To this I say, you can’t get a good sorc out of resources.

Tommy_The_Gun wrote: »I might be doing something wrong but... lets say - to counter NB cloak all I need to do is to use detections pots or slot Magelight or Expert Hunter or Revealing Flare.
To counter shields you need a whole 5 pcs set. (example Shield Breaker or Knight Slayer etc.)
Question to some one more experienced than me:
Is there any other simpler way to counter shield stacking ?
Hello,
I am not one to usually make “complaint” threads, bbut the situation in Cyrodiil is really uuntenable. The magicka sorcerer deffense mechanics are just way too overpowered compared to other classes that rely on healing rather than shielding to sustain and survive.
We have a CP passive that debufffs healing and health regen, as well as numerous sets such as Durok’s bane and Fassala that work towardss the same goal. This, in my opinion is a very good option to coounter healbots and tanky builds in general.
However, when I see sorrcerers jumping around like the coolest monkeys in the jungle stacking 20k shields on average (which basically equates to a 20k additional and UNCRITABLE health bar), it’s just accepted without critique. And when I ask a relevant question like: how do you ccounter it? I’m just being told to git gud by some pathetic losers, or else to slot Shieldbreaker. As a magicka warden…
Shieldbreaker isn’t a solution. It is a small and dirty band-aid applied to the gapping and bleeding wound that is the overperformance of mag sorcs in Cyrodiil.
Why should I need to slot an arguably underperforming stamina set to deal with shielldstacking monkeys? Why doesn’t the Befoul CP reduce shield size and performance instead?
Other unfabulous (and no doubt sorc main) detractors might ssay that you can get a sorcerer out of resources to stop them from shielding. To this I say, you can’t get a good sorc out of resources. Not with skills like streak, dark deal, and restoration staff ulti in their kit.
I think the solution I propose is a very reasonable one. Make Befoul reduce shield size too, or else augment the damage they take.
What do you think?
Luigi_Vampa wrote: »A nerf sorc thread?
Anyway, in all seriousness, Sorcs have been nerfed quite a bit. Streak, Frags CC, shield duration... the list can go on. The problem isn't Sorcs, the problem is good players. You should see what good players can do on a Mag Warden if you want unkillable. As an above poster said, hurting shields will not be a problem for good sorcs, because they are good players. This is like when they nerfed stam regen to stop perma blocking. Did it stop perma blocking? No, it only punished people who don't set up their playstyle to permablock. Permablockers just said, "lol, hold my beer and watch this".
Use the shield breaker set and the cp star that increases damage against shields.
Shields are already cut by 50% in PvP and do not apply the players resistances or mitigation while the shield is active.
The problem isn't a lack of counters, its players who don't want to give up their damage sets or champion points in order to use those counters.
Luigi_Vampa wrote: »A nerf sorc thread?
Anyway, in all seriousness, Sorcs have been nerfed quite a bit. Streak, Frags CC, shield duration... the list can go on. The problem isn't Sorcs, the problem is good players. You should see what good players can do on a Mag Warden if you want unkillable. As an above poster said, hurting shields will not be a problem for good sorcs, because they are good players. This is like when they nerfed stam regen to stop perma blocking. Did it stop perma blocking? No, it only punished people who don't set up their playstyle to permablock. Permablockers just said, "lol, hold my beer and watch this".
I should point out that the nerfs you did mention were rather spaced apart, especially streak and the removal of CC from frags.
The game has evolved significantly in terms of resources and management, skills and sets and over all damage and durability of builds. When trying too rebuke a point to an extent regarding any nerfs please remember to consider the state of the game and the distance between the nerfs you talk about. Because frankly, theres a huge difference between sorcs from the old streak days to sorcs now especially in power level but that goes for all classes, should also note that basically lich makes the streak increased cost redundant for anyone playing sorc with a brain.
Lets face it the only real counter too shields is actually shield breaker and that in of itself isnt all that great half the time and frankly nobody wants too wear SB just to counter the absurd amount of sorcs running around. Its just bad for the game and has been for a while and hell even magblades and magdk's and so fourth running around with harness and this is coming from a magblade main.
Scenario: You're 1v1ing a sorc, you get him low, you're about too finish him off, you know hes got flame reach and so you pop immo pots. You go in to executioner and low and behold he shields up and streaks away then turns around shields still up, healing off crit flame reach, frag, Mage wrath explosion proc, Implosion proc. You are DEAD.
Do you not see the problem there? Yes there are ways too deal with sorcs but there are ridiculously few ways too counter sorcs with massive shields. You can of course argue through CP and clever play and blah blah but we all know that ultimately a good player on a sorc vs a good player on say a stam DK, the sorc will most likely win just purely due to their shields amongst other things like the obnoxious implosion passive which hits ridiculously hard. In contrast too other classes, sorc has had the least nerfs. Remember they tried to nerf curse too bring sorc burst damage down a bit? Turned around rather quick didn't it? (nobody wants to bring that up do they hmmm).
Luigi_Vampa wrote: »Luigi_Vampa wrote: »A nerf sorc thread?
Anyway, in all seriousness, Sorcs have been nerfed quite a bit. Streak, Frags CC, shield duration... the list can go on. The problem isn't Sorcs, the problem is good players. You should see what good players can do on a Mag Warden if you want unkillable. As an above poster said, hurting shields will not be a problem for good sorcs, because they are good players. This is like when they nerfed stam regen to stop perma blocking. Did it stop perma blocking? No, it only punished people who don't set up their playstyle to permablock. Permablockers just said, "lol, hold my beer and watch this".
I should point out that the nerfs you did mention were rather spaced apart, especially streak and the removal of CC from frags.
The game has evolved significantly in terms of resources and management, skills and sets and over all damage and durability of builds. When trying too rebuke a point to an extent regarding any nerfs please remember to consider the state of the game and the distance between the nerfs you talk about. Because frankly, theres a huge difference between sorcs from the old streak days to sorcs now especially in power level but that goes for all classes, should also note that basically lich makes the streak increased cost redundant for anyone playing sorc with a brain.
Lets face it the only real counter too shields is actually shield breaker and that in of itself isnt all that great half the time and frankly nobody wants too wear SB just to counter the absurd amount of sorcs running around. Its just bad for the game and has been for a while and hell even magblades and magdk's and so fourth running around with harness and this is coming from a magblade main.
Scenario: You're 1v1ing a sorc, you get him low, you're about too finish him off, you know hes got flame reach and so you pop immo pots. You go in to executioner and low and behold he shields up and streaks away then turns around shields still up, healing off crit flame reach, frag, Mage wrath explosion proc, Implosion proc. You are DEAD.
Do you not see the problem there? Yes there are ways too deal with sorcs but there are ridiculously few ways too counter sorcs with massive shields. You can of course argue through CP and clever play and blah blah but we all know that ultimately a good player on a sorc vs a good player on say a stam DK, the sorc will most likely win just purely due to their shields amongst other things like the obnoxious implosion passive which hits ridiculously hard. In contrast too other classes, sorc has had the least nerfs. Remember they tried to nerf curse too bring sorc burst damage down a bit? Turned around rather quick didn't it? (nobody wants to bring that up do they hmmm).
Shield stacking isn't just a Sorc problem, but shields are magicka sorcs only real defense. Streak isn't anymore because it doesn't out range gap closers. You can talk about curse, but that change was to help sorc rotation in PvE (they said so in the patch notes) and all it really does is help pull nightblades out of stealth on the second burst.
Yeah, the nerfs are spread out, but they are still there. We have been taking all the special things away from classes. Mag DKs are a shadow of their former selves because they have taken a beating of nerfs every patch. It is starting to look that way for sorcs. Every patch, something gets taken away. It adds up, so unless you have more sorc buffs to talk about besides curse and pets (which are barely if ever seen on serious players in Cryodiil) then previous nerfs need to be in the discussion. Otherwise you wind up with the magicka DK. Also, remember when magicka DK was a hard counter to sorcs?
As for your 1v1 senario. I'm not going to hypothetical forum PvP with you. It is silly. I could easily say that on a stam dk you get him low, he streaks, you crit charge > fossilize > execute, but then you say, but he takes an immov lot, or any other counter. You can't forum PvP because people make mistakes and get outplayed in game. That doesn't happen when just talking about the skills.