dodgehopper_ESO wrote: »Chain pull.
dodgehopper_ESO wrote: »Chain pull.
dodgehopper_ESO wrote: »Chain pull.
Genius, its a free, ranged spammable. (/s)
Seraphayel wrote: »I don't understand either why the DK is forced to be a melee DPS class. Standard could get a 28m version (yes, you, Shifting Standard), Eruption is almost there. But except that... it's difficult. Most DK skills aren't designed as "ranged" skills...
dodgehopper_ESO wrote: »Seraphayel wrote: »I don't understand either why the DK is forced to be a melee DPS class. Standard could get a 28m version (yes, you, Shifting Standard), Eruption is almost there. But except that... it's difficult. Most DK skills aren't designed as "ranged" skills...
Tell me why Templar is forced to have a 'House' and is forced to have self heals that really heal everyone else and forced to have glitch skills and forced to have a laundry list of passives that do nothing and forced to have almost everything unique about it copied over and made better in other classes. Tell me why Templars have no real cc, and whatever cc they use to have was robbed from them? Lets get real. DK is a fantastic class. I say this as someone who is sick of his Templar and is a DK convert. Dk and Warden are what Templar wishes and dreams it could be.
If you want to be a ranged DK let me make a few recommendations. Grab a bow. Use a Restoration Staff. Try out a Destruction staff. Utilize Flapping wings. Try out the Mages Guild comet, its not bad I promise. Apply those fire passives to your ranged skills in the Destruction tree... I'm assuming you're speaking of PVE because in PVP those mage-melee dps rock. If I could find Drizzt-do-Liften's link I'd post it here. Look him up on youtube (and others like him). Embrace the theme of your class - its a pretty cool one and it works.
Seraphayel wrote: »dodgehopper_ESO wrote: »Seraphayel wrote: »I don't understand either why the DK is forced to be a melee DPS class. Standard could get a 28m version (yes, you, Shifting Standard), Eruption is almost there. But except that... it's difficult. Most DK skills aren't designed as "ranged" skills...
Tell me why Templar is forced to have a 'House' and is forced to have self heals that really heal everyone else and forced to have glitch skills and forced to have a laundry list of passives that do nothing and forced to have almost everything unique about it copied over and made better in other classes. Tell me why Templars have no real cc, and whatever cc they use to have was robbed from them? Lets get real. DK is a fantastic class. I say this as someone who is sick of his Templar and is a DK convert. Dk and Warden are what Templar wishes and dreams it could be.
If you want to be a ranged DK let me make a few recommendations. Grab a bow. Use a Restoration Staff. Try out a Destruction staff. Utilize Flapping wings. Try out the Mages Guild comet, its not bad I promise. Apply those fire passives to your ranged skills in the Destruction tree... I'm assuming you're speaking of PVE because in PVP those mage-melee dps rock. If I could find Drizzt-do-Liften's link I'd post it here. Look him up on youtube (and others like him). Embrace the theme of your class - its a pretty cool one and it works.
Is this satire?
dodgehopper_ESO wrote: »Seraphayel wrote: »I don't understand either why the DK is forced to be a melee DPS class. Standard could get a 28m version (yes, you, Shifting Standard), Eruption is almost there. But except that... it's difficult. Most DK skills aren't designed as "ranged" skills...
Tell me why Templar is forced to have a 'House' and is forced to have self heals that really heal everyone else and forced to have glitch skills and forced to have a laundry list of passives that do nothing and forced to have almost everything unique about it copied over and made better in other classes. Tell me why Templars have no real cc, and whatever cc they use to have was robbed from them? Lets get real. DK is a fantastic class. I say this as someone who is sick of his Templar and is a DK convert. Dk and Warden are what Templar wishes and dreams it could be.
If you want to be a ranged DK let me make a few recommendations. Grab a bow. Use a Restoration Staff. Try out a Destruction staff. Utilize Flapping wings. Try out the Mages Guild comet, its not bad I promise. Apply those fire passives to your ranged skills in the Destruction tree... I'm assuming you're speaking of PVE because in PVP those mage-melee dps rock. If I could find Drizzt-do-Liften's link I'd post it here. Look him up on youtube (and others like him). Embrace the theme of your class - its a pretty cool one and it works.
dodgehopper_ESO wrote: »Seraphayel wrote: »I don't understand either why the DK is forced to be a melee DPS class. Standard could get a 28m version (yes, you, Shifting Standard), Eruption is almost there. But except that... it's difficult. Most DK skills aren't designed as "ranged" skills...
Tell me why Templar is forced to have a 'House' and is forced to have self heals that really heal everyone else and forced to have glitch skills and forced to have a laundry list of passives that do nothing and forced to have almost everything unique about it copied over and made better in other classes. Tell me why Templars have no real cc, and whatever cc they use to have was robbed from them? Lets get real. DK is a fantastic class. I say this as someone who is sick of his Templar and is a DK convert. Dk and Warden are what Templar wishes and dreams it could be.
If you want to be a ranged DK let me make a few recommendations. Grab a bow. Use a Restoration Staff. Try out a Destruction staff. Utilize Flapping wings. Try out the Mages Guild comet, its not bad I promise. Apply those fire passives to your ranged skills in the Destruction tree... I'm assuming you're speaking of PVE because in PVP those mage-melee dps rock. If I could find Drizzt-do-Liften's link I'd post it here. Look him up on youtube (and others like him). Embrace the theme of your class - its a pretty cool one and it works.
You’re joking, yes? When comparing MagPlar to MagDK, there is little to no comparison at all. MagPlars come out on top almost always. I wish my MagDK had access to an execute. I wish my MagDK had a cleanse, that did damage and healed. I wish my MagDK had as many low-cost skills. I wish my MagDK had a spammable that also had pretty amazing healing also, and didn’t rely on a proc (Flame Lash).
I know that both MagDK’s and MagPlars has it rough, but a MagPlar complaining about what a MagDK can do? That’s like a MagSorc complaining about how they wish they were a MagDen. C’mon my guy. You sound silly. Lol.
Somber97866 wrote: »Oh and sorc has on execute and it's 20percent and under
Somber97866 wrote: »Hey dodgehopper it's meant as dicussion for magdk pve. I don't do pvp poison play. Magdk in pve is dead. End of story.
Somber97866 wrote: »Implosion is a passive proc not an actual execute. Not a skill.
Somber97866 wrote: »The logic is if your going to do melee damage then why do something that is so much lower than anything else. Magic melee is not practical and frankly shouldn't be. Magic doesn't do super high single target burst damage ( atleast doesnt excell at it like time ) but consistent area damage over time with great self survivability. That's ok. Nothing wrong with that. Seems to me and the ppl I play with on console, that is the ideaZOS has for magic. I'm keeping with that theme and direction the magdk is forgotten and left out in the rain. To fix this would be really easy and I'm curious of how this hurts anyone. I understand you pvp'ers freak out about distance situations but know that ZOS will be certain to nerf the damage in exchange for the distance. So calm down. Take a deep breath. It will be ok.
Seraphayel wrote: »Just give us an execute like you gave Templar Jesus Beam.
zParallaxz wrote: »Seraphayel wrote: »
What was it