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clarifying something for me in regards of block cost

salsahavok
salsahavok
Soul Shriven
Shield play enchant got nerfed but what I am curious on is

the base cost to stamina was reduced to 1730 so You get 1730 stamina away from your stamina bar every time you get hit?
What if you only used 1 shield play enchant instead of 3 on a Dragonknight tank?

Block Cost = (( 1730 - 1 Shield-Play enchantment 203? ) * (1-Shadow Ward 25%) (4-Sturdy piece 16%) ( 1-Fortress 30%)) (1 Iron skin 10%) * (1-Defensive Posture 8%)

what would the maths be on that?

1730 - 203 = 1527 - 25% = 1146 - 16% = 963 - 30% = 675 - 10% = 608 - 8% = 560

I have no idea if i did this right
but for me that would be 560 stamina cost for every hit i received?



CP 720 in PS4 EU, CP 670 in PS4 NA
EU
PVE
High Elf Magicka Sorcerer called Salsa Havok
Argonian Dragonknight called Highland Noble

PVP
Dark Elf Nightblade called Dark Salsa
Argonian Templar called Sara-Zish

NA
PVE
Argonian Dragonknight called Salsahavok

Done HM VMOL, HM VSO, HM AA, HM HRC, HM VHOF, HM VAS

PS4 EU and PS4 NA
  • Mic1007
    Mic1007
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    Looks right, but then again, ESO math...

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    @Mic1007
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  • salsahavok
    salsahavok
    Soul Shriven
    so through my playstyle I got buffed
    nice one ZOS
    CP 720 in PS4 EU, CP 670 in PS4 NA
    EU
    PVE
    High Elf Magicka Sorcerer called Salsa Havok
    Argonian Dragonknight called Highland Noble

    PVP
    Dark Elf Nightblade called Dark Salsa
    Argonian Templar called Sara-Zish

    NA
    PVE
    Argonian Dragonknight called Salsahavok

    Done HM VMOL, HM VSO, HM AA, HM HRC, HM VHOF, HM VAS

    PS4 EU and PS4 NA
  • Liofa
    Liofa
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  • Asardes
    Asardes
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    The block cost can be subtracted from your stamina pool at most once every 0.25s. In practice it's pretty hard to actually be hit 4 times a second for an extended period, unless you are fighting 1vX in PvP. In fact that was the stated reason behind the changed when it was done in Morrowind. PvE mobs and bosses usually have specific, predictable, attack patterns. The only situation where you would get hit multiple times a second would be a very dense trash pull, but usually mobs in such packs don't really hit hard enough to warrant blocking, unless one of them is an elite from trial or DLC dungeon.
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  • salsahavok
    salsahavok
    Soul Shriven
    Asardes wrote: »
    The block cost can be subtracted from your stamina pool at most once every 0.25s. In practice it's pretty hard to actually be hit 4 times a second for an extended period, unless you are fighting 1vX in PvP. In fact that was the stated reason behind the changed when it was done in Morrowind. PvE mobs and bosses usually have specific, predictable, attack patterns. The only situation where you would get hit multiple times a second would be a very dense trash pull, but usually mobs in such packs don't really hit hard enough to warrant blocking, unless one of them is an elite from trial or DLC dungeon.

    Yeah I do dense trash pulls often and I saved 156 stam per hit this patch that is coming soon for console, so I am happy
    CP 720 in PS4 EU, CP 670 in PS4 NA
    EU
    PVE
    High Elf Magicka Sorcerer called Salsa Havok
    Argonian Dragonknight called Highland Noble

    PVP
    Dark Elf Nightblade called Dark Salsa
    Argonian Templar called Sara-Zish

    NA
    PVE
    Argonian Dragonknight called Salsahavok

    Done HM VMOL, HM VSO, HM AA, HM HRC, HM VHOF, HM VAS

    PS4 EU and PS4 NA
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