Thank you for posting this thread since I my old eyes and reflexes seem to be too slow to get the BiS set rotations down while also bar switching and trying to stay alive. What are your thoughts on using the extra skill slot for summon winged tormentor or deadric prey?
I know it's only normal but I went in there thinking the first round mobs would wipe me all over the floor.
With the upcoming Champion Cap Increase in the Murkmire Expansion, Might I advise putting points into thaumaturge up to the approximated value of 81 points (24.06%) because I noticed that, true the exploiter passive is important, I can agree, but topping it to 75 is essentially wasting 3 extra points from the 72 point margin. (23.00%) I point this out because I am sure an intellectual such as yourself (Positive Compliment) knows that "any points spent that do not raise a value past the next integer are essentially wasted."
If necessary, I advise using this link to the UESP Online: Champion Article to plan ahead during the mental construction of builds so that each and every point is used in a manner that allows the best possible bonus output.
Note: The bold values in the table represent where actual changes occur. Having any other amount of points spent in the respective ability will have no additional effect.
Uesp online champion article: http://en.uesp.net/wiki/Online:Champion
Thaumaturge champion article: http://en.uesp.net/wiki/Online:Thaumaturge
Hope these Help out. (be sure to check 'em out before rendering proper judgement.)
ZOS has actually backpedaled on the cast time. See below.I know they are adding a cast time to our shields, but I still think while using this build, they will still remain viable.
We’ve had a lot of discussions over the past week, and after digesting everything we’ve seen and read, in addition to talking with the Class Reps, we’re making the decision to revert the cast time for both of these shield abilities. In one of the upcoming PTS patches, Annulment and Conjured Ward will now be instant-cast abilities that scale off your maximum Magicka (as they do on live currently), but cap the total shield amount to 40% of your character’s maximum health. Our goal with the damage shield changes has been to address the fact that you can create builds that maximize damage while ignoring defense. We think it’s great some players want to play like a glass cannon, but those builds should have tradeoffs in reduced survivability. By limiting damage shield strength on max health, it makes the health stat much more attractive than it was previously for damage shield users.
I haven't played ESO in quite a while. I was thinking of playing again if I can find a decent one bar build.
Is this build still viable?