Seraphayel wrote: »zParallaxz wrote: »Seraphayel wrote: »
What was it
Igneous Weapons had an execute morph if I remember correctly.
Seraphayel wrote: »What the hell gets ruined when the only class not capable of ranged combat gets the option to play ranged combat? Nothing gets taken away, just some skills get a higher range. What's the great deal behind it that could ruin DK?
Savos_Saren wrote: »Seraphayel wrote: »zParallaxz wrote: »Seraphayel wrote: »
What was it
Igneous Weapons had an execute morph if I remember correctly.
@zParallaxz @Sigma957
Click on the video I posted above around the 2:42 part. It was called "Engulfing Flames"... it did increased Damage over Time.
Seraphayel wrote: »Savos_Saren wrote: »Seraphayel wrote: »zParallaxz wrote: »Seraphayel wrote: »
What was it
Igneous Weapons had an execute morph if I remember correctly.
@zParallaxz @Sigma957
Click on the video I posted above around the 2:42 part. It was called "Engulfing Flames"... it did increased Damage over Time.
Engulfing Flames is still in game and has been pretty much untouched (at least I don't remember another version than the most recent morph). Igneous Weapons had a "based on your enemies health the damage of your heavy attacks increases by up to 40%" or something like that. Was an amazing skill but they removed the execute part.
Seraphayel wrote: »I don't understand either why the DK is forced to be a melee DPS class. Standard could get a 28m version (yes, you, Shifting Standard), Eruption is almost there. But except that... it's difficult. Most DK skills aren't designed as "ranged" skills...
And that was the general idea behind it. Well, not making -you- like Templar again, but breathing new life and likeableness into classes that perhaps had become boring or unliked by players, through giving them the choice of a specialization!dodgehopper_ESO wrote: »ShadowScout's Class Morph Idea
This is the only way I can foresee the changes players like this want without ruining a class. In fact it might actually make me like Templar again, and that would be a happy day.
There are more then enought option for ranged martial artists... buuut I am guessing in the beginning, DKs were seen as their "tank" class (With the others being stealth-attack nightblades, ranged-DPS sorcerors and healer-templar classes), and then later molded into a less pigeonholed setup when they came up with their "play as you want" concept...Maybe because the class is modeled after a martial artist?