Technically and literally vDSA has been buffed in a major way. It was designed for vet 14 level characters. Before they upgraded it to CP 160 last year it could easily be cleared by 4 DPS with one going tank for a few fights.
However, with all the changes made to the game, including the obvious level we are probably stronger due to the CP as the previous poster mentioned. However, since we are also more experienced with it and developed different means to handle the mobs we have overcome much of the obstacles we used to face making it more challenging to determine how much we have been buffed over the original challenge.
Stinkyremy wrote: »Where I meant harder I meant more adds, more health of the adds/bosses, more damage ect.
The videos I have seen looks exactly the same.
LadyNalcarya wrote: »It has been nerfed drastically, but it was mostly an indirect nerf.
vDSA was designed for much weaker characters with no cp, and even when they boosted it to cp160, mechanics are still the same.
Nowadays people have access to better equipment and all tactics are available on the internet.
Same can be said about vMA, but DSA is significantly older.
Its considered "hard" because most of this game's content is insanely easy and of course its exremely hard compared to questing and normal dungeons where you can just light attack your way to the victory.