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Major/Minor Vitality and Healing Taken/Received

Reorx_Holybeard
Reorx_Holybeard
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There seems to be a little confusion in-game with the Major/Minor Vitality buffs and whether they affect Healing Taken or Healing Received. Or perhaps the confusion is between whether Healing Taken and Healing Received are two different stats or the same one with different names.
  1. The Minor Vitality buff is described in-game as "Gain Minor Vitality at all times, increasing your healing received by 8%".
  2. The Major Vitality buff is described in-game as "Grants you Major Vitality, increasing your healing taken by 30%".
  3. Minor Vitality as granted through other skills (Restoring Focus, Green Dragon Blood, Mystic Guard, Swallow Soul) is always described as "increasing your healing received by 8%".
  4. The Scourge Harvester set describes Major Vitality as "healing received".
  5. The Order of Diagna set described Minor Vitality as "healing received".
  6. Using a Major Vitality potion described as "healing taken" seems to actually increase healing received. This assumes Healing Taken applies only to damage-heal combination spells (like Puncturing Sweep).
  7. Major/Minor Defile are also described as "healing received" in-game.

So, either some of the in-game descriptions for Major/Minor Vitality are wrong or Healing Taken and Healing Received are really just the same thing. Unless there's a third possibility I hadn't considered.

@ZOS_GinaBruno can you ask someone quick to clear up this discrepancy?

edit: Added note on defile.
Edited by Reorx_Holybeard on March 15, 2018 8:00PM
Reorx Holybeard -- NA/PC
Founder/Admin of www.uesp.net -- UESP ESO Guilds
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  • Sixty5
    Sixty5
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    Taken and Received are the same thing, the issue is just the wording of tooltips.

    Both refer to the healing that is applied to you.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Reorx_Holybeard
    Reorx_Holybeard
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    Sixty5 wrote: »
    Taken and Received are the same thing, the issue is just the wording of tooltips.

    Both refer to the healing that is applied to you.

    Long ago it was thought that Healing Taken only applied to damage-heal spells...unsure if that was ever proven mainly due to the initial lack of the Healing Taken stat in the original game.

    Given a little more time I'll check to see exactly how Healing Received/Taken stack with each other which might tell us something but I'd love to get an official response on this to better understand it.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • Reorx_Holybeard
    Reorx_Holybeard
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    So I just did a quick test on Live and it looks like Healing Taken and Healing Received are really the same stat with different names as @Sixty5 suggested.

    Around the One Tamriel update the total healing modified stat was confirmed to be:
    Healing = HealingDone * HealingTaken * HealingReceived
    

    However, the quick tests I just did seem to show it is now:
    Healing = HealingDone * (HealingTaken + HealingReceived)
    

    Note that this is only for Healing Taken with the Major/Minor Vitality stat. There are a bunch of sets of with raw "+X% Healing Taken" that I haven't been tested yet.

    Still would love some dev confirmation on this and, if true, I would suggest making sure all "Healing Taken" references in the game are changed to "Healing Received" to prevent confusion.

    Edited by Reorx_Holybeard on March 15, 2018 8:21PM
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • Minno
    Minno
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    Good test!

    Sounds like we need dev to respond. Because that means defile should only work on healing received but not healing taken/done and the healling taken to only impact DMG heals while healing done impacts all heals given while received impacts all heals received..
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
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  • Sixty5
    Sixty5
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    A lot of the old healing taken/received stuff is holdover from when stuff was giving healing buffs without being tied to major/minor vitality.

    Stuff like Malubeth used to be 30% increased healing, which was written as healing received, but when it and other things were swapped over, but the descriptions was never unified to that of what Vitality usually has.

    Honestly ESO needs a clarity parse where tooltips are standardised so that at a glance you can understand what tehy are doing. One of my biggest gripes is that they don't follow a similar system to Path of Exile for % multipliers. Anything that says "Increased" is additive with all other percentage amps, whereas anything that says "More" is multiplicative. This makes it really easy to understand what amps do what.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Reorx_Holybeard
    Reorx_Holybeard
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    Sixty5 wrote: »
    ...
    Honestly ESO needs a clarity parse where tooltips are standardised so that at a glance you can understand what tehy are doing. One of my biggest gripes is that they don't follow a similar system to Path of Exile for % multipliers. Anything that says "Increased" is additive with all other percentage amps, whereas anything that says "More" is multiplicative. This makes it really easy to understand what amps do what.

    Yes! They have cleared up and standardized a few things over the past several updates but definitely room for improvement.

    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • Qbiken
    Qbiken
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    Qbiken wrote: »
    Qbiken wrote: »
    This text is taken from one of Asayre´s threads on Tamrielfoundry:


    The base healing formula for a healer using a variety of sources of Healing Done and Healing Taken and Healing Received is

    69109706acc839c7d3607a15a8231fae.png

    The Tooltip value is increased by Restoration Master, Soul Siphoner, Major Mending and the Ritual Mundus. These add additively. Healing Done was tested with Blessed. Healing Taken was tested with Tormentor and Leeching sets. Healing Received was tested to be additive with Quick Recovery [Champion Point], Rapid Mending [Heavy Armour Passive], Minor Vitality [Swallow Soul & Coagulating Blood], Burning Heart [Draconic Power Passive] and Quick to Mend [Argonian Passive].

    Example

    A C160 Argonian cast Healing Springs. This character has 12% Healing Taken from the Tormentor and Leeching Sets and has 100 points in Blessed (25% Healing Done) and 100 points in Quick Recovery (16% Healing Received). In addition, this character is wearing 7 Heavy armour pieces (7% Healing Received), has the Minor Vitality buff, has a Draconic Power ability active and has 3 points in the Quick to Mend passive. This tooltip value includes the bonuses from Restoration Master, Major Mending and the Ritual Mundus.

    e4104f1c6d9475db3adac9c4801212af.png


    If anyone is interested in healing is calculated, here´s a formula for that.[/quo

    Might want to add that this wall of text is taken from 2015 if I remember it correclty, but it still applies.
    Edited by Qbiken on March 15, 2018 9:38PM
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