Some of the AoEs are badly telegraphed. Another reason I've noticed in that dungeon while tanking it is that some of the monsters seem to ignore block. I've gotten one shotted from full health by some of the Gargoyles in the trash pull before Doylemish while blocking. Also Zaan did the same. I haven't even lifted my finger from RMB. I've actually started to roll dodge instead of blocking some of the heavy attacks due to the fact it's so unreliable.
FloppyTouch wrote: »Some of the AoEs are badly telegraphed. Another reason I've noticed in that dungeon while tanking it is that some of the monsters seem to ignore block. I've gotten one shotted from full health by some of the Gargoyles in the trash pull before Doylemish while blocking. Also Zaan did the same. I haven't even lifted my finger from RMB. I've actually started to roll dodge instead of blocking some of the heavy attacks due to the fact it's so unreliable.
When I was on my tank doing it the same thing was happening to me. Was called out on my build and if I had max resistances even though I have tank every vet dungeon in the game and been tanking for years.
Almost feels like a trial if u even think about dropping block ur dead
Yup. I’ve experienced everything you say here.
The Ice AoE CC and the Spell Breaker synergy aka green circle both work reliably. The beam sometimes won’t save you, but much worse is the waterfall AoE which often fails to work! It’s like a 50/50 chance.
The poison AoE doesn’t have a larger cone than what is displayed because I’ve stood right next to it (not inside) and have lived. Something is definitely off though because my group members and I have died to it even after having roll dodged out on numerous occasions.
- Too be turned into stone I found it best too go center of the circle.
- Have not had the same issue with The poison waterfall
- First complaining that they are not fast enough then complains they react too fast?
- Lag can cause this (same with issue 1 and 2)
Fang_of_Lorkhaj wrote: »Let me start of by saying in no way am I crying for a nerf or that it's too hard but I feel that something needs to be pointed out.
During the massive aoe poison phase 4 people must attend to their assigned elements to avoid a one shot Insta death, however. The beam doesn't encase half the time when standing in it. The poison waterfall doesn't protect an individual from death even when perfectly timed and lifted in the air to avoid the one shot sometimes.
The AOE abilities are going off when you arent remotely even close to activate them thus wasting an aoe to not Insta die during whole stage poison phase.
Last but not least the worst of it all. During poison phases throughout the fight, when you run out or dodge out of the poison direction it still kills you. There is 0 reason an aoe should be killing someone when they are 1 to 5 feet out of the area of effect. Perhaps the AoE has more area than we can see but this needs to be address. Please take this into consideration.
GlorphNoldorin wrote: »Some of the AoEs are badly telegraphed. Another reason I've noticed in that dungeon while tanking it is that some of the monsters seem to ignore block. I've gotten one shotted from full health by some of the Gargoyles in the trash pull before Doylemish while blocking. Also Zaan did the same. I haven't even lifted my finger from RMB. I've actually started to roll dodge instead of blocking some of the heavy attacks due to the fact it's so unreliable.
Edited by Asardes on March 2, 2018 6:42PM
Man it is so good to hear this (on the one hand.....not so much that we get instashot)..... I thought ....is it my lag or what? I could have sworn I was blocking.
Playing on Oceanic ping, this is just miserable trying to avoid the poison.