Wizard's Riposte Set
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery
(5 items) When you take Critical Damage, you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%
arkansas_ESO wrote: »High uptime on Minor Maim isn't anything new: if you've fought a NB with Shadow Image or a S&B build with Heroic Slash, you've already been in a fight where Minor Maim was almost always on you. The only thing Riposte does is make it easier to apply when outnumbered, and you're sacrificing a 5pc for that.
arkansas_ESO wrote: »High uptime on Minor Maim isn't anything new: if you've fought a NB with Shadow Image or a S&B build with Heroic Slash, you've already been in a fight where Minor Maim was almost always on you. The only thing Riposte does is make it easier to apply when outnumbered, and you're sacrificing a 5pc for that.
arkansas_ESO wrote: »High uptime on Minor Maim isn't anything new: if you've fought a NB with Shadow Image or a S&B build with Heroic Slash, you've already been in a fight where Minor Maim was almost always on you. The only thing Riposte does is make it easier to apply when outnumbered, and you're sacrificing a 5pc for that.
And it's not saving you from CC+burst anyway. Even with major protection my templar ass is getting burst left and right.
Compared to abilities that absorb/dodge entire attacks or compared to high crit resist that nullify crit burst; id rather have those defenses than reposte.
arkansas_ESO wrote: »High uptime on Minor Maim isn't anything new: if you've fought a NB with Shadow Image or a S&B build with Heroic Slash, you've already been in a fight where Minor Maim was almost always on you. The only thing Riposte does is make it easier to apply when outnumbered, and you're sacrificing a 5pc for that.
And it's not saving you from CC+burst anyway. Even with major protection my templar ass is getting burst left and right.
Compared to abilities that absorb/dodge entire attacks or compared to high crit resist that nullify crit burst; id rather have those defenses than reposte.
Regardless of whether you think Riposte has value (it does), after I attack your teammate in Riposte and then switch targets, my damage is reduced by 15% for 15 seconds against you and the defenses from the sets you think are better. It is an extremely common set (at least among EP and DC), so this is a persistent routine that goes on all night.
15% damage reduction basically nullifies the damage added by the 5th bonus of 2.5-3 offensive sets. Consider that 300 weapon damage might only buff your overall damage by less than 4%. It is significant.
I dislike it aswell.
I think however that it´s just a symptom of the overall problematic situation where defensive sets outperform offensive ones.
Why is spinner 3450 pen (only for spell mind you) but brass gives you 5170 of both resistances.
Why is there no set giving me 15% increased dmg if i crit my target.
If people had legitimate offensive counters to overperforming defense it wouldn´t be as much of a problem (the problem being boring gameplay with noone dying) if offense wasn´t as gutted as it currently is.
Wizard's Riposte Set
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery
(5 items) When you take Critical Damage, you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%
The duration of the Minor Maim debuff on Wizard's Riposte is far too long. I think it has close to a 100% uptime while I'm in combat in Cyrodiil. It should be short like the original Fasalla's so the debuff is removed after a few seconds if I stop attacking the player wearing it. That rewards intelligent play while still taking pressure of the wearer.
I dislike it aswell.
I think however that it´s just a symptom of the overall problematic situation where defensive sets outperform offensive ones.
Why is spinner 3450 pen (only for spell mind you) but brass gives you 5170 of both resistances.
Why is there no set giving me 15% increased dmg if i crit my target.
If people had legitimate offensive counters to overperforming defense it wouldn´t be as much of a problem (the problem being boring gameplay with noone dying) if offense wasn´t as gutted as it currently is.
Spinners= base game. Brass= dlc.
If you look at things how they are now most of the dlc sets are outperforming base game sets numerically speaking. It’s part of zos’s way to incentivize pvpers to purchase dlc content.
I dislike it aswell.
I think however that it´s just a symptom of the overall problematic situation where defensive sets outperform offensive ones.
Why is spinner 3450 pen (only for spell mind you) but brass gives you 5170 of both resistances.
Why is there no set giving me 15% increased dmg if i crit my target.
If people had legitimate offensive counters to overperforming defense it wouldn´t be as much of a problem (the problem being boring gameplay with noone dying) if offense wasn´t as gutted as it currently is.
Spinners= base game. Brass= dlc.
If you look at things how they are now most of the dlc sets are outperforming base game sets numerically speaking. It’s part of zos’s way to incentivize pvpers to purchase dlc content.
Except you can, and many larger guilds have, attuned craft tables for the dlc sets in their guild houses - and there's nothing to stop anyone having one of their own.
I dislike it aswell.
I think however that it´s just a symptom of the overall problematic situation where defensive sets outperform offensive ones.
Why is spinner 3450 pen (only for spell mind you) but brass gives you 5170 of both resistances.
Why is there no set giving me 15% increased dmg if i crit my target.
If people had legitimate offensive counters to overperforming defense it wouldn´t be as much of a problem (the problem being boring gameplay with noone dying) if offense wasn´t as gutted as it currently is.
Spinners= base game. Brass= dlc.
If you look at things how they are now most of the dlc sets are outperforming base game sets numerically speaking. It’s part of zos’s way to incentivize pvpers to purchase dlc content.
Except you can, and many larger guilds have, attuned craft tables for the dlc sets in their guild houses - and there's nothing to stop anyone having one of their own.
Someone had to pay for the dlc or sub to acquire those stations and get the gear that isn’t bind on pick up. Also, there are things like earthgore which it’s numerical advantage is hard to ignore and can’t be crafted or sold.
Wizard's Riposte Set
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery
(5 items) When you take Critical Damage, you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%
The duration of the Minor Maim debuff on Wizard's Riposte is far too long. I think it has close to a 100% uptime while I'm in combat in Cyrodiil. It should be short like the original Fasalla's so the debuff is removed after a few seconds if I stop attacking the player wearing it. That rewards intelligent play while still taking pressure of the wearer.
Doesn't the imperial whatever look the same when you have 10k+ tel var? I opted against because it looks like a gank magnet!
I dislike it aswell.
I think however that it´s just a symptom of the overall problematic situation where defensive sets outperform offensive ones.
Why is spinner 3450 pen (only for spell mind you) but brass gives you 5170 of both resistances.
Why is there no set giving me 15% increased dmg if i crit my target.
If people had legitimate offensive counters to overperforming defense it wouldn´t be as much of a problem (the problem being boring gameplay with noone dying) if offense wasn´t as gutted as it currently is.
Spinners= base game. Brass= dlc.
If you look at things how they are now most of the dlc sets are outperforming base game sets numerically speaking. It’s part of zos’s way to incentivize pvpers to purchase dlc content.
Except you can, and many larger guilds have, attuned craft tables for the dlc sets in their guild houses - and there's nothing to stop anyone having one of their own.
Someone had to pay for the dlc or sub to acquire those stations and get the gear that isn’t bind on pick up. Also, there are things like earthgore which it’s numerical advantage is hard to ignore and can’t be crafted or sold.
K fair enough on Earthgore attainability - but the rest, not really.
Finally: So is your argument that certain sets are OP or is your argument that everything should be free for all, or is it something else?
DLCs/Subs are how the game makes revenue.
I personally think that beggars can't be choosers.
People have multiple opportunities and choices to avail themselves of DLC on the cheap, be it through saving sub crowns to just buying it when it's on sale.
So what is your actual complaint?
❤️
I dislike it aswell.
I think however that it´s just a symptom of the overall problematic situation where defensive sets outperform offensive ones.
Why is spinner 3450 pen (only for spell mind you) but brass gives you 5170 of both resistances.
Why is there no set giving me 15% increased dmg if i crit my target.
If people had legitimate offensive counters to overperforming defense it wouldn´t be as much of a problem (the problem being boring gameplay with noone dying) if offense wasn´t as gutted as it currently is.
arkansas_ESO wrote: »High uptime on Minor Maim isn't anything new: if you've fought a NB with Shadow Image or a S&B build with Heroic Slash, you've already been in a fight where Minor Maim was almost always on you. The only thing Riposte does is make it easier to apply when outnumbered, and you're sacrificing a 5pc for that.