AllPlayAndNoWork wrote: »brandonv516 wrote: »The only identities are healer, tank, damage.
There are no templars, nightblades, sorcerers, dragonknights, or wardens.
IMO this was all down to the early days of ESO when everyone was whinging and wanted every class to be DPS, tank or healer. And i think the game slowly dies a little more at each update as a consequence.
exeeter702 wrote: »AllPlayAndNoWork wrote: »brandonv516 wrote: »The only identities are healer, tank, damage.
There are no templars, nightblades, sorcerers, dragonknights, or wardens.
IMO this was all down to the early days of ESO when everyone was whinging and wanted every class to be DPS, tank or healer. And i think the game slowly dies a little more at each update as a consequence.
When your mmo has only 4 core classes that split into 8 between mag and stam, and relgating only a single one of them to healer and tank and the rest dps, you have a very real diversity problem.
exeeter702 wrote: »AllPlayAndNoWork wrote: »brandonv516 wrote: »The only identities are healer, tank, damage.
There are no templars, nightblades, sorcerers, dragonknights, or wardens.
IMO this was all down to the early days of ESO when everyone was whinging and wanted every class to be DPS, tank or healer. And i think the game slowly dies a little more at each update as a consequence.
When your mmo has only 4 core classes that split into 8 between mag and stam, and relgating only a single one of them to healer and tank and the rest dps, you have a very real diversity problem.
The trinity itself is hurting this game. There could be so much more diversity in how roles work, another game has already proven that works well, yet nobody copies its success.
exeeter702 wrote: »exeeter702 wrote: »AllPlayAndNoWork wrote: »brandonv516 wrote: »The only identities are healer, tank, damage.
There are no templars, nightblades, sorcerers, dragonknights, or wardens.
IMO this was all down to the early days of ESO when everyone was whinging and wanted every class to be DPS, tank or healer. And i think the game slowly dies a little more at each update as a consequence.
When your mmo has only 4 core classes that split into 8 between mag and stam, and relgating only a single one of them to healer and tank and the rest dps, you have a very real diversity problem.
The trinity itself is hurting this game. There could be so much more diversity in how roles work, another game has already proven that works well, yet nobody copies its success.
You are talking about a complete overhaul of eso at a foundational level that goes far beyond the scope of this thread. Eso is designed around the trinity, that much needs to be accepted. And no it really isnt holding the game back for how it is specifically designed.
Provide your examples of other mmos that forgo the trinity system entirely so we can have the dialogue (im familiar with which ones just to be clear).
Twenty0zTsunami wrote: »@dazee I would say your remark about the 90s is off by about a decade and a half. I played eq through the late 90s and that game was full of classes that offered support in a variety of ways. It was really WoW that reinforced the trinity around 2004 and later.
Joy_Division wrote: »I agree.
Except Nightblades also have had much of their identity gutted. Go and try and play a "sap" tank and tell me otherwise.
Oh, I also don't think the blame lies squarely with ZoS developers. Nope. The community and the constant "nerf this, I died to it" ego-saving mentality of the community is equally if not more responsible. Zos is a business and thus must cater to customer feedback, much of which amounts to "nerf everything except my class."
AdamBourke wrote: »Even better - remove classes completely!
Yolokin_Swagonborn wrote: »People who insist on meaningless vertical progression are part of the reason. CP is a useless, class identity stealing treadmill.
Hmmm, ban Templars and Dragonknights from being vampires and werewolves for a start...And ditch the vamp bonuses so the ppl who want to rp a vamp/ww can do so.