am absolutley against the Idea of a mDK execute because i think the Class is offensively fine without one. I also have kinda based these Buffs around my Ideals for mDK. When i think of “Stand Your Ground” playstyle of Mag Dk I see a Mag Dk as tanky able to take multiple hits better than any other class while being weak on resource recovery and the challengeing part of the class being managing their resources, kiliing there attacker through attrition with Standards DOTS and AOEs. MagDk damage is perfect the way it is. Now an execute ability would make them overpowered. Seeing as half of Cyrodill cant survive inhale>Talons>whip>Leap>Exhale>Power whip.


    I think dks shouldn't have an execute because the lack of one is a solid and balanced weakness cementing them as a lower killing power class as they should be with their surviability and tankyness.

    I also have come to the realization that one of the main reasons i love MagDk is because you MUST manage your rescources very well to be viable, as apposed to every other class making resource management nearly trivial. I think low sustain is a good deterent to those crappy FOTM players. I wat mag Dk to be strong yes, but i still want it to have that learning curve that makes them hard to use.

    Last thing i wanna hear is “Mag dk is easy mode”
    Edited by CaliMade on March 27, 2018 12:38PM
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    CaliMade wrote: »
    The only changes i think are needed for Mag Dks are;
    1. Adding 3300 Physical resistance to the scaled armor passive and make it only activate in 5 medium or light.
    2. Making Power lash proc off a cc or root, not the followup flame lash on a cc,ed or rooted enemy
    3. Magma/Corrosive needs to return all DOT damage to the attacker in additon to the 3% damage cap.
    4. Increase standard radius by 4 meters(12 m radius)
    5. Replace the Elder dragon passive with a Somthing that Returns a large portion of melee damage when hit for a large percentage of health. Something like When ever a single melee attack takes over 30% of your health return 10000 flame damage to the attacker.

    I am absolutley against the Idea of a mDK execute because i think the Class is offensively fine without one. I also have kinda based these Buffs around my Ideals for mDK. When i think of “Stand Your Ground” playstyle of Mag Dk I see a Mag Dk as tanky able to take multiple hits better than any other class while being weak on resource recovery and the challengeing part of the class being managing their resources, kiliing there attacker through attrition with Standards DOTS and AOEs. MagDk damage is perfect the way it is. Now an execute ability would make them overpowered. Seeing as half of Cyrodill cant survive inhale>Talons>whip>Leap>Exhale>Power whip.


    I think dks shouldn't have an execute because the lack of one is a solid and balanced weakness cementing them as a lower killing power class as they should be with their surviability and tankyness.

    I also have come to the realization that one of the main reasons i love MagDk is because you MUST manage your rescources very well to be viable, as apposed to every other class making resource management nearly trivial. I think low sustain is a good deterent to those crappy FOTM players. I wat mag Dk to be strong yes, but i still want it to have that learning curve that makes them hard to use.

    Last thing i wanna hear is “Mag dk is easy mode”

    A stand your ground class needs good recovery. With maxed out block reduction you still can't stand your ground, and that is stupid. If a magNB can permacloak with better mitigation. A DK should be able to block a lot, because of usual cost of taking unblockable damage, movement speed loss, damage loss from speccing tanky, weaves lost, inability to heavy attack with s/b for mag etc. The base cost should be higher but only tick once so it scales better with targets.

    30% of an average DKs health is 8k+. That will never proc.

    I agree with damage being fine. It can go really high if you build for it too. But the damage hitting is another thing. Dots can be cloaked way too easily, and power whips are too easily dodged.

    Which is why powerlash straight proc on a CC would help incredibly after the dodge nerf, then they can remove the cooldown too. It would be punishing to get caught. Not just "roll now and avoid all."
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Gorrest
    Gorrest
    ✭✭✭
    Still waiting for more people to leave Mag DK. Back to the era of 1.7-2.0 when there were like 4 MagDKs in PvP. That is when I had the best time for my DK since it had the element of surprise.
    -PvP Characters-

    AD Mag DK, Mc Flabben
    AD Mag Templar, Gorrest
    AD Mag Sorc, Edrene Kingsley
    AD MagWarden, Mc Woflen
    EP Stam Sorc, Elder Procs Online
    DC Stam DK, One Shot Online
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    just out of curiosity as I've recently returned, and am enjoying Magicka DK and maelstrom and especially liking more CP to spend. What in any recent patch is this thread aimed at, didnt notice any sustain issues yet, and the ult still gave me a big refund in resources?

    also seems some odd statements at the end. on one hand someone complaining that to be even close to competative they need maelstrom destruction staff. and another stam DK is much better DPS. but surely the stam DK high dps comes from the maelstrom bow? from what i can tell from builds ive seen that's still part of the meta.

    sorry to hear you people aren't enjoying it as much as i am. still the coolest class, i mean it breathes fire. . :smiley:

    Lol, you will definitely notice it in end game contents such as group trials and pvp. Any serious PvE trial groups won't lose melee slot to mDKs over sDK and sNBs pretty much. In PvP, mDKs do not really perform well outside of group open world where they are basically just a designated defiling talon spammer pretty much in any organized groups. Yes, you see may see quite a bit of mDKs roaming around but there are more serious threats than them in open world. And mDKs will run out of resources faster than any other classes.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Masel
    Masel
    Class Representative
    Mag DK is actually not as bad as many claim it is. I can get 38-39k by myself on a target dummy without ele drain (using the other morph)... With ele drain provided even more.
    The key to success is the mages guild skill balance:

    Setup: 2 Zaan, 5 BSW, 3 MD, infused perfected Perfected Asylum Destro with absorb magicka enchant, charged vMA Fire back bar.

    Skills: Engulfing Flames, Force Pulse, Burning Embers, Balance, Inner Light, Shooting Star

    Flames of Oblivion, Eruption, Blockade, Rearming Trap, Harness Magicka, Standard of might.


    Cast balance prior to Embers, you'll damage yourself but Embers heals you back to full immediately afterwards.

    This way you can still use a shield...
    Edited by Masel on March 28, 2018 6:03AM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • elijafire
    elijafire
    ✭✭✭
    Gorrest wrote: »
    Still waiting for more people to leave Mag DK. Back to the era of 1.7-2.0 when there were like 4 MagDKs in PvP. That is when I had the best time for my DK since it had the element of surprise.

    And OP bats.
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