coplannb16_ESO wrote: »I joined a nice group and someone who took the time to explain every boss in detail before pull (they even asked if everyone knew the mechanics at the start and didnt kick me when I said I dont).
Fang Lair by far, but Scalecaller Peak has more interesting fight (I like the first boss).
Only run normal but we had no deaths on first run of Fang and multiple on the poison boss in Scalecaller.
each one took an hour to complete on normal, but i think scalecaller peak is harder just because of that boss you fight while making the antidote. just felt like is kept on and on and on like a DBZ fight.
these new DLC dungeons kept with the trend they all have: they are pretty ridiculous in difficulty especially on normal.
i complete each DLC dungeon once for the skill point and never ever go back to any of them.
normal is just too hard!!!
i thought veteran existed to make the content more difficult? so why is a DLC dungeon on normal wayyyy harder than a nonDLC dungeon on normal?
all of the DLC dungeons need to be brought way down to stay in line with nonDLC normal dungeon difficulty so that the casuals like myself can actually play the content we paid for, and the players who want challenge can find that in veteran mode and read the scroll. i believe it is fair and doesnt punish anyone.
Taleof2Cities wrote: »Regular Vet: Fang Lair is harder
Vet Hard Mode: Scalecaller is harder.
Taleof2Cities wrote: »Regular Vet: Fang Lair is harder
Vet Hard Mode: Scalecaller is harder.
I haven't attempted hard mode but this is my impressions well. Fang Lair has the new planar inhibitor, haha.