Hi folks. I would like to collect at least 5 options before proposing a poll regarding: What's killing PVP in ESO? Please, be objectives. I would like to see some options before proposing the final poll in at least 4 days. Thank you. Here is a few options:
1. People swamping from factions WHILE IN THE SAME CAMPAIGN without penalties such as we have for swamping the Home Campaign;
2. The abuse of Destro ult in a group of 24 people, causing major lag issues and lost of performance. Maybe change the visual aspect of destro to something visible (the radius), but really simple.
3. The issue regarding long queues caused intentionally by someone that has another character in a different faction in the same campaign. (Still needs confirmation if it's possible or not).
Emmagoldman wrote: »I like pvp but there needs to be something new. Weve been fighting the same battle for a loooong time.
*add purpose to ic/sewers. Allow keys to be used in dungeons. All entries open, and massive drops for big rewards.
Towns: cool idea, but needs more development. Similar to above, maybe there could be an item drop. Last faction holding the flag is alllwed to open a chest.
*Escort missions
*add purpose to resources
Areas with new siege mecanics and craftable defenses.
Small pvp zones in the open world that give faction buffs
Emmagoldman wrote: »I like pvp but there needs to be something new. Weve been fighting the same battle for a loooong time.
*add purpose to ic/sewers. Allow keys to be used in dungeons. All entries open, and massive drops for big rewards.
Towns: cool idea, but needs more development. Similar to above, maybe there could be an item drop. Last faction holding the flag is alllwed to open a chest.
*Escort missions
*add purpose to resources
Areas with new siege mecanics and craftable defenses.
Small pvp zones in the open world that give faction buffs
GrumpyDuckling wrote: »The lack of penalties for large groups standing inside of each other. I vote for less damage and less healing (on an exponential scale) any time more than 4 people are within 7 meters of each other.
kypranb14_ESO wrote: »I see tons of people complaining about Zergs. I think we should fix it the same way Planetside 2 did, as they have a similar conquest system.
Friendly fire. Then small groups can watch the big groups kill themselves! Would be great!
Emmagoldman wrote: »I like pvp but there needs to be something new. Weve been fighting the same battle for a loooong time.
*add purpose to ic/sewers. Allow keys to be used in dungeons. All entries open, and massive drops for big rewards.
Towns: cool idea, but needs more development. Similar to above, maybe there could be an item drop. Last faction holding the flag is alllwed to open a chest.
*Escort missions
*add purpose to resources
Areas with new siege mecanics and craftable defenses.
Small pvp zones in the open world that give faction buffs