DieAlteHexe wrote: »DieAlteHexe wrote: »TheCyberDruid wrote: »DieAlteHexe wrote: »Are you saying then that folks who buy "cosmetic things" aren't playing ESO? Because that's a somewhat peculiar assertion. What matters to you whether I play the game in a costume, store my stuff in a house or ride a fancy critter?
No, I'm not saying that you aren't playing the game, but rather that you happily spend as much (or more) as the game costs on things that are purely optional and don't think that's a bit odd. I get that MMO games work that way now (look at CS:GO skins), but it's just weird to see how much money people are happily willing to spend on those things.
Ah, thank you for clarifying.
Well, I think it's odd that people will spend 200 bucks on a pair of shoes or buy a car for 100k or, my favourite, sports season tickets (holy moly!). So there you have it. But, as I said before, I don't judge. So long as someone is paying their bills, meeting their responsibilities, it's all good.
@DieAlteHexe Ehhh, it’s different with things like cars and shoes. Sometimes they are bought for collection reasons, and or the legacy or craftsmanship behind them. It’s not so much about it being because so and so is talking about the brand trending.
Cars are a perfect example of this. A lot of companies like: Ferrari, Aston Martin, Maserati, Bugatti, McLaren etc. will often put out certain cars that are known as “flagship” models. These are usually incredibly rare premiums, that usually have some type of connection to the history of the manufacturer (e.g. Ferrari Enzo and Maserati MC12). And usually attached to said flagship models are a ton of reselling limits. This is to prevent repeated flipping or flipping all together of these special vehicles. Ferrari at 1 point had a bad reputation for telling buyers that they were prohibited from reselling their cars, unless Ferrari authorized the new buyer. Crazy, but that is how serious some of these companies are about their cars. Then of course there are companies like Pagani, in which every car that is released is pretty much a flagship model. Lol.
Okay...going out partying, drinking, movies, sports events. You took my point.
its really not different with cars at all. i know quite a few people that just buy them because its the "in" thing to have a Bugatti or a McLaren in your Garage. the more money you have, the less you have to actually care about the item you are buying.
I can appreciate threads like this, because they make me happy that none of you are in charge of this game's monetization.
Do you want a hard pill to swallow? Consider this: if you're feeling left out of a crown store item, you're right. The strategy ZOS chose to meet its target did not include you. And there is absolutely nothing wrong with that.
Despite some superficial similarities, you do not have a discount retail relationship with ZOS.
I was going to leave this at first, but I had to respond since my background and experience has been almost 30 years in marketing and product pricing.
If the strategy is too make people feel left out, they succeeded. If the strategy is to make as much money as possible, they are failing miserably - and they in no way, shape, or form have a broad enough data method to determine they are making the right decision.
In my 15 months playing this game, I have not seen once something testing whether their strategy is the right one or not. Market testing, especially of pricing, is a pretty common tactic for all companies to find the sweet spot of maximizing revenue against investment (in this case the fixed cost of producing the asset).
While they may sell a few of these things at grossly inflated prices during this limited windows, how do they know they are making the most money they can on them? They already have a sunk cost when they produce them, why are they limiting themselves to four days of trying to capture the revenue on these items?
When have they tried having a sale on houses to see if maybe they are losing a lot of sales due to the very high prices on current houses?
When have they tried to run a limited sale on these things a bit longer to test if maybe four days is too short a window?
Considering the majority of their player base has played other MMOs, what testing have they done to verify that they can charge 400% more for something pretty staple in other MMOs (outfit slots)? When I saw this price, I actually laughed to myself because I KNOW this is going to cost them more than it makes them. No brand has a strong enough pull (even Apple), to charge 5 times market rate - NONE.
Again, as someone who has done this for a long time, I have to agree with many opinions that these "limited" sales are far too frequent and far too expensive. More importantly, while ZoS may be making some change with these tactics, they have done NOTHING to test whether this is the right one or not. What if they did and found out they were only making 20% of what they could with a different approach? Would you still consider their method to be the best one?
There was another rather large retailer that used to do this on Black Friday weekend. They used to get stock on items that they only carried the Friday through Sunday of that weekend. Then, they decided to test longer periods of carrying that stock - first a week, then two, until they got up to five weeks. What they discovered was 1.) that three weeks was the optimal period for carrying the stock and 2.) that they only made 30% of the total revenue on these items Black Friday weekend. In other words, they made 70% more by extending it to three weeks.
This is just one example of ZoS not knowing if they are doing the right thing or not. They have NEVER tested different approaches so there is NO data to know if it is the right approach.
I can appreciate threads like this, because they make me happy that none of you are in charge of this game's monetization.
Do you want a hard pill to swallow? Consider this: if you're feeling left out of a crown store item, you're right. The strategy ZOS chose to meet its target did not include you. And there is absolutely nothing wrong with that.
Despite some superficial similarities, you do not have a discount retail relationship with ZOS.
If the strategy is too make people feel left out, they succeeded. If the strategy is to make as much money as possible, they are failing miserably - and they in no way, shape, or form have a broad enough data method to determine they are making the right decision.
I was going to leave this at first, but I had to respond since my background and experience has been almost 30 years in marketing and product pricing.
Despite some superficial similarities, you do not have a discount retail relationship with ZOS.
LadyAstrum wrote: »Someone on reddit made a good point, they mentioned the fact that in the real world the wealthy have places they go to eat, shop and socialise, and neighbourhoods they live in, and the not-so-wealthy have theirs. People dwell where their socio-economic circumstances are, yes there are some crossovers, but not often.
Then we have mmorpg's that bring all levels of income together in one place. Here is where we start to see those differences clashing. In old mmo's this wasn't a problem, however, in the age of the cash shop the differences in income actually separates people's ability to access the "nicer" things. I don't think ZoS corporates consider that their salaries are not reflective of a lot of their playerbase. £100 pounds or dollars or euros is nothing to them. But could be a lot to one of their players.
Cash shop decisions like this are trending in the way I dreaded. Games veering towards being two-tier class systems, where those with deep pockets get to have a different game experience just because they spend real money, and the old idea of earning as you play diminishes.
LadyAstrum wrote: »Someone on reddit made a good point, they mentioned the fact that in the real world the wealthy have places they go to eat, shop and socialise, and neighbourhoods they live in, and the not-so-wealthy have theirs. People dwell where their socio-economic circumstances are, yes there are some crossovers, but not often.
Then we have mmorpg's that bring all levels of income together in one place. Here is where we start to see those differences clashing. In old mmo's this wasn't a problem, however, in the age of the cash shop the differences in income actually separates people's ability to access the "nicer" things. I don't think ZoS corporates consider that their salaries are not reflective of a lot of their playerbase. £100 pounds or dollars or euros is nothing to them. But could be a lot to one of their players.
Cash shop decisions like this are trending in the way I dreaded. Games veering towards being two-tier class systems, where those with deep pockets get to have a different game experience just because they spend real money, and the old idea of earning as you play diminishes.
@LadyAstrum You may be on to something here. Whenever I invite people to my homes, they’re always amazed by the entire experiences. They often describe how they feel as if they entered a new zone, and are about to be approached by a NPC baring a quest for them. Like an exclusive part of the game that was hidden away from them. This is similar to how people are when I have company over to my real life home. Something as simple as a quartz countertop, or Versace pillow is enough to make some people freak. Where as in-game, something like an arrangement of Redguard chandeliers and Imperial furniture can make people who appreciate that type of stuff obtain an entirely different vibe from what they’ve felt before in-game.
Now here is the thing. Is that exactly a bad thing? For example, whenever I set foot inside of my homes in ESO I get inspired to do something great. The same as whenever I set foot in my real life home. And in my opinion, that is how it is supposed to be. A home is supposed to be something that you not only rest at, but also somewhere that you are free to have your mind wander at. A home should invoke feelings of positivity, and command a sense of beauty. Thus creativity is bred and can acquired at will. A home shouldn’t be something dull, and or a place that stirs feelings of negativity or sadness.
I can appreciate threads like this, because they make me happy that none of you are in charge of this game's monetization.
Do you want a hard pill to swallow? Consider this: if you're feeling left out of a crown store item, you're right. The strategy ZOS chose to meet its target did not include you. And there is absolutely nothing wrong with that.
Despite some superficial similarities, you do not have a discount retail relationship with ZOS.
If the strategy is too make people feel left out, they succeeded. If the strategy is to make as much money as possible, they are failing miserably - and they in no way, shape, or form have a broad enough data method to determine they are making the right decision.
No, just no. They have the data to determine if the opportunity cost of alienating some is worth the profit they are making. You do not have access to any of this data but they most certainly do. If the price points remain, then the profit is worth the risk. It's another "fact" based entirely upon extremely flawed speculation and emotional personal opinion.
I was going to leave this at first, but I had to respond since my background and experience has been almost 30 years in marketing and product pricing.
did i not just sayDespite some superficial similarities, you do not have a discount retail relationship with ZOS.
ZOS is not using a goods and tangibles model.
They are using a few variations of a services rendered model.
Goods are about getting a certain quantity of product out the door. Services are about getting a predictable and reliable number of people in.
Nihility42 wrote: »ZOS has years of crown store data that tells them this is the optimal price. People pay it, and enough people that they don't believe it would bring a greater profit to price it lower. If this is problematic for you, tell your fellow players not to buy it at this price point. Don't give ZOS *** for not being a charity.
I can appreciate threads like this, because they make me happy that none of you are in charge of this game's monetization.
Do you want a hard pill to swallow? Consider this: if you're feeling left out of a crown store item, you're right. The strategy ZOS chose to meet its target did not include you. And there is absolutely nothing wrong with that.
Despite some superficial similarities, you do not have a discount retail relationship with ZOS.
If the strategy is too make people feel left out, they succeeded. If the strategy is to make as much money as possible, they are failing miserably - and they in no way, shape, or form have a broad enough data method to determine they are making the right decision.
No, just no. They have the data to determine if the opportunity cost of alienating some is worth the profit they are making. You do not have access to any of this data but they most certainly do. If the price points remain, then the profit is worth the risk. It's another "fact" based entirely upon extremely flawed speculation and emotional personal opinion.
Nihility42 wrote: »ZOS has years of crown store data that tells them this is the optimal price. People pay it, and enough people that they don't believe it would bring a greater profit to price it lower. If this is problematic for you, tell your fellow players not to buy it at this price point. Don't give ZOS *** for not being a charity.
Nihility42 wrote: »ZOS has years of crown store data that tells them this is the optimal price. People pay it, and enough people that they don't believe it would bring a greater profit to price it lower. If this is problematic for you, tell your fellow players not to buy it at this price point. Don't give ZOS *** for not being a charity.