IZZESparkling wrote: »
Zenimax made it clear, that they will never make the mDK remotely close in terms of damage or group support as any other stamina melee character, period.
Since update 6 kicked in, no other class has seen so many nerfs, update 6 alone introduced 12 class nerfs to the mDK alone, and it has been getting nerfed ever since.
The only "buff", and i use that term lightly, the mDK got was a 5% increase damage to whip.
No ranged abilities, no execute, no mobility, the most expensive ultimate, horrible passives for damage (when compared to other classes) and it took Zenimax 1.5 years to fix the healing (remember when DB was useless?).
The mTemplar also needs to be reworked, as magicka LIGHT ARMOURED classes, they are the highest risk builds, so they should get the highest rewards, they do not have multi proc sets as stamina, nor blade cloak to get 25% reduce damage from AOEs.
PvP wise, it has been a copy and paste builds since update 6, go heavy, go vampire, CC the crap out of players, mist form kite around objects, whip a few times to get a HOT, rinse and repeat until your opponent is out of resourced and hope your ulti kills them, so much for a DOT/AOE build.
The Warden is also a joke in PvE, so bad that they are not even worth taking to trails and end game PvE. At least the mDK was used a bit, till made obsolete, but the warden....
Go watch end game trails, mSorcs, mNBs and stamDDs. No mDK, mTemplar or mWardens at all.
Those three specific classes need a major overhaul, PvP and duals there are pros and cons to every class, some are amazing solo, some are crap solo and need a group, but you can find our sweet spot in PvP.
PvE however, mDKs, mTemplars and mWardens as damage dealers need a complete overhaul. We have been saying this for a very very long time...nothing done.
My main is a mDK with nearly 30K achievements without trying, how do you think i feel and i need to start over with a mSorc or mNB? Now i have to relearn a class and start competing against other players that have been doing this since day 1, not to mention regrinding the achievements.....makes me feel i wasted 3 years of my life on the mDK.
Zenimax made it clear, that they will never make the mDK remotely close in terms of damage or group support as any other stamina melee character, period.
Since update 6 kicked in, no other class has seen so many nerfs, update 6 alone introduced 12 class nerfs to the mDK alone, and it has been getting nerfed ever since.
The only "buff", and i use that term lightly, the mDK got was a 5% increase damage to whip.
No ranged abilities, no execute, no mobility, the most expensive ultimate, horrible passives for damage (when compared to other classes) and it took Zenimax 1.5 years to fix the healing (remember when DB was useless?).
The mTemplar also needs to be reworked, as magicka LIGHT ARMOURED classes, they are the highest risk builds, so they should get the highest rewards, they do not have multi proc sets as stamina, nor blade cloak to get 25% reduce damage from AOEs.
PvP wise, it has been a copy and paste builds since update 6, go heavy, go vampire, CC the crap out of players, mist form kite around objects, whip a few times to get a HOT, rinse and repeat until your opponent is out of resourced and hope your ulti kills them, so much for a DOT/AOE build.
The Warden is also a joke in PvE, so bad that they are not even worth taking to trails and end game PvE. At least the mDK was used a bit, till made obsolete, but the warden....
Go watch end game trails, mSorcs, mNBs and stamDDs. No mDK, mTemplar or mWardens at all.
Those three specific classes need a major overhaul, PvP and duals there are pros and cons to every class, some are amazing solo, some are crap solo and need a group, but you can find our sweet spot in PvP.
PvE however, mDKs, mTemplars and mWardens as damage dealers need a complete overhaul. We have been saying this for a very very long time...nothing done.
My main is a mDK with nearly 30K achievements without trying, how do you think i feel and i need to start over with a mSorc or mNB? Now i have to relearn a class and start competing against other players that have been doing this since day 1, not to mention regrinding the achievements.....makes me feel i wasted 3 years of my life on the mDK.
Couldn't have said it better, my question though is, "why".
Zenimax made it clear, that they will never make the mDK remotely close in terms of damage or group support as any other stamina melee character, period.
Since update 6 kicked in, no other class has seen so many nerfs, update 6 alone introduced 12 class nerfs to the mDK alone, and it has been getting nerfed ever since.
The only "buff", and i use that term lightly, the mDK got was a 5% increase damage to whip.
No ranged abilities, no execute, no mobility, the most expensive ultimate, horrible passives for damage (when compared to other classes) and it took Zenimax 1.5 years to fix the healing (remember when DB was useless?).
The mTemplar also needs to be reworked, as magicka LIGHT ARMOURED classes, they are the highest risk builds, so they should get the highest rewards, they do not have multi proc sets as stamina, nor blade cloak to get 25% reduce damage from AOEs.
PvP wise, it has been a copy and paste builds since update 6, go heavy, go vampire, CC the crap out of players, mist form kite around objects, whip a few times to get a HOT, rinse and repeat until your opponent is out of resourced and hope your ulti kills them, so much for a DOT/AOE build.
The Warden is also a joke in PvE, so bad that they are not even worth taking to trails and end game PvE. At least the mDK was used a bit, till made obsolete, but the warden....
Go watch end game trails, mSorcs, mNBs and stamDDs. No mDK, mTemplar or mWardens at all.
Those three specific classes need a major overhaul, PvP and duals there are pros and cons to every class, some are amazing solo, some are crap solo and need a group, but you can find our sweet spot in PvP.
PvE however, mDKs, mTemplars and mWardens as damage dealers need a complete overhaul. We have been saying this for a very very long time...nothing done.
My main is a mDK with nearly 30K achievements without trying, how do you think i feel and i need to start over with a mSorc or mNB? Now i have to relearn a class and start competing against other players that have been doing this since day 1, not to mention regrinding the achievements.....makes me feel i wasted 3 years of my life on the mDK.
Zenimax made it clear, that they will never make the mDK remotely close in terms of damage or group support as any other stamina melee character, period.
Since update 6 kicked in, no other class has seen so many nerfs, update 6 alone introduced 12 class nerfs to the mDK alone, and it has been getting nerfed ever since.
The only "buff", and i use that term lightly, the mDK got was a 5% increase damage to whip.
No ranged abilities, no execute, no mobility, the most expensive ultimate, horrible passives for damage (when compared to other classes) and it took Zenimax 1.5 years to fix the healing (remember when DB was useless?).
The mTemplar also needs to be reworked, as magicka LIGHT ARMOURED classes, they are the highest risk builds, so they should get the highest rewards, they do not have multi proc sets as stamina, nor blade cloak to get 25% reduce damage from AOEs.
PvP wise, it has been a copy and paste builds since update 6, go heavy, go vampire, CC the crap out of players, mist form kite around objects, whip a few times to get a HOT, rinse and repeat until your opponent is out of resourced and hope your ulti kills them, so much for a DOT/AOE build.
The Warden is also a joke in PvE, so bad that they are not even worth taking to trails and end game PvE. At least the mDK was used a bit, till made obsolete, but the warden....
Go watch end game trails, mSorcs, mNBs and stamDDs. No mDK, mTemplar or mWardens at all.
Those three specific classes need a major overhaul, PvP and duals there are pros and cons to every class, some are amazing solo, some are crap solo and need a group, but you can find our sweet spot in PvP.
PvE however, mDKs, mTemplars and mWardens as damage dealers need a complete overhaul. We have been saying this for a very very long time...nothing done.
My main is a mDK with nearly 30K achievements without trying, how do you think i feel and i need to start over with a mSorc or mNB? Now i have to relearn a class and start competing against other players that have been doing this since day 1, not to mention regrinding the achievements.....makes me feel i wasted 3 years of my life on the mDK.
Couldn't have said it better, my question though is, "why".
FloppyTouch wrote: »Zenimax made it clear, that they will never make the mDK remotely close in terms of damage or group support as any other stamina melee character, period.
Since update 6 kicked in, no other class has seen so many nerfs, update 6 alone introduced 12 class nerfs to the mDK alone, and it has been getting nerfed ever since.
The only "buff", and i use that term lightly, the mDK got was a 5% increase damage to whip.
No ranged abilities, no execute, no mobility, the most expensive ultimate, horrible passives for damage (when compared to other classes) and it took Zenimax 1.5 years to fix the healing (remember when DB was useless?).
The mTemplar also needs to be reworked, as magicka LIGHT ARMOURED classes, they are the highest risk builds, so they should get the highest rewards, they do not have multi proc sets as stamina, nor blade cloak to get 25% reduce damage from AOEs.
PvP wise, it has been a copy and paste builds since update 6, go heavy, go vampire, CC the crap out of players, mist form kite around objects, whip a few times to get a HOT, rinse and repeat until your opponent is out of resourced and hope your ulti kills them, so much for a DOT/AOE build.
The Warden is also a joke in PvE, so bad that they are not even worth taking to trails and end game PvE. At least the mDK was used a bit, till made obsolete, but the warden....
Go watch end game trails, mSorcs, mNBs and stamDDs. No mDK, mTemplar or mWardens at all.
Those three specific classes need a major overhaul, PvP and duals there are pros and cons to every class, some are amazing solo, some are crap solo and need a group, but you can find our sweet spot in PvP.
PvE however, mDKs, mTemplars and mWardens as damage dealers need a complete overhaul. We have been saying this for a very very long time...nothing done.
My main is a mDK with nearly 30K achievements without trying, how do you think i feel and i need to start over with a mSorc or mNB? Now i have to relearn a class and start competing against other players that have been doing this since day 1, not to mention regrinding the achievements.....makes me feel i wasted 3 years of my life on the mDK.
This is exactly how I feel everything done on my mdk main now I can't. No end game pve group will take me and PvP feels like I'm bashing my head against a wall.
gethemshauna wrote: »
gethemshauna wrote: »
Ok, but to get the inferno VMA staff and especially the Perfected Asylum Inferno, you would be far better off using a different class because other classes can still do better than a magDK.
I stopped doing VMA after the last update because my build was made utterly redundant. As for me getting a Perfected Asylum with my magDK..... pipe dream.
Or do I have to use a NB to get the gear for my magDK?
It´s a great build and I would love to try it (I really do). But when a class needs a certain weapon to even be competitive something is clearly off. MagDK´s doesn´t even use their supposed main spammable as a DPS tool anymore (Whip) due to how underwhelming it is. Same thing can be said about magplars.....
gethemshauna wrote: »
gethemshauna wrote: »
gethemshauna wrote: »
beetleklee wrote: »gethemshauna wrote: »
I admire this guy for trying to adapt, but a squishy DPS shouldn't have to run Balance in order to sustain a rotation.
gethemshauna wrote: »beetleklee wrote: »gethemshauna wrote: »
I admire this guy for trying to adapt, but a squishy DPS shouldn't have to run Balance in order to sustain a rotation.
If he is not dying, I don't see issue.
Cybercore_Death wrote: »From what I understand DK’s are seen as a Tanking build by ZoS.
I wouldn’t say that they hate them so much as it’s just unfortunate that the patch changes have hit us so hard.
It’s not just DK’s though. Templars were affected a while back, NB’s not so long back. They add and change how the game works based on player feedback to “improve” gameplay but sometimes the improvements in 1 are affects others negatively.
I was a MagDK faithful but with the patch changes I’ve moved to StamDK. I’m not a fan of the play style for Stam but it works and it’s fluid at least.
I decided to go for a non meta build and it’s pulling the numbers I need which is good.
In case you’re interested I’m a Dunmer (Dark Elf) StamDK. I run Sunderflame, Red Mountain and Veledrith monster set. 6 medium and 1 heavy for weight. I use the @Alcast Venom build rotation and a modified version of his CP for this patch. I pull 32k self bugged and 40k group buffed (and that’s without the right weapon traits and a masters / maelstrom bow so actual numbers will be far higher once complete).
Septimus_Magna wrote: »Cybercore_Death wrote: »From what I understand DK’s are seen as a Tanking build by ZoS.
I wouldn’t say that they hate them so much as it’s just unfortunate that the patch changes have hit us so hard.
It’s not just DK’s though. Templars were affected a while back, NB’s not so long back. They add and change how the game works based on player feedback to “improve” gameplay but sometimes the improvements in 1 are affects others negatively.
I was a MagDK faithful but with the patch changes I’ve moved to StamDK. I’m not a fan of the play style for Stam but it works and it’s fluid at least.
I decided to go for a non meta build and it’s pulling the numbers I need which is good.
In case you’re interested I’m a Dunmer (Dark Elf) StamDK. I run Sunderflame, Red Mountain and Veledrith monster set. 6 medium and 1 heavy for weight. I use the @Alcast Venom build rotation and a modified version of his CP for this patch. I pull 32k self bugged and 40k group buffed (and that’s without the right weapon traits and a masters / maelstrom bow so actual numbers will be far higher once complete).
Same here, stam DK is literally twice as strong in a raid.
I want to run 5x Hundings, 5x Sunderflame and 2x Mephala/Velidreth (with Sunderflame only on the front bar ofc).
The Sunderflame daggers wont drop for me so Im really happy jewelry crafting is coming.
The only changes i think are needed for Mag Dks are;
1. Adding 3300 Physical resistance to the scaled armor passive and make it only activate in 5 medium or light.
2. Making Power lash proc off a cc or root, not the followup flame lash on a cc,ed or rooted enemy
3. Magma/Corrosive needs to return all DOT damage to the attacker in additon to the 3% damage cap.
4. Increase standard radius by 4 meters(12 m radius)
5. Replace the Elder dragon passive with a Somthing that Returns a large portion of melee damage when hit for a large percentage of health. Something like When ever a single melee attack takes over 30% of your health return 10000 flame damage to the attacker.
I am absolutley against the Idea of a mDK execute because i think the Class is offensively fine without one. I also have kinda based these Buffs around my Ideals for mDK. When i think of “Stand Your Ground” playstyle of Mag Dk I see a Mag Dk as tanky able to take multiple hits better than any other class while being weak on resource recovery and the challengeing part of the class being managing their resources, kiliing there attacker through attrition with Standards DOTS and AOEs. MagDk damage is perfect the way it is. Now an execute ability would make them overpowered. Seeing as half of Cyrodill cant survive inhale>Talons>whip>Leap>Exhale>Power whip.
I think dks shouldn't have an execute because the lack of one is a solid and balanced weakness cementing them as a lower killing power class as they should be with their surviability and tankyness.
I also have come to the realization that one of the main reasons i love MagDk is because you MUST manage your rescources very well to be viable, as apposed to every other class making resource management nearly trivial. I think low sustain is a good deterent to those crappy FOTM players. I wat mag Dk to be strong yes, but i still want it to have that learning curve that makes them hard to use.
Last thing i wanna hear is “Mag dk is easy mode”
willymchilybily wrote: »just out of curiosity as I've recently returned, and am enjoying Magicka DK and maelstrom and especially liking more CP to spend. What in any recent patch is this thread aimed at, didnt notice any sustain issues yet, and the ult still gave me a big refund in resources?
also seems some odd statements at the end. on one hand someone complaining that to be even close to competative they need maelstrom destruction staff. and another stam DK is much better DPS. but surely the stam DK high dps comes from the maelstrom bow? from what i can tell from builds ive seen that's still part of the meta.
sorry to hear you people aren't enjoying it as much as i am. still the coolest class, i mean it breathes fire. .