StaticWave wrote: »I think a good solution to prevent permablocking builds is by introducing a cooldown timer when you block. Let's say you can only hold block for x amount of seconds, then there's x amount of seconds where you cannot use block. This will make blocking a strategic option instead of having it be the main component of a build. Another solution would be to make blocking drain your stamina after x seconds, but reduces the cost of blocking. This will make players who permablock think twice about holding that right mouse button 24/7, while still allowing them to strategically block an opponent's attack.
Even after the changes to blocking in Dragon Bones the block cost at full reduction is around 385 or so. That is still a very cheap block cost that doesn't reward challenging and immersive game play. I believe blocking should be "split second reaction" type game play. In titles like TERA we saw a second resource used for blocking and most of the blocking done by the preferred tank (Lander) required split-second reactions in order to maintain this resource and DPS + Threat.
Tanks have it far too easy in PVP and PVE. They can practically STILL hold block almost indefinitely whilst the other players have to do a lot of actual strategic work to remain alive.
In closing I would also like to address health pools. There should be diminishing returns or even a maximum health pool a player can have to prevent ignoring mechanics. These limits or diminishing returns should begin at different amounts depending on if you are a Tank, Healer, or DPS.
Mister_DMC wrote: »Just get rid of PvP
Princess_Ciri wrote: »nah lets just remove block from the game.
also remove all abilities. and weapons. and gear. this is all for elitists.
if u cant win a duel naked by punching someone then too bad. also werewolves are bis in naked fistfights now.
Twenty0zTsunami wrote: »Twenty0zTsunami wrote: »EvilAutoTech wrote: »EvilAutoTech wrote: »My main is a tank that is far from a normal build. She is a Templar that with tri stat food, rolls about 44k health, 24k stamina and 17k magicka. I have obviously not stacked all her resources into a single stat. I only block heavy attacks and interrupt special attacks if I can. The rest of the time I try to control the fight, buff the group, provide off healing and if there is time try to add damage to build ultimate so I can keep warhorn up. Just too busy to permablock.
You can do every single one of the things you've mentionned while holding block
For how long? Almost every skill I have slotted while tanking is a stamina skill. I don't run only with groups that do 100k DPS. Most Boss fights I have experienced take longer than 15 seconds. What good is a tank that can't taunt because they are out of stamina?
if you can't manage your resources that falls on you. Perhaps you shouldn't block through the entire fight?
Templar tanks, like nightblades, really have no source of reliable resource management. All these block cost increases we've seen over the past year have hit them harder than any other class for tanking. Nightblade lost stamina return on siphoning attacks and Templars can't sustain without corpses.
lol I have a 50 templar(CP 500) tank and yeah you can easily manage your stam if you do more than block during a fight.
StaticWave wrote: »I think a good solution to prevent permablocking builds is by introducing a cooldown timer when you block. Let's say you can only hold block for x amount of seconds, then there's x amount of seconds where you cannot use block. This will make blocking a strategic option instead of having it be the main component of a build. Another solution would be to make blocking drain your stamina after x seconds, but reduces the cost of blocking. This will make players who permablock think twice about holding that right mouse button 24/7, while still allowing them to strategically block an opponent's attack.
After this, we might as well start looking for a solution to prevent ppl from spamming skills.
munster1404 wrote: »Mister_DMC wrote: »Just get rid of PvP
Definitely. It's the most curated activity, requires constant babysitting. When resources can be better spent elsewhere.
Mister_DMC wrote: »Just get rid of PvP
StaticWave wrote: »I think a good solution to prevent permablocking builds is by introducing a cooldown timer when you block. Let's say you can only hold block for x amount of seconds, then there's x amount of seconds where you cannot use block. This will make blocking a strategic option instead of having it be the main component of a build. Another solution would be to make blocking drain your stamina after x seconds, but reduces the cost of blocking. This will make players who permablock think twice about holding that right mouse button 24/7, while still allowing them to strategically block an opponent's attack.
StaticWave wrote: »StaticWave wrote: »I think a good solution to prevent permablocking builds is by introducing a cooldown timer when you block. Let's say you can only hold block for x amount of seconds, then there's x amount of seconds where you cannot use block. This will make blocking a strategic option instead of having it be the main component of a build. Another solution would be to make blocking drain your stamina after x seconds, but reduces the cost of blocking. This will make players who permablock think twice about holding that right mouse button 24/7, while still allowing them to strategically block an opponent's attack.
After this, we might as well start looking for a solution to prevent ppl from spamming skills.
Spamming a skill costs resources. blocking only costs resources if you are hit. With all the block cost reduction you can hold block for days.
NoMoreChillies wrote: »This guy wants to nerf blocking tanks
next
he will cry there are no tanks to run dungeons so he can get his monster helm
Can t believe the amount of hate and insult the op gets for expressing his opinion.
Can t believe the amount of hate and insult the op gets for expressing his opinion.
He is not getting enough of either (hate and insults). Needs more.
He is a troll, he repeatedly creates nerf threads and then never posts in them again. [extreme profanity] like him is what’s wrong with the forums.
Can t believe the amount of hate and insult the op gets for expressing his opinion.
Now granted I disagree too with his suggestion. But I share with him a conviction: blocking should require more timing, having a nap on a "cut dmg by half" button should never have been a thing in the first place.
But changing it now would be so very tricky. Only solution I could see would be to replace the stam cost of each hit by a block fatigue mechanic. But each hit would only cost health, no more stamina.
But even that I don t wish for. Mostly because the moment you get the hit is never the moment the animations show it. So no tweak can do the trick, it would take an overhaul. And it could only be part of a larger combat animations over
StaticWave wrote: »I think a good solution to prevent permablocking builds is by introducing a cooldown timer when you block. Let's say you can only hold block for x amount of seconds, then there's x amount of seconds where you cannot use block. This will make blocking a strategic option instead of having it be the main component of a build. Another solution would be to make blocking drain your stamina after x seconds, but reduces the cost of blocking. This will make players who permablock think twice about holding that right mouse button 24/7, while still allowing them to strategically block an opponent's attack.
Another moronic idea from someone who has never had to tank any serious content. Please don't make suggestions when you don't have the experience to know what the hell you're talking about.
Can't even imagine trying to rank axes with either of those changes.StaticWave wrote: »StaticWave wrote: »I think a good solution to prevent permablocking builds is by introducing a cooldown timer when you block. Let's say you can only hold block for x amount of seconds, then there's x amount of seconds where you cannot use block. This will make blocking a strategic option instead of having it be the main component of a build. Another solution would be to make blocking drain your stamina after x seconds, but reduces the cost of blocking. This will make players who permablock think twice about holding that right mouse button 24/7, while still allowing them to strategically block an opponent's attack.
After this, we might as well start looking for a solution to prevent ppl from spamming skills.
Spamming a skill costs resources. blocking only costs resources if you are hit. With all the block cost reduction you can hold block for days.
Blocking halts stamina recovery, lowers movement speed, prevents casting any non instant abilities, and prevents you from using light or heavy attacks.
Again, moronic ideas from people who don't know what they're talking about.